
Board: M.U.G.E.N Discussion
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-Fixed an error where the first frame of the j2C landing was not properly color indexed
Yukiko
-Fixed an error where Konoha Sakuya would switch to her default palette during Agidyne
Kirby
-Fixed some typos in the Copy Ability Triggers
-When charging Spear Throw, Kirby will continue to flash while fully charged
-Fixed an error where the air version of wave beam won't come out while landing exactly when Kirby is supposed to fire
Saya
-Fixed an error where Saya did not have a shadow during her special intro against Isaac
-Added special intro against Charlotte
Kirby
-Added more characters and name variants to the Copy Ability list and rearranged some triggers
Haruhi should have her copy ability changed to Mirror as her fighting abilities are similar to Kirino.
Kirby
-Relayered the shockwave effect produced by Hammer Nail's custom state
-Added more name variants to the Copy Ability list
Bisclavret
-Fixed an error where Hammer Cyclone's effect shared the Palfx
-Removed the black background from the sprites for the Hammer Cyclone effect
Kirby
-Changed and realigned the shockwave effect produced by Hammer Nail's custom state
-Fixed an error where the grounded version of Beam Wave shared the Palfx
-Added Sengoku Basara characters and Bomber Man to the Copy Ability list
I also updated my japanese voice patch for Azrael to include his intro voice against Bisclavret. enjoy.
I have been curious, but I wasn't sure until you did the Faust a while back, is there any chance of you digging into other Arc Sys games for sprites to make other characters? I would love to see you do something with one of the Sengoku Basara/Fist of the North Star sprites I don't think those get enough love. Looking forward to your next creation as well!
Kirby
-Fixed some typos in some of the Copy Ability triggers and made some triggers account for more p2name variants.
Kirby
-Fixed an error where certain triggers for the Sword and Fire abilities were mis-numbered, causing characters within the triggers below to give the fighter ability instead
Wagner:
- What am I supposed to learn from battling people like you? Damn that Adelheid. Maybe "he's" lived so long that "he's" starting to go senile. (she's, Under Night wiki says Adelheid is a female)
Susano'o, Gordeau, Wagner, Robo-Weiss, and Adachi
-Fixed typos in winquotes
Sorry for posting so much
Jin and Susano'o
-Fixed an error where taunting wasn't possible after using the Astral Heat in training mode
Iori, Mika, Wagner, Terumi, Adachi, Yu, and Yukiko
-Fixed an error where the Astral Heat could be used in the match again after successfully hitting with it
Jin Kisaragi and Susano'o
-Fixed an error where taunting wasn't possible for the rest of the match after using the Astral Heat
Blitztank
Added missing effect for rapid canceling
Gordeau
-Fixed an error where Assimilation could be rapid canceled at the exact moment the opponent is first grabbed
-Fixed an error where the flame effect from EX Assimilation would follow Gordeau after rapid canceling
Erika Wagner
-Fixed a layering issue with a shockwave
-Added slide dust effect to the end of all versions of Sturm Brecher
-Nanase
-Fixed an error where jA's effect would linger after landing
-Dust effect size for Forward dodge and back dash now match
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-Realigned hitspark for Aerial version of B Polar Star
-Fixed a layering issue with a shockwave
-Added a missing shockwave to the custom state caused by Super Missile Launcher
Iron Tager
-Fixed an error where Wedge Catapult could be rapid canceled at the exact moment the opponent is first grabbed
Waldstein
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects would share the Palfx
-Adjusted Hurt Boxes for normals
-Adjusted frame data for 2A
-Fixed an error where Waldstein's background arm wouldn't show up during the throw escape window after grabbing
-Fixed a layering issue with some shockwaves
-Realigned the shockwave produced by the air throw
-Fixed an error where Sturmangriff Rage and Werfen Erschlagen could be rapid canceled at the exact moment the opponent is first grabbed
-Added special intro against Bisclavret
Azrael
-Holding up since the first jump will no longer trigger an air jump
-Fixed some truncation errors
-Fixed an error when the opponent won't return to their own states upon rapid canceling the 2nd or 3rd hit of Full Spartan
-Fixed an error where Azrael would continue with Full Spartan after the first hit connects with anything other than the opponent
-Reduced the amount of time before the opponent recovers from the first hit of the running grab
-Added special intro against Bisclavret
Shantae
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects would share the Palfx
-Added voice clips from Shantae and the Seven Sirens
Mai Natsume
-Holding up since the first jump will no longer trigger an air jump
-Realigned hitsparks for Suzuran and EX Suzuran
-Realigned dash dust for the ground version of Moon Blossom
-Added Slide effects to the end of Juncture, Himeyuri, and EX Himeyuri
Saya
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where Aberrant Arm, EX Aberrant Arm, and Aberrant Mighty Arm could be rapid canceled at the exact moment the opponent is first grabbed
Maid Taiga
-Fixed an error where jC's effect would still show up when Taiga lands
-Effects for Taiga Knee Crush and Hell Thrust will now disappear upon rapid canceling
-Fixed an error where Taiga Rampage could be rapid canceled at the exact moment of the first hit, causing the opponent to disappear
Mika
-Fixed a shockwave being layered incorectly (for real this time)
-Fixed an error where the effects from the normal throw shared the palfx
-The small crater from the end of Mika Revolution now disappears upon rapid canceling
-Fixed an error where rapid canceling wasn't possible during certain points of jC and normal throw
Kirby
-Fixed an error where plasma's effects were still sharing the palfx