Its time, he is under your tree, unwrapping your presents, he's dressed like santa and kissed your mom, he's having your christmas dinner and complimenting your gran. Jiren is inside the house.Jiren is HEREhttps://network.mugenguild.com/balthazar/hyperdbz/character-info.html?name=JirenJiren was a work of many hands, sprited initially by Gate and then additional animations made by Nicotinefist, Graphicus, Alpha proto, Balthazar and Brose.
What I tried is very pleasing.I'm not sure about the speed "variation" during the walk states.I'm pretty sure it's to give realism to his walks, avoiding the "sliding effect..." But gameplaywise, to me, it's a flaw.I'm not talking about removing it completely, but exagerating it a bit less would fix it I think.
I finally got to test him. Jiren is great. He feels really unique to play as. You guys keep getting better and better. And for a beta, he even has a stiff ai too!
JIIIIIIIIIIIIIIREN FOR REAL!!!! thank you so much!!! i am very grateful! i am looking forward for the next update! you rock!this character make my roster and my tournament more serious from now!i am speechless...
Ok, this is the first Z2 char i give it a try, but one question:Anyone else have tried to use Jiren in Mugen 1.1? I want to believe is just my 720+Localcoord settings {+Thanks! I'm surprised by the fact he runs perfect even visually, no editing needed}"But" he lags my mugen like no other character {Even Neat's Nu1-13, doesn't despite the SFF size} from 60 to 50 range to 15 {even more depending on the stage}There's anything in his coding that may be conflicting?
I really liked this jiren. I have played with it on hdbz. very fun!yosha!!! the gecko moria sprite I made for contribution entered the game. Thank you so much for that, team z2!
Looks like you have another winner here. He feels very unique.I may be late to the party, but here's some food for thought:- For some reason Simul mode completely breaks the character. Players constantly get stuck in custom states and such. At least with 4 Jirens- Is the forward dash missing because it's a beta, or because he's a grappler? Just asking because I'd vote against the latter- "BOY!" and Stomping Crush could use a straight to the ground get hit animation, like in KOF or some of my chars- Standing light punch Clsn1 might be a bit insane- Destroyer Fist wall bounce is too floaty- Fire Kick fire effects on the opponent persist even after he's up and running- Drop Kick has statetype = S for some frames after he leaves the ground. Can make him air walk if he's hit out of it- Going with Street Fighter here, Infinity Rush could switch between light/medium/strong versions if you extend it with the respective button- Infinity Rush shouldn't beat crossups- Tidal Wave shouldn't display a 2 hit combo. EX version on the other hand could indicate more hits- Same thing with Justice Tornado- Corner Justice Tornado > Tidal Wave looks like it should be a thing. At the very least with the EX versions- Justice Tornado wall bounce trajectories are not very combo friendly- Animation 40 could be one frame longer to help with the 360 commands- There could be an advantage to charging Defying Glare all the way, like unblockable or guard crush- Defying Glare would look better staying planted in place while absorbing hits- Defying Glare should not hit behind Jiren- I noticed you can't input your own super commands during the opponent's super pauses- Blazing Storm would have more potential if it did not knock down the opponent- Colossal Uppercut should not have armor on recovery frames- Maybe add a PalFX to P2 to blend him with the Lv2 Magnetron Rage dome?- The punching full screen animation in Jiren the Grey is cut towards the bottom in 4:3 aspect ratio- Could be able to cancel normal attacks into Justice Flex (I love the Arnold pose)- Hellfire is another great idea- He regains a power bar after his finishers. Intentional?- I only bring this up because it's a full game, but, regarding the movelist, LMS is an odd abbreviation for the buttons. LMH is more common. Also, you shouldn't have pictures where strong buttons (red) are to the left of the weak (blue) ones. It's confusing.