YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*****
Nedflandeurse is Offline
Contact Nedflandeurse:

Nedflandeurse

Contributor

Messages by Nedflandeurse

    

Re: Nina Williams (Tekken) POTS style edit Version 1.0

 September 17, 2021, 08:55:35 PM View in topic context
 Posted by Nedflandeurse  in Nina Williams (Tekken) POTS style edit Version 1.0 (Started by Diek Stiekem September 12, 2021, 07:58:50 PM
 Board: Your Releases, 1.0+

Hype, my friend !
I'm testing the update!
    

Re: Arabian Moon by Ohgaki (Released: 09/14/2021 | Last Update: 09/17/2021)

 September 17, 2021, 08:30:04 PM View in topic context
 Posted by Nedflandeurse  in Arabian Moon by Ohgaki (Released: 09/14/2021 | Last Update: 09/17/2021) (Started by 【MFG】gui0007 September 17, 2021, 07:04:04 PM
 Board: Found Releases

One more masterpiece of sprites by Ohgaki!
I wonder what will be the next project.
    

Re: Dan Hibiki Beta - Rowen's Releases

 September 16, 2021, 11:45:28 PM View in topic context
 Posted by Nedflandeurse  in Dan Hibiki Beta - Rowen's Releases (Started by RagingRowen September 22, 2020, 12:27:39 PM
 Board: Your Releases, 1.0+

Thanks! I understand the ideas.
    

Re: The Next Big Thing in Bloodsports - Zico Silva

 September 16, 2021, 10:41:02 PM View in topic context
 Posted by Nedflandeurse  in The Next Big Thing in Bloodsports - Zico Silva (Started by Sean Altly January 25, 2021, 04:17:38 AM
 Board: Last Bout: Styles Will Clash

Very good!
I like his look and design ingame. (perhaps one of my top3 favourite in your characters)

I'm pretty sure some people not aware of this character's initial design will compare him to the last SFV whatever character...
Your is the best :)

I can't wait to see more.
    

Re: Dan Hibiki Beta - Rowen's Releases

 September 16, 2021, 10:21:32 PM View in topic context
 Posted by Nedflandeurse  in Dan Hibiki Beta - Rowen's Releases (Started by RagingRowen September 22, 2020, 12:27:39 PM
 Board: Your Releases, 1.0+

Dan Beta released.
You know where to look and what to do. ;)

Good news!
Fast tested.

-I cannot remember exactly CVS2, but does Dan have different sprites for his crouch light kick? (In CVS2)
-will he have his "kick" throw too ?

Also, for personnal knowledgle.
-I can see you used some of Benimaru's elements/base. Do you copy paste some moves codes+anims into Benimaru for the base ?
(I just want to understand, if this method works well - as a base)
    

Re: KoF XV

 September 15, 2021, 04:02:12 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

    

Re: Tweaking AI (Falcon Rapper characters ETC)

 September 15, 2021, 02:42:18 PM View in topic context
 Posted by Nedflandeurse  in Tweaking AI (Falcon Rapper characters ETC) (Started by Nedflandeurse September 14, 2021, 10:38:24 PM
 Board: M.U.G.E.N Configuration Help

AI in mugen most of the times works like this:
In the CMD there are the moves intended for the player, with commands and buttons to press, and there is the moves intended for the AI, which are triggered by specific conditions. In most cases the authors use "random" to avoid making the AI read inputs so much that it is too automatic / predictable.
If you wish to tone down the AI, you just need to lower these random values. Example: change "random < 200" to "random < 50". The value is trial and error, keep changing that until you're satisfied.
The thing is... you need to do that for every move.

Thanks for the information buddy!
This can confirm what I had in mind.

I will make some tries!
    

Tweaking AI (Falcon Rapper characters ETC)

 September 14, 2021, 10:38:24 PM View in topic context
 Posted by Nedflandeurse  in Tweaking AI (Falcon Rapper characters ETC) (Started by Nedflandeurse September 14, 2021, 10:38:24 PM
 Board: M.U.G.E.N Configuration Help

Hi,

For several months now, I feel like characters havevery different AI.
As an exemple, in my own "compilation" of pots and similar charcters, there is very different levels of AI.

Some have no AI at all.
Some have moderate AI (good)
Some have hard-like AI (OK)
And some like Falcon Rapper's (ETC) characters have almost unbeatable AI.

I used to ignore this problem and try my best to fight these characters like when you fight Akuma in SSF2X... Like for 30-40minutes... 1 hour or more...

But, I just have no more time for this...
Every time I meet such characters, I skip them/reset the game.

Any suggestion how to tone down the AI of such characters in a non-stupid way.
I don't want to remove AI, just tweaking. I suppose it's something about "random" value settings of each move to occur when the triggers are activated.

Any suggestion is welcome.
    

Re: Rowen's WIPs: Dan Hibiki

 September 14, 2021, 06:34:33 PM View in topic context
 Posted by Nedflandeurse  in Rowen's WIPs: Dan Hibiki (Started by RagingRowen May 13, 2019, 08:36:14 PM
 Board: Projects

Yes! This Dan will be a masterpiece!
    

Re: Nina Williams (Tekken) POTS style edit (beta) Version 0.9.1

 September 13, 2021, 07:12:53 PM View in topic context
 Posted by Nedflandeurse  in Nina Williams (Tekken) POTS style edit Version 1.0 (Started by Diek Stiekem September 12, 2021, 07:58:50 PM
 Board: Your Releases, 1.0+

Good news !
Glad to see you give more justice to these sprites.

Chucho created so many characters base, with only 5% of the coding.
I sounded so frustrating.
It's now promising to some more Tekken characters will have their chance too.

Also, to me, this Anna spritesed is not that good.
The result would be good by using Dampi'r best spriteset of B Jenet as a base.
    

Re: KoF XV

 September 10, 2021, 11:27:11 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 September 10, 2021, 06:25:39 PM View in topic context
 Posted by Nedflandeurse  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

OH MY GOD !
It will be epic !

I had tried to edit the air file of the existing one, but I think you will make a greater job with this character
    

Re: KoF XV

 September 10, 2021, 06:22:14 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

    

Re: Diek Stiekem's Edits

 September 10, 2021, 11:47:16 AM View in topic context
 Posted by Nedflandeurse  in Diek Stiekem's Edits (Started by Diek Stiekem September 10, 2021, 11:32:58 AM
 Board: Edits & Addons 1.0+

I'm not the biggest fan of english voices, but sure, it's always good to have options.
Thanks for sharing!
    

Re: Taki (Soul Calibur) POTS style edit Beta 0.7

 September 10, 2021, 11:37:09 AM View in topic context
 Posted by Nedflandeurse  in Taki (Soul Calibur) POTS style edit Beta 0.7 (Started by Diek Stiekem August 21, 2021, 06:35:42 PM
 Board: Your Releases, 1.0+

Great!
I'm trying the update!
    

Re: KOF Anthology All Characters Pack (Updated 21.09.11)

 September 10, 2021, 09:28:52 AM View in topic context
 Posted by Nedflandeurse  in KOF Anthology All Characters Pack (Updated 21.09.14) (Started by duracelleur September 13, 2015, 01:14:18 AM
 Board: Edits & Addons 1.0+

THanks for sharing your work!
Good ones lately!
    

Re: CVS2 Ryu - Edit - W.I.P.

 September 09, 2021, 05:45:14 PM View in topic context
 Posted by Nedflandeurse  in CVS2 Ryu - Edit - W.I.P. (Started by Charles_2011 September 09, 2021, 04:33:53 PM
 Board: Projects

Huh. Someone legitimately makes SF1 Ryu CvS Spriteset. That's good. Good luck with the project, pal!
Edit: just make sure not to use this lifeless palette for real. Bring in some color and life in that palette!

BAsically, this :)
    

Re: POTS Kotaro custom (Ned trying...)

 September 06, 2021, 11:26:33 PM View in topic context
 Posted by Nedflandeurse  in POTS Kotaro custom (Ned trying...) (Started by Nedflandeurse March 06, 2021, 02:43:57 PM
 Board: Projects

    

Re: Anyone with japanese skills can translate this voice ?

 September 06, 2021, 06:06:56 PM View in topic context
 Posted by Nedflandeurse  in Anyone with japanese skills can translate this voice ? (solved) (Started by Nedflandeurse September 05, 2021, 08:04:05 PM
 Board: All That's Left

"Go fly". Like when you hit someone so hard you send them flying. (or just "fly away" outside of fighting games)

I had the feeling of something hitting fast (but it was not exactly that ^^)

I had no idea what was the use of this voice in the source game.
But my idea was to use it for EX version of my anti air move (kind of launcher)

Thanks for translating, and for confirming that it fits to what I had in mind!

(I remember of so many character using random japanese speech, making no sense with the actual action... for the ones I can understand by myself)
    

Anyone with japanese skills can translate this voice ? (solved)

 September 05, 2021, 08:04:05 PM View in topic context
 Posted by Nedflandeurse  in Anyone with japanese skills can translate this voice ? (solved) (Started by Nedflandeurse September 05, 2021, 08:04:05 PM
 Board: All That's Left

Hi,
(Im not sure to be in the right place)
I'm using some Ougon Musou voices for my character project and I need to understand the exact meaning of this speech.

If any of you have actual japanese skills, I would appreciate to have a translation.
I just know this is some speech you can usually hear in fighting games.

Thanks.
This is the link of audio.
https://voca.ro/1haR6F2M2cP0