Well, here goes nothing:Animations:Basics: Stance, & Crouch.Winpose01/taunt, winpose02, intro02, winpose03, winpose04, intro01, winpose05Rage gauge, power charge, Shitatari, Gouha, Zoubu Eguri, Rasetsumaru SS0 ending,Sake Kougeki, & Jiketsu(Suicide).Feel free to use them & give credits.Special Thanks:Warusaki3, for his permission.VioFitz
Makkah said, June 30, 2007, 02:57:46 amHm, interesting. I may eventually have use for these sprites. Keep up the good work.Thanks, however they're not fully finished therefore it will be another fix/reupload + I haven't made his animated gif yet(missing the gif software from pc). Make sure you always check my new post in this thread to take the sheet again. Anyway, lil fix for his stance, winpose01, & rage gauge.
Some updates of his Zoubu Eguri(added where he tried to rip the opponent's heart & his tongue's expression after squished the opponent's heart) & remade of his Zoubu Eguri's heart rips. Thanks again to Warusaki3 for some fixing for the rest of the sprites.(As for Zoubu Eguri he made his own Zoubu Eguri)
VioFitz said, September 07, 2007, 05:08:24 amAdded Rasetsumaru SS0 ending.(just for fun though....)You should talk Warusaki into adding it as a win pose (special?), hehe.
P.o.t.S. said, September 11, 2007, 06:54:24 pmVioFitz said, September 07, 2007, 05:08:24 amAdded Rasetsumaru SS0 ending.(just for fun though....)You should talk Warusaki into adding it as a win pose (special?), hehe.Well, I will later but still progressing on Yumeji(the one who cut of his head... Maybe using CVSHibiki as reference or editing the Yumeji one), & I'll make a new animation for this ending . Lastly it depends from Warusaki3 himself whether if he want to add it or not.
Added Yumeji sprites...(meh, it still doesn't look capcom-ish for her scarf/cape & the rest of her body I used CVSHibiki to edit her to be Yumeji's pose a bit)Remade the animations of the ending(there's 2 files because the gif animator couldn't save a lot of frame...).Note: Eversince it's CVS styled I used Guile as his victim obviously I'd like to edit his victim but I gotta to work now....
Venkman said, December 17, 2007, 12:04:57 pmAdded Sake Kougeki for Haohmaru.Man I'd be all over these if Warusaki didn't already do a kickass job.Just noticed something, isn't he using the wrong side of the blade in Shitatari? Unless it's like that in the original.
Pot's Ken said, December 19, 2007, 09:44:42 pmVenkman said, December 17, 2007, 12:04:57 pmAdded Sake Kougeki for Haohmaru.Man I'd be all over these if Warusaki didn't already do a kickass job.Just noticed something, isn't he using the wrong side of the blade in Shitatari? Unless it's like that in the original.Hmm... Just checked the SSV's Rasetsumaru again. True, it's not like that in original even the part when he's about to start it's wrong compared to SSV one. However I guess it's not a big deal when he tried to hit his chest by using that side also...Btw, updated Sake Kougeki. To make it clear what I've updated: Adding new frame for the start up, minor fix for hand on 3rd frame, bottle on 4th & 10th frame, & edited his hand on 11th frame.
Damn, I didn't notice it on his Sake Kougeki. The Katana's scabbard positions were antipodes to his 1st start till his throw, this came from his CVS throw anims(I used this anims to make this attack) which he threw his opponent reversely.
Remade of his some of his animations, now with his original Rasetsumaru's palletes, also added Rasetsumaru's crouch & Jiketsu anims.
If you add the katana on its sheath, it can work as a normal win pose.Oh wait, would probably need transition frames, right ... one from his other poses could work.