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beterhans

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Messages by beterhans

    

My first 3D Stage for IKEMEN, and it's a template

 February 25, 2024, 08:39:44 am View in topic context
 Posted by beterhans  in My first 3D Stage for IKEMEN, and it's a template (Started by beterhans February 25, 2024, 08:39:44 am
 Board: IKEMEN Releases

    

Re: ID is not returning the actual char ID

 January 25, 2024, 10:20:53 am View in topic context
 Posted by beterhans  in ID is not returning the actual char ID (Started by SaltAddict January 24, 2024, 11:08:51 am
 Board: M.U.G.E.N Development Help

These workarounds may fail when the localcoord conversion is something that needs floor instead of ceil, or vice-versa.

true. so far it worked.

in both 720p and 1080p
    

Re: ID is not returning the actual char ID

 January 25, 2024, 07:26:28 am View in topic context
 Posted by beterhans  in ID is not returning the actual char ID (Started by SaltAddict January 24, 2024, 11:08:51 am
 Board: M.U.G.E.N Development Help



I have the same problem on my characters

it only having problem when im using a localcrood = 720p character on a 1080p mugen
on 720p mugen it's ok

ID always return correct ID. but the fall.envshake.ampl will alter it.

I got a workaround in all my 720p characters to make this to work.
is when set the ID.  I use ID * 2

when read the ID from a fall.envshake.ampl.  i use fall.envshake.ampl /2
    

Re: What's the appeal of ikemen go (plus ultra or whatever fork) over mugen?

 January 23, 2024, 12:08:36 pm View in topic context
 Posted by beterhans  in What's the appeal of ikemen go (plus ultra or whatever fork) over mugen? (Started by Tabris666 January 21, 2024, 07:07:46 pm
 Board: M.U.G.E.N Discussion

ikemen go is good for Mugen character/stage/screen pack developer.

from a developer point of view.

IKEMEN go have but mugen don't have
1. see a bug
IKEMEN go: you can talk to develper and submit the bug and have a small chance it get fixed.
MUGEN: you have no one talk to.   you can only avoid the bug.

2. new features
Interactive stage (things can be broken for the stages)
native tag mode
3D stage support
net play
and a new language to write characters.
and more.
(but if you use the new feature, the character or stage won't be usable on mugen)


Check this video out,
https://www.youtube.com/watch?v=QJ06YJMIRwU
    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 05, 2024, 03:38:25 pm View in topic context
 Posted by beterhans  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases


if your PC can't run Mugen 1.1 with openGL then you can't run IKEMEN.

usually it's not your PC is powerful enough but you forget to install the graphics card driver.
even you don't own a graphics card, you still have a graphics card in your CPU. it's call intergrated GPU.

you need update that GPU's driver to get openGL support.

a lot of people simply not install the intergrated GPU driver so they can't run openGL app, like Mugen 1.1 openGL mode or IKEMEN


uninstall your current display driver and install the latest and try
https://www.amd.com/en/support/apu/amd-ryzen-processors/amd-ryzen-3-mobile-processors-radeon-graphics/amd-ryzen-3-3250u

    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 04, 2024, 01:29:50 pm View in topic context
 Posted by beterhans  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 01, 2024, 01:48:06 pm View in topic context
 Posted by beterhans  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 01, 2024, 12:05:41 pm View in topic context
 Posted by beterhans  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases


Yeah that stage has TONs of nodes.
What is you PC's spec? Is it freezing completely?  Or simply FPS drop?

total freeze, have to use task manager to kill IKEMEN process

My Spec
Lenovo T14 laptop
Intel Gen 12th 1245U+16G RAM
    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 01, 2024, 04:42:19 am View in topic context
 Posted by beterhans  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Happy New Year!

12 new stages added

Best new year git ever :)
Thank you! Happy 2024


Issue report:

Shining Colosseum (Neco-Arc Stadium)
100% hang my PC
maybe I can't handle too many cats.... haha
    

Re: Melty Blood Type Lumina Stage Collection

 December 27, 2023, 02:56:47 am View in topic context
 Posted by beterhans  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Wow this is amazing again.
Im speechless right now. you just made a new game engine! and it's revolutionary

Thank you for your effect again.

    

Re: Voice A.I Characters Patch Sound Files Released

 December 26, 2023, 08:32:48 am View in topic context
 Posted by beterhans  in Voice A.I Characters Patch Sound Files Released (Started by JolarValenflower December 24, 2023, 01:26:24 pm
 Board: Resource Releases

Shouldn't it be better to make an EngDub with the A.I.'s instead of Voice Actor speaking Japanese,

Yeah I like Japanese voice overall but if the AI can make Japanese VA speak English and keep emotion at same level it will be awesome.
    

Re: How to make ai taunt after each combo?

 November 27, 2023, 07:48:22 pm View in topic context
 Posted by beterhans  in How to make ai taunt after each combo? (Started by FinesseFui November 22, 2023, 12:02:43 am
 Board: M.U.G.E.N Development Help

I changed your code.
if you are using latest version of my chun li it should work

try

Code:
[State -1,Taunt_after_win]
type = Changestate
triggerall = AIlevel && Numenemy
triggerall = roundstate = 3 && Alive && StateType != A
trigger1 = win && ctrl
trigger1 = Random < ((500 * (AIlevel ** 2 / 64.0)))
value = 195
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-10-29)

 November 02, 2023, 05:40:07 pm View in topic context
 Posted by beterhans  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

Just found that I messed up something. So a here is a little update.
If you've already downloaded the 10-29 version, you can simply open Akiha_TL.def and uncomment the mugenversion = 1.1 line.

Finally. 0.99 is released and your 0.99 feature demo character is  updated.

I made a resize friendly version.  (based on Nov 2 version)
basicly some pos and scale is *Const(Size.xyscale)

so i can resize it to match my characters

just change back const size to 1 to become the normal version

https://www.mediafire.com/file/v1noq5mi1qnex26/Akiha_TL_Resize_Friendly.zip/file

hope the changes can be merged into your version in future.  then i don't have to change it every time.
    

Re: Assorted AI-generated stages

 October 31, 2023, 10:22:14 am View in topic context
 Posted by beterhans  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

I tried once to make one stage.
but you made so many of them :)

some of them looks really good.
    

Re: New release of Ikemen go 99.0 RC5-Updated with new changes

 October 26, 2023, 05:23:01 pm View in topic context
 Posted by beterhans  in New release of Ikemen go 99.0-Updated with new changes (Started by OldGamer March 06, 2023, 09:43:59 pm
 Board: IKEMEN Releases

I use “the best Ikemen go” screenpack but I think that’s running under Ikemen 0.96.3

Idk how Ikemen updates work honestly.. would that screenpack still work on 99?

the author of screen pack need adapt
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 07, 2023, 01:14:38 am View in topic context
 Posted by beterhans  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 23, 2023, 03:30:53 pm View in topic context
 Posted by beterhans  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 23, 2023, 10:22:33 am View in topic context
 Posted by beterhans  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests




What name is the above stage?
is it from a game? for me it looks like a Fate game.
    

Re: A guy is making a functional Mugen clone in Unity

 September 21, 2023, 01:19:15 pm View in topic context
 Posted by beterhans  in A guy is making a functional Mugen clone in Unity (Started by Foobs December 29, 2022, 07:48:55 pm
 Board: M.U.G.E.N Discussion

hmm....

I just bombard by the news that Unity is going to charge it's user pre install  not pre sale..

    

Re: Al Azif Ex Mortis(updated on 2018-5-31)

 September 18, 2023, 05:21:04 pm View in topic context
 Posted by beterhans  in Al Azif Ex Mortis(updated on 2018-5-31) (Started by Eiton December 27, 2017, 02:43:04 am
 Board: Your Releases, 1.0+

Unsure if this is because of IKEMEN but there are often situations where the opponent can't get sucked into the black hole, like say if its off the edge of the stage, and they get pulled indefinitely and the match cannot continue.



should be IKEMEN isssue.
tested on Mugen 1.1 works fine