M.U.taG.E.N [download](Warning: requires .NET Framework to launch)Current version: 2.2Official trailer: http://www.youtube.com/watch?v=HVXt4I4nR40DescriptionMUtaGEN lets you create insane glitchy mutants in your MUGEN roster, creating them from your fighters (take a look at trailer for example).Actually, it works very simple. It replaces character's *.sff and *.air files (sprites and animation) with corresponding files of other character. Also it can automatically include resulting fighter in your roster, and also scale and name it!All this causes these "mutated" fighters to perform the other fighters' moves in the way you've never seen. If you find madness & glitches fun - try MUtaGEN!I appreciate any comments and especially improvement advices - what you will see in newer versions, depends on your opinion.Sort of FAQ.Current plans:Make an option for keeping the original pallette.Implement new fighter's display name changing(Done in Version 2)Do either conversion of "non-mutable" fighters to "mutable" or support of filenames differing from folder name(Done in Version 2)Version historyVersion 1IT HAS BEGUN!Version 2Compatibility with all charactersScaling is now available"Name" option now actually changes the display nameVersion 2.1Bugfix: No more crash when no *.cns file is specified.Buxfix: No more crash if "displayname" in *.def file is written in different letter caseVersion 2.2Version 2.1 was crashing into .NET Framework exception for ANY possible reason.This was because v2 and v2.1 were not checking for all files on start.[/list]
Mr. Scruffy Detective said, January 15, 2009, 04:55:03 pmSo basically it completely destroys a character. Huh....sounds fun
Well, I'd not say "destroy". Destroyed character can't do funny things.For example, destroyed May won't transform into an anchor in attempt to do a fatality
Fureon said, January 15, 2009, 05:03:17 pmWell, I'd not say "destroy". Destroyed character can't do funny things.For example, destroyed May won't transform into an anchor in attempt to do a fatality No, he means that it screws up the characters
Cadia said, January 15, 2009, 09:31:03 pmNo, he means that it screws up the charactersI understood. But "screw up" describes it much more correct than "destroy". So I showed an example for people to understand how fun can the "screwed up" chars can be.necro_rk said, January 15, 2009, 08:42:29 pm Interesting....Thanks!Thanks for attention! Please tell your opinions, questions etc.
Oh yay, something for spriteswappers to abuse, amirite?Still, this does look, how should I say, entertaining? Probably a good way to kill time when we all get bored of the usual.
vgmaster2.0 said, January 16, 2009, 12:25:00 amlol, does it do any pernement damege though?if you make a copy of the file then no
RicePigeon said, January 15, 2009, 11:10:15 pmOh yay, something for spriteswappers to abuse, am I right?Fixed. If I were a mod you'd be warned for that.
Ability to use built-in one color palettes which have all 256 colors to be the same color would be handy too OR to use the palettes that go with the SFF if it isn't already included.It's like Mugen: Rainbow Edition.Being able to set the X-scale and Y-scale would be interesting.
Important answers from authorLuigi Master said, January 15, 2009, 10:47:50 pmLOL. Does it mean we can use this characters for regular MUGEN as well?Yes, because it is just a tool for regular MUGEN.vgmaster2.0 said, January 16, 2009, 12:25:00 amlol, does it do any pernement damege though?No. MUtaGEN automatically creates a copy of fighter's folder and all files in it. Its name can be chosen by filling the "New MUGEtaNt name" field. But anyway, if you accidentally chose original fighter's folder as destination folder, old sprite files will have backup - they are named *.sff.bak and *.air.bak.MirageAtoli said, January 16, 2009, 03:55:45 amAbility to use built-in one color palettes which have all 256 colors to be the same color would be handy too OR to use the palettes that go with the SFF if it isn't already included.I think I have to decline this idea or make this an optional feature. It depends on how many people will want it.I'll explain why. The fighters with original palletes won't look glitchy, so it's less fun.MirageAtoli said, January 16, 2009, 03:55:45 amBeing able to set the X-scale and Y-scale would be interesting.Yeah, that idea is... oh, actually it's half-good. Because when you do a new MUGEtaNt for a first time, you can't know how his/her size will change For those who doesn't know how to change fighter's size manually:Open fighter's .cns file (the main one) with text editor and change the "xscale" and "yscale" values. Have fun!Thanks for all replies!
Actually since all it does is swap the SFF files, we could always correct that manually couldn't we? Yeah I know the point is moot since it does back backup copies, but whatever.Also someone didn't detect my little sarcasm in my last post it seems.