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Re: Why SF2 Ryu Ken by Fido is hard to perform Shoryuken?

 May 21, 2024, 04:49:08 am View in topic context
 Posted by Xzest  in Why SF2 Ryu Ken by Fido is hard to perform Shoryuken?  (Started by Xzest May 20, 2024, 02:11:00 pm
 Board: M.U.G.E.N Development Help

You may need to change the order of those code blocks. The Shoryukens should be above the Hadoukens.

Wow That's the problem I never known of this issue of code order thanks a lot.
I love you phantom you're the best.
    

Re: Why SF2 Ryu Ken by Fido is hard to perform Shoryuken?

 May 20, 2024, 07:41:15 pm View in topic context
 Posted by Xzest  in Why SF2 Ryu Ken by Fido is hard to perform Shoryuken?  (Started by Xzest May 20, 2024, 02:11:00 pm
 Board: M.U.G.E.N Development Help

Are you making sure your input ends in down+forward?  The SF2 series doesn't have a lenient input buffer like later games, your shoryu input has to be precise.

I can perform Shoryuken easily for all other version made by other author even gouki by fido but I don't understatnd why happen this
did you ever try ryu ken and sagat make by fido if you never try go to try it and you will know what I said.
you can find them at mugen archive.
    

Why SF2 Ryu Ken by Fido is hard to perform Shoryuken?

 May 20, 2024, 02:11:00 pm View in topic context
 Posted by Xzest  in Why SF2 Ryu Ken by Fido is hard to perform Shoryuken?  (Started by Xzest May 20, 2024, 02:11:00 pm
 Board: M.U.G.E.N Development Help

I don't know if anyone  know this problem?
but Ryu Ken and Sagat they have problem to use command Shoryuken and Tiger uppercut.
I have take a look on the code and try to change code but nothing happen
what is the real problem of this? when you want to shoryuken they use hadouken instead
this is the code of the move ,line with ; is the original code this is problem both of his chars Original SF2 and SF2HDRemix



Code:
;SPECIAL_03_A
[State -1, 1200]
type = ChangeState
value = 1200
;trigger1 = command = "special_03A" &&  statetype != A && ctrl
;trigger2 = movecontact && command = "special_03A" && stateno = [200,210]
;trigger3 = movecontact && command = "special_03A" && stateno = 225
;trigger4 = movecontact && command = "special_03A" && stateno = [300,330]
;trigger5 = movecontact && command = "special_03A" && stateno = [405,410]
triggerall = command = "special_03A" &&  statetype != A
trigger1 = statetype != A && ctrl
trigger2 = movecontact && stateno = [200,210]
trigger3 = movecontact && stateno = 225
trigger4 = movecontact && stateno = [300,330]
trigger5 = movecontact && stateno = [405,410]

    

Re: [MUGEN Tool]LCS-Character and Stage Lister UPDATE 1.1 Ver. NOW

 September 04, 2023, 05:04:01 pm View in topic context
 Posted by Xzest  in [MUGEN Tool]LCS-Character and Stage Lister UPDATE 1.1 Ver. NOW (Started by Xzest August 28, 2023, 06:56:49 pm
 Board: Your Releases, 1.0+

Guys I have an Update version of LCS

:.LCS 1.1.:
Character and Stage Lister





What's new in this version:

-The program will now detect all Def files in the folder, without the requirement that the Def names must match the folder names. This includes Intro and Ending Def files.
-Def files without character names and author names will be automatically filtered out and not listed in the credits.
-When the program finds multiple Def files in a folder, a popup will appear to ask which Def files should be listed.
-If you don't want to manually select Def files, you can check "Auto Continue" to list all character names and authors automatically.
-The program can only read Def files located directly within character folders. If you have sub folders, the program won't detect them.
-For example, if you have a different way of organizing characters, such as having multiple versions of Ryu in separate folders like:
In your game, you have multiple versions of the character Ryu, each in its own folder, such as:
Chars/Ryu/CVSRyu/CVSRyu.def
Chars/Ryu/RyuSFZ/RyuSFZ.def
Chars/Ryu/RyuSF3/RyuSF3.def
Chars/Ryu/RyuSF2/RyuSF2.def
In this example above, the program won't be able to detect them.

As for the program itself, it is considered to have no further updates planned anymore.
You can choose to use either version 1.0 or 1.1 according to your preferences and compatibility with your game.

For Italian French Spanish Thai please read the "New Feature 1.1 Version All Language.txt"

Download here
https://www.mediafire.com/file/ypjk5bj6jaoi2qv/LCS1.1.rar



 
    

Re: [MUGEN Tool]LCS-Character and Stage Lister

 August 28, 2023, 08:39:08 pm View in topic context
 Posted by Xzest  in [MUGEN Tool]LCS-Character and Stage Lister UPDATE 1.1 Ver. NOW (Started by Xzest August 28, 2023, 06:56:49 pm
 Board: Your Releases, 1.0+

Can it read these Persons/collection folders which at example: Gods/Zeus.def  (and at Gods/ at lott "persons" not only one)?
I already said that
-Character files must be in folders and not in zip format. The .def file of a character must have the same name as the character's folder.
if you  make too many subfolder to reach the def file this tool won't work for you.
    

[MUGEN Tool]LCS-Character and Stage Lister UPDATE 1.1 Ver. NOW

 August 28, 2023, 06:56:49 pm View in topic context
 Posted by Xzest  in [MUGEN Tool]LCS-Character and Stage Lister UPDATE 1.1 Ver. NOW (Started by Xzest August 28, 2023, 06:56:49 pm
 Board: Your Releases, 1.0+


Hello guys I would like to present a tool develop by my team to help your life easier.
 
:.LCS 1.0.:
Character and Stage Lister

Type: Free Software



LCS is a program designed to arrange the names of characters and stages within the MUGEN program in alphabetical order. It creates .txt files in the target folders.

Suitable for those who need to manage credits, character creators, and stages when working with MUGEN games. If a game has a small number of characters, manually organizing their names and the names of stages might not be difficult. However, when dealing with a large number of characters, manually organizing them could become quite cumbersome.

The LCS program, or the "Character and Stage Lister," offers a solution to speed up this process.

System Requirements:

-Microsoft Windows with Microsoft .NET Framework installed.

Usage:

-Double-click the LCS.exe file to open the program.
-In the Options section, there are two choices: Chars and Stages. Choose Chars to arrange character names or Stages to arrange stage names.
-The Uppercase section is for automatically converting the first letter of each name to uppercase. If you don't want this, uncheck the box.
-In the Location section, click on the folder icon and navigate to the directory where character or stage files are stored for the MUGEN program. Alternatively, copy the LCS program into the target directory. The program will automatically detect the files.

For characters, they are usually stored in the "Chars" folder of the MUGEN program directory,
-For Example-
C:\mugen-1.1b1\chars.
After selecting the appropriate option, click the "Generate" button. The program will create a .txt file with the sorted character names in the "Chars" folder. The file will contain the Author's name alongside each character's name.

For stages, they are usually stored in the "Stages" folder of the MUGEN program directory,



-For Example-
C:\mugen-1.1b1\Stages. Similar to the characters, select the "Stages" option, click "Generate," and the program will create a .txt file with the sorted stage names in the "Stages" folder.

Note:

-If you generate again, the program won't overwrite the original .txt files but will create new ones (e.g., Chars.txt, Chars01.txt, Chars02.txt).


-Character files must be in folders and not in zip format. The .def file of a character must have the same name as the character's folder.
-If a character's .txt file contains the text "error_of_directory," it indicates a mismatch between the folder and .def file names.
-If a .def file doesn't specify the creator's name, the .txt file will only include the character's or stage's name.

-After generating, a Log.txt file will be created. If you generate again, the program won't create a new Log.txt file. Instead, it will add new lines to the existing file.

-In the Pattern section, each command has the following meanings:
Code:
#C #N\r\nAuthor by #A\r\n\r\n

#C Adds a numerical count to the character or stage name. If you don't want this, you can delete it.
#N Represents the name of the character or stage (do not delete).
#A Represents the creator's name of the character. If you don't want this, you can delete it.
\r\n Represents a command to create a new line.
"Author by" is not a command; it's a text that can be edited.

For Examples, if you don't want numerical counts and want to change "Author by" to something else:

#N\r\nCreate by #A\r\n\r\n

Alternatively, if you only want to include the character or stage names without the creator's name:

#C #N\r\n\r\n

LCS program developed by code0x002
Concept by X Omega
Logo design, and decoration by Xzest
28/08/2023

 

Include 5 Langauge Readme English , Spanish , French , Italian , Thai.



If you like this tools please support me by
subscribes my youtube channel
youtube.com/@AssaultxZone
and follow my facebook fanpage
facebook.com/assaultxzone

If you hosted this tools by yours own link
please always credit my "Youtube CH" or my "FB Fanpage"

Thanks
If anyone  would like to do a how to tutorial video are welcome, you can share the vid here.

Download Link
mediafire
https://www.mediafire.com/file/835vagq913hbsft/LCS1.0.rar
G-Drive
https://drive.google.com/file/d/12q5MtCYeY2KBTXQT7vTvsdW-oWNQX5jW/view?usp=sharing

 

 
    

How to swap stages with mugen hook

 April 30, 2023, 04:50:21 pm View in topic context
 Posted by Xzest  in How to swap stages with mugen hook (Started by Xzest April 30, 2023, 04:50:21 pm
 Board: M.U.G.E.N Configuration Help


As in the author presentation vid


I dont understand how to do it in the wiki doc said not clear just give cns command .
Code:
SetBGM

Changes current music track. Any looping info is ignored.

Params:

value (string) - Which file to play, relative to .exe location

Example:

[State 0, SetBGM]
type = SetBGM
trigger1 = stagevar(info.name) = "Sc0rpi0n's_H3ll"
trigger1 = time = 1
value = "sound\\MK3\\mk3_the_bank.ogg"

Restoring original BGM

Use restore as the value.

Example:

[State 0, SetBGM]
type = SetBGM
trigger1 = time = 1
value = "restore"

SetRoundTime

Sets current round time Params:

value (integer) - New time

Example:

[State 0, SetRoundTime]
type = SetRoundTime
trigger1 = animelem = 2
value = 99

AddRoundTime

Adds or subtracts a specified round time amount Params:

value (integer) - Time to add/subtract

subtract (integer 0 or 1) - subtracts instead of adding

Example:

; subtracts 15 from current time
[State 0, AddRoundTime]
type = AddRoundTime
trigger1 = animelem = 2
value = 15
subtract = 1

SetStage

Changes current stage and reloads BGM. Camera and character positions are not reset, do it manually if required.

Params:

value (string) - Which stage to load, relative to .exe location

Example:

[State 0, SetStage]
type = SetStage
trigger1 = time = 1
value = "stages/Scislak_Busorez.def"

I try to put in character cns nothing happen.
What exactly I should do for this feature .
I ask on comment of the vid but no one answer.
Can anyone help please?

thanks in advance.
    

Master Gundam fix for 1.0-1.1

 March 31, 2023, 02:32:04 pm View in topic context
 Posted by Xzest  in Master Gundam fix for 1.0-1.1  (Started by Xzest March 31, 2023, 02:32:04 pm
 Board: Edits & Addons 1.0+




Master Gundam by Hyukke Revive now
Fix by Xzest
now compatible with MUGEN 1.0 and 1.1
Spoiler, click to toggle visibilty

-Fix all deprecated code that make char not work on1.0/1.1
-Change 9000-1 and 9000-2 portrait add 9000-5 for optional use instead of 9000-1
-Add Transparency for some effect.
-Fix all cutscene that was too long display time. that not match with the move.
-Fix sff version ,so this char not compatible with winmugen anymore
-Add 12 Victory quotes.

Download
https://www.mediafire.com/file/kh4b1zretr1530m/Master-Asia.rar/file

    

Re: Kof 2003 Portrait project

 September 30, 2021, 05:56:45 am View in topic context
 Posted by Xzest  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

Why no one made custom portrait for Original Vega (Female Dictator)
    

Re: LovePlus Screenpack

 April 28, 2018, 05:08:07 pm View in topic context
 Posted by Xzest  in LovePlus Screenpack (Started by Xzest April 16, 2018, 02:08:01 pm
 Board: Your Releases, 1.0+

thanks for testing bro but maybe u have use wrong System.def .
    

LovePlus Screenpack

 April 16, 2018, 02:08:01 pm View in topic context
 Posted by Xzest  in LovePlus Screenpack (Started by Xzest April 16, 2018, 02:08:01 pm
 Board: Your Releases, 1.0+

This is a my very old Project many years ago I start create this when mugen 1.0 is still RC ver.

I suddenly not have time to improve it more than this then my wip is stop ,
so I decide to release it ,maybe too late now cuz now mugen are made all in HD
but if you want to try for older version I hope you like it .

So pls don't criticrize about pixelate pic cuz it made for old winmugen with old format pic.
At first I want to release this pack includes lifebars but my wip lifebars files are lost  --;

Suport to

winmugen

winmugen Hi-Res Hack

mugen 1.0 RC and above Recomended Resolution is 640x480 and 1280x960-4:3 wide screen maybe display wierd.

mugen 1.1 maybe I did not test yet .

you can change system file that all include in the pack to fit your mugen


Loading Screen : yes
Menu : yes
VS Screen : yes
Option Screen : yes
Game over Screen : yes
Win Quotes Screen/Victory Screen : yes
End Credits : no
Lifebars : no




Screen Shot
Spoiler, click to toggle visibilty

For who not found vitory screen for 1.0 or above pls change to the 1.0 system
Spoiler, click to toggle visibilty

Loveplus Character are only dummy for presentation.

Download
Spoiler, click to toggle visibilty


    

Re: Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 9/11/2010

 September 14, 2010, 05:19:45 pm View in topic context
 Posted by Xzest  in Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 04/27/2011 (Started by Lord Mike May 08, 2010, 08:49:42 pm
 Board: Edits & Add-ons

CONGRATULATION Bro I will test the latest version now the semi HD version is pretty cool I will try it also.

It seem that you have found the solution for dsplayname in life bar also but why the screen shot is mixup of below name and above name  :???: what is the final decision? 


Just download but cannot .

mega upload say The file you are trying to access is temporarily unavailable.

another mirror is very slow for me and myconnection is lost.




    

Re: Alaska-Update

 June 18, 2010, 06:20:40 pm View in topic context
 Posted by Xzest  in Alaska-Update (Started by Flamekyo June 18, 2010, 04:02:27 am
 Board: Your Releases, older Mugen

Nice and cool stage as always download now.
    

Re: Downtown Network [Updated]

 June 15, 2010, 03:05:10 am View in topic context
 Posted by Xzest  in Downtown Network [Updated] (Started by ExShadow June 14, 2010, 04:27:09 pm
 Board: Your Releases, older Mugen

Really cool stage for me The rain is unnecessary.
.
    

Re: Dark Night City Stage

 June 14, 2010, 01:44:24 am View in topic context
 Posted by Xzest  in Dark Night City Stage (Started by Xzest June 11, 2010, 03:06:20 pm
 Board: Your Releases, older Mugen

    

Re: Dark Night City Stage

 June 13, 2010, 03:49:23 pm View in topic context
 Posted by Xzest  in Dark Night City Stage (Started by Xzest June 11, 2010, 03:06:20 pm
 Board: Your Releases, older Mugen

If you mean 1280 *720  resolution, The stage isn't made for that resolution compatible with 1.0 but in hi-res mode 640*480.
    

Re: Dark Night City Stage

 June 12, 2010, 04:28:33 pm View in topic context
 Posted by Xzest  in Dark Night City Stage (Started by Xzest June 11, 2010, 03:06:20 pm
 Board: Your Releases, older Mugen

Not bad. Did you ask Flamekyo if you could use his lightening though?

Also, you could have done a bit more. The green object in the middle of the stage is very annoying, you could have at least made it flicker in some way. Maybe if you set transparency to the sky and the statue, pretty much everything behind the statue, maybe add a non color lossed sky then you could have done something about that green blob on the middle of the stage. Also, those puddles are really bad, imo. Try using Sqirlz Water Reflections to make puddles, it can also make rain and snow and animate water. Then maybe you could use it to animate that water puddle on the ground. Also, you could maybe do something with that store light. Like animating it somehow would be nice. I think new rain and puddles would be nice too. It doesn't look like you did much work at all.  :-\

You ran it through cy's tool and added poorly made rain and puddles and took Flamekyos lightening. Another tip, when using cy's tool. Use jigsaw, and you should stop with the spoilers. ;)

Also, lolz at you running the same stage Cy used as an example.


Thanks for your comment.

But I didn't  use Flamekyo's lightening I use the same tool with him Particle Illusion Lightning and  rain splash,I used this tool.

I didn't use jigsaw because my laptop is old spec. It take a long time to load the stage with jigsaw method.

For the Cy's Example when I did it I really forget about that is the same pic. 

For the spoilers ok I stop it.


Why does the rain only splash below the characters and not the rest of the road?

Haha I know someone would ask this question.  To tell the truth because I'm not in grade to do that I try it but it's too complicate.


    

Dark Night City Stage

 June 11, 2010, 03:06:20 pm View in topic context
 Posted by Xzest  in Dark Night City Stage (Started by Xzest June 11, 2010, 03:06:20 pm
 Board: Your Releases, older Mugen

    

Re: Shadowloo 12Dolls  cvsProjects

 June 09, 2010, 02:30:56 am View in topic context
 Posted by Xzest  in Shadowloo 12Dolls  cvsProjects (Started by murasakinobaranohito September 29, 2009, 03:23:10 pm
 Board: Projects

CVS Enero link is wrong it's lead me to Fevrier  o_O .

btw I love this cool project cheerup
    

Re: Ibuki-Storm

 June 09, 2010, 02:24:09 am View in topic context
 Posted by Xzest  in Ibuki-Storm (Update) (Started by Flamekyo June 09, 2010, 12:57:55 am
 Board: Your Releases, older Mugen

The Screen shot is very nice just try now  :sugoi: