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Charles_2011

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Messages by Charles_2011

    

Re: Capcom vs SNK - W2D - W.I.P.

 May 27, 2023, 10:37:12 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello FeLo_Llop.

Quote
That's awesome! So you're putting the "guards" from that pocket SvC? Cool!!
Thank you, Indeed a Guard is already in the game, the variation of the stand would be added in the next update:



I have some plans for the Guards but I´m still working in the idea.

About the sprites made by Waru, is the left one:



By the way you can download the game here, maybe you want to check the Guard:

https://mugenguild.com/forum/topics/capcom-vs-snk-w2d-released-3042023-197596.0.html
    

Re: Capcom vs SNK - W2D - W.I.P.

 May 27, 2023, 04:35:31 AM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello.

I´m continue working on my project, I added some new stands as a variations:



About these stands, could you tell me please, who are the authors? I would like to give them credits.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 26, 2023, 02:32:45 PM View in topic context
 Posted by Charles_2011  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Exist or does anyone have this image without the sun effect?

    

Re: Improve "Danger" code

 May 24, 2023, 04:42:50 PM View in topic context
 Posted by Charles_2011  in Improve "Danger" code (Started by Charles_2011 May 24, 2023, 03:48:50 PM
 Board: M.U.G.E.N Configuration Help

Hello PotS.

First of all, thank you for the answer. I proved your recomendations but It doesn´t work. Could you provide me the entire code or a new one, please? Maybe I´m doing something wrong, I´m still learning on making improvements on characters.
    

Improve "Danger" code

 May 24, 2023, 03:48:50 PM View in topic context
 Posted by Charles_2011  in Improve "Danger" code (Started by Charles_2011 May 24, 2023, 03:48:50 PM
 Board: M.U.G.E.N Configuration Help

Hello.

I´m testing a danger code, during battle works fine:



But there is an issue that I want to fix: If you win using an special that finish your oponent in one blow before the activation of the danger code the effect happens later, here:





Could you help me, please?

Here you have the code:

;===============================================;
; DANGER - FIRST CODE
;===============================================;

[Statedef 1]
anim=9999

[State -2, DANGER sound]
type = PlaySnd
trigger1 = time = 0
value = F7880,1

[State -2]
type = Explod
trigger1 = teamside = 1
anim = F88111
Postype = left
pos = 0,0
bindtime = -1
scale=1.0,1.0
removetime = 51
persistent=0
sprpriority = -9999999999
ownpal = 1

[State -2]
type = Explod
trigger1 = teamside =2
anim = F88222
Postype = right
pos = -220,0
bindtime = -1
scale=1.0,1.0
removetime = 51
persistent=0
sprpriority = -9999999999
ownpal = 1

;===============================================;

[Statedef -3]

;===============================================;
; DANGER - SECOND CODE
;===============================================;

[State 0, danger]
type = Helper
triggerall = numhelper(1)=0
trigger1 = life <= 300
helpertype = normal
name ="danger"
ID = 1
stateno = 1
postype = p1

;===============================================;

I hope that you can help me to solve this.
    

Re: Capcom vs SNK - W2D - W.I.P.

 May 23, 2023, 09:13:38 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello Mr. Grunt.

Quote
"Danger" code? Are you referring to the "Danger" code from MvC2?

Indeed, but if you have a code, could you provide me it, please? I´m still testing the code that I have. But as you can see in the picture I´m using a red flash of light instead of the text "Danger".
    

Re: Capcom vs SNK - W2D - W.I.P.

 May 23, 2023, 03:26:10 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello Akito.

I love it, you know? Right now I´m focus on codes, variations and palettes. I have some new modes in mind, too. I still have to test the characters that oraora? recommend me. I was testing Felicia and I didn´t find any bug, maybe It was a code that I added some years ago, buy I want to test it more time to be sure. What about Dee Jay? Could be an option, too.

I hope to see new releases, that would be really interesting.
    

Re: Capcom vs SNK - W2D - W.I.P.

 May 22, 2023, 03:07:22 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Applying "Danger" code:

    

Re: Mugen Exe - Edit

 May 20, 2023, 07:48:57 PM View in topic context
 Posted by Charles_2011  in Mugen Exe - Edit (Started by Charles_2011 October 19, 2022, 02:59:36 AM
 Board: M.U.G.E.N Configuration Help

    

Re: Street Fighter All-Stars (Anniversary Edition coming soon)

 May 19, 2023, 10:26:59 AM View in topic context
 Posted by Charles_2011  in Street Fighter All-Stars (Anniversary Edition coming soon) (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

Quote
Or are you referring to the title screen BG?

Exactly, yes. You are using different art style in the Screen BG, that´s why I recommend this image.
    

Re: Street Fighter All-Stars (Anniversary Edition coming soon)

 May 19, 2023, 04:20:13 AM View in topic context
 Posted by Charles_2011  in Street Fighter All-Stars (Anniversary Edition coming soon) (Started by RagingRowen January 31, 2021, 05:25:15 PM
 Board: Projects

    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 17, 2023, 03:11:18 AM View in topic context
 Posted by Charles_2011  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Hello.

Does anyone have these stands?





Are they exclusive?
    

Gen stand/Technique

 May 17, 2023, 03:02:55 AM View in topic context
 Posted by Charles_2011  in Gen stand/Technique (Started by Charles_2011 May 17, 2023, 03:02:55 AM
 Board: M.U.G.E.N Configuration Help

Hello.

As you know, Gen starts the match with this technique:



How can I start using this technique?:



I would like to add a variation, I hope you can help me with this.
    

Re: Add a PowerBar

 May 16, 2023, 03:26:11 AM View in topic context
 Posted by Charles_2011  in Add a PowerBar (Started by Charles_2011 May 09, 2023, 10:54:26 PM
 Board: M.U.G.E.N Configuration Help

Thank you to both of you, I´ll test the code.
    

Re: Add a PowerBar

 May 14, 2023, 09:44:39 PM View in topic context
 Posted by Charles_2011  in Add a PowerBar (Started by Charles_2011 May 09, 2023, 10:54:26 PM
 Board: M.U.G.E.N Configuration Help

Hello The Jaquio.

In the prevoius picture you can see that those characters have 3 levels of power, so I would like to add a powerbar like this:



    

Add a PowerBar

 May 09, 2023, 10:54:26 PM View in topic context
 Posted by Charles_2011  in Add a PowerBar (Started by Charles_2011 May 09, 2023, 10:54:26 PM
 Board: M.U.G.E.N Configuration Help

Hello.

How can I add a Powerbar to a char that doesn´t have it?



Is there a tutorial? Could you help me, please?
    

Re: I can't send Personal Message

 May 03, 2023, 08:11:04 PM View in topic context
 Posted by Charles_2011  in I can't send Personal Message (Started by NiErUZMK94 May 03, 2023, 07:58:17 PM
 Board: Off-Topic Help

Hello NierUZMK94.

I believe you need to create more pots or share coments to start sending messages, I had the same problem some years ago.
    

Re: Add the SS2 mod to Mugen

 April 29, 2023, 01:44:56 PM View in topic context
 Posted by Charles_2011  in Add the SS2 mod to Mugen (Started by Charles_2011 April 26, 2023, 03:47:44 PM
 Board: M.U.G.E.N Configuration Help

Hello NotAGoodName.

Thank you for the reference and the explanation, I´m already find the char, I´ll see what I can do about it.
    

Re: Add an extra animation

 April 28, 2023, 01:00:37 AM View in topic context
 Posted by Charles_2011  in Add an extra animation (Started by Charles_2011 April 25, 2023, 01:39:44 AM
 Board: M.U.G.E.N Configuration Help

Hello again.

I was making some test and I found that there are codes that I didn´t mention:

Code:
;===============================================================================
;                                    SPECIALS
;===============================================================================

;----------------------------------------------------------------------------------
; Flash Chop
[Statedef 1000]
type = S
movetype = A
physics = N
ctrl = 0
sprpriority = 2
velset = 0,0
poweradd = 70*(1000+Var(40))/1000*IfElse((Var(29)||Var(30)),0,1)
juggle = 0
facep2 = 1

[State 1000, VarSet]
type = VarSet
triggerall = !AILevel
trigger1 = Time = 0
var(22) = ifElse((helper(10371), var(0)&((2**2)|(2**9))),2,ifElse((helper(10371), var(0)&((2**1)|(2**8))),1,ifElse((helper(10371), var(0)&((2**0)|(2**7))),0,ifElse((helper(10371), var(1)&((2**2)|(2**9))),2,ifElse((helper(10371), var(1)&((2**1)|(2**8))),1,0)))))
[State 1200, VarSet]
type = VarSet
triggerall = AILevel && NumHelper(10003)
trigger1 = Time = 0
var(22) = ifElse(helper(10003), Var(15), 2, ifElse(Var(30), 1, random%3))

[State 1000, ChangeAnim]
type = ChangeAnim
trigger1 = !Time
value = 1000+Var(22)*10

[State 1000, VelSet]
type = VelSet
trigger1 = AnimElemTime(3) = 0
x = (4+Var(22)*2)*(5.0/4.0)
[State 1020, VelSet]
type = VelSet
trigger1 = AnimElemTime(7) = 0
x = 0

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 3
value = S8+Var(24),7
channel = 0

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 5
value = S0,2
channel = 1

[State 1100, ReversalDef]
type = ReversalDef
trigger1 = AnimElem = 6  || AnimElem = 7
reversal.attr = SCA, NP, SP, HP
pausetime = 0,0
sparkno = S-1
sparkxy = 9999,9999
hitsound = S9000,0
;ignorehitpause =
;persistent =

[State 220, 1]
type = HitDef
triggerall = P2StateNo != 5040 && ((FVar(19) != 0 && FVar(19) != 256) || Var(30) || P2StateType != A || P2MoveType != H || (FVar(13) && (PrevStateNo = [3000,3999])))
triggerall = e||(fvar(18) := 0)
triggerall = e||(var(49) := (12+Var(22))*!Var(30))
trigger1 = AnimElem = 6  || AnimElem = 7
attr = S, SA
damage = floor(ifElse(((84+Var(22)*7)*FVar(10))<7,7,((84+Var(22)*7)*FVar(10)))),floor(ifElse(((84+Var(22)*7)/8*FVar(10))<7,7,((84+Var(22)*7)/8*FVar(10))))
animtype = Heavy
air.animtype = Back
fall.animtype = Back
guardflag = MA
hitflag = MAFP
priority = 6, Hit
pausetime = ceil(11*(2-(Var(30)>0))/2),ceil(11*(2-(Var(30)>0))/2)
sparkno = S8210+(random%8)
guard.sparkno = S8105
sparkxy = ceil(fvar(26):=-20),ceil(fvar(27):=-77)
hitsound = S3,2
guardsound = S5,0
ground.type = Low
ground.slidetime = ifElse(Var(22)=2,28,18)
ground.hittime  = ifElse(Var(22)=2,28,18)
ground.velocity = -8.125
guard.velocity = -8.125
guard.ctrltime = ifElse(Var(22)=2,28,18)
air.type = Low
air.velocity = (fvar(4):=-6),(fvar(5):=-3.671875*(5.0/4.0))
airguard.velocity = -6,-.75
air.hittime = ifElse(Var(22)=2,28,18)
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
getpower = ifElse(Var(51),70,143)*(1000+Var(40))/1000*IfElse((Var(29)||Var(30)),0,1),35*(1000+Var(41))/1000*IfElse((Var(29)||Var(30)),0,1)
givepower = 35,35
palfx.time = 12*Var(21)
palfx.add = 255,255,255
palfx.mul = 128,128,128
yaccel = 0.328125*(25.0/16.0)
air.fall = 1
fall.recover = 0
envshake.time = 10
envshake.ampl = 3
forcestand = 1
p2facing = -1
ID = 1000
persistent = 0

[State 1300, 0]
type = Helper
triggerall = !NumHelper(1005)
trigger1 = AnimElemTime(3) = 1
helpertype = normal
name = "Effect"
id = 1005
facing = 1
pos = 0,0
postype = p1
stateno = 1005
keyctrl = 0
size.xscale = Const(Size.XScale)
size.yscale = Const(Size.YScale)
sprpriority = 3
ownpal = 1

[State 1000, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;----------------------------------------------------------------------------------
; GTFO
[Statedef 1005]
type = S
movetype = A
physics = N
ctrl = 0
velset = 0,0
poweradd = 0
juggle = 0
sprpriority = 3
anim = 2000

[State 1000, VelSet]
type = VelSet
trigger1 = 1
x = root, Vel X
y = root, Pos Y

[State 1000, BindToRoot]
type = BindToRoot
trigger1 = 1
ignorehitpause = 1

[State 1000, Explod]
type = ChangeAnim
trigger1 = root, AnimElemTime(11) < 0
value = 2000+root,AnimElemNo(0)-3

[State 1005, DestroySelf]
type = DestroySelf
trigger1 = root, AnimElemTime(11) >= 0
trigger2 = root, MoveType = H
trigger3 = root, StateNo != 1000

I hope this could be useful.
    

Re: Add the SS2 mod to Mugen

 April 27, 2023, 01:04:19 PM View in topic context
 Posted by Charles_2011  in Add the SS2 mod to Mugen (Started by Charles_2011 April 26, 2023, 03:47:44 PM
 Board: M.U.G.E.N Configuration Help

Thank you for the answer Foobs.

At least I would like to try it, is there a tutorial, a page, a video about this?