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Amidweiz

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Messages by Amidweiz

    

Re: DualSenseX

 August 05, 2022, 05:46:03 PM View in topic context
 Posted by Amidweiz  in DualSenseX (Started by Fauxcry August 03, 2022, 11:58:23 AM
 Board: M.U.G.E.N Discussion

You can always just put the sctrl in any character to test it out
    

Re: Joey S. (Self-Insert) VERSION 2 Released!

 July 27, 2022, 05:20:49 PM View in topic context
 Posted by Amidweiz  in Joey S. (Self-Insert) VERSION 2 Released! (Started by Joey S. July 26, 2022, 04:28:55 AM
 Board: Your Releases, 1.0+

I don't think I was "defending" him, ever. What makes you think I'm "defending" him?

Oh, I don't know. Maybe that you keep saying over and over that "he doesn't know any better" and "it's his opinion" and "grow a thicker skin." Don't play fuckin' dumb with me. Or are you also 19 and "don't know any better"?

Becuz it's true.
A dumb 19 year old who had a stupid opinion aggravating all these adults on the forum is literally how he wanted us to react.
Instead of laughing it off as a cute way of trying to get people's attention, I actually do mean that some people here need to grow thicker skin. I've seen way worse stuff on the internet than this.

Ah yes "rent free" play tends to fall flat on it's face when you get banned and actually wanted to participate there. Showing ones
true colors to the public along with joeys like minded friends is pyrrhic victory at best.

Yeah, I've read it and I still stand by it.

That's not "defending" him. I specifically stated that I think he got what he deserved. The difference is, I think he's just an idiot and you think he's done smth horribly wrong. The hill that I'm dying on is not the same hill he's on.

It's just a difference in opinion. The thing is, unlike Joey's my opinion is not baseless.

Defending a clear asshole does beg the question that you've done something similar yourself btw, yet again not a great hill to die on. Most normal people would not even bother upon what they've seen with the code. Frankly would you have the same reaction if the code was insulting Koreans instead?
    

Re: Joey S. (Self-Insert) VERSION 2 Released!

 July 27, 2022, 04:57:12 PM View in topic context
 Posted by Amidweiz  in Joey S. (Self-Insert) VERSION 2 Released! (Started by Joey S. July 26, 2022, 04:28:55 AM
 Board: Your Releases, 1.0+

I don't think I was "defending" him, ever. What makes you think I'm "defending" him?

I don't understand why people are getting so offended by this. A dumb 19 year old made some tasteless "joke" hating on a group for no particular reason? Wow, I've never seen that one before. Welcome to the internet people. Grow some thick skin.

Not hard to reread your own message kolossoni. There's a difference between a thick skin and having programed triggers to insult authors because of their persona or gender. You're dying on a hill that you don't want to die on also

Comments within characters that are posted to MFG are treated the same as if you straight out said them on the forum.

    

Re: Joey S. (Self-Insert) VERSION 2 Released!

 July 27, 2022, 12:04:38 AM View in topic context
 Posted by Amidweiz  in Joey S. (Self-Insert) VERSION 2 Released! (Started by Joey S. July 26, 2022, 04:28:55 AM
 Board: Your Releases, 1.0+

Here's some feedback
  • Line 2480 has a nice bit of baseless accusation of calling another MFG user a pedophile
Code:
[State 0, ParentVarAdd] ; OK GO!
type = ParentVarAdd
triggerall = (( (parent,var(33) % ( ( 10**(4-1) ) *10) ) - (parent,var(33) % ( 10**(4-1) ) ) ) / 10**(4-1)) = 0
triggerall = !var(1)
triggerall = MatchOver
triggerall = enemy,authorname = "OHMSBY" ||enemy,authorname = "Nep Heart" || enemy,authorname = "Shimmering Brony & Nep Heart"
triggerall = enemy,name != "Eri Hasumi" ; Nep made these two "Gen 2" characters that seem way more balanced.
triggerall = enemy,name != "Lilith"         ; He has since ditched this entirely and went back to making his cheap "Gen 1" stuff :\
trigger1 = root,Lose   ; Not that it matters. He's still probably a kid diddler lol
v = 33
value = 1000
  • Another cheevo that insults trans authors with an austin powers reference
Code:
[State 0, ParentVarAdd] ; OK GO!
type = ParentVarAdd
triggerall = (( (parent,var(32) % ( ( 10**(6-1) ) *10) ) - (parent,var(32) % ( 10**(6-1) ) ) ) / 10**(6-1)) = 0
triggerall = !var(1)
trigger1 = enemy,name = "ISAB" || enemy,name = "ISAK" || enemy,name = "ISAX" ; "Isabella" (Battle Craze)
trigger1 = enemy,authorname = "BCTeam"
trigger2 = enemy,name = "Shion"
trigger3 = enemy,name = "Bridget" || enemy,name = "bridget"
trigger4 = enemy,name = "Testament" || enemy,name = "testament" ; Fuck you AND your shitty Strive redesign.
trigger5 = enemy,name = "Teddie"
trigger6 = enemy,name = "Astolfo"
trigger7 = enemy,authorname = "One Winged Angel / MelvanaInChains + The_None" || enemy,authorname = "MelvanaInChains"
trigger8 = enemy,name = "Sketchy"
trigger9 = enemy,authorname = "McDucky Potatoes"
v = 32
value = 100000
  • A lot of other achievements are just insulting other authors
  • Victory14 to Victory19 are pretty much on the same level as the cheevos
  • "Joey" gains back meter when the level 5 version of the super is done mainly because it just changestates into its taunt

Comments within characters that are posted to MFG are treated the same as if you straight out said them on the forum.
    

Re: Super Akouma (Tekken-styled Akuma) - WIP

 July 26, 2022, 06:41:28 AM View in topic context
 Posted by Amidweiz  in Super Akouma (Tekken-styled Akuma) - WIP (Started by RagingRowen July 10, 2022, 11:32:31 PM
 Board: Projects

    

Re: Character of the Month: May 2022 Nominations

 June 18, 2022, 11:21:06 PM View in topic context
 Posted by Amidweiz  in Character of the Month: May 2022 Nominations (Started by Bad Mr. Basara June 14, 2022, 02:11:15 AM
 Board: Contributions of the Month

REV 2 CM Punk by TheFclass97 - 3
FF3 Ultimate Haggar by Electr0 - 1
    

Re: World Warriors: The Ultimate Champion

 May 26, 2022, 06:37:56 AM View in topic context
 Posted by Amidweiz  in World Warriors: The Ultimate Champion (Started by Nexus Games May 24, 2022, 12:19:43 AM
 Board: Your Releases, 1.0+

i tested chun-li and the move does not combo so if someone gets up they should be able to block the attack (i even tested it and if you just hold block while getting up you can blcok chun-li's air stomp)

That would be the case if you couldn't chain it from a.HK. It's still an infinite if you're fast enough to keep up with it regardless, and it does come out pretty fast so it wouldn't be to hard to surprise someone with it.
    

Re: World Warriors: The Ultimate Champion

 May 26, 2022, 04:47:31 AM View in topic context
 Posted by Amidweiz  in World Warriors: The Ultimate Champion (Started by Nexus Games May 24, 2022, 12:19:43 AM
 Board: Your Releases, 1.0+

Some feedback upon your game
  • IMO the roster does feel like fifty shades of shoto frankly, there isn't a dedicated grappler, zoner, etc whatsoever.
  • Not sure why the menus and select screen are 16:9 if you're just gonna have most of the stuff be 4:3 anyways
  • Some characters feel lacking compared to the rest of the cast considering you turned everyone into motion characters. Ray, Rachel, and Guile come to mind with this
  • Why does this game have a hop and an Akuma style dash which can lead into infinites as well as taking away power with it's fakeouts but not requiring it. Also considering that the regular hop is powerful enough on it's own I don't really the point of having both. Also triple button presses suck for people that don't have keyboards without key rollover above 2 which is the majority of rubber dome keyboards that have this limitation
  • While most of the cast can get away with having a palette put on them to fit with each other, stuff like rachel or any of the TMNT characters sticks out compared to the rest
  • Warrior's spirit can lead to some fucked up pressure. Also considering it is that slow, you can't really use it like v-ism/a-groove with combos
  • Terry, Mr.Karate, and Lihua have a variant of this easy 100% combo into the corner
  • Chun-li's air stomp has issues and is an infinite if timed right
  • Light fin slicer into super is an easy TOD
  • IMO I think characters could use more than one super and more specials to compensate for their simple commands
    

Re: MvC2 Aprile?

 May 25, 2022, 04:50:15 AM View in topic context
 Posted by Amidweiz  in MvC2 Aprile? (Started by Macaulyn97 May 23, 2022, 08:03:59 AM
 Board: Requests

    

Re: Shadow Lady - POTS Style

 May 16, 2022, 05:26:56 PM View in topic context
 Posted by Amidweiz  in Shadow Lady - POTS Style (Started by ItalianStallion May 16, 2022, 04:03:45 AM
 Board: Edits & Addons 1.0+

Non pro users can't zip up multiple files on mediafire however if you download said individual files into a "ShadowLady" folder then it works
    

Re: Amidweiz's generic request topic

 May 04, 2022, 06:43:12 PM View in topic context
 Posted by Amidweiz  in Amidweiz's generic request topic (Started by Amidweiz May 17, 2013, 12:40:39 AM
 Board: Requests

New requests at the top
    

Re: Character of the Month: April 2022 Nominations

 May 02, 2022, 07:54:52 PM View in topic context
 Posted by Amidweiz  in Character of the Month: April 2022 Nominations (Started by Bad Mr. Basara May 02, 2022, 07:04:40 PM
 Board: Contributions of the Month

cvs2 jotaro by jthesaltyy - 2
cvs2 shingo by jthesaltyy - 3
shadow dio by warusaki3 - 2
Cammy by Ohgaki - 2
    

Re: CvS2 Shingo Release

 April 10, 2022, 03:07:09 AM View in topic context
 Posted by Amidweiz  in CvS2 Shingo Release (Started by JtheSaltyy April 05, 2022, 06:37:58 PM
 Board: Your Releases, 1.0+

  • https://streamable.com/rhplpn: I'm pretty sure that is he is gaining damage during custom combo
  • https://streamable.com/q2egue: Heavy Oboro on it's own doesn't do much damage compared to the medium variant without using the cancel. Also it tends to go through the opponent on the third hit up close (though it may be a KFM thing)
    

Re: Character of the Month: March 2022 Nominations

 April 06, 2022, 04:26:11 AM View in topic context
 Posted by Amidweiz  in Character of the Month: March 2022 Nominations (Started by Bad Mr. Basara April 05, 2022, 09:33:49 PM
 Board: Contributions of the Month

Ultimate Guile by ELECTR0 - 3
Tigre Negro MvC style by Kenshiro99 - 1
Mira Yokoyama by valgallah77 - 1
    

Re: Mugen archive's banning problem

 April 04, 2022, 03:20:15 AM View in topic context
 Posted by Amidweiz  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 PM
 Board: M.U.G.E.N Discussion

    

[Ikemen GO] Having trouble with redirecting the opponent into a hitstate

 April 02, 2022, 07:32:52 PM View in topic context
 Posted by Amidweiz  in [Ikemen GO] Having trouble with redirecting the opponent into a hitstate (Started by Amidweiz April 02, 2022, 07:32:52 PM
 Board: M.U.G.E.N Development Help

Remember this is in the context of ikemen GO, in which I am utilizing some of it's features. I am trying to make dio brando by waruski3 be able to hit opponents within his time stop super, who happen to have no blue hitboxes during moves. I have so far come put with a solution involving a helper and detecting when said helper goes into [Statedef 1338] (mainly because upon how you have to do redirected helper states in Ikemen GO). Afterwords deleting itself so the opponent in pause would get hit by dio no problem. I did a generic example within KFM to test and it functions as I want it to.

Spoiler: Code in test KFM (click to see content)
https://cdn.discordapp.com/attachments/562828620935069711/959854298630606888/kfm_hitbox_giver.zip

However when I did said implementation within dio within the -2, where said helper would be spawned. The effect of redirecting the opponent to the hitstate does not work.
Spoiler: Dio's code (click to see content)
https://cdn.discordapp.com/attachments/562828620935069711/959854538347647027/dio_hitbox_giver.zip

EDIT:
Thanks to Wreq! on the Ikemen discord for telling me how to fix this
Code:
[State -2, Change new helper to our own state 1337]
type = selfstate
triggerall = enemy,numhelper(1337) = 1
trigger1 = enemy,helper(1337),stateno = 0 && enemy,helper(1337),stateno != 1337
value = 1337
readplayerid = id
redirectid = enemy,helper(1337),id
    

Re: Character of the Month: February 2022 Nominations

 March 17, 2022, 04:14:18 PM View in topic context
 Posted by Amidweiz  in Character of the Month: February 2022 Nominations (Started by Jmorphman March 09, 2022, 03:58:48 AM
 Board: Contributions of the Month

Lunasa by IkunTronHD - 3
    

Re: Character of the Month: February 2022 Nominations

 March 10, 2022, 06:07:39 PM View in topic context
 Posted by Amidweiz  in Character of the Month: February 2022 Nominations (Started by Jmorphman March 09, 2022, 03:58:48 AM
 Board: Contributions of the Month

Osaka by jade_midori - 2
    

Re: Street Fighter 6

 February 22, 2022, 09:37:54 PM View in topic context
 Posted by Amidweiz  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

There was a wha happun episode on it recently, LordBBH covered this as well twice in his 1CC's of them, and even digging up old usenet posts shows that the games weren't really well received in their time for those looking for more context.

Though I guess going for SF6's favor is that pushing luke as the new protag is that they're aren't working with a grappler, the most polarizing archetype you could have as one. But yea I don't really see a point either of doing another prequel before SF3, since there are still 23 year old story lines that are need of continuation and people are wanting to look forward.
    

Re: Character of the Month: January 2022 Nominations

 February 13, 2022, 07:55:11 PM View in topic context
 Posted by Amidweiz  in Character of the Month: January 2022 Nominations (Started by Jmorphman February 13, 2022, 06:43:29 AM
 Board: Contributions of the Month

Mi Oh by jade_midori - 3
Protoman by DCL - 1
Mike Haggar by MIYABI - 2