Hi everyone. For some of you, it's been a while. For the others, it's nice to meet you.Anyway, even after I disappeared and up until 2014, I still did some updates on my stuff from time to time, but I never felt they were substantial enough to bother repackaging and reuploading everything.Then a couple months ago I somehow stumbled across the latest version of Ikemen Go, and was so impressed with how far it's come along that I started messing around with Mugen for the hell of it. This time I feel that the updates are so big that it'd be a waste not to share them.The idea of remaking my older characters did not interest me, but in the end I changed so many things that I might as well have. I wanted them to be closer to the later characters in several aspects and I think I managed to do it.Initially I was making everything for Mugen 1.1, but then I realized it's not quite as polished as 1.0 and that half the community still uses 1.0, so I kept them for 1.0 while improving compatibility with 1.1.The plan now is to release updates more or less in chronological order, gather feedback, do the necessary corrections and then update everyone again. So let me know what you find and maybe this time I won't take 12 years to fix it.Some changes may affect the characters quite a bit, so you should keep the old versions in case you like them better.TL;DR:Download for Mugen 1.0 and 1.1Download for Ikemen Go
Wow Im shocked ill test these once Im free to do so.... Looking forward to a Dan update and Id throw you some bold characters requests because your POTS but I'm just so happy to see you back in the fold at least for the time being.Glad youre doing good
Damn, that's one thing I never thought would happen. Welcome back to this creek of a MUGEN! I'll edit this post with the feedback if I'll find something.===Promised edit with feedback===-Has literally no problems with Guy outside of his damage. Compared to his older versions, he feels SERIOUSLY biffed. Literally, comparing his X, X, Y, Z, d,db, b, PP combos, you can tell your new version got ~25% boost. Is it intended?-Now with Ryu it's more interesting, but I'll start off with a nitpick: are 6th hits of EX Tatsumakis intended?-Kaze no Ken is a really nice addition to Ryu, but why its Red CLSN lasts for his whole stance? Isn't counter moves' deal to be punishable as hell on wrong read? The way this move is RN, with Red CLSN for its almost whole length and being able to catch the hits of all 3 directions (Standing, Crouching and Airborne), this move looks anything BUT pinishable. -Evil Ryu's EX Hadoken still puts fire on the opponent.-Evil Ryu's EX Tatsumaki voiceline is noticeably less lous than his other ones. The same goes to Evil Ryu's moan on collapse after Ryukoku Hadoken.Shit, man, your chars are almost perfect, and that's after ~8 years of hiatus. If that ain't amazing, then I don't know what is.
i joined the whole mugen community very recently and i've seen your name talked about as if it were a mythi wasn't imagining i'd actually get to see you post anything once againit'll be interesting to see you actually post things again and frankly i'm interested in seeing how the existing pots creators respond to some of these system mechanic changes and similarhope i see you around
Often imitated...never duplicated. Looking forward to seeing what the person responsible for creating my favorite Geese of all time has instore for us.
So far ...I'm for sure loving the new fx ...Haven't found any major issues or bugs ... but man; I couldn't help but dive right in when I saw this ... holy crap the legend has returned!