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RagingRowen

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Messages by RagingRowen

    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 24, 2020, 06:26:03 PM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Have you changed the sff version? The "random pixels" displayed everywhere might be an indexing issue.
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 23, 2020, 12:22:11 PM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Great update on batsu but the run needs to be updated badly...

I assume you mean the sprite, yes? It's not an issue to me but I believe it could do with a couple more frames.
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 23, 2020, 01:44:37 AM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Did you found the group's number 5950 in Alex's Case for the Cheap K.O.? and don't forget the Headbutt and Sleeper Hold.

5950 is in the CFJ rips. I might add them when I do a big update in the future.
    

Re: Ikemen GO bug reports and know bugs

 May 23, 2020, 01:40:43 AM View in topic context
 Posted by RagingRowen  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Well you're lucky. It normally takes 2 or 3 attempts when I do edits, unless it's to do with the amount of chars you have or the screenpack size.
    

Re: Davismaximus'es's Palettes of Questionable Quality: EX Edition - Requests Open

 May 22, 2020, 07:39:22 PM View in topic context

May I have a few for Chazzanova's NGBC/XI Robert?
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 20, 2020, 09:44:18 PM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

It's fine, R@CE helped me fix it in PMs. Give it a re-download.
    

Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality

 May 20, 2020, 04:57:18 PM View in topic context
 Posted by RagingRowen  in (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Batsu added. Lean over to the first post to download as per usual.
He was mean't to have Multi-Colored Hitsparks (Blue and Purple) but I fiddled too much when trying to add the palettes for the CS and now I can't seem to get them to work even though I added what was required in the Hitspark helpers and config. If anyone has a fix let me know.

I've also changed the WIP list to have much less than usual because what was on there originally had barely been started or worked on for months at least (e.g. Zero and Leo) and it would too much of a tease to keep them up until I actually go back to them.
    

Re: Jmorphman's WIP thread: updates updates updates

 May 20, 2020, 02:38:04 AM View in topic context
 Posted by RagingRowen  in Jmorphman's WIP thread: updates updates updates (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

    

Re: Shawn Spencer (Psych)

 May 19, 2020, 12:24:10 AM View in topic context
 Posted by RagingRowen  in Shawn Spencer (Psych) (Started by Sean Altly May 18, 2020, 08:31:22 PM
 Board: Sprite Projects

If you were going for 4-buttons like SHADEs 3 and CvTW, the Clue stuff could be a seperate button instead of involving Start, sorta like the Traits and Supers in CvTW. Would likely be more convenient in terms of buttons.
    

Re: Realra's Palette Thread (Requests Closed)

 May 16, 2020, 10:31:00 PM View in topic context
 Posted by RagingRowen  in Realra's Palette Thread (Requests Closed) (Started by Realra October 21, 2019, 07:50:21 PM
 Board: Edits & Addons 1.0+

    

Re: DGO's cvs bizarre show reloaded

 May 16, 2020, 10:17:34 PM View in topic context
 Posted by RagingRowen  in DGO's cvs bizarre show reloaded (Started by DGO July 22, 2009, 04:30:20 AM
 Board: Graphics

I'm not keen on the jpeg-ing. Have you considered imgur or is it so you can post 'those' sprites from early on.
    

Re: Character of the Month: April 2020 Nominations

 May 14, 2020, 08:53:06 PM View in topic context
 Posted by RagingRowen  in Character of the Month: April 2020 Nominations (Started by 【MFG】gui0007 May 05, 2020, 06:02:38 AM
 Board: Contributions of the Month

Geese Howard Edit by DauntlessMonk7 - 2
Ken by Rei - 2
    

Re: DJMouF Character's Physical attack Clash Feature

 May 14, 2020, 02:56:04 PM View in topic context
 Posted by RagingRowen  in DJMouF Character's Physical attack Clash Feature (Started by DJMouF May 09, 2020, 05:47:02 AM
 Board: Projects

That new Clash works much better for Normals compared to the original.
I'd reserve the original for Supers. Maybe the higher the Super Level, the longer the clash animation.
    

Re: Ikemen GO

 May 13, 2020, 02:33:52 PM View in topic context
 Posted by RagingRowen  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I'm just gonna ask this:

Code:
teammenu.itemname.single = Single ;Ikemen feature
teammenu.itemname.tag = ;Tag       ;Ikemen feature
teammenu.itemname.simul = ;Simul   ;Ikemen feature
teammenu.itemname.turns = ;Turns   ;Ikemen feature
teammenu.itemname.ratio = ;Ratio   ;Ikemen feature

Is there a way to skip straight to one mode after leaving names blank like Arcade and the Co-Op modes?
    

Re: R@CE's Wips

 May 13, 2020, 02:42:55 AM View in topic context
 Posted by RagingRowen  in R@CE's Wips (Started by ~Hale "R@CE" Caesar~ October 27, 2018, 06:15:33 PM
 Board: Projects

I kinda wish Dampir would re-do Mickey's sprites, with rescaling and giving them better details. But it depends on what he's up to now I suppose.
    

Re: R@CE's Wips

 May 13, 2020, 02:15:19 AM View in topic context
 Posted by RagingRowen  in R@CE's Wips (Started by ~Hale "R@CE" Caesar~ October 27, 2018, 06:15:33 PM
 Board: Projects

That's pretty faithful sprite-work next to that Joe.
Have you also done touches to his sprites along with S' EX like when I asked you about the other thing?
    

Re: Ikemen GO bug reports and know bugs

 May 11, 2020, 09:20:50 PM View in topic context
 Posted by RagingRowen  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

I've started porting SHADEs 3 to the Ikemen GO engine using the original common1.cns.

The only notable issue is that the State P2 goes into when a move like Sabotage's Seismic Hammer is performed goes down instead of up.

Mugen: https://streamable.com/lff6t6
Ikemen: https://streamable.com/lycrs5

Images for now since Streamable is slow as... see the shadows.
EDIT: Nevermind, videos up.

Ignore the dodgy lifebars. I was checking what was what when converting them.
    

Re: Fire Spider-Man (V4.)

 May 11, 2020, 05:30:19 PM View in topic context
 Posted by RagingRowen  in Fire Spider-Man (V4.) (Started by Mushypepito123 May 11, 2020, 02:37:07 PM
 Board: Your Releases, 1.0+

Haven't tried a char from you in a long while. Thankfully, the infinites aren't as bad as before seeing he has cornerpush and dampening, but there is a notable one using just Standing HK, since P2 can't recover from it like most launchers and MvC attacks generally would.
I'd also suggest decreasing the damage on his Level 1s and "Will of Prison Flame Combo" (B,D,DB,p) slightly.
    

Re: Davismaximus'es's Palettes of Questionable Quality: 2020 - Requests Closed

 May 11, 2020, 04:04:27 PM View in topic context

Good on you bud. I'll add them soon-ish.
    

Re: Ikemen GO

 May 11, 2020, 01:11:13 PM View in topic context
 Posted by RagingRowen  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I don't think that's the issue.

I simply replaced the fight and system with the SHADEs ones that were already in the main data folder, remembering to fix the Localcoord in the process.

Edit: I believe it's fixed, I just had to do more fiddling with the p1/p2 lines.