PJ MUGEN Version 2.8 IKEMEN GO Edition has been drastically updated with too many changes to list. Video (please watch), screenshots and links updated accordingly. Previous screenshots have been removed due to host being shut down.
Re: [960x720]PJ MUGEN Version 2.8 Screenpack/Lifebars (Updated 3/6/2022)
PJ MUGEN Version 2.8 has been drastically updated with the following changelog: - Made slight edits in all storyboards - 1000+-slot version removed in favor of a 414-slot and 42-slot version. - Character Select highlight cell icons have been redesigned - Windowed portrait areas in both Winquote and Character select screens (Screw you P.o.t.S, Solarflared and anyone else who like to bust out 9001x120 portraits for 9000,2) - Lifebar was near-drastically redesigned
Original post was updated with a video and a screenshot. All of the previous screenshots were removed because the host I was using shut down. Download links were updated.
Re: [960x720]PJ MUGEN Version 2.8 IKEMEN GO Edition
PJ MUGEN V2.8 (IKEMEN GO) has been updated with the following changes: - Modified all FNT V1 fonts to workaround a scaling bug with IKEMEN GO - Adjusted velocities of character select screen aassets to gain the effect I was going for in the first place - Updated IKEMEN GO version to 0.95.4 - Added color change to lifebars - Implemented "red bar" system (applies only to Tag mode) - adjusted KO slow speeds and timings - Fixed win count positioning - Default hitsparks and hitsounds! - Remade combo font to display damage percentage
Some screenshots and both links have been updated. One video was added to show the changes made.
Re: [960x720]PJ MUGEN Version 2.8 Screenpack/Lifebars (Updated 7/16/2020)
PJ MUGEN V2.8 (MUGEN 1.0) has been updated with the following changes - Modified all FNT V1 fonts to workaround a scaling bug with IKEMEN GO (has no effect here...) - Adjusted velocities of character select screen aassets to gain the effect I was going for in the first place - Fixed win count positioning - Default hitsparks and hitsounds!
Some screenshots and both download links have been updated.
Re: [960x720]PJ MUGEN Version 2.8 Screenpack/Lifebars
I originally wanted to make something I can just slap in IKEMEN GO and edit accordingly, so I didn't exactly go all out at first. It combines elements from earlier screenpacks and erased works in progress I had going on.
Spoiler: Video That Shows All the Juicy Bits(click to see content)
example video (IKEMEN GO bit starts at 0:11 and ends at 9:02)
Spoiler: 42-Slot Screenshot(click to see content)
Character Select
-Known Issues- 1. 8-Player shenanigans have been untested, sadly 2. There may be issues with the mid-fight announcer code. Please report if you find any! 3. IKEMEN GO 0.98.2 does NOT come with a Linux (x64) executable, so I decided to provide one that I compiled myself. I cannot guarantee that it will work with every configuration.
-Install (This assumes you have already downloaded and installed IKEMEN GO 0.98.2 or higher)- Simply extract the contents of the 7z file in your IKEMEN GO, open the extracted folder, add characters and stages to the roster (referring to data/pjm28/select.def) the same as you would with WinMugen and up, and play. You have a 42-slot (system42.def) and a 414-slot (system414.def) option. Please edit save/config.json accordingly as the default is the 42-slot option.
-Changelog- March 6, 2022 - Made slight edits to certain sprites in "combined" and "Game Over" storyboards - Rearranged options menu features (also removed the option to use Quick Continue even though it's still enabled by default) - While I'm not sure this was implemented in the previous release, Turns mode now has a one-member minimum as opposed to a two-member minimum - Hitting F12 now saves screenshots to <IKEMEN GO folder>/save/screenshot - 1000+-slot version removed in favor of a 414-slot and 42-slot version. - Character Select highlight cell icons have been redesigned - Added character standing animations on top of default portraits - Vs. screen has been modified to allow order select - CUSTOM LIFEBAR ACTION SEQUENCES! COUNTER HITS! REVERSALS! FIRST ATTACK! MID-COMBO ANNOUNCEMENTS! FINISH SEQUENCES (INCLUDING FINEST/DRAMATIC KO!)! THE WHOLE NINE YARDS!!!! - Custom KO announcement coding! (though this was due to forced hand) - Score (based on default score.zss) - Windowed portrait areas in both Winquote and Character select screens (Screw you P.o.t.S, Solarflared and anyone else who like to bust out 9001x120 portraits for 9000,2) - Camera panning (modifiable via system69config.txt). Can disable completely, enable it for advantage/final round, or enable it for every round. May look into zooming again for the next release - Fixed Main Menu and Character Select screen music looping (Screw you, OpenAL!) - I'm not even sure if this is everything! July 16, 2020 - Modified all FNT V1 fonts to workaround a scaling bug with IKEMEN GO - Adjusted velocities of character select screen aassets to gain the effect I was going for in the first place - Updated IKEMEN GO version to 0.95.4 - Added color change to lifebars - Implemented "red bar" system (applies only to Tag mode) - adjusted KO slow speeds and timings - Fixed win count positioning - Default hitsparks and hitsounds! - Remade combo font to display damage percentage March 22, 2020 - Initial Release
As usual, feedback is appreciated. If you're looking for the MUGEN 1.0 version of this, click here.
[960x720]PJ MUGEN Version 2.8 Screenpack/Lifebars (Updated 3/6/2022)
I originally wanted to make something I can just slap in IKEMEN GO and edit accordingly, so I didn't exactly go all out at first. It combines elements from earlier screenpacks and erased works in progress I had going on.
Spoiler: Video That Showcases the Juicy Bits(click to see content)
example video (MUGEN 1.0 bit starts at 9:02)
Spoiler: Screenshots That the Above Video Doesn't Cover(click to see content)
Character Select Screen (42-Slot Version)
-A few things I need to get out of the way- 1. I am fully aware that 960x720 isn't a standardized size, but I am also fully aware that I am not the first person to make screnpacks or lifebars for that specific resolution (shoutout to Devon). 2. No, I won't reduce it to 640x480. There are ways around it that will actually let you do that (Though that kind of only applies to MUGEN 1.1). 3. Because of the native resolution of both the screnpack and lifebars, it would make no sense whatsoever to port to WinMUGEN without downscaling all assets.
-Install- Simply extract the contents of the 7z file into your MUGEN folder and edit mugen.cfg for motif to read "data/PJMUGEN2.8SP/system42.def" or "data/PJMUGEN2.8SP/system414.def" depending on how many slots you want. It comes with its own select.def in that same folder (*mugen folder*/data/PJMUGEN2.8SP) where you can add your characters and stages.
-Changelog- March 6, 2022 - Made slight edits in all storyboards - 1000+-slot version removed in favor of a 414-slot and 42-slot version. - Character Select highlight cell icons have been redesigned - Windowed portrait areas in both Winquote and Character select screens (Screw you P.o.t.S, Solarflared and anyone else who like to bust out 9001x120 portraits for 9000,2) - Lifebar was near-drastically redesigned July 16, 2020 - Modified all FNT V1 fonts to workaround a scaling bug with IKEMEN GO (has no effect here...) - Adjusted velocities of character select screen aassets to gain the effect I was going for in the first place - Fixed win count positioning - Default hitsparks and hitsounds! March 22, 2020 - Initial Release
As usual, feedback is appreciated. if you're looking for the IKEMEN build, click here.
Quick feedback so far: - If you use the Chain+Air Combo system, using Cr.HP launches opponents far too high for a full chain combo; I can only get as far as two hits.
October 11, 2015 showcase, slight changes and additions have happened since then...
The Lifebars as they are today
After three tries at making these lifebars, I have finally released the S4 League lifebars for MUGEN 1.1. Since I know I'm going to get those complaints, I'm gonna just throw some things out right now: 1. No 640x480 version will be planned, but if you want, you can try to convert them to the standard 4:3 aspect ratio. 2. No MUGEN 1.0/WinMUGEN downgrade will be planned, but if you want, you can try to convert them to those outdated engines.
Install: Simply extract all contents of the rar file to your MUGEN folder, open up the system.def that you're using with NotePad or NotePad++, and redirect "fight" to data/S4League/fight.def or if you have characters and stages set for the 426 width, data/S4League/fightwide.def. Either way, you will have to provide your own common.snd and fightfx files as these lifebars do not come with either (common.snd will be available with the next update, but I do not have any plans for fightfx files).
Interchangeable Stuff: In fight.def or fightwide.def, the first thing you'll read is that you get to choose between two SFF files for the lifebars (both are color swaps, anyway): AlphavBeta (S4_AvB.sff), which has Teamside 1 representing green and Teamside 2 representing red; and Source-accurate (S4_Source.sff), which is based on the source game. You also have choices between KO announcements. See the "[Round]" section in fight.def or fightwide.def for instructions.
-Changelog- January 13, 2016 - Initial Release (Finally!)
As usual, I would appreciate some feedback.
Re: PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/30/15)
I bring to you guys yet another bugfix release. Filesize of fight.sff is about a single megabyte smaller due to the removal of all duplicate sprites. Adjustments to the sprite order and animations have been implemented. Added the missing Final Round sound (pretty scary stuff since I was under the impression that I have deleted it), so it should work.
Next (if needed): Recompile SFF file through Fighter Factory 3 and offer separate download.
First post has been updated to fit the changes, as usual.
@drewski90: So, there's something up with the fight.sff... that somehow, only I can load it.... Again, either that, or the file was unzipped in corrupt fashion somehow. Anyways, I've updated the screenpack, so you might want to check that out. Install is the same: extract it all to the MUGEN folder.
Re: PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/21/15)
@drewski90: If the file's there, then, chances are, the download might have come out corrupt, since I've tested it extensively, and it worked out each time.... There's also a possibility that I need to start zipping my files in zip format since it's more universal and Windows accepts it right off the bat at the least.... As a matter of fact, expect reuploads later on tonight.
Also, can you post the contents of the mugen.log file? Like, just copy and paste it. I just need to make absolutely certain that the file is actually usable or unusable (maybe there's a certain way I have to recompile the fight.def? idk....).
Re: PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/21/15)
From the looks of things, it loads everything else, but not fight.sff, which should be located in <mugen folder>/data/PJMUGEN2.5_LB/ along with fightwide.def (assuming instructions were properly followed). That's weird, is the file there, and is it 34.7MB?
Re: PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/21/15)
@drewski90: Is RenderMode set to OpenGL in mugen.cfg? Also, if your computer can handle it, you might want to run these settings in mugen.cfg as well (find the values):
Code:
[Config] SpriteDecompressionBufferSize = 32768
[Misc] PlayerCache = 8
Re: PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Bugfix 6/21/15)
Bugfix Update. I got the screenpack to return the wrong sprite on the victory screen. That is fixed. Also, the lifebar alignment issue has been fixed, including bar element and timer position.
First post updated yet again.
Re: [1.1]PJ MUGEN Version 2.5 Screenpack+Lifebars(1280x720)(Overhaul 6/13/15)
I like how it took me eight months to provide a system.def fix. I'm so good at life.....
Anyways, the link to the screenpack is updated with said system.def fix. Now, it'll load the lifebars it came with instead of the S4 League lifebars I didn't even release yet.