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Samurai Shodown Game (Read 46042 times)

Started by recruta42, October 13, 2007, 08:55:00 pm
Re: Samurai Shodown Game
#41  December 04, 2007, 11:12:19 am
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  • MUGEN MK creator & Samurai Shodown player
It like in MKP ten people make same animation of same move because of copyrights.
Im not mentioning that it is better to keep all stuff in one project, and not have multiple ones like for example MKP MKBS MKDOE MKR russianMKP etc.
For me re-ripping and re-making exactly same stage that was already ripped and made in mugen is stupid. In the end people will still say you use theirs stage if they want, I saw those situations a couple of times too.
Re: Samurai Shodown Game
#42  December 04, 2007, 11:27:45 am
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  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
But the stuff done each time is different, because people make their stuff the way they want it to be.

I'm not specially following the various MK projects, but I'm sure each one has different features to offer the others don't have.

Same for stages : many peple can rip the sprites, but once you have them, it's not sure you'll be able to make an accurate stage out of them. Plus, if he really wants to use stages with day/night transition, I doubt you have them (and merging two stages into one won't do the trick so easily, there's coding and sprite editing involved).

Finally, doing things yourself is an achievement, and makes you proud.
Re: Samurai Shodown Game
#43  December 04, 2007, 12:45:06 pm
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  • MUGEN MK creator & Samurai Shodown player
Sorry but I want to play one project Im 100% satisfied with
than 10 projects Im 10% satisfied with each.

I hope you get the idea
Re: Samurai Shodown Game
#44  December 06, 2007, 11:39:02 pm
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The game is looking great man.

Will you also include Sogetsu and Mina Majikina? :)   



Last Edit: December 06, 2007, 11:42:25 pm by DJ Track
Re: Samurai Shodown Game
#45  December 07, 2007, 10:17:36 am
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  • Call me Private42.
The game is looking great man.

Will you also include Sogetsu and Mina Majikina? :)   





I will add all possible chars that I can. This includes all SS rooster...

Sogetsu will be more dificult to add than Mina since his sprite pack in mugenchina is not completed, but mina is ;)
Re: Samurai Shodown Game
#46  December 07, 2007, 04:31:14 pm
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I can gather Sogetsu's sprites for you since i have the roms and played those alot. :)   







Re: Samurai Shodown Game
#47  December 09, 2007, 05:14:49 am
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  • Mugen means Infinite
    • idiotboxtv.net/
Re: Samurai Shodown Game
#48  December 10, 2007, 03:58:54 am
  • ******
  • Take better care of the plants around u or become
  • the fertilizer that feeds them.The choice is yours
    • Chile
    • network.mugenguild.com/basara/
Don't worry, Recruta will make him for the project ;)

Rest in peace, Toriyama-san...
Normal WIPS - ClayFighter - Ideas - Anti-Gouki Project - Lifebars - Facebook - X
Re: Samurai Shodown Game
#49  December 10, 2007, 07:13:33 pm
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  • Vans Worshipper
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    • www.fongo-world.com
Re: Samurai Shodown Game
#50  December 15, 2007, 05:25:02 am
  • ******
  • Take better care of the plants around u or become
  • the fertilizer that feeds them.The choice is yours
    • Chile
    • network.mugenguild.com/basara/
Recruta, I have the colors of all alternatives palettes for Kyoshiro and Ukyo since SS1 to SS5, but I have a problem...

Those gif you show me here are screwed o_O can you poist the sprites again in PNG??

Rest in peace, Toriyama-san...
Normal WIPS - ClayFighter - Ideas - Anti-Gouki Project - Lifebars - Facebook - X
Re: Samurai Shodown Game
#51  February 13, 2008, 11:54:14 am
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  • Go on to the world beyond
looks great!

If SS5 had 14 renzan & Mawarikomi it would have been perfect.
I wonder if you can utilize the 14 renzan system.
Also if hard slash had it's own button maybe u can add Mawarikomi.I was thinking along the lines of the R button for evade & L for Mawarikomi A=Wslash B=Mslash C=Hslash D=kick
Rage Explosion & Mu no Kyouchi  is a must
and I'd like to see the Weapon Discarding Taunt  & suicide

If I can help in anyway let me know.

I have limited knowledge of making characters but I have made one(a cheap kos-mos from namco x capcom).
I have SS1 thru SS5 on mame(I'm pretty sure we all do) so maybe I could rip some sprites for you.

Just hit me with a message.
Last Edit: February 15, 2008, 05:29:00 pm by Aesma Daeva
Re: Samurai Shodown Game
#52  March 09, 2008, 07:18:12 pm
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  • The only user with a gun pointed at your head.
This might be revival, but It was said earlier that the power bars didn't samurai-ish.
I edited a power bar I made a few years ago and made it larger and re-shaded it.
If you don't want to use it, that's fine I felt like contributing it to you.

"Be it not so! Thou shall see me not in agony , Failure was and is no option , 'Tis my undying self, The ever wandering son ov the morn, Abandoned, yet never to be conquered , The opponent!, My life's work is complete..." - from Inner Sanctum by Behemoth.
Re: Samurai Shodown Game
#53  March 10, 2008, 08:41:22 pm
  • **
  • MUGEN MK creator & Samurai Shodown player
If you mean Rage Gauge, rekruta's gauge just needs "Ikari" kanji, and when raged, to put it on fire.

By the way about disposition of gauges:
=======
SS1-SS4:
Rage Gauge
-in lower part of screen
====
SS64:
Rage Gauge
-is thin and is directly underneath the lifebar.
Stamina Gauge
-in lower part of screen
======
SS:AZ:
Rage Gauge
-is thin and is directly underneath the lifebar
======
SS:Shinsho:
Rage Gauge
in lower part of screen
========
SS5-SS6:
Rage Gauge
-in lower part of screen.
Sword Spirit Gauge
-is thin and directly underneath the lifebar.
=========
SS:Sen:
Rage Gauge
-is curved and is directly underneath the lifebar.
=========

Also, the thing I want to note - in SS6 when you are just raged (without Rage Explosion) the Rage Gauge still empties with time. This was done to show you when you will be out of rage energy, and its much better than in previous titles where you could only count seconds. Its no secret that each character stays raged different amount of time.
Last Edit: March 10, 2008, 08:49:24 pm by Black Shroud
Re: Samurai Shodown Game
#54  March 27, 2008, 01:40:26 am
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Dam man i dont know how u do it :o :o keep up the good work though u should work for snk :sugoi:
Re: Samurai Shodown Game
#55  July 18, 2008, 04:55:04 pm
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Finally i found a Samurai Shodown Mugen game!!!

wow!!! please put all characters in the game!!!

and don't forget to create AI for the characters lol~ ^^

thanks a lot!
Re: Samurai Shodown Game
#56  July 18, 2008, 05:04:13 pm
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recruta42

Beside Tag Mode

Can you also add 2 VS 2 mode in the game? ^^
Re: Samurai Shodown Game
#57  July 18, 2008, 05:07:59 pm
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recruta42

can you make a rapidshare download mirror please?

i can't access 4shared T_T
Re: Samurai Shodown Game
#58  July 18, 2008, 05:09:38 pm
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  • ****
Re: Samurai Shodown Game
#59  July 18, 2008, 05:22:15 pm
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oh no T_T

have you download the game demo?

can you upload on rapidshare please?
Re: Samurai Shodown Game
#60  July 21, 2008, 07:42:43 am
  • ****
  • im finally just like everyone else
    • sites.google.com/site/thespritehaven/

fucking bad poster asshole that home32 bitch