Is there a way (such as a negative state) to make all of a character's helpers unblockable that does not involve manually adding assert special (unblockable) to each and every helper individually?
Adding the following under statedef -2 does not work for helpers:
[State -2, Assert] type = assertspecial trigger1 = 1 flag = unguardable
Is it possible to make a state start at, say, animelem = 6 rather than the default animelem=1, or in other words, to skip straight to a certain animelem when it starts?
Spoiler: And my next character is...(click to see content)
Jin at last, I have been voting him like forever ever since your first ever next character poll
Wait is there a poll? Kinda new here. Up until now I always kept trying to guess what OHMSBY's next character would be, I've always found it so unpredictable haha By the way, great work as always, OHMSBY.
Re: "Trigger if not AI" incompatible mugen versions
What would be the equivalent to the trigger: "triggerall =! ailevel" (triggers if character is not AI controlled) for characters with versions that do not support it? Thanks in advance.
Re: freeze power value of character (infinite power)
Thank you for replying. Under statedef -3, the state did give me permanent infinite power, but I changed the triggers slightly and upon testing, it worked the way I intended it to. I do not know if it will work for other characters, but in case other people in the community want to do the same thing, here is what made it work for me:
[State 0, VarSet] type = VarSet trigger1 = command = "start" v = 49 value = 4 persistent = 1 ignorehitpause = 1
[State -3, infpower] type = powerset trigger1 = var(49) = 4 persistent = 1 value = powermax
I'm trying to create a trigger where, if you press "start" with a certain character, his power will be frozen at max until the end of the round. I've managed to figure out the set to max part, but I can't figure out how to freeze the value. Any ideas on how to code this? Any help from more experienced coders would be appreciated. This is what I could come up with, as I am not very experienced with mugen at all:
[State 0, VarSet] type = VarSet trigger1 = command = "start" v = 49 value = 4 persistent = 1 ignorehitpause = 1
[State -3, infpower] type = powerset trigger1 = power < powermax trigger2 = var(49) = 4 persistent = 1 value = powermax
Unfortunately it only sets power to max, but does not freeze it (giving infinite power)