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M.U.taG.E.N (Read 91354 times)

Started by Fureon, January 15, 2009, 04:35:31 pm
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M.U.taG.E.N
#1  January 15, 2009, 04:35:31 pm
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    M.U.taG.E.N [download]
    (Warning: requires .NET Framework to launch)


    Description
    MUtaGEN lets you create insane glitchy mutants in your MUGEN roster, creating them from your fighters (take a look at trailer for example).
    Actually, it works very simple. It replaces character's *.sff and *.air files (sprites and animation) with corresponding files of other character. Also it can automatically include resulting fighter in your roster, and also scale and name it!
    All this causes these "mutated" fighters to perform the other fighters' moves in the way you've never seen. If you find madness & glitches fun - try MUtaGEN!

    I appreciate any comments and especially improvement advices - what you will see in newer versions, depends on your opinion.

    Sort of FAQ.

    Current plans:
    • Make an option for keeping the original pallette.
    • Implement new fighter's display name changing
    (Done in Version 2)
    • Do either conversion of "non-mutable" fighters to "mutable" or support of filenames differing from folder name
    (Done in Version 2)

    Version history
    Version 1
    • IT HAS BEGUN!

    Version 2
    • Compatibility with all characters
    • Scaling is now available
    • "Name" option now actually changes the display name

    Version 2.1
    • Bugfix: No more crash when no *.cns file is specified.
    • Buxfix: No more crash if "displayname" in *.def file is written in different letter case

    Version 2.2
    • Version 2.1 was crashing into .NET Framework exception for ANY possible reason.
      This was because v2 and v2.1 were not checking for all files on start.
    [/list]
    Every now and then...
    I wipe the dust aside... to remember...
    Last Edit: October 17, 2010, 12:51:14 pm by Fureon
    Re: M.U.taG.E.N
    #2  January 15, 2009, 04:54:01 pm
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    oh  this is something different

    Re: M.U.taG.E.N
    #3  January 15, 2009, 04:55:03 pm
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      • https://web.archive.org/web/20181226221429/http://moogen.piiym.net/
    So basically it completely destroys a character. Huh....
    Re: M.U.taG.E.N
    #4  January 15, 2009, 04:59:54 pm
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    M.U.taG.E.N
    #5  January 15, 2009, 05:03:17 pm
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    Every now and then...
    I wipe the dust aside... to remember...
    Last Edit: January 15, 2009, 05:13:57 pm by Fureon
    Re: M.U.taG.E.N
    #6  January 15, 2009, 08:42:29 pm
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     :) Interesting....Thanks!
    Re: M.U.taG.E.N
    #7  January 15, 2009, 09:31:03 pm
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    Re: M.U.taG.E.N
    #8  January 15, 2009, 10:33:35 pm
    • *
    • Banana sundae
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    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #9  January 15, 2009, 10:47:50 pm
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    • Argh I lost my avatar.
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    LOL.  Does it mean we can use this characters for regular MUGEN as well?
    No  Dark Sean and Gouken are Good characters
    Trivial knowledge: Anime sucks.
    Re: M.U.taG.E.N
    #10  January 15, 2009, 11:04:17 pm
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    i think they mean that they're afraid that it permanantly screws up characters. it doesnt, right?
    Re: M.U.taG.E.N
    #11  January 15, 2009, 11:10:15 pm
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    Oh yay, something for spriteswappers to abuse, amirite?

    Still, this does look, how should I say, entertaining? Probably a good way to kill time when we all get bored of the usual.
    Re: M.U.taG.E.N
    #12  January 16, 2009, 12:25:00 am
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    lol, does it do any pernement damege though?
    Re: M.U.taG.E.N
    #13  January 16, 2009, 12:27:52 am
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    • this be some serious mugen shit
    Re: M.U.taG.E.N
    #14  January 16, 2009, 01:17:31 am
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    • Argh I lost my avatar.
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    No  Dark Sean and Gouken are Good characters
    Trivial knowledge: Anime sucks.
    Re: M.U.taG.E.N
    #15  January 16, 2009, 01:20:12 am
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    • Limited time to use Infinite power !
      • France
      • network.mugenguild.com/cybaster/
    Luckily you're not.

    On-topic : looks like something fun to test during my spare time. Thanks. :)
    Re: M.U.taG.E.N
    #16  January 16, 2009, 02:28:59 am
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    • Ook ook!
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    Hey, any unique contribution to the MUGEN community gets a thumbs up from me.
    My MUGEN and Minecraft site.
    People need to stop using 4Shared, already.
    Re: M.U.taG.E.N
    #17  January 16, 2009, 03:55:45 am
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    • +1 to whoever added Godzilla to the main index.
    Ability to use built-in one color palettes which have all 256 colors to be the same color would be handy too OR to use the palettes that go with the SFF if it isn't already included.

    It's like Mugen: Rainbow Edition.

    Being able to set the X-scale and Y-scale would be interesting.
    i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

    Iced said:
    I for one, do not enjoy round corners!  :bigcry:
    But they hurt much less when we accidentally hit them!  :S
    Last Edit: January 16, 2009, 03:59:30 am by MirageAtoli
    Re: M.U.taG.E.N
    #18  January 16, 2009, 02:05:25 pm
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    • The Mugen DREAMER!!!
      • www.mugendream.com
    Thumbs up for creativity. Had I thought of something as interesting I would have written it myself.
    I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.\
    mugendream.com
    Re: M.U.taG.E.N
    #19  January 16, 2009, 03:56:34 pm
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    Important answers from author
    LOL.  Does it mean we can use this characters for regular MUGEN as well?
    Yes, because it is just a tool for regular MUGEN.

    lol, does it do any pernement damege though?
    No. MUtaGEN automatically creates a copy of fighter's folder and all files in it. Its name can be chosen by filling the "New MUGEtaNt name" field. But anyway, if you accidentally chose original fighter's folder as destination folder, old sprite files will have backup - they are named *.sff.bak and *.air.bak.

    Ability to use built-in one color palettes which have all 256 colors to be the same color would be handy too OR to use the palettes that go with the SFF if it isn't already included.
    I think I have to decline this idea or make this an optional feature. It depends on how many people will want it.
    I'll explain why. The fighters with original palletes won't look glitchy, so it's less fun.

    Being able to set the X-scale and Y-scale would be interesting.
    Yeah, that idea is... oh, actually it's half-good. Because when you do a new MUGEtaNt for a first time, you can't know how his/her size will change :-\

    For those who doesn't know how to change fighter's size manually:
    Open fighter's .cns file (the main one) with text editor and change the "xscale" and "yscale" values. Have fun!

    Thanks for all replies! ^_^
    Every now and then...
    I wipe the dust aside... to remember...
    Re: M.U.taG.E.N
    #20  January 16, 2009, 04:27:58 pm
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    Actually since all it does is swap the SFF files, we could always correct that manually couldn't we? Yeah I know the point is moot since it does back backup copies, but whatever.

    Also someone didn't detect my little sarcasm in my last post it seems.