my mugen 1.0 found some bugsthe fighter spins and falls,opponent after a fall on the floor starts to descend on the floor of the stage and disappears, during the punches the fighter starts to rise until disappearing ...
This section of the forum is in English only. Google can easily translate Portuguese into EnglishEsta seção do fórum está apenas em inglês. O Google pode traduzir facilmente português para inglêsRemember to use periods in the end of your sentences. This will help with translationsLembre-se de usar pontos finais no final de suas frases. Isso vai ajudar com as traduçõesWhat you're asking now doesn't make sense. Is it a problem with the stage?Clique para ler em português. Responder apenas em inglês
We can't understand a thing you're saying. Even I couldn't understand what you said in portuguese and I'm brazilian. Give more details of your problem, screenshots also helps.
Seems like bad code.I see you're playing on simul. Is this a full game? Does this happen in a normal 1 vs 1 fight? Does this happen with other characters (from other authors)?
Friend, you have already been advised about using EnglishIf you are not comfortable doing so there is a Portuguese only topic that you can use in the international section of this forumBut if you continue to ignore the advice you have been given about translating to English I will delete your posts
https://mugenguild.com/forum/boardseen./topics/portuguese-only-portugu234s-ena-p225--62466.msg2498828.htmlYou're free to speak portuguese there.
The move seems to be a throw. Throws can have bad outcomes with multiple enemies. It's difficult for mugen to know which enemy is being thrown. Sometimes P2 gets thrown, P4 becomes the target. Mugen will forget about P2 and focus on P4. This is where major glitches happen.The best work around it to always have a trigger for time. Time >= 400 would be long enough for almost all throws. Once that time passes, P1 and P2 would change states. You would also use a chunk of code to see if your character is under the screen and reset it's position to y = 0.This will not stop the errors from occurring. It will allow the fight to continue after 400 tics. You should adjust the 400 value to shorter or longer based on the actual throw.
https://i.imgur.com/yH70z1p.jpgin mode 2 against 2 vs screen the two names are on top of each other on the screen