Say I got a spritesheet like this.How can I rip these assets out for my 1.0 MUGEN char ? I tried to do it by Photoshop but the result ain't great as it should be. Any help will be appreicated.Spoiler, click to toggle visibilty
I suppose it's some effect to use with alpha transparency.I never had this sittuation, but I would suggest copy pasting it on top of a black layer.and perhaps play with layer properties.Then you will have something like the usual dark outlines type effect you can see in cVS/POTS charactersAgain, I'm just guessing here.
Nedflandeurse said, April 01, 2021, 05:39:09 pmI suppose it's some effect to use with alpha transparency.I never had this sittuation, but I would suggest copy pasting it on top of a black layer.and perhaps play with layer properties.Then you will have something like the usual dark outlines type effect you can see in cVS/POTS charactersAgain, I'm just guessing here.Sorry for the late reply.Yeah I tried to do that too but the results don't change an inch. The sprites still stuck with the black area around the border.
Cyanide said, April 04, 2021, 01:03:05 amCan we see those in the source game? They look a bit unusual for fxThank you for your reply. But I've ripped them out for my character.
No i get that. But what are they from? I want a guide for what they should look like in game so i can provide any advice for how you should put them in mugen.
Sure. It's likely to be similar to this.The sprites are from UNIB's characters. Here's Hyde and Akatsuki made by OHMSBY.The default color was white, but I believe that we could mess around with Photoshop to adjust them to the desired ones.Spoiler, click to toggle visibilty
I think you can't use them the way you intend to in 1.0. If you convert them to 1.0 you'll lose a few things, since in 1.0 the transparency is a little limited.If you put the image into a black background, give it a palette and insert it to mugen using addalpha, you'll lose the black parts of the effects.If you put the image into a white background, give it a palette and insert it to mugen using sub transparency, you'll lose the white parts of the effects.In other words, you can only use it the way they are meant to with 1.1, where you don't need palettes and the PNG transparency is supported.Unless I'm forgetting some kind of workaround for it.