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Streets of Rage 2 Bonus Game + 12 Chars (Updated 6/30/2022) (Read 906280 times)

Started by K-Fox, September 05, 2014, 04:51:54 pm
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Re: Streets of Rage 2 Bonus Game + 11 Chars (Update 6/3/2022)
#341  June 10, 2022, 05:05:02 am

Also, D41bon, I wasn't able to adjust the code of the bonus game to 'trick' the stun system's of ohgaki's characters into resetting. The only way I could do it was by adding some code into the bonus game, then adding more code to the character you posted. In short, if you want those stun systems of ohgaki's characters to reset properly against the bonus game, you'll need to add this to the -2 state of every one of ohgaki's characters you want to fight against the bonus game (place it right at the beginning of the -2 state):
Code:
;Reset Stun System vs. SoR2 Bonus Game
[State -2, reset]
type = VarSet
trigger1 = NumEnemy > 0
trigger1 = Enemy(0), Name = "SoR2"
trigger1 = Enemy(0), Var(28) = [1,3]
var(10) = 0
ignorehitpause = 1
I'm sorry I couldn't get it to work by just editing the code of the bonus game. The stun reset system of ohgaki's characters require the character to be in a specific state to reset the stun meter, but the actual bonus game 'character' is always in certain states to spawn enemies and isn't actually "hittable", so the reset never can take place. The bonus game 'character' needs to always be in those states (until the round ends) or certain things break or are spawned incorrectly, and I kept running into problems when I made the bonus game change to a "fake" state so that the character would detect it and trigger the reset.

As such, adding code to every one of ohgaki's characters (I assume all use the stun system) is unfortunately required to get the stun system to work properly against the bonus game. I'm sorry :shame:.

Oh that's totally fine, I appreciate that you attempted to find a solution for this. I'm fine adding extra code to make ohgaki's stun system work against the bonus stage. Once again, keep up the good work!
Re: Streets of Rage 2 Bonus Game + 11 Chars (Update 6/3/2022)
#342  June 13, 2022, 04:19:11 am
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ASH IS READY!! Link: https://www.mediafire.com/file/amz920mfoyz24xd/12Char4StagePack2.zip/file
Ash has the weirdest set of moves compared to the other SoR characters, and not just because of their appearance. He has a crazy mix of slow, quick, short-ranged, good-ranged, easy to hit with, and hard to hit with attacks. He also has a very interesting Lv.3 Hyper.

The sprites for Ash are a combination of his original sprites from Bare Knuckle 3 and the custom ones from Streets of Rage Remake.

Please tell me of any bugs found or suggestions you may have. Also, the other SoR characters have no changes made except for a bug fix involving them attempting to escape each others back-holds.

EDIT: Oh I'm so stupid. There aren't any hitboxes for most of Ash's hit animations. I'll update this post after I fix this. I'm sorry for this. My fault.

EDIT 2: Fixed version up. If you already downloaded Ash, download this and replace the Ash you have with the one here. Sorry about that.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Last Edit: June 13, 2022, 06:51:43 am by K-Fox
Re: Streets of Rage 2 Bonus Game + 12 Chars (Ash Released! 6/12/2022)
#343  June 13, 2022, 09:19:00 am
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So I saw ikemen go has a z-axis feature that's fairly new would it be possible to have the characters use that to move around so it would really feel like a minigame where there is more randomness for the fight and it actually feels like streets of rage?
Last Edit: June 13, 2022, 09:26:12 am by Fauxcry
Re: Streets of Rage 2 Bonus Game + 12 Chars (Ash Released! 6/12/2022)
#344  June 14, 2022, 05:50:30 am
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One problem I noticed with Ash, not sure if its present in the other characters is that his shadow is part of his sprites, like when he is grabbed in the air, for example, the shadows are glued to his feet, it looks really bad.
Re: Streets of Rage 2 Bonus Game + 12 Chars (Ash Released! 6/12/2022)
#345  June 14, 2022, 06:22:51 am
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Yeah I know. I plan to fix that soon for Ash. All my other characters also have that problem because the sprite sheet I had for them had the in-game shadow as part of the sprite.

I should be able to at least remove the "fake" shadow from their hit sprites so that throws against them look better, but it'll take some time.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Re: Streets of Rage 2 Bonus Game + 12 Chars (Ash Released! 6/12/2022)
#346  June 18, 2022, 12:49:03 am
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Some quick feedback on Ash.
Really nice that you made him.

 - Win animation has no sounds.
 - Suggestion on "Ash's Dance"... P2 should get ko'ed at the end of the Hyper.
   Maybe add some short Streets of Rage tracks to the Hyper and play that at random.
P.e. any of these  ;D
Spoiler, click to toggle visibilty
Re: Streets of Rage 2 Bonus Game + 12 Chars (Ash Released! 6/12/2022)
#347  June 24, 2022, 07:13:16 am
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I've seen some posts about IKEMEN Go on here. I actually tried it out 5 days ago, and have decided to use that now instead of MUGEN since there doesn't seem to be anything MUGEN does that IKEMEN Go doesn't.

That said, I don't plan on making my characters and the Bonus Game IKEMEN Go only. Instead, I'd like to make IKEMEN versions of them that use the new features. For the characters, not much can be added I think except for making a new HUD for the new Simul mode that allows 3 or 4 players on a team (need to find the best way to show their HUD with all those characters potentially having their own HUD as well), plus for Tag mode I could make their HUD only show when they are active instead of cluttering the screen with their HUD.

The Bonus Game might be able to use more of the new state controllers and triggers (still looking into that), and I can update it so that the custom HUD can show the life of the 3rd and 4th player on a team if they exist in IKEMEN's Simul mode, show "Red Life" if the player is in Tag mode, and allow the Bonus Game to be chosen 3 or 4 times on the same team to allow up to 4 or 5 enemies being fought at once.

I'm still experimenting with IKEMEN Go, so a special IKEMEN update for the characters or Bonus Game is still a ways off, but once I'm sure how everything works, the first IKEMEN update will be for the Bonus Game to allow for more enemies fought at once with the new Simul mode, and an update to the custom HUD to account for more players and Tag mode.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Re: Streets of Rage 2 Bonus Game + 12 Chars (Updated 6/30/2022)
#348  June 30, 2022, 06:33:05 pm
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Another bonus game update! Once again, there is an option to download the bonus game without the sound file, so you can download it quicker. Move the sound file from a recent version of the bonus game into the sound-less one to complete it. All future updates for the bonus game will have 2 links like this:
https://www.mediafire.com/file/09ccygybzzwkg04/SoR2Ver40.zip/file - With sound file
https://www.mediafire.com/file/swv8czsuoz7epbc/SoR2Ver40NoSND.zip/file - Without sound file

Changes:
Spoiler, click to toggle visibilty

This update mostly fixes various issues with the Bonus Game. The option to give enemies resistance to long-ranged attacks and/or projectiles should prevent characters with large amounts of those attacks from breezing through the bonus game.

There is also a character update of sorts: https://www.mediafire.com/file/nqdqmxn8d6v5fn5/12Char4StagePack3.zip/file

Only Ash and Mr.X actually have been updated. Ash had some sound effects added to his Forward+Y attack and his win pose, plus the AI will now use the short version of his Lv.3 if in Simul mode. Mr.X has a single, but important change for IKEMEN users: his Lv.2 super wouldn't ever end if he was in Tag mode. Now it'll end after 2 seconds. (This doesn't make Mr.X IKEMEN only.)
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Re: Streets of Rage 2 Bonus Game + 12 Chars (Updated 6/30/2022)
#349  September 24, 2022, 01:48:55 pm
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I'd like to report an issue. When using Jin by infinite I can speed run this by doing the specials because it make enemies insta-death. I'm sure what ever triggers it can be triggered by other characters too. It's not like their health drains from the attack it more like they were snap out of existence.
Re: Streets of Rage 2 Bonus Game + 12 Chars (Updated 6/30/2022)
#350  September 24, 2022, 02:32:26 pm
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I know why that happens, its because of custom states. Some authors add:
Code:
[State 0, DestroySelf]
type = DestroySelf
trigger1 = IsHelper

to their character's custom states so that if their their character somehow sends a helper into a custom state it removes it instead of attacking a helper (that becomes a clone of the other character in the custom state). Normally, this isn't a problem because helpers usually are either not supposed to be able to be hit, or have hitoverrides that make them go into their own states when hit (and prevents them from being affected by custom-state causing attacks).

However, the enemies in the bonus game had been designed by default to not use hitoverrides, instead using the default hit system, which unfortunately causes the above to happen. I "fixed" this a long time ago. Look for this in the Config file:
Code:
;Enemy Hit System. Set to 1 to make enemies use HitOverrides when hit instead of using the default MUGEN hit system.
;If strange things happen when you try throwing enemies or use certain attacks, such as enemies disappearing
;completely, set this to 1. It'll prevent enemies from being affected by some attacks such as throws (because of
;how MUGEN works), but it should also prevent any problems related to such attacks.
[State 5900, VarSet]
type = VarSet
trigger1 = 1
v = 50
value = 0
;       ^ Change this value (Default is 0)
ignorehitpause = 1
persistent = 0

Set the value to 1. You should be able to play fine against the bonus game, you just won't be able to affect the enemies with any custom-state causing attacks such as throws.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html