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Re: Ikemen GO bug reports and know bugs

 February 19, 2020, 07:58:51 PM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

    

Re: Ikemen GO bug reports and know bugs

 February 17, 2020, 01:37:01 AM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

    

Re: Ikemen GO bug reports and know bugs

 February 13, 2020, 07:44:26 AM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Single in any team mode cant be only disabled by editing the line

teammenu.itemname.single = ;Ikemen feature

in the system.def or motif.lua. Can not be disabled from the options anymore...
    

Re: Ikemen GO

 February 13, 2020, 04:38:29 AM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO

 February 10, 2020, 10:08:23 PM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Very interesting! Some of those features would be nice to see in ikemen go plus.

No more Ikemen Go Plus, just Ikemen Go, k4thos just said he took this decision to respect all the people who are working on the project and since all the active builds are merging all the changes into their own repositories.

Boss rush was already done by K4thos.
    

Re: Ikemen GO

 February 10, 2020, 04:06:33 AM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO Plus

 February 08, 2020, 07:50:43 PM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

We now have ratio system!!! Thank you all for your hard work. Amazing progress

At Gacels latest build shaders dont work from option menu(i tried the scanlines).

I heard Shaders are loaded from a folder now, so you need a shaders folder. I have not tested them, I'm going to ask where these shaders can be downloaded from.
    

Re: Ikemen GO bug reports and know bugs

 February 08, 2020, 06:53:58 AM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

I think is better to report bugs here since the thread can get crowded on Discord.

Using Gacel build 0.84
The Linux build doesn't include an executable. I had to compile it myself.

So far I have to mess with some new stuff related to the menu, but for anyone else who was using motif.lua to set Ikemen exclusive items on the menu, you have to use now system.def to show those items.
Code:
menu.itemname.online = "Online"
menu.itemname.training = "Training"
menu.itemname.extras = "Extras"

; MAIN MENU -> ONLINE SUBMENU
menu.itemname.online.serverhost = "HOST GAME"               ;Ikemen feature
menu.itemname.online.serverjoin = "JOIN GAME"               ;Ikemen feature
menu.itemname.online.back = "BACK"                          ;Ikemen feature

; MAIN MENU -> ONLINE -> SERVERJOIN SUBMENU
; known IP addresses show up before serverjoin.back item
menu.itemname.online.serverjoin.joinadd = "NEW ADDRESS"     ;Ikemen feature
menu.itemname.online.serverjoin.back = "BACK"               ;Ikemen feature

; MAIN MENU -> EXTRAS SUBMENU
menu.itemname.extras.freebattle = "FREE BATTLE"             ;Ikemen feature
menu.itemname.extras.100kumite = "100 KUMITE"            ;Ikemen feature
;menu.itemname.extras.bossrush = "BOSS RUSH"                 ;Ikemen feature
;menu.itemname.extras.bonusgames = "BONUS GAMES"             ;Ikemen feature
;menu.itemname.extras.replay = "REPLAY"                      ;Ikemen feature
;menu.itemname.extras.randomtest = "DEMO"                    ;Ikemen feature
menu.itemname.extras.back = "BACK"                          ;Ikemen fe

I want to share this before someone reports bugs related to Menus.

Now you can go from any "Arcade Mode" to versus mode if p2 start button is pressed but if you press Escape after entering on Versus from arcade, it just crashed to desktop with this error

Code:
./script/start.lua:2013: 2番目の引数が数ではありません。
stack traceback:
[G]: in function 'setTeamMode'
./script/start.lua:2013: in function 'f_p1TeamMenu'
./script/start.lua:1858: in function 'f_selectScreen'
./script/start.lua:1296: in function 'f_selectArcade'
script/main.lua:1480: in function 'f_itemname'
script/main.lua:1874: in function 'loop'
script/main.lua:2289: in main chunk
[G]: ?

No more crashing to desktop after finishing arcade mode. thanks!!
    

Re: Ikemen GO Plus

 February 08, 2020, 06:39:29 AM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Gacel just released a new build with both K4thos and his code merged.

https://ci.appveyor.com/project/Windblade-GR01/ikemen-go

Expect some bugs but also new features.

BTW, no mac release yet(because of some troubles with dependencies), and the Linux build is missing the executable. I had to compile it myself from Github.
    

Re: Ikemen GO Plus

 December 27, 2019, 06:57:05 PM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Guys, for whoever is having troubles with PS4 pads, Gacel just released a fix. Check it out.

https://ci.appveyor.com/project/Windblade-GR01/ikemen-go

It is incredible to see how a good evolution of the controls in IKEMEN has been achieved, since these at the beginning was something very annoying ...

But I still have the problem that many, THOUSANDS of people have and want to switch to IKEMEN GO Plus but cannot because of this dilemma ...
Was there any way to run IKEMEN GO Plus without using OpenGL in a 32-bit system?
Seriously, I have been in many communities and most of them tell me that they want to go to IKEMEN for their splendid freedom of codification, it is a supreme Engine, things as they are.
But they have left it for the problem of OpenGL ... And it is that not all graphic cards accept this feature ... Seriously, if you could run in DirectX as MUGEN does, God, this would be the BEST OF THE WORLD .. .
Please...

Any recommendations at least? Of course it is not to buy a new computer

I have tested Ikemen GO in a wide range of computers, with both Linux and Windows installation without hassles so far.

3 are mine, one of them has an Athlon X2 and GT 630, this computer at least has 10 years old and Ikemen GO works there.

If you cant run this, maybe it is time to seriously upgrade your PC, going DirectX means less compatibility with other OS, maybe you don't give a damn about it, but I do. Intel Cards have support for Open GL years ago and they even take the next step to invest in Vulkan.
Going OpenGL could be the smart thing the devs can do, OpenGL can evolve without the need of a company.

What you ask is so selfish, it is like going on a race and asking the others "please slow down because I can't go that fast".

I'm not that guy on Steam Forums telling people to waste on 1000$ on a VR device to play Alyx, in this case, a 200$  computer can run Ikemen.

About those "communities" you said so, I think you are just trying to "make things looks bigger" just because you don't want to upgrade. 32-bit was cool but it is almost 2020 and it is time to move, sry.

    

Re: Ikemen GO Plus

 December 26, 2019, 08:00:19 PM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO Plus

 December 20, 2019, 06:25:04 AM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I need to ask if someone has been able to config two controllers on Ikemen GO.

I have a Xinput controller(Qanba Xbox 360 stick) and a D input one(Qanba PC stick) and both work fine individually(on Windows) but once I connect both, one of them just stops working.

I would like to know if someone else has been able to set up two controllers no matter which controllers are.

Edit: I set up the second player stick directly from the config.json and now it is working, it seems the config input menu option is somehow broken :(
    

Re: Ikemen GO Plus

 December 18, 2019, 05:38:06 AM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

This game looks great! I will definitely download it! This should work on mac right? If not I can just run it with wine probably.

Yeah, but I didn't include the Mac executable inside the build since I can't test it. Pretty sure is a matter of just copying the mac file in the game folder.

Amazing job with the game! It feels like a commercial game and work very well on mac at my native resolution!

Well thanks, since I play offline often with friends I want to make the game as balanced as possible, not weird movements or things that doesn't look as a "KOF thing" . Many of the credits go to the 2dyer guys, I felt sad when I knew the page was gone and I wanted to finish what they started(I know KOF WIng 2019 is released but no thanks, some OP chars while many others are trash tier). I am glad you like it.


PS: https://mega.nz/?fbclid=IwAR0sI0rF-UlIZmfnls5rJ3PGtrsBV37-WlS94nXM_IBbLGr6rvcP1juOHcY#!0ENy3KyI!GSlqi-ppfEgUwCbB292WMhq8BzW0hzIGg5-kC81w2X8
This patch solves some Iori XIII missing animations.
    

Re: Ikemen GO Plus

 December 16, 2019, 06:00:38 PM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

This game looks great! I will definitely download it! This should work on mac right? If not I can just run it with wine probably.

Yeah, but I didn't include the Mac executable inside the build since I can't test it. Pretty sure is a matter of just copying the mac file in the game folder.
    

Re: Ikemen GO Plus

 December 16, 2019, 05:35:08 PM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

BTW, I just release a game that is entirely on IKEMEN GO.

https://www.facebook.com/FixerWing/posts/2168298316810430

It is a custom version of mine of the KOF WING 2.0.1, I'm been working on it for 3 years with the help of an offline community I´ve been managing in my country. Thanks to all those guys who stopped to play commercial games to play mine, they have been really helpful to achieve what I wanted,  a KOF Mugen oriented to balanced instead of having a lot of chars.

I really think Ikemen Go is the next evolution of Mugen, so much potential. Thanks to Gacel and Neat Unsou for keeping up the good work on the engine, Suehiro for starting this madness and K4thos for keeping the fire up for a while. 

If you like KOF I hope you like mine. Nothing fancy here, just much bug fixing, much work on balance and hitbox checking, two new chars and new chains for combos.

Enjoy.
    

Re: Ikemen GO bug reports and know bugs

 December 16, 2019, 05:14:14 AM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

I didn't know there were "credits" on the game for the arcade mode.
The thing is I can't see the "credits" anywhere on the Continue screen. Tested with a fresh install(0.77)

Anyone else or it is just me?
    

Re: Ikemen GO bug reports and know bugs

 December 15, 2019, 06:05:08 PM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Ok, I'm receiving a 0xc000007b error when launching Ikemen Go on my Windows 10 installation. It would be nice to know if Ikemen GO has any dependencies on Windows(work flawlessly on Linux even Lubuntu 18.10 which wasn't working before), so far I reinstalled DX9 and Visual C++ libraries with no luck. I will test on W7 later.

Also, I was playing Kumite and suddenly the training char just appeared(I changed the training char to my own custom training char), the problem is that this char is configured to recover health, give the player full bars, and it is practically immortal. I think this is a "bug" because it breaks the whole thing Kumite is about. Wonder if that could happen on arcade too.

Edit: The 32-bit version works with the same W10 installation, (I tested the 64-bit version before) but the performance is awful, I guess it must be something related to my drivers.

Edit2: It seems the problem with the 64-bit version is this executable is not using the openal dll file inside the root folder, so I have to install openal anyways, https://www.openal.org/downloads/
Now is working but unstable, I have to start the game several times to get it working.
    

Re: Ikemen GO Plus

 December 13, 2019, 08:26:26 PM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Yeah, Ikemen GO AI sucks, it's on some regards even worse than Mugen's.
It literally just mash buttons and specials.
I should at least make it walk to close gaps.

Well it at-least uses specials more often.

Left a quick issue about inputs in the bug thread.

Just read your message, so you cant perform 2,1,4,1,6 or did you mean  2,1,4,6? It is still a really hard command to make, what is it?

I wonder If Ikemen Go detects after 4, like 2 or 3, it nullifies the command, this could be fixed this putting $F.

But I guess when it comes to a custom build with a lot of chars, welp... 
    

Re: Ikemen GO Plus

 December 08, 2019, 09:10:31 PM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Mapset really worked very well.
https://www.facebook.com/watch/?v=450181405900509
But the adv frame feature really need some sort of mapadd(varadd) and parentmapadd(parentvaradd) and parentmapset(parentvarset)

Mapset could be may the best option to replace the whole var() function.
    

Re: Ikemen GO Plus

 December 08, 2019, 02:11:15 AM View in topic context
avatar  Posted by orochi_kyo  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Uff, Im really this close to add Stupa training helper to a custom char, BUT, I was wondering if mapset also supports some sort of "mapadd" like "varadd" and "parentvaradd".
Everything works so far, but I cant change map values dinamically without some sort of "mapadd" function.

Also my Xbox 360 stick is having troubles, well, Im using Linux and my PS3 stick works flawlessly. Will test later on Windows.