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AlexSin

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Messages by AlexSin

    

Re: DualSenseX

 August 03, 2022, 07:36:19 PM View in topic context
 Posted by AlexSin  in DualSenseX (Started by Fauxcry August 03, 2022, 11:58:23 AM
 Board: M.U.G.E.N Discussion

To be honest, I don't recall many authors using the ForceFeedback state controller on their characters, the only time I've seen it used is in the common1.cns of KFM! :mlol:

Also, as the docs specify,
Quote
This controller is not implemented in MUGEN 1.0.
    

Re: Demongorne's sprites

 July 29, 2022, 09:50:17 PM View in topic context
 Posted by AlexSin  in Demongorne's sprites (Started by demongorne July 20, 2022, 06:57:49 PM
 Board: Graphics

At this point you should just open your own graphics topic and post your sprites there, there's no real reason to post your sprites here or in the other themed sprite topics if you're refusing to follow the style of the themes themselves.

Since you didn't read my comment I'll post it here too. This is the third time I'm posting this.

From now on, you'll post your sprites here if you don't comply to the rules of the theme threads.

Spoiler: info (click to see content)
    

Re: Joey S. (Self-Insert) VERSION 2 Released!

 July 27, 2022, 06:15:26 PM View in topic context
 Posted by AlexSin  in Joey S. (Self-Insert) VERSION 2 Released! (Started by Joey S. July 26, 2022, 04:28:55 AM
 Board: Your Releases, 1.0+

Thank God you can't delete topics, you would censor stuff that happens just because "no drama plz". Sometimes you need to keep stuff up to let other people know what kind of people there are around.
    

Re: Garou Mark Of The Wolves 2 datamined

 July 23, 2022, 11:24:12 PM View in topic context
 Posted by AlexSin  in Garou Mark Of The Wolves 2 datamined (Started by GTOAkira July 09, 2022, 01:07:09 AM
 Board: Fighting Games

    

Re: Forgotten Fighting Games

 July 20, 2022, 10:58:07 PM View in topic context
 Posted by AlexSin  in Forgotten Fighting Games (Started by AJZ July 10, 2022, 03:32:51 AM
 Board: Fighting Games



I know it's a very long video, but I've never heard of many of these games so it might come in handy.
    

Re: Help: OSBExtract (for ripping sounds)

 July 16, 2022, 05:06:01 PM View in topic context
 Posted by AlexSin  in Help: OSBExtract (for ripping sounds) (Started by AlexSin June 09, 2016, 04:51:32 PM
 Board: Off-Topic Help

After six years I can finally bump this topic to say I learned how to do that.

First of all, I downloaded Microsoft Visual Studio. It takes a lot of time, a lot of space, but I installed it.
Then I opened the OSBExtract.sln and OSBExtract.csproj; I managed, one way or the other, to compile it (I did things at random). Basically there's a "Play" sign, you know, the sign in green.
It compiled the project, it was in the "Bin" folder, "Debug" folder, there you should find the OSBExtract.exe.

After that, you drag and drop the .osb file on the exe and it should make a folder with all the sound files.
Keep in mind that the sound files may have an altered frequency, nothing difficult to fix with Audacity though.

Also Microsoft Visual Studio required me to update the NET framework from 4.0 to 4.8.
    

Re: Garou Mark Of The Wolves 2 datamined

 July 13, 2022, 06:11:05 PM View in topic context
 Posted by AlexSin  in Garou Mark Of The Wolves 2 datamined (Started by GTOAkira July 09, 2022, 01:07:09 AM
 Board: Fighting Games

    

Re: Garou Mark Of The Wolves 2 datamined

 July 12, 2022, 07:56:34 PM View in topic context
 Posted by AlexSin  in Garou Mark Of The Wolves 2 datamined (Started by GTOAkira July 09, 2022, 01:07:09 AM
 Board: Fighting Games

    

Re: Garou Mark Of The Wolves 2 datamined

 July 11, 2022, 06:36:52 PM View in topic context
 Posted by AlexSin  in Garou Mark Of The Wolves 2 datamined (Started by GTOAkira July 09, 2022, 01:07:09 AM
 Board: Fighting Games

    

Re: FeLo Llop's old CVS Chun Li custom sprites

 July 08, 2022, 08:46:06 PM View in topic context
 Posted by AlexSin  in FeLo Llop's old CVS Chun Li custom sprites (Started by Momotaro June 25, 2022, 09:49:53 PM
 Board: Development Resources

The old ones are based more on SvC, the shading and proportions are also more consistent and the boots and thighs aren't weird looking, with light coming from another place and the boots being copied and pasted; also, always in the "old" ones the legs are of the right length.
    

Re: FeLo Llop's old CVS Chun Li custom sprites

 July 07, 2022, 05:46:00 PM View in topic context
 Posted by AlexSin  in FeLo Llop's old CVS Chun Li custom sprites (Started by Momotaro June 25, 2022, 09:49:53 PM
 Board: Development Resources

The old tenshokyaku sprites are used in JMM's Chun Li because they look better, less mistakes than the "new" ones.
    

Re: [Theme Thread] CVS Sprite thread

 July 04, 2022, 08:01:11 PM View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Great attempts mates, congratulations. Also i did this whole stance attempt of kof99 Ralf in similar cvs style hope ya fellas enjoy it -

 



At this point you should just open your own graphics topic and post your sprites there, there's no real reason to post your sprites here or in the other themed sprite topics if you're refusing to follow the style of the themes themselves.

    

Re: CPS2 Gouki / Akuma (PotS Style)

 April 28, 2022, 10:03:32 PM View in topic context
 Posted by AlexSin  in CPS2 Gouki / Akuma (PotS Style) (Started by Emerie The G.O.A.T January 07, 2022, 06:14:58 PM
 Board: Projects

    Video unavailable
 !
    This video is private
    

Re: DARK!! RAZIEL CHAR MUGEN HELP!!

 April 25, 2022, 03:06:18 PM View in topic context
 Posted by AlexSin  in DARK!! RAZIEL CHAR MUGEN HELP!! (Started by SEYLOS April 20, 2022, 05:21:57 PM
 Board: Projects

Felo, DARK!! and SEYLOS are the same person. I know it because he posted the same way (CAPS LOCK) in another forum too and he posted about his creations too.

He made those sprites, maybe editing some other people's work, maybe not.
Also, Felo, you might want to calm down and not swear left and right.

Honestly this could have been handled better.

I agree with some people that this topic could be posted in the Resource Releases, since the author isn't really going to continue the character and is releasing resources for others to be used.

CAPS LOCK is not needed here.
    

Re: Street Fighter V

 April 21, 2022, 06:26:43 PM View in topic context
 Posted by AlexSin  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 PM
 Board: Fighting Games

Other cut content:
    

Re: Contributor Suggestion Thread

 April 20, 2022, 10:35:06 PM View in topic context
 Posted by AlexSin  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 AM
 Board: Feedback

    

Re: Sorry guys, but I'm gonna have to leave.

 April 20, 2022, 10:22:36 PM View in topic context
 Posted by AlexSin  in Sorry guys, but I'm gonna have to leave.  (Started by RedDragonCats17 April 20, 2022, 08:38:57 PM
 Board: All That's Left

Treating Mugen as a hobby wasn't an option, I guess.
    

Re: [Theme Thread] CVS Sprite thread

 April 18, 2022, 11:22:13 AM View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Spoiler, click to toggle visibilty


No.
Just no.

"Less is more" is not right in this case, you're just trying to find excuses to not put the actual effort in making a CvS styled sprite.
Less is more? Then make the sprites 3 colours total.
Come on.

Kakuge Yaro sprites are not CvS styled, they're not similar to Capcom's styles of sprites.

You're not trying to make CvS sprites, the other times when you posted sprites that looked like Alpha sprites you posted them here erroneously, just because Capcom did it (yeah? Then Darkstalkers sprites are CvS too, following your reasoning, but guess what? They're not).
And now you're simplifying sprites to have less colours, ruining the look of the sprite.

I think the reason you feel like you can't do anything else after the Takuma / Mr Karate sprites is because at the time you were using CvS sprites (mainly Ryu) to make them look right. Now you're trying different things, maybe you're lazy and that's fine, but you're not posting the sprites you're making in the right place.

At this point you should just open your own graphics topic and post your sprites there, there's no real reason to post your sprites here or in the other themed sprite topics if you're refusing to follow the style of the themes themselves.
    

Re: [Theme Thread] CVS Sprite thread

 April 17, 2022, 07:00:26 PM View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Definitely better than my editing.

Does that mean you're going to improve or at least make the sprites consistent with the style, or are you just saying that to ignore everything?
    

Re: [Theme Thread] CVS Sprite thread

 April 17, 2022, 04:55:48 PM View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Spoiler, click to toggle visibilty

See, there's a problem, they don't look like CvS sprites, like in the last Krauser sprite you have the pants with two colours and a dark outline (same for the skin, two tones and a dark outline), which is not how Capcom handled shading for the CvS sprites.

CvS doesn't use 8 (7+BG) colours for the sprites, it uses 16 (15+BG) colours. Make use of all of them.
Also no details on his body make it look a little empty.


This is how I made it in CvS a long time ago:


when I made it I made sure to have references near the sprites I was editing.