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2OS

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Messages by 2OS

    

Re: TargetLifeAdd (SCTRL)

 March 04, 2022, 04:30:06 PM View in topic context
 Posted by 2OS  in TargetLifeAdd (SCTRL) (Started by Ricepigeon October 19, 2015, 05:18:17 PM
 Board: MUGEN Class

it's actually the redirection that's the problem not the state controllers

when you obtain more than one target through a hit (simul as you've described) mugen doesn't know which one to redirect to hence the crash/freeze
    

Re: ReversalDef (SCTRLs)

 March 03, 2022, 12:45:07 AM View in topic context
 Posted by 2OS  in ReversalDef (SCTRLs) (Started by Ricepigeon September 18, 2015, 09:09:39 PM
 Board: MUGEN Class

i know all that; i suppose i should've said "under "normal" circumstances"
    

Re: ReversalDef (SCTRLs)

 March 02, 2022, 07:41:26 AM View in topic context
 Posted by 2OS  in ReversalDef (SCTRLs) (Started by Ricepigeon September 18, 2015, 09:09:39 PM
 Board: MUGEN Class

what?

hitoverrides don't protect anything from reversaldefs
    

Re: 2022 Character Updates (Shin Gouki and Lei-Lei added)

 January 26, 2022, 01:33:54 PM View in topic context
 Posted by 2OS  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

As a DS fan, I tested Lei-Lei and it feels even more solid than the old version, not bugs or something noticed apart of that Zamba bug already noticed before. Just my eternal whining of not having a WinM version of your chars (apart of DW and me, there's the Japanese community that still uses WinM BTW)...
I don't want to go off on a tangent here, but what's the reason why people still use it?

i'd say there are 3 big ones

1. freqmul; you cannot replicate scaling it through code in newer mugen (a shrinking custom state where it gradually rises for example; you've seen a video i've shared). aside from that some authors use it a lot (me) to resample sounds to the point where you don't exactly realize that "it's the same sound" (so many officially released games do this too) and for all the effort put forth into doing that to be in vain simply because it doesn't do anything in newer mugen is kind of insulting and in turn will cause people to not fully migrate to newer mugen (that's not to say that we don't want to; we're not anti new mugen. the most annoying thing about this is people will on ignorance act like we are).

2. cheap character exploits. one of them being something called "%n" which is an argument taken by displaytoclipboard that in essence enables hex editing through cns.

3. z axis is gone. i don't personally know anyone making use of it but nonetheless.


sound quality in general is horrible on newer mugen. it's a shame because the new sound engine is already far less prone to crashing than winmugen ever was. combined with the fact that there so many other new things that were introduced with newer mugen it kinda doesn't make sense that sound has seen such little progress. even more so that "volume" is no longer valid as it was (somewhat redundantly) replaced with "volumescale".
    

Re: Does targetvelset still work even if p2 has an active hitoverride?

 October 04, 2021, 03:58:14 PM View in topic context
 Posted by 2OS  in Does targetvelset still work even if p2 has an active hitoverride? (Started by SaltAddict October 02, 2021, 11:26:03 PM
 Board: M.U.G.E.N Development Help

yes
    

Re: Does targetvelset still work even if p2 has an active hitoverride?

 October 04, 2021, 06:53:23 AM View in topic context
 Posted by 2OS  in Does targetvelset still work even if p2 has an active hitoverride? (Started by SaltAddict October 02, 2021, 11:26:03 PM
 Board: M.U.G.E.N Development Help

only false with reversaldef
    

Re: numprojid doesn't work for some reason

 October 04, 2021, 06:50:25 AM View in topic context
 Posted by 2OS  in numprojid doesn't work for some reason (Started by N0BIE October 04, 2021, 02:01:19 AM
 Board: M.U.G.E.N Development Help

Haven't got the docs in front of me but i think numprojid is ye olde style and you do

Numprojid67100 rather than brackets. Check the docs to confirm.

it's projhit projguarded and projcontact that use the old syntax

i'd advise never using those and using projhittime projguardedtime and projcontacttime instead both because current syntax and more flexible
    

Re: Curious on career/job because of Mugen

 September 22, 2021, 03:49:24 PM View in topic context
 Posted by 2OS  in Curious on career/job because of Mugen (Started by oraora? September 18, 2021, 10:20:45 AM
 Board: M.U.G.E.N Discussion

yea and the overall topic is "job because mugen" not "programming job because mugen"

reu did a development video and a trailer of dragon claw which is still on youtube today. most of what was discussed on development is how he was actually assembled and rendered. one specific topic there that stands out is rendering 3d models as sprites which at that time was unheard of.

i dont really remember where i heard this but he used this as a formal college presentation and even if i'm mistaken about that you can see how it would more than fair well as one.

    

Re: Curious on career/job because of Mugen

 September 21, 2021, 10:43:14 PM View in topic context
 Posted by 2OS  in Curious on career/job because of Mugen (Started by oraora? September 18, 2021, 10:20:45 AM
 Board: M.U.G.E.N Discussion

i lack understanding as to why the only thing being discussed here is programming.

the various forms of art concepts that exist have pretty much all been executed in mugen and those same concepts exist in commercial games; you can illustrate your understanding of these concepts through it.

if i understand this correctly reu actually formally did this with dragon claw.
    

Re: Best original characters?

 August 29, 2021, 05:12:00 AM View in topic context
 Posted by 2OS  in Best original characters? (Started by D. HoChoy August 28, 2021, 10:34:37 PM
 Board: M.U.G.E.N Discussion

    

Re: Recreating the CvS2 KO Echo

 August 27, 2021, 01:31:06 AM View in topic context
 Posted by 2OS  in Recreating the CvS2 KO Echo (Started by Dawn de Era August 26, 2021, 11:17:07 PM
 Board: Off-Topic Help

i have a suggestion for you and anyone else interested in trying to figure this out

morrigan and king (and possibly some others) use the same voice sample in other games without the reverb. take those and try applying reverb and echos to it to try and get the same or similar effect.
    

Re: Explod (SCTRLs)

 May 28, 2021, 03:08:05 PM View in topic context
 Posted by 2OS  in Explod & ModifyExplod (SCTRLs) 1.0 +1.1b (Started by JustNoPoint October 02, 2015, 04:10:58 AM
 Board: MUGEN Class

Further info about ontop = 1. This completely ignore sprpriority.  The explod shown with the highest priority will always be the last one created. If you have a reason for specific layering of explods, do not use ontop, make use of varying sprpriority values instead.

layering with ontop is possible through spawning the lowest priority layer first and the highest priority layer last.
    

Re: My Effects have a black Background instead of being transparent

 May 19, 2021, 12:18:47 AM View in topic context
 Posted by 2OS  in My Effects have a black Background instead of being transparent  (Started by NikoCorner May 18, 2021, 10:41:54 PM
 Board: M.U.G.E.N Development Help

a little more specifically with fighter factory studio: you need to set the alpha channel of that slot from 0 to 255 (the alpha channel appears under blue)

without doing so when applying indexes that slot will be ignored
    

Re: Can we have an option for Dark Mode?

 May 04, 2021, 01:50:07 AM View in topic context
 Posted by 2OS  in Can we have an option for Dark Mode? (Started by rgveda99 May 02, 2021, 12:35:51 AM
 Board: Feedback

there is a chrome extension called "dark reader" that will render virtually every site you visit into a dark theme.

it's one of the best things i've ever installed.


edit: a similar solution that works for both desktop and mobile

chrome://flags/#enable-force-dark

enter this into the address bar and enable the first option you see.
    

Re: time% wont work unless it equals 0?

 January 27, 2021, 07:00:20 PM View in topic context
 Posted by 2OS  in time% wont work unless it equals 0? (Started by supercain January 26, 2021, 05:33:59 PM
 Board: M.U.G.E.N Development Help

That's because you don't know mathematics.

i wouldn't particularly say that this is provocative but it's not exactly hard to see how someone would take it that way.





%3 means modulus of 3, so the only possible results are 0,1 and 2

For example, %5 will give you possible results of 0,1,2,3 and 4

this is the explanation to your thread title.

while it's most common for the value of an expression that uses modulus to equal 0 you can use any value that's lower than the number you define (the reason it's lower than and not equal to is because "0 is 1 and 1 is 2 etc").

(gametime%400)<200

this for example would play for the first half of every 400 game ticks.
    

Re: Using a CNS for the CMD file?

 November 03, 2020, 10:30:22 PM View in topic context
 Posted by 2OS  in Using a CNS for the CMD file? (Started by DNZRX768 November 01, 2020, 02:15:34 AM
 Board: M.U.G.E.N Configuration Help

cmd is a remarkably shitty "official" standard that needs to be abandoned post haste.

i've made a thread about this years ago. if you perform a system restore and the restore point is older than the cmd the file will disappear.

stop using cmd.
    

Re: Death animation problem

 August 24, 2020, 08:22:26 AM View in topic context
 Posted by 2OS  in Death animation problem (Started by Trackiest head August 23, 2020, 08:28:46 PM
 Board: M.U.G.E.N Development Help

alternatively add roundstate=4 to that first changestate
    

Re: HitOverride (SCTRL)

 July 30, 2020, 05:33:09 AM View in topic context
 Posted by 2OS  in HitOverride (SCTRL) (Started by JustNoPoint October 29, 2015, 11:32:46 PM
 Board: MUGEN Class

Something buried in the docs that has JUST come up in the help section.

Hitoverride does not play nice with p2stateno in a hitdef. If hitdef uses P2stateno, anything with a hitoverride is completely immune to it (assuming it would override etc etc) If i'm overriding projectiles, and you hit me with a projectile that has p2stateno on it, the projectile will miss exactly as if i had nothitby = SCA active.

just for the record this information is false for the sctrl projectile; p1stateno and p2stateno is not disrupted there.
    

Re: Divine WIPs

 July 19, 2020, 04:27:59 AM View in topic context
 Posted by 2OS  in Divine WIPs (Started by DW May 15, 2012, 03:45:05 AM
 Board: Projects

worst case scenario get the hard drive out of the pc and buy a usb adapter to read it

also get a portable hard drive. my last hard drive crashed over a year ago and i was lucky to salvage anything as the drive doesn't want to read.

i fortunately got everything but my sff and snd back and replacing those is minor compared to a years worth of code.
    

Re: How long does it take you (on average) to make a character?

 October 14, 2019, 12:50:33 AM View in topic context
 Posted by 2OS  in How long does it take you (on average) to make a character? (Started by Kolossoni October 08, 2019, 10:46:45 AM
 Board: M.U.G.E.N Discussion

are you doing an accurate conversion?
is it custom?
original character?
original content?
ripping material?
color separation?
starting from scratch?
editing a base?
templates?
is it experimental?

length generally varies by how you answer these questions. original stuff usually takes more time than conversions.

at the end of the day it's not a contest. you're not gonna be penalized for "taking too long".