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Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer (Read 3088 times)

Started by OldGamer, July 07, 2022, 07:04:38 am
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Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#1  July 07, 2022, 07:04:38 am
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Last Edit: July 07, 2022, 03:47:32 pm by OldGamer
Re: Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#2  July 07, 2022, 11:34:17 am
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nice stage
Re: Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#3  July 07, 2022, 11:54:41 am
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Very nice retro game stage!!(you always :D)
Thanks for sharing.

But now disappear sky sprite.
Please fix the problem.
Re: Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#4  July 07, 2022, 12:56:49 pm
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oh wow this beautiful! thanks alot!
Re: Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#5  July 07, 2022, 03:47:21 pm
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nice stage
thank you me and destroyal work hard to make this happen

Very nice retro game stage!!(you always :D)
Thanks for sharing.

But now disappear sky sprite.
Please fix the problem.
here the fixed updated version and thank you for let us know about the issue <3
https://drive.google.com/file/d/1XDHjKK89iyphoRHnLuk8bW5KQtE4n0jL/view?usp=sharing

oh wow this beautiful! thanks alot!
your welcome :)

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Re: Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#6  July 07, 2022, 05:27:44 pm
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I kind of found a few things wrong with this stage:

- The biggest issue is that the stage is not centered. The right side is quite shorter than the left side, which means P2 always starts at a disadvantage. These boundaries should always be the same unless there's a strong reason to make them different from each other
- The camera never stands still because tension is too high
- "bgvolume = 255" is obsolete since Mugen 1.0 I think. You meant to use "bgmvolume = 100"
- You left debugbg active. Not a big deal nowadays, but that used to hinder performance
- The stage files are still named "Template"
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Re: Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#7  July 07, 2022, 06:29:07 pm
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I kind of found a few things wrong with this stage:

- The biggest issue is that the stage is not centered. The right side is quite shorter than the left side, which means P2 always starts at a disadvantage. These boundaries should always be the same unless there's a strong reason to make them different from each other
- The camera never stands still because tension is too high
- "bgvolume = 255" is obsolete since Mugen 1.0 I think. You meant to use "bgmvolume = 100"
- You left debugbg active. Not a big deal nowadays, but that used to hinder performance
- The stage files are still named "Template"
yeah we were lazy to name it lmao and we used  new fighter factory 3.6.0 to code the stage template. but yea the bgvolume is suppose to be 100 but the new FF give us the 255 lmao and about the left side and right side is made that way for the moment of the parallax effect, I mean its never easy to make a king of fighter 2003 into a 2.5d parallax xD, and oopies yeah we forgot to turn off the debugger haha and thank you for your awesome feedback :)

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Re: Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#8  July 08, 2022, 02:55:35 pm
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Exhance, expand and update certain classic backgrounds is an art. Good job guys.
Re: Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#9  July 08, 2022, 09:40:15 pm
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Great conversation, guys! Deltas and parallax are top notch.

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Re: Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#10  July 10, 2022, 04:07:59 am
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Re: Collab Egypt Stage from The King of Fighters 2003 made by Destroyal & OldGamer
#11  July 11, 2022, 09:19:34 pm
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but yea the bgvolume is suppose to be 100 but the new FF give us the 255 lmao
This is more subtile than that: the parameter called bgvolume for DOS/WinMugen is now deprecated and replaced by bgmvolume, that parameter takes a floating-point value between 0 and 100, 100 (default value) meaning 100%. That makes the thing more clear in my opinion.

And since we are discussing about code quality, be aware that, even if it is syntaxically right, writing mask = 1 for an animation has absolutely no effect since animated elements are always "masked" by Mugen, whatever the value of that parameter is.

Nice release by the way :)