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Taki (Soul Calibur) POTS style edit Version 1.1 (Read 96386 times)

Started by Diek Stiekem, August 21, 2021, 06:35:42 pm
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Taki (Soul Calibur) POTS style edit Version 1.1
#1  August 21, 2021, 06:35:42 pm
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<Version 1.1>
- Correct Superflash position on Ninja Cannon
- Badaboom font during super finish k.o.'s now has proper shading
- Corrected some faulty hitsounds on jumping normals
- All normals, specials and supers using her weapon now feature slash sparks
- Seal of the Fire Dragon now properly combo's
- Soothened the air time of the opponent after being by Seal of the Fire Dragon for more juggle potential (Might be nerfed in a future update depending on her damage output)

It's time to drop a beta of POTS style Taki!
Divine Wolf's Mai was used as Base code.
Original sprite sheet by Nexus Games / Dampir.

Some aspects of her are still rough.
Her lack of grappling sprites makes throw animation severly limited.
(Plus I'm not good at coded throws either lol)
I'm not sure if I will keep the blade slash effects, though they are a SoulCal staple.

I did not give her sword attacks blood effects, as blood is not seen in SC games.

Feel free to try her out and feedback is very welcome.
She still clearly needs work, but the process of getting to this point was already more fluid than Ogre's :)

Her gameplay is "Capcomized" but drawing moves and inspiration from the Soul Calibur games
(See Readme for more info)

SCREENSHOTS:















=====<Known Issues>=====
  - Wind Death Sault lacks super move shadows

=====<What's Missing>=====
 - Cleaned up and Updated Sprites
 - Better blade slash effects
 - Better animations for her throws
 - Better Portraits

Made someone is more handy with photoshop than me to craft her a fitting characters select portrait?



Download link (Version 1.1):
https://www.mediafire.com/file/refq9nua9hmlxc7/Taki.rar/file
"Such Heroic Nonsense!"

Last Edit: September 25, 2022, 04:22:02 pm by Diek Stiekem
Re: Taki (Soul Calibur) POTS style edit Beta 0.5
#2  August 21, 2021, 09:14:31 pm
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Feedback, I know it's still rough, but there's still things of note:

- Sword attacks don't have the Slash hitsparks.
- Sword attack hitboxes should be bigger to accompany the Slash FX.
- Assassin's Strike's stun is probably best reserved for the EX version.
- Seal of the Fire Dragon hits too late so it won't hit grounded/standing opponents.
- Ninja Cannon could do with a Level 1 version. It should also suggestively do 1 big hit that launches the opponent.
- Fu-Ma Seal should do 1 slashing hit at first, with the rest of the animation playing after it hits (not guarded). As of now it's just a stronger Rapid Destruction.

I can't help you with the big port, but you'll find a Level 3 Port in my PotS Level 3 Portrait thread.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Taki (Soul Calibur) POTS style edit Beta 0.5
#3  August 22, 2021, 03:13:09 am
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keep on poolishing her, when possible i will update the graphics/animations for this one....
Re: Taki (Soul Calibur) POTS style edit Beta 0.5
#4  August 22, 2021, 11:50:33 am
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I left some feedback on your Ogre character release topic.








Some feedback for Taki:

Jumping heavy kick changes animelem when it hits, making it look wrong. You should remove that changeanim.

No small portrait.

Turning animation isn't using the frames correctly.

Crouching heavy kick is too slow.

MAX mode, max power. Keep spamming QCF, 2 punches. You'll be able to damage the enemy for almost 500 points of life.

Crouching medium punch has one frame without CLSNs.
Many CLSNs are wonky, just look at standing light punch: they move too much.

QCB,kick: debug message: PLAYER TAKI IN STATE 2400: CHANGED TO INVALID ACTION 2400
why did you put anim = 2000 in the statedef and then this changeanim?
Code:
[State 2400, ChangeAnim]
type = ChangeAnim
trigger1 = !Time
value = ifElse(var(10) = 0, 2400, ifElse(var(10) = 1, 2400, 2400))
do you know what this means?
This is for a 3-in-1 move: if weak it changes anim into the first, if medium it changes into the second, if strong into the third.
But you put 2400 in all of them.
At this point, you can remove this and just set the anim in the statedef.
This seems redundant.

Don't blindly copy and paste codes. Understand what they mean.

All the special moves behave the same (same velocities, same animation), yet they deal different damage depending on the button press.
Why would anyone choose to use the light or medium versions? There's more advantage to use the strongest ones, always.

MAX mode,  QCB,2 kicks: this EX move will remove the MAX mode immediately.

The Shoryuken special move doesn't even hit against herself standing.
It's too slow.
Luckily the EX version works and only because you extended the red CLSN. Don't think that that resolves everything, timing for the animations is more important.

Same thing for the Shoryuken version: light, medium and heavy version move and animate the same but they deal different damage so everyone would choose the heavy version.

Palettes?
You have a lot of them in the Colors folder but you don't even use them.

All the Supers give back a bit of power.



Tested on Mugen 1.0.


Ah, here are two portraits (they're the same, but one is bigger than the other):
(this is what you need)


(they're not indexed)

and just now I realized I cleaned the portrait from a resized, blurred version. :omg: Thanks a lot!
This would be the correct picture: https://www.spriters-resource.com/fullview/559/
Last Edit: August 22, 2021, 12:15:03 pm by AlexSin
Re: Taki (Soul Calibur) POTS style edit Beta 0.5
#5  August 22, 2021, 04:17:11 pm
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Feedback, I know it's still rough, but there's still things of note:

- Sword attacks don't have the Slash hitsparks.
- Sword attack hitboxes should be bigger to accompany the Slash FX.
- Assassin's Strike's stun is probably best reserved for the EX version.
- Seal of the Fire Dragon hits too late so it won't hit grounded/standing opponents.
- Ninja Cannon could do with a Level 1 version. It should also suggestively do 1 big hit that launches the opponent.
- Fu-Ma Seal should do 1 slashing hit at first, with the rest of the animation playing after it hits (not guarded). As of now it's just a stronger Rapid Destruction.

I can't help you with the big port, but you'll find a Level 3 Port in my PotS Level 3 Portrait thread.

Thanks for the feedback RR!
I didn't even realise there were seperate slash hitsparks ^^;
A lot of your suggestions have been applied.

keep on poolishing her, when possible i will update the graphics/animations for this one....

That would be nice! Don't feel obligated though!

snip

Thank you for your feedback.
I'm new at coding, so a lot of things are still trail and error for me.


---------------------------------------------------------------------------------------------

Update version 0.51 has been uploaded, please redownload!

=====<Version History>=====

<Diek Stiekem's Beta #2 (Version 0.51>
- Fixed a bug in Fog Blanket
- Revamped Ninja Cannon, now single hit, leaves opponent in a floating juggle state
- Revamped Fuma Seal, Fatal Violet. Combo will no longer trigger when first hit misses. Changed up animation as well.
- Fixed hurtbox on crouching MP
- Adjusted hitboxes of sword normals to better reflect blade effects
- Fixed an issue with juming HK
- EX Fog Blanket no longer ends MAX Mode when activated during MAX Mode.
- Fixed hitbox on Seal of the Fire Dragon

More later.
"Such Heroic Nonsense!"

Re: Taki (Soul Calibur) POTS style edit Beta 0.51
#6  August 22, 2021, 04:41:50 pm
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I can't help you with the big port, but you'll find a Level 3 Port in my PotS Level 3 Portrait thread.

I forgot to ask, maybe I'm just looking over it but you have a seperate thread for level 3 ports?
Do you have a link? I can only find your regular portrait thread.
"Such Heroic Nonsense!"

Re: Taki (Soul Calibur) POTS style edit Beta 0.51
#7  August 22, 2021, 04:43:36 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Taki (Soul Calibur) POTS style edit Beta 0.51
#8  August 22, 2021, 04:44:35 pm
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"Such Heroic Nonsense!"

Re: Taki (Soul Calibur) POTS style edit Beta 0.51
#9  August 28, 2021, 06:11:49 pm
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Taki updated to version 0.6!
Redownload from 1st post please :)

Changelog:
<Diek Stiekem's Beta #3 (Version 0.6>
- Added level 3 portrait, thanks to RagingRowen!
- Opponent is now properly bound if Fuma Seal, Fatal Violet hits succesfully
- Fixed input issue with Seal of the Fire Dragon
- Supers no longer build super meter on hit
- Added small portrait
- Added 7 new palettes
"Such Heroic Nonsense!"

Re: Taki (Soul Calibur) POTS style edit Beta 0.6
#10  August 29, 2021, 12:05:36 pm
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What I've continued to notice:

- Wind Death Sault isn't blockable most of the time.
- Rapid Destruction does quite a lot of damage for a level 1.
- Ninja Cannon has too little recovery and is very safe as a result.

Additionally, I think she should have some sort of Air Special or Super because she's quite limited for her character without one. I can't think of what would fit for a Special but I think an instant Wind Death Sault would work for a Super.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Taki (Soul Calibur) POTS style edit Beta 0.6
#11  August 30, 2021, 05:15:27 pm
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What I've continued to notice:

- Wind Death Sault isn't blockable most of the time.
- Rapid Destruction does quite a lot of damage for a level 1.
- Ninja Cannon has too little recovery and is very safe as a result.

Additionally, I think she should have some sort of Air Special or Super because she's quite limited for her character without one. I can't think of what would fit for a Special but I think an instant Wind Death Sault would work for a Super.

All of the above have been fixed already
Along with Ninja Cannon, Wind Death Sault now have proper recovery frames as well.

Update will ben uploaded when more fixes and additions have been done.
I'm planning to add in an instant Wind Death Sault air super as you suggested.
"Such Heroic Nonsense!"

Re: Taki (Soul Calibur) POTS style edit Beta 0.6
#12  September 04, 2021, 05:12:10 pm
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Taki has been updated to version 0.7!
Redownload please :)

<Diek Stiekem's Beta #3 (Version 0.7>
- Fixed an issue that made Wind Death Sault unblockable
- Reduced damage done by Rapid Destruction
- Ninja Cannon and Wind Death Sault now have proper recovery frames
- Corrected her (crouching) turning animation
- Added new (air only) super move, Stalker Thunder
- Adjusted Crouching HK, comes out slightly faster and recovers slightly quicker
- EX Assassin's Strike now has more recovery but also more range
- Added intro vs Nakoruru
- Added intro vs Haohmaru
"Such Heroic Nonsense!"

Re: Taki (Soul Calibur) POTS style edit Beta 0.7
#13  September 04, 2021, 05:42:42 pm
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Good stuff. Will test eventually.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Taki (Soul Calibur) POTS style edit Beta 0.7
#14  September 04, 2021, 08:25:04 pm
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Great to see one more update!
I tested fastly for now.

-Her light kick seems to have too much range for such a move (of corese there is a lot of exceptions in various games)
But I would slightly tweak the animation, like moving it 4 or 5 pixels back. (perhaps a bit more)

-her jump light kick have strange delay (active hitbox etc) - not sure for medium and strong either...
Perhaps it's just a feeling.
You can have a look at Mai or Maki for some references (?)

-dodge to normal attack: (P or K)
Usually one of the attack should be a knockdown one and the other one not.

-sometimes the slash effects of her blade is not really fitting the position of the blade.

-perhaps the timing of her 3MAX super can be better.
I mean, the rythm is strange. (but perhaps, it's just me)

I think RR and others will give you some more advanced feedbacks. :)
Re: Taki (Soul Calibur) POTS style edit Beta 0.7
#15  September 05, 2021, 08:06:02 pm
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1. Stalker Thunder is under a different command compared to Wind Death Sault, even though it's the same move.
2. Stalker Thunder could also do with more damage, namely the Level 1 version.
3. Jumps could be much higher. At the moment it makes doing this super very precise. Backwards Super Jump is also needs horizontal speed.

I'd suggest making Stalker Thunder a possible super-cancel from Seal of the Fire Dragon since there isn't much of a good use for it at this point.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Taki (Soul Calibur) POTS style edit Beta 0.7
#16  September 10, 2021, 11:24:27 am
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A minor update (more will follow after I get some feedback on coding issues)
Taki updated to version 0.71, redownload please :)

<Diek Stiekem's Beta #3 (Version 0.71>
- Adjusted jump heights for all type of jumps, overall Taki now jumps higher
- Slightly increased the damage on the level 1 version of Stalker Thunder
- Extended opponent's recovery time after being hit by Ninja Cannon
"Such Heroic Nonsense!"

Re: Taki (Soul Calibur) POTS style edit Beta 0.7
#17  September 10, 2021, 11:37:09 am
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Great!
I'm trying the update!
Re: Taki (Soul Calibur) POTS style edit Beta 0.7
#18  September 19, 2021, 03:44:02 pm
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Small update, Taki version 0.72
Redownload from 1st post

<Diek Stiekem's Beta #4 (Version 0.72>
- EX Flash now properly displayed for the entire duration of EX Hurricane Punishment
- Fixed Super Pause FX position for Seal of the Elder Dragon, Rapid Destruction and (MAX) Stalker Thunder
"Such Heroic Nonsense!"

Re: Taki (Soul Calibur) POTS style edit Beta 0.72
#19  November 12, 2021, 06:16:32 pm
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Taki updated, redownload please :)

<Version 1.0>
- Overhauled multiple hit and hurtboxes
- Level 3 properly plays out when in progress upon K.O.
"Such Heroic Nonsense!"

Re: Taki (Soul Calibur) POTS style edit Version 1.0
#20  September 25, 2022, 04:21:09 pm
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Taki has been updated to version 1.1, mostly polishment and fixes to the character.
Please redownload :)

<Version 1.1>
- Correct Superflash position on Ninja Cannon
- Badaboom font during super finish k.o.'s now has proper shading
- Corrected some faulty hitsounds on jumping normals
- All normals, specials and supers using her weapon now feature slash sparks
- Seal of the Fire Dragon now properly combo's
- Soothened the air time of the opponent after being by Seal of the Fire Dragon for more juggle potential (Might be nerfed in a future update depending on her damage output)
"Such Heroic Nonsense!"