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PeXXeR

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Messages by PeXXeR

    

Re: Roster Showcase

 October 19, 2020, 12:53:11 AM View in topic context
 Posted by PeXXeR  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion

    

Re: West2014-Dawn

 October 18, 2020, 05:34:27 PM View in topic context
 Posted by PeXXeR  in West2014-Dawn (Started by Kamui_Kanjai September 30, 2020, 04:20:45 AM
 Board: Edits & Addons 1.0+

Sorry for the bump but if people want to  flip the shadows just remove the old shadow code and paste this
[Shadow]
intensity = 150
color = 0,0,0
yscale = .2
fade.range = -90,0


    

Re: MUGEN Video thread

 October 18, 2020, 05:12:04 PM View in topic context
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Terry vs Ken
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 03, 2020, 04:04:21 AM View in topic context
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Updates and more? (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 October 02, 2020, 04:14:50 PM View in topic context
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Updates and more? (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

at this point if I was Karma I would just plop a couple of chars that I have interest in  making and just let people vote.
    

Re: West2014-Dawn

 September 30, 2020, 05:02:58 PM View in topic context
 Posted by PeXXeR  in West2014-Dawn (Started by Kamui_Kanjai September 30, 2020, 04:20:45 AM
 Board: Edits & Addons 1.0+

awesome edit.
The only nitpick I have is that truck scrolling back and forth but its a banging edit.
Thanks.
    

Re: What qualities makes a character worth a spot on your roster?

 September 29, 2020, 08:12:31 PM View in topic context
 Posted by PeXXeR  in What qualities makes a character worth a spot on your roster? (Started by Capricorn Kid March 07, 2020, 09:51:47 PM
 Board: M.U.G.E.N Discussion

Buffer system.
Proper hitboxes
Good moves.
proper frame data that makese sense or is from source.
Taking the best elements from source and the author adding their twist on the formula.
Low res sprites.
    

Re: KarmaCharmeleon's WIP thread: Updates and more?

 September 29, 2020, 07:55:55 PM View in topic context
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Updates and more? (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Rugal/God Rugal

Pros
CSed sprites and you are also used to the system already on how to rip from CVS2 with ease.
Very fun to play.
Badass

Why Rugal ?
This will also give you a challenge of converting/ balancing a Boss char for normal play, while you can keep the AI version of him insane.
Hes very very fun and also one of the reasons why we played so much arcade back in the day.
It was a joy to see who we would get be it akuma, rugal, god rugal etc


Vega (Claw)

Pros
CSed sprites and you are also used to the system already on how to rip from CVS2 with ease.
Fun to play and strong af.

Cons
Coding Claw would be a mess if you want to keep all of his gimmicks intact.
What I would do is just split him into two versions Masked and unmasked.
Cause it will require custom coding in other chars wich lets be fair here very few people would add that in.

Why Claw ?
Claw is awesome !
He's insane in CVS2 and is a joy to play, granted im shit with him but still he's one of the best chars in the game.
I feel you have the skill to bring him over with all of that intact.

Gief

Pros same as above.

Cons
Lots of grabs to code which are annoying.

Why Gief ?
While slow and clunky, when you smash someone's head in the floor its very fun.
He also has that cool intro with Raiden and Eagle :P
You can go ham on him even implementing that meca gief if you want to ( annoying to code)
=====================================================
=====================================================
We have talked about darkstalkers and Samsho and Kof so I wont be listing those here.
    

Re: Character of the Month: August 2020 Voting

 September 26, 2020, 09:41:08 PM View in topic context
 Posted by PeXXeR  in Character of the Month: August 2020 Voting (Started by 【MFG】gui0007 September 26, 2020, 06:32:17 PM
 Board: Contributions of the Month

Yun and Bison
    

Re: Divine WIPs

 September 26, 2020, 05:11:31 PM View in topic context
 Posted by PeXXeR  in Divine WIPs (Started by DW May 15, 2012, 03:45:05 AM
 Board: Projects

Hey DW,

Last time we talked in discord you mentioned that you updated that Shermie and that you are planning to release it.
I just wanted to ask you if you are still planning to do so.

As for motivation, I can relate. IRL is demanding enougn then going home i dont even have the motivation to make a pal let alone sit down and code.
You losing that cs is just awful to hear.


    

Re: Yang, Yun and Terry updated (23/09/2020)

 September 25, 2020, 04:03:12 PM View in topic context
 Posted by PeXXeR  in Yun updated (17/10/2020) (Started by KarmaCharmeleon September 21, 2020, 12:09:33 AM
 Board: Your Releases, 1.0+

What I would suggest is limit it in some way so people do not suggest let's say sillly HD chars in proper pots style.

Sit down and think about the games you are interested and narrow it down then I would just let people suggest what they would like to see.
Tally it all up at the end and decide.

For someone posting a request ask them WHY they would like to see this char and for suggestions on how you can go about it.
Also consider CSed/Custom CVS sprites (good example would be Yang)
Limit the amount of chars people can suggest  as well.

Stuff like that.
    

Re: MUGEN Video thread

 September 24, 2020, 11:48:58 AM View in topic context
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

These guys are very aggressive.

I really want to learn how to play them, their movesets are really fun.
    

Re: Yang (BETA) released, Yun and Terry updated (20/09/2020)

 September 23, 2020, 03:48:47 PM View in topic context
 Posted by PeXXeR  in Yun updated (17/10/2020) (Started by KarmaCharmeleon September 21, 2020, 12:09:33 AM
 Board: Your Releases, 1.0+

I know AI is subjective and all and I am not going to be a smartass and tell you just to get good however I really dont have issues with the AI.
The legit only Karma char that gives me any issues is Genjuro, Blanka is also a good fight.
 I think the AI is spot on.
    

Re: KOF Violent Ken by Soy Sauce Released!! (& All Charsters Updated)

 September 22, 2020, 04:19:39 PM View in topic context
 Posted by PeXXeR  in KOF Violent Ken by Soy Sauce Released!! (& All Charsters Updated) (Started by Soy Sauce September 12, 2020, 03:37:17 PM
 Board: Your Releases, older Mugen

Terry and a couple others were updated recently.

downloading everyone again.

Terry's intro is still playing vs Violent Ken.
The loops are still in there, im guessing you just want to keep them.

I really like these chars, however its a crying shame that when you have only Soy Sauce chars in your roster you cant play vs the AI, its very cheap.

Also EX Kims forward LP is insane too, its the only reason I dont use the EX mode, that poke is waaay to good.
If you just switch that insane poke with the normal version's fwd LP it will be much better. Just a suggestion though.





    

Re: MUGEN Video thread

 September 21, 2020, 01:33:11 AM View in topic context
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: KOF Violent Ken by Soy Sauce Released!! (& All Charsters Updated)

 September 12, 2020, 04:23:06 PM View in topic context
 Posted by PeXXeR  in KOF Violent Ken by Soy Sauce Released!! (& All Charsters Updated) (Started by Soy Sauce September 12, 2020, 03:37:17 PM
 Board: Your Releases, older Mugen

That video is soo good.

Thanks for the updates, downloading asap.

Edit
Terry and ken's intro is still playing vs Violent ken.

A suggestion why not cap loops like this to 2 ?  I know its very bar dependent but still.
https://streamable.com/h9dibz
    

Re: Grécia - Original Stage

 September 12, 2020, 02:29:36 PM View in topic context
 Posted by PeXXeR  in Grécia - Original Stage (Started by Wou Mugen September 12, 2020, 09:00:31 AM
 Board: Your Releases, 1.0+

Stagefit = 0 and 4:3 res will crop the top of the stage cause of the localcoord (720p)
Great stage though.

any plans for a 4:3 version ?

    

Re: SSF2 Cammy Stage - Shiyo style - UPDATED

 September 02, 2020, 07:46:46 PM View in topic context
 Posted by PeXXeR  in SSF2 Cammy Stage - Shiyo style - UPDATED (Started by kenmasters2812 October 03, 2017, 08:58:03 PM
 Board: Edits & Addons 1.0+

What an awesome update.
Thank you !

The colors look better to me, it fits and moves way better it is night after all.
    

Re: arcade playthrough full game like ken master quality

 August 31, 2020, 05:44:15 PM View in topic context
 Posted by PeXXeR  in arcade playthrough full game like ken master quality (Started by kamuiness August 20, 2020, 08:48:08 PM
 Board: M.U.G.E.N Discussion

I do arcade runs from time to time I also upload fights.
I don't use Shiyo's tag system though. I prefer turns.
I am also very picky about my char choices.

All of the authors are credited in the description as well so you can grab the stuff.

[youtube]https://www.youtube.com/watch?v=199AZ8bn3jk[/youtube]

This is my latest setup arcade video, its kinda old though.
[youtube]https://www.youtube.com/watch?v=LebrSMh7ppw[/youtube]


[youtube]https://youtu.be/ndxbWBEz0Eo[/youtube]

omg amazing, I hope u keep doing more arcade mode, very cool man, keep up the amazing videos

Thanks man.
I don't do it for views and such but next one I want to record is an Akuma run.
    

Re: KOF M.Bison/Vega (Dictator) Released!!

 August 27, 2020, 07:23:17 PM View in topic context
 Posted by PeXXeR  in KOF M.Bison/Vega (Dictator) Released!! (Started by Soy Sauce August 22, 2020, 11:47:48 AM
 Board: Your Releases, older Mugen

One last general question about the AI.
I just want to know how to lower the diffculty of it, it just destroyes me :D

basically he said Git Gud lol
but he's not that hard except for that nasty grab that gets you anywhere

anyways, in !config.cns is the AI slider, look for this chunk of text
Code:
;反応レベル
[State 10000, AI Level]
type = parentvarset
trigger1 = root,var(59) > 0
var(53) = 8
ignorehitpause = 1
;0から10
;from 0 to 10
;デフォルト8

change var(53) value to something lower than 8

Ive tried that and it had no effect.

Also Extra I dont mix styles in mugen. I can beat them if I use a POTS char, however I want to use Soy Sauce's chars.
Its good to have an option, I dont want to go all serious mode when I have to play.
I just want to jump in and bash some heads for an hour and then chill.


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