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K'MI By TheNightwalker & ...:::Le@n:::... (Read 34740 times)

Started by leandro1412, January 26, 2009, 11:02:11 am
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K'MI By TheNightwalker & ...:::Le@n:::...
#1  January 26, 2009, 11:02:11 am
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Hi, well, I haven't more to say to them leave here this "Rare" ;P char

We did a hard work to make this char,but more hard that my friend Pablo decides to release it XD!

I hope you like it.

Enjoy!

K'MI


This is a first beta obviously the char has any bug...

Critics, comments, notification of errors(bugs) .... all is well received!

Enjoy!
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Last Edit: January 26, 2009, 10:04:37 pm by Titiln
Re: [Release] K'MI By TheNightwalker & ...:::Le@n:::...
#2  January 26, 2009, 12:27:40 pm
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- Eins Trigger allows too much juggle, as I can perform Eins Trigger -> Second Shell -> Eins Trigger. Chaining this with Chain driver SDM, it leads to some insane damage.

- Big portrait is misaligned.
- Second shot (F+b follow up to Eins Trigger) misses when performed close to a cornered opponent.
- I should be able to continue running when maintaining DF while I'm running.
- I can't taunt while crouching (yeah, who cares anyway ? :P)
- I think his stance CLSN should be a little wider, it doesn't cover his back enough.
- I think the effects would look better without shdows, but it's just me.
- I have the feeling strong minute spike should travel a little further.
- No diagonal version of air trigger ? Mind you, I have no idea of how it is in Maximum Impact.
- Wrong vels for the F+k follow-up to crow bite. I believe the opponent should be smashed to the ground rather than sent away.
- No shortcut on "Z" for evade (a+x) ?
- I have no knowledge of MI, as said, but shouldn't Heat Driver make the opponent guard when K' is charging it ? Also, Heat Driver is usually unguardable when fully charged.
- Ex-MI is really nice. However, the fire effect stays a bit too long and isn't binded to K', so he gets "out of it" before it vanishes, which looks very strange.
- Most supers give back power to K'.
- Mushiki still has some old K' sprites.
- Is Mushiki's slow down effect made on purpose or is it lagging, or does this come from the hitpauses ? o_O

All in all, this is some quality job you did here. I'd suggest using K.O.D's newly released K' as a "base" to fix this character. MugenChina did some very good job with the sprites. Some fixes and he'll be very good. :)
Re: [Release] K'MI By TheNightwalker & ...:::Le@n:::...
#3  January 26, 2009, 03:54:57 pm
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Hi, well, I haven't more to say to them leave here this "Rare" ;P char

We did a hard work to make this char,but more hard that my friend Pablo decides to release it XD!

I hope you like it.

Enjoy!

K'MI

This is a first beta obviously the char has any bug...

Critics, comments, notification of errors(bugs) .... all is well received!

Enjoy!

ive been waiting for this oh and about the thing i asked u before could u pm me about it

Sig by BerserkerX01
Re: [Release] K'MI By TheNightwalker & ...:::Le@n:::...
#4  January 26, 2009, 05:17:58 pm
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I like Another K' of KOFZ.
The exhibition of Another K' for normal mugen is nice. :)
Thank you for making it.

The life bar is nice, too.
Who is a producer of the life bar?
If you teach the name of the life bar, I am glad. ;)
Re: [Release] K'MI By TheNightwalker & ...:::Le@n:::...
#5  January 26, 2009, 06:49:10 pm
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  • Life is Life... WTF!!
    • www.mugenimperiolatino.com/index.php
- Eins Trigger allows too much juggle, as I can perform Eins Trigger -> Second Shell -> Eins Trigger. Chaining this with Chain driver SDM, it leads to some insane damage.

- Big portrait is misaligned.
- Second shot (F+b follow up to Eins Trigger) misses when performed close to a cornered opponent.
- I should be able to continue running when maintaining DF while I'm running.
- I can't taunt while crouching (yeah, who cares anyway ? :P)
- I think his stance CLSN should be a little wider, it doesn't cover his back enough.
- I think the effects would look better without shdows, but it's just me.
- I have the feeling strong minute spike should travel a little further.
- No diagonal version of air trigger ? Mind you, I have no idea of how it is in Maximum Impact.
- Wrong vels for the F+k follow-up to crow bite. I believe the opponent should be smashed to the ground rather than sent away.
- No shortcut on "Z" for evade (a+x) ?
- I have no knowledge of MI, as said, but shouldn't Heat Driver make the opponent guard when K' is charging it ? Also, Heat Driver is usually unguardable when fully charged.
- Ex-MI is really nice. However, the fire effect stays a bit too long and isn't binded to K', so he gets "out of it" before it vanishes, which looks very strange.
- Most supers give back power to K'.
- Mushiki still has some old K' sprites.
- Is Mushiki's slow down effect made on purpose or is it lagging, or does this come from the hitpauses ? o_O

All in all, this is some quality job you did here. I'd suggest using K.O.D's newly released K' as a "base" to fix this character. MugenChina did some very good job with the sprites. Some fixes and he'll be very good. :)

Thank you so much!! for this comment, I improve all "rare" things & bugs that you remark in yout post!!

but i can't understand this point, XD!
"- I can't taunt while crouching (yeah, who cares anyway ? :P)"

I like Another K' of KOFZ.
The exhibition of Another K' for normal mugen is nice. :)
Thank you for making it.

The life bar is nice, too.
Who is a producer of the life bar?
If you teach the name of the life bar, I am glad. ;)

I edit this lifebars from cvs lifebars,  tomorrow I send the link in a Pm.

Thanks for comments and feedback (Is says so?)

Bye!!
[

Nice userbars no? :P Make click & Download something nice for your Mugen!!!
________________________________
Re: [Release] K'MI By TheNightwalker & ...:::Le@n:::...
#6  January 26, 2009, 06:56:20 pm
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Quote
but i can't understand this point, XD!
"- I can't taunt while crouching (yeah, who cares anyway ? :P)"
lol, taunt is when you press "start". He makes fun of the opponent. K' can taunt his opponent when he's standing, but he should also be able to do it when he's crouching.

Also, concerning Chin Driver 2003, shouldn't it be performed with "c" rather than with "z", since "z" doesn't stand for any attack ?
Re: [Release] K'MI By TheNightwalker & ...:::Le@n:::...
#7  January 26, 2009, 07:03:30 pm
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I have played kof with active taunting and yep, it's supossed to be like that, no taunt while crouching.

(active taunting is pressing the oponent's taunt button at will, only done on friendly matches).
Re: [Release] K'MI By TheNightwalker & ...:::Le@n:::...
#8  January 26, 2009, 07:12:18 pm
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LOL competitive KOF active taunting tournament. :sugoi:

My bad then. I was pretty sure you could taunt while crouching in KOF. :S
Re: [Release] K'MI By TheNightwalker & ...:::Le@n:::...
#9  January 26, 2009, 07:19:05 pm
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Re: [Release] K'MI By TheNightwalker & ...:::Le@n:::...
#10  January 26, 2009, 07:37:57 pm
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I'm really glad to see this got released. I remember I was really bummed out seeing such nice K sprites in KOFZ and wishing the character wasn't private.

I do hope the bugs mentioned get resolved, though.

Also, I noticed his SSF seems to have alot of unedited sprites. (Haven't gotten the chance to test him yet) Is he incomplete graphically or something?
Re: K'MI By TheNightwalker & ...:::Le@n:::...
#11  January 27, 2009, 01:41:13 am
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Why would anyone want this K' when we have the superior K' and Ultimate K' by KOD?

OH BUT ZOMG HE HAS NO SHIRT ON! HOT TIGHT K' MOOBS! FAP FAP FAP!
Re: K'MI By TheNightwalker & ...:::Le@n:::...
#12  January 27, 2009, 01:44:35 am
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Because he looks cool perhaps ? And because he has some custom stuff which is actually nice.

I don't see your point, coming from somebody who faps on IronMugen's Ryo whereas you already had a very good version by Cirio. OMG RYO WITH A BEARD ! FAP FAP FAP !!!
Re: K'MI By TheNightwalker & ...:::Le@n:::...
#13  January 27, 2009, 01:50:30 am
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That's a poor argument because IronMugen's Ryo is actually good, while this K' isn't. Plus Cirio's Ryo is custom like IronMugen's Ryo. We don't have a gameplay accurate Ryo in Moojin yet.
Re: K'MI By TheNightwalker & ...:::Le@n:::...
#14  January 27, 2009, 01:59:34 am
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don't start the accuracy threads again...thats boring now... (also no one says this was an accurate K), and it depends of tastes, I like the Cciryo more than any other...why...just for a beard and custom moves!!

xD

for me, it looks cooler, there's not other K' with those sprites, has custom stuff, and I like it, even if isn't perfect...that easy... like ryo...

 :sugoi:
            Zorf Giudecca
Re: K'MI By TheNightwalker & ...:::Le@n:::...
#15  January 27, 2009, 02:36:12 am
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Honestly I don't get why some of you bitch and whine when someone releases a good character or anything for that matter.

You don't like the character or don't want to download it, then DONT! Simple as that, if your reply isn't positive or a critic on the actual coding, sprite rip, or gameplay then why bother being the negative ass in the community.

If you like mugen, don't bring it down.

I for one prefer accurate characters, but still like original characters. Support the creators, don't show apathy towards them. They aren't there to create for YOU but for everyone and for themselves.
Re: K'MI By TheNightwalker & ...:::Le@n:::...
#16  January 27, 2009, 06:05:15 am
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yeah stopping squeeling !!!like little bitches

i like customized stuff cause you can see the creators talent on how they can make cool customized stuff

if want accuracy then play KOF not mugen

Hei

Re: K'MI By TheNightwalker & ...:::Le@n:::...
#17  January 27, 2009, 07:02:25 pm
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That's a poor argument because IronMugen's Ryo is actually good, while this K' isn't. Plus Cirio's Ryo is custom like IronMugen's Ryo. We don't have a gameplay accurate Ryo in Moojin yet.

You should stick to your favourite KOF game(s), because Mugen cleary isn't for you.
Re: K'MI By TheNightwalker & ...:::Le@n:::...
#18  January 27, 2009, 07:27:53 pm
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Why would anyone want this K' when we have the superior K' and Ultimate K' by KOD?

OH BUT ZOMG HE HAS NO SHIRT ON! HOT TIGHT K' MOOBS! FAP FAP FAP!
K without a shirt = sexy as fuck.

That alone is reason enough for this character to be considered god tier.

He doesn't need to be exactly like a kof game to be nice, anyway. He has great spritework for the most part (I'd say all but I'd assume I could have missed something?) and he plays very nicely, too. Frankly I'm glad he isn't exactly like a KOF game, anyway. We already have a several pretty accurate K's. (I don't think KOD's is any nicer than this, though) So it's nice to see something new brought to the table for a change.

Edit:

Wanted to clarify that I don't think this character is perfect right now. It has some issues which have been pointed out several times now. So it's a matter of them getting fixed or not before I'll give any final opinion.
Last Edit: January 27, 2009, 07:35:01 pm by la;MISS~FairY-!
Re: K'MI By TheNightwalker & ...:::Le@n:::...
#19  January 27, 2009, 07:32:44 pm
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-All Hitvels are improper.
-Some CLSN's are weird.
-Basic timings are wrong.
-Wrong cornerpush values.
-Weak Eins Trigger should knockdown.
-Second Shoot has improper alignment.
-Eins Trigger follow-up input timing range is incorrect.
-Minute Spike vel is wrong.
-Narrow Spike has incorrect hit anim.
-Crow Bite's Tsuika Kougeki follow-up has wrong opponent state.
-Wrong Heat Drive velocity.
-Heaven's Drive final hit (the tsuika kougeki) anim should play even if the move doesn't hit.


All in 5 minutes, will give more detailed feedback if asked :P
why don't people watch what their tongue is saying
#20  January 27, 2009, 08:52:33 pm
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He doesn't need to be exactly like a kof game to be nice
so people now develop joy for something that is not like its fixed self just for not being like its fixed self? he doesn't even need K in his name to be K right?

"I’m never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane