Melty Blood Type Lumina Stage Collection (Completed 2024-05-15)

Started by Eiton, December 26, 2023, 03:02:14 AM

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Eiton

Animated 3D stages from Melty Blood Type Lumina. Requires Ikemen Go nightly build (2024-05-15 or later version) to run.

These are actually low effort works. French-Bread left the plain text JSON file describing the stage's 3D model in the packed game assets so it is pretty easy to reverse engineer it.

Download

Preview:
Spoiler (click to show)

Gathering of Old Blood
Spoiler (click to show)



Momentary Visitor
Spoiler (click to show)



Rainy Moon
Spoiler (click to show)



Destiny's Entrance
Spoiler (click to show)



Moonlit Altar
Spoiler (click to show)



Tomorrow's Collapse
Spoiler (click to show)



The Promised Day
Spoiler (click to show)



Permafrost
Spoiler (click to show)



Sleepless Lamp
Spoiler (click to show)



Glowing Mansion
Spoiler (click to show)



Midday Coincidence
Spoiler (click to show)



Crimson Chapel
Spoiler (click to show)



Actions in the Lower World
Spoiler (click to show)



Inescapable City Blind Spot
Spoiler (click to show)



A Fateful Destination
Spoiler (click to show)



A Fateful Crossroads
Spoiler (click to show)



Great Cat's Village R
Spoiler (click to show)



Dusk a Curious Transition
Spoiler (click to show)



Clear Skies over the Campsite
Spoiler (click to show)



Face the Surging Waves
Spoiler (click to show)



Prison Tower - Hall
Spoiler (click to show)



Shining Colosseum
Spoiler (click to show)



Tatami Deathmatch
Spoiler (click to show)



Plaza at Dawn
Spoiler (click to show)



Before Night Falls
Spoiler (click to show)



Summer Sky
Spoiler (click to show)



Magician's Night
Spoiler (click to show)



Magician's Night EX
Spoiler (click to show)



Battle at the Threshold
Spoiler (click to show)



PotS

Quote from: Eiton on December 26, 2023, 03:02:14 AM
These are actually low effort works.
Funny thing to say after you coded 3D stage support yourself. ;D

I don't have much to add in terms of feedback but just wanted to congratulate you again. This feature has been a long time coming.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Violin Ken

Quote from: PotS on December 26, 2023, 04:56:09 PM
Quote from: Eiton on December 26, 2023, 03:02:14 AM
These are actually low effort works.
Funny thing to say after you coded 3D stage support yourself. ;D

This 100%. Also, adding iterative improvements to it as well. Amazing work!

Congrats on the release!
Support me @ ko-fi.com/violinken



Eiton

Quote from: PotS on December 26, 2023, 04:56:09 PM
Quote from: Eiton on December 26, 2023, 03:02:14 AM
These are actually low effort works.
Funny thing to say after you coded 3D stage support yourself. ;D
Haha the effort is low compared to the effort I spent on the engine. It only takes 15 minutes to make a stage after I figured out how to make the first stage.

beterhans

Wow this is amazing again.
Im speechless right now. you just made a new game engine! and it's revolutionary

Thank you for your effect again.


JolarValenflower

That work 3d stage, like is Blazblue 3D Stages.
https://discord.com/invite/vrcS6k7yWz

I Hate R-Bismut NSFW Artist

Eiton


beterhans

Quote from: Eiton on January 01, 2024, 03:34:20 AM
Happy New Year!

12 new stages added

Best new year git ever :)
Thank you! Happy 2024


Issue report:

Shining Colosseum (Neco-Arc Stadium)
100% hang my PC
maybe I can't handle too many cats.... haha

Eiton

Quote from: beterhans on January 01, 2024, 04:42:19 AM
Quote from: Eiton on January 01, 2024, 03:34:20 AM
Happy New Year!

12 new stages added

Best new year git ever :)
Thank you! Happy 2024


Issue report:

Shining Colosseum (Neco-Arc Stadium)
100% hang my PC
maybe I can't handle too many cats.... haha
Yeah that stage has TONs of nodes.
What is you PC's spec? Is it freezing completely?  Or simply FPS drop?

PotS

You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

beterhans

Quote from: Eiton on January 01, 2024, 08:35:42 AM

Yeah that stage has TONs of nodes.
What is you PC's spec? Is it freezing completely?  Or simply FPS drop?

total freeze, have to use task manager to kill IKEMEN process

My Spec
Lenovo T14 laptop
Intel Gen 12th 1245U+16G RAM

Eiton

Quote from: beterhans on January 01, 2024, 12:05:41 PM
total freeze, have to use task manager to kill IKEMEN process
Are you using the latest build? It seems to be the bug fixed several days ago.

beterhans

Quote from: Eiton on January 01, 2024, 12:46:32 PM
Quote from: beterhans on January 01, 2024, 12:05:41 PM
total freeze, have to use task manager to kill IKEMEN process
Are you using the latest build? It seems to be the bug fixed several days ago.

Thanks the latest fixed the issue.

Now can run the stage

Shadic12

Nice thanks for the stages and based on the stage screen previews it looks like there are probabaly 2 more stages left from the game based on the Kohaku trailer:


Based on Powered Ciel Trailer:

Also happy New years.

Eiton

Quote from: Shadic12 on January 01, 2024, 05:37:25 PM
Nice thanks for the stages and based on the stage screen previews it looks like there are probabaly 2 more stages left from the game based on the Kohaku trailer:


Based on Powered Ciel Trailer:

Also happy New years.
There are a few more stages left.
These stages contains 2d bg elements. I need more time to recreate them.

Shadic12

Ah that makes sense take your time since you have already released high-quality stages

Plaw

Hi Eiton. Nice to meet you.

It is amazing to see such stunning stages even just from preview. Though when i was just about to test it out in the latest Ikemen Go build v0.99.0
https://github.com/ikemen-engine/Ikemen-GO/releases/tag/v0.99.0

i found out none of the stages seems to be working.



every stage i implement, seems to become black backgrounds with nothing displaying.

I have triple checked many times and made sure that what i've put in select.def (stages\Rainy Moon.def) and what i've left in stages folder (Rainy Moon.def/.glb/.sff) are correct.

Is there any method to solve this?

Helps appreciated.
Nice to meet everyone

Shadic12

Quote from: Plaw on January 02, 2024, 04:56:57 PM
Hi Eiton. Nice to meet you.

It is amazing to see such stunning stages even just from preview. Though when i was just about to test it out in the latest Ikemen Go build v0.99.0
https://github.com/ikemen-engine/Ikemen-GO/releases/tag/v0.99.0

i found out none of the stages seems to be working.



every stage i implement, seems to become black backgrounds with nothing displaying.

I have triple checked many times and made sure that what i've put in select.def (stages\Rainy Moon.def) and what i've left in stages folder (Rainy Moon.def/.glb/.sff) are correct.

Is there any method to solve this?

Helps appreciated.

You will have to use the nightly build version to get the stages to work. Eiton already mentioned what version of Ikemen Go to use on the original post in bold black letters.

Plaw

Quote from: Shadic12 on January 02, 2024, 05:16:25 PM
Quote from: Plaw on January 02, 2024, 04:56:57 PM
Hi Eiton. Nice to meet you.

It is amazing to see such stunning stages even just from preview. Though when i was just about to test it out in the latest Ikemen Go build v0.99.0
https://github.com/ikemen-engine/Ikemen-GO/releases/tag/v0.99.0

i found out none of the stages seems to be working.



every stage i implement, seems to become black backgrounds with nothing displaying.

I have triple checked many times and made sure that what i've put in select.def (stages\Rainy Moon.def) and what i've left in stages folder (Rainy Moon.def/.glb/.sff) are correct.

Is there any method to solve this?

Helps appreciated.

You will have to use the nightly build version to get the stages to work. Eiton already mentioned what version of Ikemen Go to use on the original post in bold black letters.

Sorry my bad. Will check the mentioned version.
Nice to meet everyone

Shadic12