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onomamashinee

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Messages by onomamashinee

    

Re: Tatsuya Shiba Release + All Characters Update

 February 08, 2022, 10:16:52 AM View in topic context
avatar  Posted by onomamashinee  in [Ichida Thread]: Noel Released (05/08/2022) (Started by Ichida February 02, 2022, 02:43:36 AM
 Board: Your Releases, 1.0+

Hey Ichida, do you ever plan on adding characters' missing effects such as Hazama's chains?
    

helpers and negative states

 December 19, 2021, 03:14:40 PM View in topic context
avatar  Posted by onomamashinee  in helpers and negative states (Started by onomamashinee December 19, 2021, 03:14:40 PM
 Board: M.U.G.E.N Development Help

Is there a way (such as a negative state) to make all of a character's helpers unblockable that does not involve manually adding assert special (unblockable) to each and every helper individually?

Adding the following under statedef -2 does not work for helpers:

[State -2, Assert]
type = assertspecial
trigger1 = 1
flag = unguardable

Thanks in advance.
    

Re: [OHMSBY Thread]: Hilda updated (10/13/21) Terumi Quick Update (10/17/21)

 October 17, 2021, 04:02:43 PM View in topic context
avatar  Posted by onomamashinee  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Though I assume it was intentional, background and hitspark colors are reversed on Hilda's astral heat
    

Re: starting state at animelem other than 1

 February 08, 2021, 02:11:57 AM View in topic context
avatar  Posted by onomamashinee  in starting state at animelem other than 1 (Started by onomamashinee February 07, 2021, 02:35:33 PM
 Board: M.U.G.E.N Development Help

Thank you. I will give it a try.
    

starting state at animelem other than 1

 February 07, 2021, 02:35:33 PM View in topic context
avatar  Posted by onomamashinee  in starting state at animelem other than 1 (Started by onomamashinee February 07, 2021, 02:35:33 PM
 Board: M.U.G.E.N Development Help

Is it possible to make a state start at, say, animelem = 6 rather than the default animelem=1, or in other words, to skip straight to a certain animelem when it starts?
    

Re: [OHMSBY Thread]: Yukiko Amagi Updated (11/23/20)

 November 24, 2020, 01:31:50 AM View in topic context
avatar  Posted by onomamashinee  in [OHMSBY Thread]: Merkava Released (04/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+


Spoiler: And my next character is... (click to see content)

Jin at last, I have been voting him like forever ever since your first ever next character poll  :truestory:

Wait is there a poll? Kinda new here. Up until now I always kept trying to guess what OHMSBY's next character would be, I've always found it so unpredictable haha
By the way, great work as always, OHMSBY.
    

Re: "Trigger if not AI" incompatible mugen versions

 October 16, 2020, 09:06:53 AM View in topic context
avatar  Posted by onomamashinee  in "Trigger if not AI" incompatible mugen versions (Started by onomamashinee October 16, 2020, 08:06:12 AM
 Board: M.U.G.E.N Development Help

Thank you both for replying, I will check the link that was mentioned
    

"Trigger if not AI" incompatible mugen versions

 October 16, 2020, 08:06:12 AM View in topic context
avatar  Posted by onomamashinee  in "Trigger if not AI" incompatible mugen versions (Started by onomamashinee October 16, 2020, 08:06:12 AM
 Board: M.U.G.E.N Development Help

What would be the equivalent to the trigger: "triggerall =! ailevel" (triggers if character is not AI controlled) for characters with versions that do not support it? Thanks in advance.
    

Re: freeze power value of character (infinite power)

 July 08, 2020, 09:09:44 PM View in topic context
avatar  Posted by onomamashinee  in freeze power value of character (infinite power) (Started by onomamashinee July 08, 2020, 12:23:44 AM
 Board: M.U.G.E.N Development Help

Thank you for the tip, XGargoyle, I am bound to make lots of mistakes as I am taking my first steps with Mugen.
    

Re: freeze power value of character (infinite power)

 July 08, 2020, 03:57:09 PM View in topic context
avatar  Posted by onomamashinee  in freeze power value of character (infinite power) (Started by onomamashinee July 08, 2020, 12:23:44 AM
 Board: M.U.G.E.N Development Help

Thank you for replying. Under statedef -3, the state did give me permanent infinite power, but I changed the triggers slightly and upon testing, it worked the way I intended it to. I do not know if it will work for other characters, but in case other people in the community want to do the same thing, here is what made it work for me: :)

[State 0, VarSet]
type = VarSet
trigger1 = command = "start"
v = 49
value = 4
persistent = 1
ignorehitpause = 1

[State -3, infpower]
type = powerset
trigger1 = var(49) = 4
persistent = 1
value = powermax
    

freeze power value of character (infinite power)

 July 08, 2020, 12:23:44 AM View in topic context
avatar  Posted by onomamashinee  in freeze power value of character (infinite power) (Started by onomamashinee July 08, 2020, 12:23:44 AM
 Board: M.U.G.E.N Development Help

I'm trying to create a trigger where, if you press "start" with a certain character, his power will be frozen at max until the end of the round. I've managed to figure out the set to max part, but I can't figure out how to freeze the value. Any ideas on how to code this? Any help from more experienced coders would be appreciated. This is what I could come up with, as I am not very experienced with mugen at all:

[State 0, VarSet]
type = VarSet
trigger1 = command = "start"
v = 49 
value = 4
persistent = 1
ignorehitpause = 1

[State -3, infpower]
type = powerset
trigger1 = power < powermax
trigger2 = var(49) = 4
persistent = 1
value = powermax

Unfortunately it only sets power to max, but does not freeze it (giving infinite power)