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Sh1nRa358

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Messages by Sh1nRa358

    

Re: Ikemen GO bug reports and know bugs

 March 16, 2021, 02:05:01 AM View in topic context
avatar  Posted by Sh1nRa358  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

system.def no longer reads from a custom directory. This is why alot of screenpacks aren't working from normal mugen.

Code:
;Directories are checked in this order:
;1. current directory system.def is in
;2. data/
;3. your MUGEN directory
;eg. If you write "spr = system.sff", and this system.def file
;    is in ~/mugen/data/mymotif/, then Mugen will first look
;    for ~/mugen/data/mymotif/system.sff. If it does not find
;    it there, it looks for ~/mugen/data/system.sff (the default).
;    Finally, if that is not found, it will look for
;    ~/mugen/system.sff.

Doesn't seem to work this way anymore. Only seems to read from the data folder only.
    

Re: Ikemen GO

 February 06, 2021, 03:13:05 PM View in topic context
avatar  Posted by Sh1nRa358  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Anyone know where to find a tutorial on converting 1.1 or winm screenpacks to ikemen go?
    

Foreground Stage Object Transparency Trick

 January 21, 2020, 06:21:14 PM View in topic context
avatar  Posted by Sh1nRa358  in Foreground Stage Object Transparency Trick (Started by Sh1nRa358 January 21, 2020, 06:21:14 PM
 Board: M.U.G.E.N Development Help

There was a tutorial somewhere a long time ago where foreground stage objects would go transparent if a character walked under/through them. It keeps the foreground objects from covering up the character so the player can always see the character. Can someone direct me to that tutorial?
    

SFA3 3D Parallax Stages?

 December 26, 2019, 03:03:05 AM View in topic context
avatar  Posted by Sh1nRa358  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Curious as to if anyone has created any street fighter alpha 3 stages with parallax 3D and superjump?
    

Re: MugenHook - upgrade your M.U.G.E.N!

 November 14, 2019, 07:50:33 PM View in topic context
avatar  Posted by Sh1nRa358  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 PM
 Board: Projects

Ppl seem to always abandon high tier things for some reason. I literally just made an account just for this. Hope it does pick back up though.
    

Re: MugenHook - upgrade your M.U.G.E.N!

 November 11, 2019, 03:53:33 PM View in topic context
avatar  Posted by Sh1nRa358  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 PM
 Board: Projects

May I request a few things:


-Ability for the controller to still work while disconnected mid game/ability for controller to work after you first turn in on midgame (hotplugging/afterplugging)

-Ability to block certain keys/buttons during character intros

-Ability to dynamically blur a specific layer in a stage in relation to how far a stage is zoomed out

-Add depth data to layers so that mugen can be coded to be in 3D when using sbs3D shaders in reshade. Layers below zero will appear further back. Above = closer.