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Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Read 938454 times)

Started by VirtuallTek, April 04, 2018, 02:43:30 pm
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Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#341  January 17, 2021, 09:12:14 am
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a new update was released
3.5.6.2021
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#342  January 24, 2021, 02:07:08 pm
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[img width=600
Keep it real, keep it original
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#343  January 25, 2021, 01:59:07 am
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Looks like there was another update on 1/16. Even though the site still says 1/2, I had to update through the program a 2nd time in order to get it to work. After updating twice, now the program is no longer bricked and the Ultimate preset is working again. Hopefully, no more issues arise.

Although, this could be a problem if you plan to install this on a PC with no access to internet as they won't be able to get any of the updates.
I will still do detail and aesthetic feedback for the rest.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#344  January 26, 2021, 12:06:14 am
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the update, although fixed some issues, came with a BROKEN organizer option, because everything went blank.
Re: Fighter Factory Studio 3.5.7 (UPDATED 3. FEB. 2021)
#345  February 03, 2021, 06:27:20 pm
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Version 3.5.7 released!

Spoiler, click to toggle visibilty

Source = https://www.patreon.com/posts/version-3-5-7-47073430?utm_medium=post_notification_email&utm_source=post_link&utm_campaign=patron_engagement
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#346  February 09, 2021, 07:38:24 am
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Gonna give this a test when I get a chance, also BOR support when? (kidding)
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#347  February 13, 2021, 03:00:14 am
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I cant download from the server, any send me please the set-up for windows 10/64bits!
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#348  February 13, 2021, 06:24:24 am
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I cant download from the server, any send me please the set-up for windows 10/64bits!

I have the same issues I try for update from the program too but it crashes when I open a project
Update: Google Chrome blocks the download but with the old internet explorer I can do it and it works perfectly
Help me i can't change profile picture!!!! D:
Last Edit: February 13, 2021, 06:35:51 am by vlad_alucard
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#349  February 13, 2021, 09:07:29 am
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right click on the download buttom, and save link as...
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#350  March 18, 2021, 12:24:16 am
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Some Feedback and suggestions:
  • When running the engine again there's a spelling mistake on "the" with the "Oops, you can only run one instance of yhe engine at the same time"
  • Text mode on anims is gone (it was a hidden but useful feature) which was handy when you needed to go through an anim file to check for errors, and it's much faster than fixing them using the "edit code in text" button
  • Another thing from FF3 that should be reimplemented is the fact you can have .def files associated with FF3 and can open characters/stages/etc. from their folder rather than needing to open them up in the program like you do in FFS
  • Support for Ikemen GO plus sctrls, triggers, etc https://github.com/K4thos/Ikemen_GO/wiki
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#351  March 18, 2021, 10:44:05 am
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Version 3.6 is almost done!

Quote
Hello guys!

I'm doing the last adjustments and fixes before releasing version 3.6. Everything I wanted to implement in this version is done (except Debugger, which unfortunatelly will be missing).

This build is a massive step up in editing capabilities, and BGs are the main focus. You can edit BGs from everywhere (Stages, Screen packs, ...), opening room for more a specific editor later for System Screens.

Stages have more attention on this release, so you can easely test camera bounds, P1 and P2 start position, ZOffset and ZOffset link, among many other editable parameters in the Stage's panel.

Translation:

To anyone interested in translating Fighter Factory, here are the translation source files and Qt Linguist: https://www.sendspace.com/file/yrvcro

To translate you need to open each file in Qt Linguist, choose English as source language, and the language you're translating to as destination. For more details about the translation process, check this: https://doc.qt.io/qt-5/linguist-translators.html

Thanks!

https://www.patreon.com/posts/version-3-6-is-48864994
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#352  March 29, 2021, 06:15:31 pm
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Can anyone upload the latest version to MF please? The page won't load for me. Gives me error

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#353  March 29, 2021, 06:27:16 pm
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Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#354  April 02, 2021, 11:04:15 am
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anyone found an alternative download link to version 3.6??
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#355  April 02, 2021, 12:01:28 pm
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Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#356  April 02, 2021, 02:33:56 pm
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Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#357  April 05, 2021, 09:49:51 pm
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Just to update the topic:

Fighter Factory Studio 3.6 released!

From Virtualltek's post at Patreon:

Hello!

Today, I'm proud to release Fighter Factory Studio 3.6. This version is the major step forward in Fighter Factory history.

Since the first version, the program was designed to edit characters, and specific tools for fonts and stages was planned (Font Factory is the only one that was born). The never released version 3.1 has BGs support, but implementing that was a challenge, as Fighter Factory 3 is, still, focused on chars, so Studio comes to the rescue. This version is designed to support a greater feature set, and it's modularity allows pretty much everything to be supported, that's my final goal.

The first step is done, backgrounds are widely used across the engine, so this editor will highly improve workflow speed and quality of life when working with this type of content. Fonts, System Pack and advanced editing/debugging features comes next.

Changes:

• Image editor no longer asks to discard changes after saving and navigating to another sprite.
• Added contiguous option to Magic Wand.
• Increased maximum Zoom level.
• An active search no longer moves cursor position while going to another editor.
• Changed format for exporting config from options to include everything in a single file.
• Welcome dialog don't show if the program finds an existing configuration.
• Improved search & replace functions to use the advanced search functionality.
• Added support to captures on regular expression replace mode (%1, %2, ...).
• Fixed some crashes while applying settings.
• Fixed selection mask not moving alongside pixels on image editor.
• Fixed a bug that might cause sprites to be incorrectly linked.
• Made changes on Sprite explorer (thumbnails) to be more generic, so now it's not exclusive to Animations editor.
• Sprite explorer can be used on Image editor to insert sprites as individual layers.
• Implemented a Play function for Image editor, so it hides all layers and then on, one at a time.
• Implemented Save layers as individual sprites (the layer's name defines the sprite identifier).
• Made a lot of changes on all presets and iconsets for the new features (including moving OnionSkin to Animations panel, which makes more sense).
• Updated the Reference Documentation (scripting documentation is on the way).
• Fixed some crashes while editing commands.
• Fixed some crashes while trying to edit a FightFX Project.
• Fixed Issues showing twice for virtual files like Animations on stages and BGs (stuff from .def).
• Updated syntax highlight for stages, storyboard, system.def and fight.def.
Implemented complete BGs support (work for Stages, Motif and Storyboard).
• Implemented Controllers panel to edit BG controllers.
• Implemented Stage panel to edit Stage specific options (affecting BG preview).

Download: http://fighterfactory.virtualltek.com
Original post: https://www.patreon.com/posts/fighter-factory-49363625

Very special thanks to all Patrons for making this possible without taking forever. You rock!

Thanks to my friends Tyler Young and Douglas Baldan for the amazing support and extensive testing.

Thanks to the community for the feedback and support all over these years of work.• 
Last Edit: April 05, 2021, 10:10:51 pm by O Ilusionista
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#358  April 05, 2021, 10:18:50 pm
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Personally, I don't like the black background in new Fighter Factory Studio. It makes reading difficult for me.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#359  April 05, 2021, 10:20:01 pm
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I tried to access the VirtuallTek Website buuuuut... :


Homina Homina Homina
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#360  April 05, 2021, 11:15:10 pm
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