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bugs in chars (Read 3282 times)

Started by www.lipe18@gmail.com, January 25, 2021, 12:32:34 am
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bugs in chars
#1  January 25, 2021, 12:32:34 am
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my mugen 1.0 found some bugs
the fighter spins and falls,
opponent after a fall on the floor starts to descend on the floor of the stage and disappears, during the punches the fighter starts to rise until disappearing ...
Last Edit: January 26, 2021, 06:55:31 pm by www.lipe18@gmail.com
Re: Bug nos chars mugen
#2  January 25, 2021, 09:37:05 pm
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This section of the forum is in English only. Google can easily translate Portuguese into English
Esta seção do fórum está apenas em inglês. O Google pode traduzir facilmente português para inglês

Remember to use periods in the end of your sentences. This will help with translations
Lembre-se de usar pontos finais no final de suas frases. Isso vai ajudar com as traduções

What you're asking now doesn't make sense. Is it a problem with the stage?
Clique para ler em português.
Responder apenas em inglês
vVv Ryuko718 Updated 10/31/22 vVv
Re: bugs in chars
#3  January 25, 2021, 10:54:18 pm
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how to fix these bugs
Re: bugs in chars
#4  January 25, 2021, 11:59:41 pm
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We can't understand a thing you're saying. Even I couldn't understand what you said in portuguese and I'm brazilian. Give more details of your problem, screenshots also helps.
Re: bugs in chars
#5  January 26, 2021, 05:21:49 pm
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how to send photo
Last Edit: January 26, 2021, 05:30:41 pm by www.lipe18@gmail.com
Re: bugs in chars
#6  January 26, 2021, 09:31:52 pm
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Re: bugs in chars
#7  January 26, 2021, 10:19:16 pm
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Re: bugs in chars
#8  January 27, 2021, 12:24:30 am
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Seems like bad code.
I see you're playing on simul. Is this a full game? Does this happen in a normal 1 vs 1 fight? Does this happen with other characters (from other authors)?
Re: bugs in chars
#9  January 27, 2021, 07:40:30 pm
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happens more in 2 versus 2 mode in 1 versus 1 mode
the other character also gives this bug
Last Edit: January 28, 2021, 09:04:57 pm by www.lipe18@gmail.com
Re: bugs in chars
#10  January 27, 2021, 11:36:20 pm
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Friend, you have already been advised about using English

If you are not comfortable doing so there is a Portuguese only topic that you can use in the international section of this forum

But if you continue to ignore the advice you have been given about translating to English I will delete your posts
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: bugs in chars
#11  January 28, 2021, 02:03:34 am
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sorry I won't do it again this forum will be last time
Re: bugs in chars
#12  January 28, 2021, 02:11:29 am
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Re: bugs in chars
#13  February 05, 2021, 08:28:40 am
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The move seems to be a throw. Throws can have bad outcomes with multiple enemies. It's difficult for mugen to know which enemy is being thrown. Sometimes P2 gets thrown, P4 becomes the target. Mugen will forget about P2 and focus on P4. This is where major glitches happen.

The best work around it to always have a trigger for time.
Time >= 400 would be long enough for almost all throws. Once that time passes, P1 and P2 would change states.
You would also use a chunk of code to see if your character is under the screen and reset it's position to y = 0.
This will not stop the errors from occurring. It will allow the fight to continue after 400 tics. You should adjust the 400 value to shorter or longer based on the actual throw.
vVv Ryuko718 Updated 10/31/22 vVv
Re: bugs in chars
#14  February 06, 2021, 01:16:21 am
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