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Messages by OHMSBY

    

Re: Yuuki Terumi v1.061

 April 05, 2020, 08:20:50 PM View in topic context
 Posted by OHMSBY  in Yuuki Terumi v1.061 (Started by OHMSBY January 09, 2019, 10:15:48 PM
 Board: Your Releases, 1.0+

Thank you solidzone. Its all fixed now, so go ahead and redownload him.
    

Re: Iron Tager v1.031

 April 04, 2020, 06:13:11 PM View in topic context
 Posted by OHMSBY  in Iron Tager v1.031 (Started by OHMSBY November 10, 2019, 04:06:57 PM
 Board: Your Releases, 1.0+

All fixed. Go ahead and download him again.
    

Re: Iron Tager v1.03

 April 03, 2020, 09:00:15 PM View in topic context
 Posted by OHMSBY  in Iron Tager v1.031 (Started by OHMSBY November 10, 2019, 04:06:57 PM
 Board: Your Releases, 1.0+

Tager has been updated. Go ahead and redownload him.

Quote
- Fixed an error in the incremental cornerpush system
- Ultra Burst's aura effect will be temporarily disabled whenever Tager is in a custom state
- Added dash dust effect to running grab
- Fixed an error where shockwave effects and sounds play when they are not supposed to during certain custom states
- jC no longer overrides dodges
- All versions of Gigantic Tager Driver, Genesic Emerald Tager Buster, and King of Tager are now immune to throws up until the last active frame
- Terra Break can now be pulled off by holding C during Magna Tech Wheel
- Gadget Finger will now stop if the opponent is not in a hurt state before getting grabbed
    

Re: Yuuki Terumi v1.06

 April 03, 2020, 08:56:21 PM View in topic context
 Posted by OHMSBY  in Yuuki Terumi v1.061 (Started by OHMSBY January 09, 2019, 10:15:48 PM
 Board: Your Releases, 1.0+

Terumi has gotten a small updated. Go ahead and redownload him.

Quote
- Fixed an error in the incremental cornerpush system
- Ultra Burst's aura effect will be temporarily disabled whenever Terumi is in a custom state
- Added dash dust effect to running grab
- Added special intro against Susanoo
    

Re: Akatsuki v1.01

 April 03, 2020, 08:53:59 PM View in topic context
 Posted by OHMSBY  in Akatsuki v1.01 (Started by OHMSBY March 28, 2020, 09:51:02 PM
 Board: Your Releases, 1.0+

Akatsuki has gotten a quick update. Go ahead and redownload him.

Quote
- Fixed an error where the opponent would be launched in the wrong direction when hitting them with EX Human Canon from behind
- Slight AI adjustments
    

Re: Akatsuki

 March 29, 2020, 06:04:42 PM View in topic context
 Posted by OHMSBY  in Akatsuki v1.01 (Started by OHMSBY March 28, 2020, 09:51:02 PM
 Board: Your Releases, 1.0+

    

Re: Akatsuki

 March 29, 2020, 04:10:06 AM View in topic context
 Posted by OHMSBY  in Akatsuki v1.01 (Started by OHMSBY March 28, 2020, 09:51:02 PM
 Board: Your Releases, 1.0+

Also, it would be cool if this Akatsuki can cancel his counter into any of his specials on hit just like he can back in UNICLR.

Akatsuki can still do this when he counters a projectile, it just can't be canceled when countering physical attacks. This is accurate to how it is in Cross Tag, which is generally what I'm going for here. I also think that having the reflector exactly as it was in Akatsuki Blitzkampf and Under Night while also being able to dodge would be excessive.
    

Akatsuki v1.01

 March 28, 2020, 09:51:02 PM View in topic context
 Posted by OHMSBY  in Akatsuki v1.01 (Started by OHMSBY March 28, 2020, 09:51:02 PM
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 March 27, 2020, 04:10:58 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 March 26, 2020, 11:19:21 PM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Akatsuki:
    

Re: Es v1.03

 March 26, 2020, 11:13:33 PM View in topic context
 Posted by OHMSBY  in Es v1.03 (Started by OHMSBY July 21, 2019, 06:57:51 AM
 Board: Your Releases, 1.0+

Es has been updated. Go ahead and redownload her.

Quote
- 5B's startup has been reduced to 18 frames
- Fixed some truncation and debug errors
- Fixed an error where some effects wouldn't display properly on certain palettes
- Fixed an error in the incremental cornerpush code
- Fixed an error where the opponent will stand back up and fall down after being KO'ed by Type:Assaulter Erec
- Added dash dust to running grab's start up
- Adjusted the hitboxes for 5B and 5BB's crest spikes so the autocombo may connect more consistently against smaller opponents
- Added Special intro against Someone...
    

Re: Ruby Rose v1.12 + Yang Xiao Long v1.21

 March 25, 2020, 07:59:13 PM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Go into Ruby's folder and open Ruby.cns with the text editor of your choice. Under [Size], xscale and yscale should both be 0.215. If they're not, change them to 0.215.
    

Re: Ruby Rose v1.12 + Yang Xiao Long v1.21

 March 22, 2020, 06:02:41 AM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Ah whoops. I also noticed that I forgot to fix her turn animation as well. Both of those has been fixed now along with Azrael.

Quote
- Added Dash Dust to the running grab
- Fixed Turning animation
    

Re: Azrael v1.071

 March 22, 2020, 05:59:37 AM View in topic context
 Posted by OHMSBY  in Azrael v1.071 (Started by OHMSBY November 28, 2018, 10:12:00 PM
 Board: Your Releases, 1.0+

There was a minor detail that I forgot to fix. It has been taken care of now.

Quote
- Added Dash Dust to the running grab
    

Re: Ruby Rose v1.12 + Yang Xiao Long v1.2

 March 21, 2020, 10:01:59 PM View in topic context
 Posted by OHMSBY  in Ruby Rose v1.12 + Yang Xiao Long v1.21 (Started by OHMSBY August 30, 2018, 08:15:21 PM
 Board: Your Releases, 1.0+

Yang has finally received the Ultra Burst update. Go ahead and redownload Yang.

Quote
- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Yang in a powered up state that gives the following benefits:
 +Health and Meter will gradually recover overtime (Unless you're taking damage)
 +Damage output will be increased by 20%
 +Timer will be frozen
 +Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it
 +Hitting the opponent with the ultra burst will also grant 500 meter instantly
The time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state
- Implemented throw escape system, the opponent can now escape Yang's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit
- New Burst icon
- New cut in portrait for astral heat
- New astral heat BG
- Improved Astral Heat
- Revised Burst System
- Yang now makes use of custom fall states, bypassing fall.defence_up
- Semblance can now kick in as long as Yang is in a Standing or Crouching Idle State, not just when she is in state 0
- 5B's armor no longer works against aerial attacks
- 2B and jB now have armor
- Armoring an attack with 5B, 2B, jB, or Unrelenting Fire will now trigger their semblance variants if semblance isn't already active
- Certain Attacks are now accompanied with gunblasts when semblance is active, dealing a little more damage and effectively increasing their reach
- 5C/jC now slam the opponent into the ground leaving them in a liedown state
- 5C/jC can now be special canceled or super canceled upon landing
- Fire Cracker/Bottle Rocket now detonate upon touching the ground
- Cold Shoulder now has less active frames but also travels faster
- Cold Shoulder is now immune to throws up until the last active frame
- General Improvements to effects
- Burning effect is now properly aligned on opponents who are in a liedown state
- General Hitbox Adjustments
- Fixed an error in the incremental cornerpush code
- Added AI
- Added special intro against Akatsuki
    

Re: Mikoto Misaka v1.04

 March 21, 2020, 09:57:27 PM View in topic context
 Posted by OHMSBY  in Mikoto Misaka v1.04 (Started by OHMSBY June 09, 2019, 11:27:24 PM
 Board: Your Releases, 1.0+

Misaka has been updated. Go ahead and redownload her.

Quote
- New spark effects
- Spark effects are now properly aligned on opponents that are in a lie down state
- The strong shockwave effect now appears instead of the light shockwave after the opponent hits the ground from an air throw
- added palfx to the more heavy hitting electricity based moves
- Fixed an error where one of the effects for Railgun would be misaligned under certain conditions
- Fixed an error in the Incremental Corner Push code
- Added special intro against Akatsuki
    

Re: Azrael v1.07

 March 21, 2020, 09:55:11 PM View in topic context
 Posted by OHMSBY  in Azrael v1.071 (Started by OHMSBY November 28, 2018, 10:12:00 PM
 Board: Your Releases, 1.0+

Azrael has received a quick update. Go ahead and redownload him.

Quote
- Fixed an error in the incremental cornerpush code
- Made some adjustments to damage scaling
- Fixed some misaligned hitsparks
- Added special intro against Akatsuki
    

Re: MUGEN Video thread

 March 20, 2020, 07:04:54 PM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Quote

 March 08, 2020, 01:30:17 AM View in topic context
 Posted by OHMSBY  in Quote (Started by OHMSBY March 08, 2020, 01:30:17 AM
 Board: Your Releases, 1.0+

Hello Everyone.

Quote is here. He uses the same custom Cross Tag-ish gameplay style that I always use. His move set is only loosely based on Blade Strangers and pulls more inspiration from Cave Story (for instance, the weapon level system has been implemented here).



Spoiler: More Screen Shots (click to see content)

Get Quote Here:
https://drive.google.com/file/d/1TbWSXaTfK3DtQ3yHGDyUeQki7nHRmjEj/view?usp=sharing

Spoiler: And my next character is... (click to see content)

Have fun.
    

Re: MUGEN Video thread

 March 07, 2020, 10:56:42 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Quote: