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Chatman

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Messages by Chatman

    

Re: [GENERAL TOPIC]

 September 26, 2016, 06:56:09 pm View in topic context
 Posted by Chatman  in [GENERAL] (Started by firelord April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

Yes we are indeed still active. I appreciate the concern though!
    

Re: [GENERAL TOPIC]

 May 13, 2016, 07:36:53 pm View in topic context
 Posted by Chatman  in [GENERAL] (Started by firelord April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

No, I mean my friend has to wait 30 seconds before 0.1 or 0.2 is launched. That's because 0.1 and 0.2 are close source. Open source mugen games can be launched much more faster.
Ah, I see what you mean now. It most likely has to do with the logo that appears before the menu, in addition to having a slower computer. When I had an older desktop I had that same issue with any mugen motif with an intro or logo.

At the moment I'd really just like to see this release get out first and foremost, but in the future I'll continue to look into shrinking the file size and if necessary possibly having a version that's streamlined further. .25 nor any other versions will not be opensource however.
    

Re: [GENERAL TOPIC]

 May 13, 2016, 07:15:52 pm View in topic context
 Posted by Chatman  in [GENERAL] (Started by firelord April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

Do you mean the links are down for those versions?

Also here the images I shot Saturday that never got posted are in the spoiler. I dropped the ball on posting them, and never really had help picking it up, I apologize.

Spoiler, click to toggle visibilty
    

Re: [GENERAL TOPIC]

 May 08, 2016, 12:37:07 am View in topic context
 Posted by Chatman  in [GENERAL] (Started by firelord April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

Yo, what's up guys! I saw that Andy did a minor update, but wasn't able to post screenshots, so I suppose we'll divide and conquer that as well, lol.
I don't know exactly what you guys haven't already seen yet that would be screenshot or video worthy, most everything has been hitbox and detail work but I will post SOMETHING between now and 4 am when I go to bed.

And as far as release, it's hard to speculate when exactly to expect it since we all do fairly different things with no overlap, so it's easy to get hung up, but I've pretty much finished nitpicking with the cast of .25, so it'll be another 2 or 3 days at most on my end, and then however long it takes for Firelord to get free and put everything together in the motif.

I hate doing estimates because frankly I'm terrible at them, but it's very realistic to say .25 will release before the end of May.
    

Re: Diepod's Stuff

 September 30, 2015, 08:35:23 am View in topic context
 Posted by Chatman  in Diepod's Stuff (Started by Diepod August 05, 2010, 01:04:49 am
 Board: Graphics

I think shying away from comparisons as a whole would benefit you just so you wouldn't see such harsh criticism. It largely feels like you are advertising or something as was said, and the comparisons as a whole don't feel extremely solid, which is probably why you're getting so much heat.

TL:DR, the comparisons would probably be best suited in your own thread with a user tag or something if you really wanted feedback from Diepod.
    

Re: C.V.S Abstract Gouken REDONE

 September 30, 2015, 07:38:59 am View in topic context
 Posted by Chatman  in C.V.S Abstract Gouken REDONE (Started by benhazard September 29, 2015, 05:36:33 pm
 Board: Sprite Projects

This is great man, the difference is immediately apparent. Thanks for sharing, and putting the time in!
    

Re: Chatman's WIP's (Goenitz) -Palette template Available

 September 30, 2015, 05:16:56 am View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

Hey guys, sorry about the hush-hush on progress, I went through a move and a change of position on work, so I was kinda low on energy. But I have progress! Besides inserting all the great palettes I've received (huge shoutout to Sabockee), I've also coded Hyouga. Screens in a sec, gotta upload them to photobucket.

EDIT:
Here they are!:



LK: Goes about half screen, accurate to source.
MK: Goes full screen, but has the most recovery of the teleport versions.
HK: Goes 3/4 screen and has the least recovery of the normal teleports, accurate to source. Will likely be the version that gets used most.




EX versions
LK+MK: Goenitz teleports into the air to the edge of the screen behind him, with velocity continuing to carry him backwards.
LK+HK: Goenitz teleports into the air just outside of the opponent's jab range and continues to move forward as he falls.
MK+HK: Goenitz teleports into the air just above the opponents head and falls forward towards their back to land behind them.

Each EX version gives control back to Goenitz as he drops, allowing him to use air attacks for approaches, resets (more on that later), or defense.

Wind FX are placeholder until I hi-res them myselfor get someone better to help me with it.

Spoiler: More screens here (click to see content)
    

Re: Diepod's Stuff

 September 09, 2015, 06:50:59 pm View in topic context
 Posted by Chatman  in Diepod's Stuff (Started by Diepod August 05, 2010, 01:04:49 am
 Board: Graphics

I already love Hidako as much, if not more than Mika. These drawing are great, especially those with the team synergy. Love the double German.
    

Re: Chatman's WIP's (Goenitz) -Palette template Available

 August 15, 2015, 06:10:47 am View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

    

Re: Chatman's WIP's (Goenitz) -Palette template Available

 August 14, 2015, 06:04:44 pm View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

Sabockee, you're kind of killing it man. I've always really loved your palettes, and now is no exception!

Awesome! This looks great Chat! Good to see progress, good shit bro!
Thanks man, I appreciate it!
    

Re: Chatman's WIP's (Goenitz) -Palette template Available

 August 14, 2015, 07:12:01 am View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

Thanks guys, I'll get those put in tomorrow morning!
    

Re: Chatman's WIP's (Goenitz) -Palette template/Video up

 August 13, 2015, 03:25:22 am View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

Here's a progress video to communicate some things that are harder to express in images.



Sorry about the lack of structure, I'll try to be better next time. Also, I'm still seeking palettes.  :)
    

Re: Chatman's WIP's (Goenitz) -Palette template Available

 August 09, 2015, 01:32:52 am View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

I have some knowledge of AI coding myself, so he will have an AI by default when he is released. I'm probably going to try something new with the way my AI works, since I want the CPU to legitimately try footsies and such.
    

Re: Chatman's WIP's (Goenitz) -Palette template Available

 August 08, 2015, 08:10:09 am View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

Probably not, he doesn't really have a move that lends itself to a wall bounce. If I do that EX mode I wanted to when I originally started him he will though. But I'm not even certain if I'm going to do that anymore.
    

Re: Chatman's WIP's (Goenitz) -Palette template Available

 August 08, 2015, 07:17:51 am View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

These are awesome man! That Shadaloo Apostle palette is definitely going to be a favorite. Thank you!
    

Re: Chatman's WIP's (Goenitz) -Palette template Available

 August 07, 2015, 08:35:33 pm View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

EX Shin Aoi Hana Seiran is done. The first slash has armor, and each slash hits twice instead of once for quite a bit more damage.
    

Re: Chatman's WIP's (Goenitz) -Palette template Available

 August 06, 2015, 06:41:37 pm View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

It's amazing, but could you change the pupils to a dark color like Dark Blue, or Red, or something?

Right now, he looks cross eyed and retarded in the stance due to that :S
Lol, I promise it looks fine in game.

Either case, DmC Dante pal comin' up ^_^

By far, my favorite pal of all time, the black and white hair-do is supposed to reference DmC's ending, where the top Dante's hair turns ghastly white and stuff. ^_^
Sick, I actually love DMC. I had my fingers crossed for someone to do a Dante palette. Happened faster than I expected.

As you are one of the hardest AI Coder.. Actually I wanna suggest you to add options to set AI level for this Goenitz like Very Easy, Easy, Normal, Hard, Very Hard etc. Thanks
I'm pretty sure that honor goes to Kame. But yeah, scaled AI is planned.
    

Re: Chatman's WIP's (Goenitz) -Palette template Available

 August 06, 2015, 04:32:02 pm View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

Damn, that looks really clean. I'll go ahead and put it in now.
    

Re: Chatman's WIP's (Goenitz) -Palette template Up

 August 06, 2015, 04:58:28 am View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

Palette template is finally done!



What brave soul will be the one to give me my default?

If dampir weren't so busy I'd love to see those sprites touched up on.
Same here. I'd do it myself if the amount of work wasn't so large.

Thanks again for the compliments!
    

Re: Chatman's WIP's (Custom POTS based Goenitz)

 August 06, 2015, 12:26:07 am View in topic context
 Posted by Chatman  in Chatman's WIP's (Goenitz) -Palette template Available (Started by Chatman July 03, 2015, 04:47:22 am
 Board: Projects

Whoops, got caught up color separating. Thanks man!

Here are the screens in the spoiler, albeit a bit late:
Spoiler, click to toggle visibilty