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Farengeit

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Messages by Farengeit

    

Re: Ikemen GO bug reports and know bugs

 February 22, 2020, 10:29:57 AM View in topic context
 Posted by Farengeit  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

when you try to start the arcade, the game crashes with an error (a copy from the Ikemen.log):

.\external\script\start.lua:1874: attempt to call a non-function object
stack traceback:
   .\external\script\start.lua:1874: in function 'f_selectScreen'
   .\external\script\start.lua:1296: in function 'f_selectArcade'
   external/script/main.lua:1552: in function 'f_itemname'
   external/script/main.lua:1946: in function 'loop'
   external/script/main.lua:2361: in main chunk
   [G]: ?

If you try to run vs-mode:

.\external\script\start.lua:1874: attempt to call a non-function object
stack traceback:
   .\external\script\start.lua:1874: in function 'f_selectScreen'
   .\external\script\start.lua:1069: in function 'f_selectSimple'
   external/script/main.lua:1570: in function 'f_itemname'
   external/script/main.lua:1946: in function 'loop'
   external/script/main.lua:2361: in main chunk
   [G]: ?

Ikemen version: 0.89.2-yursyled Win x86
    

Re: Ikemen GO Plus

 November 18, 2019, 08:21:37 PM View in topic context
 Posted by Farengeit  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO Plus

 November 01, 2019, 07:36:38 AM View in topic context
 Posted by Farengeit  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

is there documentation for how to port mugen screenpacks to ikemen go plus? i tried just copying the over from legacy mugen screen pack to ikemen go plus and it just crashes, no error or log that shows why it even crashed? Are current screen packs compatible?

If there is an error in the work of ikemen, the log is saved in the file "ikemen.log" (in most cases). MUGEN screenpacks are compatible with Ikemen (I have mugen and ikemen working in parallel), but normally work screenpacks only with a resolution of 320 x 240 (I could not change the screen resolution correctly and part of the screenpack was not visible).
    

Re: Ikemen GO Plus

 October 30, 2019, 07:42:33 AM View in topic context
 Posted by Farengeit  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Quote
And added a Icon. What do you guys think of it?

Can't see icon - in Windows x86 version after update "Ikemen_GO.exe" is missing. Is this a discontinuation of support for x86 architecture or just a bug?

    

Re: Ikemen GO Plus

 October 29, 2019, 12:35:10 PM View in topic context
 Posted by Farengeit  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Thank you for a great job, Gacel. Very interesting and promising project. However, there are problems with the speed with a large number of characters (400+ characters, especially on the selection screen). Can you add WinXP support to IKEMEN?
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 May 24, 2019, 10:09:30 AM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

The online installer (32bits) does not work to Win XP - the fighter factory studio wizard failed.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 March 21, 2019, 09:51:27 AM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

Bug in ffs 3.5.4 (WinXP SP3 32 bit): the program crashes when loading a character. In Windows 7 32 bit such problem was not observed.

Spoiler, click to toggle visibilty
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 August 06, 2018, 09:10:29 PM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

When importing sprites / sounds from another project, you may not be able to quickly enter the group number and rename it, as the elements can be scattered and need to be searched for a long time. When applying the palette to a group of sprites, the same problem arises - you have to choose the sprites one by one ((((
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 July 06, 2018, 07:05:20 PM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

After last update, the problem with the zoom in the window of current animation editor was not solved completely. The text is scaled only if you enable the text animation editor (then it is scaled in the edit window) After you close the character, the result for the edit window of current animation editor is not saved - you have to turn on the animation code editor again and change the scale. Otherwise, the zoom in the code editor works well. Thanks for the update.
And about updates. I have noticed that when checking for updates, the program can indefinitely install the same update and it is unclear whether the update is installed or not))).Sometimes the program crashes when updating.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 June 23, 2018, 01:38:40 PM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

Bugs in Linux :

- If you select a preset "Neo Light" or "Classic" after restarting the application disappear all the controls in the program window and not even possible to close the application (only through the task manager). Then you have to delete the application and unpack the archive again.

Spoiler, click to toggle visibilty

- The "Neo Dark" theme does not display the text in comboboxes in options (but when you click the list is displayed).

Spoiler, click to toggle visibilty

P.S. Linux Mint 18.3 XFCE. Both bugs are detected on two different computers.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 June 20, 2018, 07:32:01 PM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 June 16, 2018, 09:09:56 PM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

When I check for updates (in 3.5.3), I get a message (two days later, the bug is no longer observed):



And there was another bug: now there is no zoom text in current animation editor. In code editor (animation) everything is fine.
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 31)

 June 08, 2018, 08:36:10 PM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

Hmmm... The program is not updated properly! Updated only: "update.exe" & some xml-files (update, config, history, shortcuts, engines\mugen\config). After that "update.exe" no longer runs. Tried to update other copy of the program (also, through the menu) - every time updates are downloaded, try to be established and nothing happens.

P.S. Checked by the time of the last file change and the absence of fixes of previous bugs)))  Operation system - Windows 7 x86.
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 31)

 June 03, 2018, 08:50:49 PM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

- Little bug in Tools -> Options -> Image -> Center of zoom: unable to set value "Center of workspace" (sometimes this spontaneously changing the value of the "zoom mode") 

- The inability to add an mugen engine with a name other than "mugen.exe" (for example, when using the screenpack selector by Sludge it is required that it be called "winmugen.exe"). This is not a bug, but very unpleasant ((((

I liked the improved search - files in the code editor are marked at once, in which the search string are also found. Very convenient. Advanced search looks cool too)))) This has long been missing in Fighter Factory.
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 31)

 June 01, 2018, 08:21:08 PM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

Crash when commenting the line of the code selected in the left panel's list (definitions, states & commands editors).

P.S. Thanks for update)))))
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)

 May 27, 2018, 06:01:55 PM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

Crash program in the code editor when deleting code that contains the "[StateDef XXX]" (XXX is some number). Observed with any character (for example, Kung Fu Man).

The same problem with commenting (Ctrl+; or )

Bug in Anim Editor: when editing the animation description ("Name"), the cursor is constantly moved to the end of the line.
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)

 May 24, 2018, 10:42:10 AM View in topic context
 Posted by Farengeit  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

Crash program in the code editor when deleting code that contains the "[StateDef XXX]" (XXX is some number). Observed with any character (for example, Kung Fu Man).
    

KOF XIII Saiki (斋祀) by Werewood & BoyBoyz - AI patch by Farengeit

 November 13, 2017, 08:01:42 AM View in topic context
 Posted by Farengeit  in KOF XIII Saiki (斋祀) by Werewood & BoyBoyz - AI patch by Farengeit (Started by Farengeit November 13, 2017, 08:01:42 AM
 Board: Edits & Addons 1.0+

    

Dr Manhattan by Duracelleur - AI patch by Farengeit

 November 08, 2017, 07:32:26 AM View in topic context
 Posted by Farengeit  in Dr Manhattan by Duracelleur - AI patch by Farengeit (Started by Farengeit November 08, 2017, 07:32:26 AM
 Board: Edits & Addons 1.0+



This is my AI patch for dr. Manhattan.
In the archive three versions of AI - light, medium and hard.
Also, some minor bugs were fixed:
- problem with throw and some hypermoves ("freezing" of a captured enemy);
- turn (looping sometimes);
- patch to 1.0/1.1 Mugen version (velset = 0,0,0 -> velset = 0,0)

Download - http://www.mediafire.com/file/4vwvp91ww7zu9ah/dr-manhattan_with_AI_patch.7z

P.S. If you do not know how to change the AI, then replace the line in the file "dr-manhattan-mgmx-.def"

cmd = dr-manhattan_Medium_AI.cmd

on

cmd = dr-manhattan_Hard_AI.cmd

or

cmd = dr-manhattan_Light_AI.cmd