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Dαrk Mαgiciαn Girl ☆

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Messages by Dαrk Mαgiciαn Girl ☆

    

Re: Tweaking AI (Falcon Rapper characters ETC)

 September 15, 2021, 02:04:18 AM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in Tweaking AI (Falcon Rapper characters ETC) (Started by Nedflandeurse September 14, 2021, 10:38:24 PM
 Board: M.U.G.E.N Configuration Help

AI in mugen most of the times works like this:
In the CMD there are the moves intended for the player, with commands and buttons to press, and there is the moves intended for the AI, which are triggered by specific conditions. In most cases the authors use "random" to avoid making the AI read inputs so much that it is too automatic / predictable.
If you wish to tone down the AI, you just need to lower these random values. Example: change "random < 200" to "random < 50". The value is trial and error, keep changing that until you're satisfied.
The thing is... you need to do that for every move.
    

Re: What Mugen display settings you use?

 August 28, 2021, 12:05:22 AM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in What Mugen display settings you use? (Started by JJkoolaid August 18, 2021, 01:49:06 PM
 Board: M.U.G.E.N Discussion

640 x 480, is what I can run here without much lag lol
    

Re: Anyone else having problems with Spriters Resource!?

 August 27, 2021, 08:51:35 PM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in Anyone else having problems with Spriters Resource!? (Started by NDSilva August 27, 2021, 08:29:17 PM
 Board: Off-Topic Help

Works fine for me.



Something similar was happening with me a while ago, but with the MEGA website. I don't even remeber how I solved it, unfortunately. :/
    

Re: arcade.maxmatches configuration help

 August 21, 2021, 02:11:21 PM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in arcade.maxmatches configuration help (Started by KatsupSpecial August 20, 2021, 08:28:42 PM
 Board: M.U.G.E.N Configuration Help

Another thing, make sure you have no spaces in names, sometimes it make weird things happen.

Example of what you shouldn't do:
Code:
Evil Ryu, stages/Evil Ryu Stage.def, order=3

Example of what you should do:
Code:
EvilRyu, stages/Evil_Ryu_Stage.def, order=3
    

Re: AI spams dash and charges infinitely

 August 08, 2021, 08:40:02 PM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in AI spams dash and charges infinitely (Started by WastedCoder August 04, 2021, 03:41:12 PM
 Board: M.U.G.E.N Development Help

What about the changestates intended for the player? Post the code for those too.
Also, this is minor but I noticed you have skipped numbers in your triggers, like trigger1 > trigger2 > trigger4 (skipping trigger3). I don't remeber if this matters or not but... just saying. :P
    

Re: TRIMEGA'S TOP TWELVE (Unique Stage Pack)

 July 21, 2021, 10:23:50 PM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in TRIMEGA'S TOP TWELVE (Unique Stage Pack) (Started by trimega July 21, 2021, 02:27:12 AM
 Board: Your Releases, 1.0+

Link works for me too. Must be something on Kamui_Kanjai's end...
    

Re: i need help this archive

 July 19, 2021, 01:00:22 AM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in i need help this archive (Started by oscar123 July 18, 2021, 05:24:57 PM
 Board: M.U.G.E.N Development Help

If they have 3 cns files, you need to check all the 3 and find the [statedef -2] row. They can also be in a .st or .ai file. If you can't find it, the character probably doesn't have it, in this case you can create it in any .cns or .st or .ai file.
    

Re: Looking this lifebar

 July 19, 2021, 12:57:20 AM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in Looking this lifebar (Started by heavyheaven July 18, 2021, 11:44:20 PM
 Board: Requests

    

Re: i need help this archive

 July 18, 2021, 07:27:08 PM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in i need help this archive (Started by oscar123 July 18, 2021, 05:24:57 PM
 Board: M.U.G.E.N Development Help

-2 is a state number. Sometimes characters don't have it but you can always create it. Usually it goes in the CNS but some creators also like to make separated files to put the -2 states, you need to find them. It says:

Code:
[Statedef -2]

You'll place the code below this line. As I said, if the character doesn't have it, you can create.
    

Re: bot report 2016 - skynet's invasion has begun

 July 16, 2021, 09:01:39 PM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 PM
 Board: Feedback

    

Re: bot report 2016 - skynet's invasion has begun

 July 16, 2021, 06:12:57 PM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 PM
 Board: Feedback

    

Re: bot report 2016 - skynet's invasion has begun

 July 16, 2021, 04:09:56 AM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 PM
 Board: Feedback

I don't think it is a bot, it's posting like a normal human would... unless bots are that smart now lol
    

Re: Additional Palettes keep reverting to Palette 1

 July 14, 2021, 05:18:13 PM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in Additional Palettes keep reverting to Palette 1 (Started by Diek Stiekem July 14, 2021, 04:34:05 PM
 Board: M.U.G.E.N Development Help

In Fighter Factory 3 (idk how it is in other versions but is probably similar) you need to check if all your sprites (not counting effects and things that are not part of the character) are group 1 index 1. When you find the sprites that are with the wrong palette, there is a button called "Apply the current palette to the specified sprites":

You need to make sure you're on the right palette (group 1, index 1) and apply it to all your sprites using that button. It has an option to pick a range of sprites so you can apply the palette to multiple sprites at once.
    

Re: Trigger anything based on the palette the player picked

 July 14, 2021, 02:00:26 AM View in topic context

Yes, very possible:

trigger1 = palno = 3
    

Re: bot report 2016 - skynet's invasion has begun

 July 10, 2021, 12:48:01 PM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 PM
 Board: Feedback

    

Re: QOTD

 July 10, 2021, 05:56:17 AM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in QOTD (Started by Valodim August 26, 2007, 08:25:30 PM
 Board: All That's Left

^ The fact that he reported his own post to say that makes it even funnier :pfht:
    

Re: bot report 2016 - skynet's invasion has begun

 July 08, 2021, 11:25:31 AM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 PM
 Board: Feedback

    

Re: CVS2 vs POTS and UMT Update

 July 08, 2021, 07:14:27 AM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in CVS2 vs POTS and UMT Update  (Started by Bluekuma July 08, 2021, 07:04:43 AM
 Board: IKEMEN Releases

pics?
    

Re: Questions about IKEMEN

 July 07, 2021, 09:24:15 AM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in Questions about IKEMEN (Started by DNZRX768 July 07, 2021, 06:06:26 AM
 Board: IKEMEN Releases

I'm not the best person to answer this since I don't use Ikemen that much, but from my experience:

1. It's stable, yes. I don't even remember if it ever crashed for me.

2. If you're talking about Ikemen GO specifically, almost no editing is needed. 99% of characters and stages made for MUGEN works on Ikemen GO. Screenpacks and lifebars also works, however, Ikemen has a lot of new features and if you want to use them, you need to edit them a little. You just need to include the things you want in the screenpack.

3. You can run it without internet. I don't think it updates itself, you'd need to download updates manually. You can play online too but ONLY if you allow it, so, yeah, it is secure.

4. Now that's a lot, is not so simple to list them all here. But my favorites:
- Online matches
- Many characters in the same slot in select screen
- Animated portraits
- Different stages for the same character
- Different music for each round
- Different music for when a character has low health
- You can now make real secret / unlockable characters instead of just placing them out of the screen
- Better control over the arcade mode, (you can set the difficult, AI ramping, bosses, and much more)
- Score system
- Tag system
- Move list

5. Not that I'm aware...? I mean, a few things are different from MUGEN but, nothing to worry about like that...

6. That's a thing, because Ikemen GO specifically lags for me, there are times it's unplayable. My laptop is not that good tho, Intel Family HD, 4GB RAM. I heard from some people that it runs smooth and from others that it lags a little, so... I can't really tell what you need, sorry. Also the other Ikemen versions runs a little better in my laptop, maybe because I can disable OpenGL in those and can't in Ikemen GO.

7. Basically is the same as MUGEN for the most part. There are a few files that you'll be editing that are different but still easy to understand.

8. Well, FF is still the best tool even for Ikemen. Ikemen is not a completely different thing like people think (I thought it was too), they made everything very easy and very close to MUGEN.


I hope it helps even if it's a little vague. You should definitely look into their discord server, they are very friendly and will be glad to help:
https://discord.gg/xkJr9xs
    

Re: Show Us Your Desk/Laptop Screensaver

 July 07, 2021, 03:11:47 AM View in topic context
 Posted by Dαrk Mαgiciαn Girl ☆  in Show Us Your Desk/Laptop Screensaver (Started by ViBeZ February 16, 2020, 04:08:20 AM
 Board: All That's Left