YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

******
Jmorphman is Offline
Contact Jmorphman:

Jmorphman

Administrator

Messages by Jmorphman

    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 April 13, 2021, 03:02:55 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Yes, just like with Demitri.

Gotta love the comedic effect of Demitri falling face flat on the ground like he's Wile E. Coyote.
For characters without that special horizontal spinning animation, I just have them use the standard air knockdown anim (as if they got hit into the air by a Shoryuken or something), but it doesn't look great. I'm not really sure what else to use in its place, though.

Thanks for the palettes!
    

Re: Super Smash Bros Ultimate

 April 10, 2021, 11:20:45 PM View in topic context
 Posted by Jmorphman  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 AM
 Board: Fighting Games

Indeed, the biggest criticism of MKvsDC at the time, and even still to this day, was that it wasn't violent and gory enough. It's not just the biggest critique, it's the only one people mention about that game. Not the shitty story, or the awful character designs and models, or the garbage gameplay. It was that you couldn't rip Batman's spine out with Sub-Zero.

The thing that matters most to Mortal Kombat, the thing that is the core identity of the entire franchise, is the gore. You take that away, and there's not much left.

also LOL at the idea that Luigi turning into a cartoon ghost after getting slashed by Castlevania Death is in any way equivalent to a MK fatality
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 April 09, 2021, 07:38:42 PM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

Spoiler, click to toggle visibilty
Well...
Spoiler, click to toggle visibilty
    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 April 09, 2021, 04:19:12 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 April 06, 2021, 12:21:55 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

FIRE WARS

These fire FX were a pain in the ass to align/get to move properly was a huge pain in the ass. And then I had to do it all again a second time to get it right. :qq:

The MvC2 rips of BBH have three sets of fire FX: two using a single stream of fire (one horizontal and one diagonal, I'm using the horizontal one for ES Horizontal Cheer & Fire), and one resembling the VS version, which is made up of multiple individual flames that slowly rise upward (these FX are never actually used by BBH in MvC2, though). Moreover, there are no clean/aligned rips of the fire plumes from VS. The hi-res'd flames I'm using were therefore made using the MvC2 rips, which are kinda interesting:

VS is on the left, MvC2 is on the right. The MvC2 ones are originally from X-Men vs Street Fighter and were used for one of Dhalsim's fire attacks; clearly, the VS ones were derived either directly from those Dhalsim fire sprites or from whatever process was used to make those Dhalsim ones. Anyway, the MvC2 ones are basically doubled in size compared to the VS ones and also slightly stretched out vertically; this made it pretty tricky to get them to line up with the movement the various fire plumes take in VS.

Onto the next move.
    

Re: KoF XV

 April 01, 2021, 04:19:01 AM View in topic context
 Posted by Jmorphman  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Jeez, do they just do not want to give anything any HitPause at all? King's Trap Shot and Silent Flash look absolutely putrid, there's no weight to any of their hits. :no:
    

Re: Death Battle (And sprite fight animations)

 April 01, 2021, 01:17:38 AM View in topic context
 Posted by Jmorphman  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

Not very often. And in general, he doesn't really put much stock into the whole "magic" thing—even though it's a very exploitable weakness for his arch-nemesis.

As for the titanium armor: I mean, I guess it might've originally been described as titanium and nobody has since expounded on what material special sc-fi metal it's now made of. It's certainly not portrayed as being merely titanium, though, and of course the video itself mentions how it's majorly amped up by Doom's magics.
    

Re: Random Topic V10

 March 30, 2021, 11:00:11 PM View in topic context
 Posted by Jmorphman  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 AM
 Board: All That's Left

TBH I don't even remember how to edit a palette anymore

Not color wise cause I'm a fucking wizard but how to edit the template itself lmao

If you gave me a reminder Id be willing to do one or two
I dunno how other people do it but I use Photoshop. I think most people use one of the Fighter Factory's (probably Fighter Factory 3) to make palettes, and I have no clue how that works—beyond, I guess, adding the template file(s) as new sprites and then using the "Advanced Palette Editor" (CTRL + P).
    

Re: Death Battle (And sprite fight animations)

 March 23, 2021, 01:32:35 AM View in topic context
 Posted by Jmorphman  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

The problem for Luthor in this matchup is that Doom has, at bare minimum, comparable levels of intelligence to him. Maybe Luthor ends up being very slightly smarter, but the difference is in no way gonna be big. Doom is insanely impressive even with all the many, many, many super-geniuses in Marvel. Luthor can at least be given the point on armor: presumably his is a little better than Doom's, since it regularly goes up against Superman (though Doom's armor is no slouch at all). However, Doom has way, way more resources at his disposal, because he's a master of the mystic arts on top of all that. He's not just the second smartest Marvel character, he's the second best at magic too.

Like sure, Luthor's main enemy is a bigger threat than the Fantastic Four are. But Doom is by no means only a Fantastic Four villain: he's the Marvel villain, easily and seamlessly going up against any number of Marvel characters, no matter how strong they are. Or sometimes all of them at once! Doom's got a way better track record, and wielded omnipotent power countless times. This is his matchup to lose.
    

Re: KoF XV

 March 13, 2021, 12:05:01 AM View in topic context
 Posted by Jmorphman  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

(with that being said, didn't SNK actually use to make 3D models and animate that before spriting over it even for the 2D period, at least in the later games ? They did have experience in doing rough models and animations, but not polishing it for commercial purpose, which, once again, shows in XIV, and some of the complex 2D anims in later games were clearly made over 3D animations)
I believe they started as early as the late 90s/early 00s with that method, but I'm not 100% sure about that. They definitely were using it intensely for XII/XIII, and even featured some behind the scenes details showing off both the process and some of the 3D models themselves.

I'm pretty sure they're still using at the very least some of the animations they developed for XIII too: Yuri's Chou Upper in XIV and XV looks identical to the specific (also very weird and pretty bad looking IMO) animation she had in XIII.
    

Re: KoF XV

 March 12, 2021, 02:53:24 AM View in topic context
 Posted by Jmorphman  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Can't argue with this, it's true. SNK made a pixel art game when Capcom put SF4 out, and now it's making a SF4-looking game when SF5 exists.

And that's O.K.
I dunno, I think XV's overall aesthetic is way better than SFIV (and SFxTK, for that matter), no question. It's a massive improvement compared to XIV, which I still wouldn't describe as looking like a PS3 game either!

Certain animations and the lack of "oomph" in any and all hits still unfortunately don't feel up to par with SFIV, though. And I'd say that's the most important part.

I don't understand the "it's 2021 not 2017". 4 years aren't a big deal, the technology didn't make such a massive leap forward that you'd be able to tell from graphics unless 2021 means you were somehow expecting next gen tech. A game with SamSho's visual tech, middle-of-the-generation tech, is completely fine, you don't need a game that is this year's absolute latest top tech (it's 2021 sure but it's only March, man).
100%. So many problems in the industry are caused by the graphics of AAA level games being the bare minimum of what is considered acceptable by mainstream audiences, and so every studio is out killing themselves to provide comparable or better visuals.
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 March 09, 2021, 08:31:27 PM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

Like a lot of MatPat videos, it's all snappily edited but I don't think anyone is meant to take it 100% seriously. None of the arguments really hold up: the reshoots and story revamps were all done long before the Disney acquisition was finalized, and all occurred long before the notoriously spoiler-phobic Marvel Studios was ready to share plot details of their highly-anticipated followup to Infinity War to anyone.

There's been some very important information omitted from the narrative the video presents: namely, the reason why Fox demanded the massive structural changes to the film's climax. The same interview they quote Kinberg on about his original 3 act structure also has him explain that the Fox execs rightfully pointed out that the original ending completely and totally leaves behind every other X-Men character besides Jean. Even though it was a Jean-focused story, the rest of the X-Men are vitally important. Moreover, it also ended on a massive cliffhanger that was really dramatically unsatisfying. Now, it's possible that Fox decided to ax the cliffhanger specifically because they knew Marvel wouldn't follow up on it, but they wouldn't have spent so much money on reshooting the entire finale simply to remove the cliffhanger. Instead, the issue was that only Professor X and Cyclops would've shown up in the finale (and in very limited roles, at that) and that felt really unsatisfying given the movie's story. The Dark Phoenix saga is about the X-Men losing one of their own, and if you take the X-Men out of the equation, then what exactly is left in the story?

The Skrull issue has never really been explained, but I think the Marvel conspiracy theory presented in the video is way too outlandish. Both Marvel Studios and Fox have been perfectly content to have two characters named Quicksilver show up in both of their movie franchises, and have both trusted audiences to not worry too hard about it (if they even realized they were meant to be the same character, which I honestly don't think a lot of people have). Heck, WandaVision just brought back the guy who played the Fox Quicksilver to play a "Quicksilver", so they're clearly not particularly worried about this kind of confusion.

If I may offer my own GameTheory™ for why Fox changed the Skrulls in Dark Phoenix: Fox knew the movie would be a critical and commercial bomb, and was more than likely going to be the last hurrah of the First Class cast (they barely got Fassbender and Lawrence to return this time around), even if the Disney acquisition was rejected by the courts or the Fox board. Therefore they were skittish about introducing a major potential Fantastic Four villain and decided instead to just swap out the name (because I guess the moviemakers didn't even bother making the cinematic debut of the Skrulls look like the fucking Skrulls) of the the alien villains.

EDIT: finally found this report by Deadline about some of the behind-the-scenes of Dark Phoenix. Notably, insider sources confirm that Captain Marvel had nothing to do with any of the changes; it was all bad test audience reactions. There's also some interesting drama about the changing release date!
    

Re: Jmorphman's WIP thread: B.B. Hood palette template!

 March 09, 2021, 08:08:38 PM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: B.B. Hood palette template! (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

proof of life:



After an long and arduous journey of organizing and CSing the sprites, and grabbing animation and hitbox data (I've truly been spoiled by the CvS2 script that automatically records that stuff), I have finally been able to start actually coding B.B. Hood. Which ironically is probably going to be the easiest and fastest part of this whole process.

Here's a video showcasing some of the new stuff I've come up with for my version of BBH, as well as the 100% correct and bug-free Dark Force system.

She only has one intro in all the games she's appeared in, and it literally just consisted of her standard walk forward animation. Which is pretty meh! So I thought I'd add in two additional intros: the first might be a bit hard to comprehend since I haven't added her dog in yet, but the basic concept is that she's playing with him and then sees the opponent. Obviously not very complicated, but at least it's something other than walking forward! The other one uses a voiceclip that generally never gets heard, from her time over animation. My understanding is that she's saying the equivalent of "Once upon a time...", and heck, that seemed like a really great intro line given her whole entire shtick. I frankensprited the upper torso of a sprite from her weird command crawl (D + 3K) with the lower torso from her intro vs. Jon Talbain (where she's lying down and reading a book), then added added the ring of flowers from one of her winposes to try and jazz it up a little because it seemed weird for her to just be lying down in the middle of the stage with nothing else around her.

For both intros I wanted to maintain "the reveal" of BBH's true nature, as it were, so it was important to maintain her image as being an innocent Red Riding Hood knockoff. I do wonder if adding that voice clip to the end of the first intro after she turns around is maybe revealing too much, though? I dunno.

The other major new thing is a brand new throw, because she only had a single punch throw in all the games she's been in. I thought it'd be fun to try and adapt her weird Vampire Savior 2 only super "Doll & Bomb" into a throw, and after a lot of revising, I think it's really come together and works.

Oh, and I guess I should also mention that I made the various ES versions of her missile projectile move use the same sprite as the version from MvC2 (you can see it in action in the second screenshot above). The MvC2 ones are essentially a scaled down version of the projectiles the Hunters shoot in Cool Hunting, so I thought it'd be a nice way of differentiating the normal projectile from the ES one.

Might as well talk about some balancing changes too now.
  • BBH has a (in)famous infinite in Vampire Savior because her far LP has truly insane frame data (+8 on hit when converted to standard CvS2 speed!!!), which allows her to link into her forward dash, from which she can then cancel out of into another far LP. This VS infinite requires the use of the Renda bonus in order to make it consistently link at turbo speed, but even without that mechanic (because I have not adopted it for either Demitri or BBH), the buffering system's was so lenient that it made this infinite easy enough for even me to pull of consistently. But I don't wanna have even a difficult to pull off infinite! So I made far LP's hitstun steadily decrease based on the current combo counter, so that her frame advantage drops on each subsequent hit (to a minimum of +5).
  • I've sort of done the reverse for her stand and crouch HP, however. Both attacks are pretty bad, due to the amount of pushback and the awful frame data. I tried to give these two attacks some use by adding a sort of dynamic hitstun for the opponent, so that at worst, BBH will only be -9 on hit, and that's only if she hits with the first gun blast only. Most of the time she will instead be between -4 and -1, but the pushback amount will be the same as before. Hopefully now the two moves will have at least some theoretical use.
  • I've considered giving her Stumble & Blade (while dashing, F/B + MP) command normal some brief startup invincibility or something because it's otherwise atrocious in almost every way. But that might be a bit too abusable, maybe?
  • For her air missile move (where she jumps up from the ground and fires a missile downwards) she spends a shit ton of time in the air after firing the missile, which makes it really impractical to use. I noticed that the MvC2 variant of the move keeps the exact same animation speed and initial vels, but after she fires the missile in MvC2, she descends much, much more rapidly. So I went ahead and modeled her vels on MvC2 instead of VS; hopefully now her air missile will be less useless. I've also thought about maybe allowing her to use her air missile move while actually in midair (instead of being a ground -> air move). She's already capable of this during her Dark Force, so it wouldn't be too wild. But then again, maybe giving her that ability even out of Dark Force is too powerful?
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 March 09, 2021, 02:14:13 AM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

I kinda wanted to see Fox's original Dark Phoenix trilogy. But sadly Disney bought Fox at the time of filming and Fox had to sabotage the film. I would have wanted to see the Shi'ar royal guard and not those obscure shape shifting aliens. To think David mentioned Shi'ar in Legion.
Huh? That doesn't make any sense at all. Disney wouldn't demand Fox to sabotage any of the X-Men movies being made while they started acquiring Fox, that would literally only cause them to lose money. Moreover, the timing just doesn't work out at all: they filmed Dark Phoenix in the summer of 2017, and wrapped a few months before Disney initiated plans to purchase Fox (which was around December 2017). That deal wasn't finalized until 2019, and until then, Fox was calling all the shots, including repeated delays of the release and mandated reshoots to try and salvage an obvious bomb.
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 March 08, 2021, 11:58:42 PM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

The villain of the next Doctor Strange movie is apparently Nightmare, though.

The thing with the Fox X-Men movies is that there isn't really much reason for Marvel Studios to try and salvage it: they aren't getting back most of that cast, and the last few movies have totally torched whatever goodwill was won back after Days of Future Past and Logan. Like jeez, if Fox never got bought by Disney, I think we'd be seeing a total X-Men movie reboot in a few years.

No, the things I quoted came from Marvel. They had Elizabeth Olsen do a whole video explaining House of M, she barely mentioned the kids but she specifically quoted the "no more mutants" line. That was just when the rights for the mutants were making headlines about returning to the MCU, and after WandaVision was announced but when we didn't know anything about it.
I've seen that interview, assuming it's the same one. It was from the Civil War press tour, but it's theoretically possible they had already told her what their plans for the character were after Endgame, even if they hadn't figured out if it'd be a TV show or a movie yet. I think she also mentioned House of M as far back as Age of Ultron too. Regardless, I don't think any of the recent press tour stuff has had her specifically tease out anything that never paid off in the actual WandaVision show.

I don't bother with remender's stuff bc friends said I wouldn't like it. I like both wanda and rogue having them constantly bicker at each other is just a big no-no for me haha
The Rememder stuff also infamously has Havok give a press conference where he declares that people shouldn't call him a mutant and refers to it as "the m word", and that instead people should call him Alex.

Which is insanely stupid even just coming from a pure in-fiction standpoint: mutants are a thing, the word has never been used as a slur, And of course, the mutant metaphor for oppressed minority groups is baked into the whole of X-Men, and to read that speech in that lens shows utterly deranged and offensive it was. It's truly puzzling how that shit got published. That run was just a fucking mess.

I always maintain that wanda could definitely use some of that boundless well of compassion the x-men never seem to run out of whenever they console jean grey for the atrocities her dark phoenix alter ego did. I mean, they're indiscriminately handing out second chances to every genocidal mutant they've previously fought, so her ongoing in-universe demonization is for the sake of their newfound society's social cohesion, more than anything else.
Yeah, absolutely. I guess Jean has it easier because she died almost immediately after her genocide, and then even when she came back they sorta deflected the blame onto the Phoenix Force for a time. The only reason Wanda is still being demonized in Hickman's X-Men is that she's not a mutant. So I gotta assume the long term plan is that Hickman undoes the not-a-mutant retcon and the Krakoans are forced to grapple with having to reconcile with their scapegoated "Pretender".

Remember the recent franklin richards retcon? There's a rumor going around that doom is going to marry wanda to protect the latter from chronic krakoan harrassment. If that's true I'll start to think slott gets his kicks out of seeing how far he can go with taking away hickman's toys lmao
Ugh, fuck that shitty run and fuck Dan Slott. Motherfucker had a whole ass documentary episode (available on Disney+) about how he can't complete the simplest of deadlines and needs a full other writer to actually do his work for him. The old boy's network at the big 2 truly will do anything to protect their own. ::)
    

Explod sprPriority bug

 March 08, 2021, 03:47:32 AM View in topic context
 Posted by Jmorphman  in Explod sprPriority bug (Started by Jmorphman March 08, 2021, 03:47:32 AM
 Board: Tips, Tricks, Tutorials

MUGEN will sometimes incorrectly display Explods with the wrong sprPriority, if several Explods are created all at once or in rapid succession, and if all use the same sprPriority. Emphasis on the "sometimes": this error does not at all happen consistently, but it does occur fairly often if the conditions required for it to happen are repeated over and over.

This can be avoided simply by making sure each Explod is given a different sprPriority; of course, it is also possible that this error might not be worth handling if having inconsistent layering on those Explods is not super important.

With the basic explanation of the issue out of the way, I think it'd be best to demonstrate with a concrete example: I discovered this issue a few days ago while I was coding B.B. Hood; over in the MFG Discord, 2OS also mentioned running into the exact same issue before. She has a projectile move where she fires a missile at the opponent, and as the missile travels forward, it is constantly spewing clouds of exhaust. This is what it should look like:

Note that the missile has at this point already exploded without hitting the opponent. Anyhow, my implementation of this effect uses hi-res FX, and I have opted to use a two Explods for each distinct exhaust cloud. One Explod goes on top of the other, with the upper one using additive transparency, and the bottom using subtractive transparency. I therefore had two Explod controllers making each respective type of Explod as the projectile moved forward; I also set each controller's sprPriority to 3.

The top layer Explod appeared in the code above the bottom layer one, which meant that each time a new exhaust cloud Explod pair was created, MUGEN would first draw the top layer Explod and then draw the bottom layer one below the first. This produced the desired effect, and I had used the same basic method for much of B.B. Hood's other effects. However, occasionally, this would happen:

This occurs in exactly the same point of the move as the first screenshot, but note the odd glow in the leftmost exhaust clouds. Here's a picture of the two side by side for better clarity:

Both of these screenshots were taken during the same gameplay session; I did not make any changes or otherwise reload the character in any way. Instead, MUGEN is occasionally screwing up the layering of the many Explods it's currently drawing in these screenshots.

The glow effect is a result of two top layer/additive transparency Explods being layered right over one another (because the glow only happens where two distinct exhaust clouds touch/overlap one another). This can be verified by giving all top layer/additive transparency Explods a sprPriority of 3, and the bottom layer/subtractive transparency Explods a sprPriority of 2:

Each cloud displays fine, except when two of them are overlapping. It's a bit difficult to tell that the glow shows up in the rightmost clouds, so here's a version of the same effects but with proper layering.

In those overlapping spots, the glow shows up because the top layers of each respective cloud have a sprPriority of 3, and the subtractive layers drawn beneath both. In other words, there's an additive layer, then another additive layer, then the two subtractive layers. The desired layering when two clouds overlap one another should instead be additive, then subtractive, then another additive, and then another subtractive.

The previous screen was, of course, just an experiment, showing what happens when this problem is made to happen to every Explod. Going back to the original example, MUGEN will usually and correctly draw each Explod pair with the proper layering. But it does fuck up sometimes, so you should try and avoid situations like this happening (in my case, I just gave each additive/subtractive Explod pair its own unique sprPriority). Then again, if I wasn't using fancy hi-res effects that required dual layered transparency, this thing wouldn't really matter. But even so, if you're ever making a bunch of Explods all at once, and the layering of those Explods is really important, make sure to take precautions to avoid something like this happening!
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 March 08, 2021, 02:25:33 AM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

Emma Caulfield indeed was on Buffy, but her character was specifically a former vengeance demon; her basic deal is that she loses her powers and turns human and is forced to learn how to adjust and deal with modern human society and life in general. She was primarily used for comedy purposes; she only once or twice ever appears in a demonic form or is otherwise menacing/antagonistic. But that was a single role from nearly 20 years ago, and she's done other work; it's her most well-known role, of course, but if they cast her because of it, it was for her comedy chops.

The Evan Peters of it all is a way different story, and I agree that it does feel a bit trolling—even if I personally wasn't bothered by it. Ultimately, I feel like it was more of a fun tease than anything malicious, though.

This is 100% deliberately misleading, and that's not the fanbase, it's impossible to not see the connection that turns up to be a lie.
Most of this stuff is not really from Marvel Studios, it's the reporting around them. Like, they announce WandaVision, and news outlets will naturally gravitate towards the closest thing it resembles: House of M, then that gets hyped up by fans, etc. That cycle is just killer, but I can't blame Marvel for it at all.

That said, there's a few things that are legit: the Spider-Man 3 stuff might be one of them. I think the crucial thing here is that they're all (including Tom Holland himself) going hard on the denial that Tobey Maguire and Andrew Garfield aren't in the third movie. There hasn't been any official casting news from either Marvel itself, nor even an film industry report (where Electro and Doctor Octopus were both announced). And if they are indeed not in it, then that's fine.

If it turns out they're just straight up lying to everyone because Maguire and Garfield are actually in the movie, then that's really grating. I dunno why they can't just avoid talking about it. It's OK to say "wait and see" or "wouldn't you like to know", or shit like that.

also he multiverse is absolutely coming in Doctor Strange 2, but it has been a weird rollout of the concept between Endgame directly introducing it and then Spider-Man 2 doing that ultimately pointless fakeout with Mysterio.
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 March 07, 2021, 09:57:44 PM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

This fan theory conversation is interesting because I really do think that Marvel doesn't deserve any of the blame being thrown around; all of these insane, patently ridiculous fan theories could only exist because of a very specific set of circumstances: first, there's the clickbait-y fan industrial complex making hundreds and hundreds of videos for each episode, coming up with wild theories based on completely fucking nothing. Then there's the fact that if Marvel had released all episodes all at once, ala Netflix, there certainly wouldn't have been any time for the almost deranged level of theory mongering going on. A lot of this stuff just doesn't make sense, like Dottie being evil or secretly Mephisto? C'mon. And then there's the shit where interviews with Elizabeth Olsen and Paul Bettany were being intentionally taken out of context and then hyped up by said fan industrial complex to create blatant falsehoods like "ELIZABETH OLSEN SAYS CAMEO BIGGER THAN LUKE IN MANDO IS COMING". It's all a fucking fake, made to generate ad revenue.

I sincerely don't believe that Marvel was playing to the hype cycle with almost any of these things (with only two exceptions). The Dottie stuff is puzzling to me: she's clearly set up as a classic sitcom stock character and barely appears after that second episode. She acts antagonistically, but only within the format of a sitcom. It's just silly to me to think that she's meant to be anything more than that.

Spoiler, click to toggle visibilty

Lol. But I liked his she-hulk run. Byrne lit the match but bendis torched the whole place imo. Even hickman is boarding the wanda character assassination train--I mean give the woman a break already
I guess in this analogy, I would say that Byrne not only lit the match and torched the house, but also that doused the surrounding neighborhood with gasoline. Thankfully a fire crew came and put it out, but the gas was still everywhere, and the matches were still out. And then a dumb kid stumbles upon those matches and sets the whole neighborhood on fire using the matches and gas that Byrne set up.

Like yeah, Bendis and the Marvel editorial team that decided on all that Disassembled/House of M shit made shitty, awful decisions that wrecked her character. And heck, I wanna throw in the shit Remender had her do from Uncanny Avengers where she's a fucking asshole to mutants in general after doing a literal genocide and totally unwilling to help fix the damage she caused, totally erasing some of the hard work done just a few years previous by various creative teams that tried to absolve her of responsibility and make her try and fix it. All of that shit is bad. But honestly, the shit Byrne did, it feels way more vile. That motherfucker turned her evil and then made her give Wonder Man a blowjob. Fuck him.

I also feel the need to put some blame for the sad history of the Scarlet Witch on the retcon that she and Quicksilver were Magneto's kids. No, not the recent one where Marvel made the two of them non-mutants and not related to Magneto at all, I mean the one from the late 70s/early 80s that revealed them as being Magneto's kids. I personally feel like that retcon did huge damage to both characters, because being "Magneto's children" quickly consumed the entirety of both characters, even though they spent their entire goddamn lives without knowing that. Both characters started degrading and becoming more volatile, because of course they should, they're Magneto's kids, right? This really becomes apparent in most of the adaptations/reboots/whatever involving the twins and Magneto, like X-Men Evolution, Ultimate X-Men, etc., where both twins are made fully and utterly secondary to Magneto, and who have extremely volatile and nigh-villainous personalities. I just think it was a bad call, and never ever added anything good to either character.

As for Hickman, I dunno, I have to assume he's going somewhere with THE PRETENDER stuff. He's clearly been seeding this stuff throughout the entire run. I personally hope he finds a way to both finally absolve Scarlet Witch from all the heinous shit Marvel used her to do, but also maybe restore her status as a mutant (but keep Magneto out of it).
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 March 05, 2021, 11:12:13 PM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

Spoiler, click to toggle visibilty

So about the whole mutant thing..........
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

So much trolling from Marvel. Enjoyed it as a whole but the last 2 episodes were disappointing especially to comic book readers. Gotta say I enjoyed the Malcolm In The Middle episode the most.
That's interesting, because I think these part few episodes have been perhaps a bit too tilted towards rewarding to comic book fans above all else:
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
    

Re: Character of the Year: Hall of Fame

 February 28, 2021, 02:24:58 AM View in topic context
 Posted by Jmorphman  in Character of the Year: Hall of Fame (Started by Rajaa Retired April 03, 2012, 09:16:35 AM
 Board: Contributions of the Month

2020