YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
diablo2388 is Offline
Contact diablo2388:

diablo2388

User

Messages by diablo2388

    

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 March 26, 2021, 09:32:09 PM View in topic context
avatar  Posted by diablo2388  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 AM
 Board: Your Releases, 1.0+

This is awesome I love your programming Kenshiro99
    

Re: Mvc ryu and akuma

 February 24, 2021, 04:45:55 PM View in topic context
avatar  Posted by diablo2388  in Mvc ryu and akuma (Started by diablo2388 January 23, 2021, 10:56:00 PM
 Board: Requests

Thank you
    

Re: KRATOS - KOF Style

 January 29, 2021, 01:51:07 AM View in topic context
avatar  Posted by diablo2388  in KRATOS - KOF Style (Started by Wou Mugen January 28, 2021, 05:59:57 AM
 Board: Your Releases, 1.0+

This is so dope
    

Re: Captain Marvel edit for 1.0

 January 26, 2021, 05:55:11 PM View in topic context
avatar  Posted by diablo2388  in Captain Marvel MvC-ish edit for 1.0 (Started by Swanky January 24, 2021, 11:43:59 PM
 Board: Edits & Addons 1.0+

Great work ill add to my mvc project
    

Re: Various MvC-ish characters edited, other odds & ends

 January 24, 2021, 05:43:30 AM View in topic context
avatar  Posted by diablo2388  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

I'm super excited for Etrigan great work keep it up
    

Mvc ryu and akuma

 January 23, 2021, 10:56:00 PM View in topic context
avatar  Posted by diablo2388  in Mvc ryu and akuma (Started by diablo2388 January 23, 2021, 10:56:00 PM
 Board: Requests

I'm trying to find a mvc style ryu and akuma with good ai any suggestions? Any help is appreciated
    

Re: Various MvC-ish characters edited, other odds & ends

 January 23, 2021, 09:50:21 PM View in topic context
avatar  Posted by diablo2388  in Various MvC-ish characters edited, other odds & ends (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

Morrigan is a beast i love it any other character edits planned?
    

Re: Ikemen GO

 January 12, 2021, 08:05:34 AM View in topic context
avatar  Posted by diablo2388  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

is there a  way to KeepAspect, StageFit like mugen 1.1?
    

Re: add004basic

 January 01, 2021, 07:28:36 AM View in topic context
avatar  Posted by diablo2388  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

this helped alot thanks
    

Re: Jin Kazama, Makoto Yuki, and Nova MvC Style

 January 01, 2021, 03:25:14 AM View in topic context
avatar  Posted by diablo2388  in Jin Kazama, Makoto Yuki, and Nova MvC Style (Started by EveryonesKouhai December 29, 2020, 09:08:36 PM
 Board: Your Releases, 1.0+

Kenshiro99 is a beast I love makoto
    

Re: add004basic

 December 18, 2020, 06:00:29 PM View in topic context
avatar  Posted by diablo2388  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

does anyone know how to add more combo messages?
    

Re: add004basic

 December 07, 2020, 12:56:20 AM View in topic context
avatar  Posted by diablo2388  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

First I'll warn you, there's some ikemen only sctrl's that are being used so you will have to find a workaround in mugen, so I would advise against copy pasting. But I think as long as I explain the ideas, it could properly be modified. There's ALOT happening I'll warn you first, its very oriented to fit into my custom game.

There's some very specific things (for example, it only really works good with power bar being maxed at level 3 the way its coded). It's a hybrid of a traditional tag cancel and team hyper. Usually hyper cancel will cancel the active player and they exit, in this the main player stays on until the hyper is finished and the tagged in partner lands and automatically initiates their hyper (different to pizza high fives where they just change to state 0 on land during hyper). Sample Video here of what it looks like:

[youtube]https://www.youtube.com/watch?v=aMngB7CvRzY[/youtube]

Also note, my edit is strictly 3 on 3, so if its 4 on 4, idk it might work or break....The most important things to note in the zss are:

There is a new var48 being set to 15 in state 90900 which designates a tag cancel during a hyper

Which comes to the 2nd important change, sysfvar(4) now has a value equal to 3 (it originally is just values 0-2), sysfvar(4)=3 when active player's var48 = 15, and it tells the character tagging in "hey, when I land after state 190195, I have to initiate my hyper move"

Code in question:

Spoiler, click to toggle visibilty

also you need to edit hte id search for partners to include a trigger for the new var(48)=15, in zss it looks like this

Spoiler, click to toggle visibilty
then to the next point...

In my edit, each and every character has their exceptions and hypers since all of them do have their hypers in range 3000-3999, but not al lare exactly 3000. If all of your characters have the ideal hyper you want in state 3000, you could just edit it so its global without the "name" trigger. In state 190195 in land, it has this

Spoiler, click to toggle visibilty

As you can see, again, its very specific to my game, with the power trigger and everything. But like I said, if you understand the thought process of this it should be easily modified for your own game.

Now in ikemen, there is a state -4 that ignores all kinds of pauses or super pauses so I am unsure how its coded in original mugen, its this state:

Spoiler, click to toggle visibilty
Basically,exit if you are no longer in state 3000-3999 (designated hyper states) if you called to cancel into your next partner.

Also some extras, if hyper cancel, then instead of turning blue when tag cancel, turn red and also do a superpause:

Spoiler, click to toggle visibilty

This might be it, I thought I would just explain the basics of what I did so it might be workable for a more general sense if things. Again I would not reccomend copy and pasting, the code is set up to only work wit ha very specific system.



this is perfect ive been trying to do this 4 a long time great job
    

Re: CvTW Edward Falcon by SeanAltly

 November 17, 2020, 01:41:20 AM View in topic context
avatar  Posted by diablo2388  in CvTW Edward Falcon by SeanAltly (Started by Sean Altly November 16, 2020, 05:58:31 PM
 Board: Your Releases, 1.0+

Another great character keep up the good work
    

Re: Vi-2 Lifebars

 October 04, 2020, 05:35:39 PM View in topic context
avatar  Posted by diablo2388  in Vi-2 Lifebars UPDATED 17/10/2020 (Started by Meldo Wiseau October 04, 2020, 02:10:29 PM
 Board: Your Releases, 1.0+

Those look cool
    

Re: add004basic

 May 02, 2020, 06:45:52 AM View in topic context
avatar  Posted by diablo2388  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

how do i speed up the speed the assist comes in and leaves?
    

Re: JEDAH by MGMURROW

 January 27, 2020, 06:36:41 AM View in topic context
avatar  Posted by diablo2388  in JEDAH by MGMURROW (Started by MGMURROW December 17, 2019, 09:35:11 PM
 Board: Your Releases, older Mugen

Really like this Jedah. I dont know if it just me but it does crash my mugen 1.1 at times,but beside that I really like the palletes,MVCI Voice and his new intros. Nice work.
    

Re: Ikemen GO Plus

 November 23, 2019, 09:17:25 PM View in topic context
avatar  Posted by diablo2388  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Ok ill give it a try

Edit: thanks that worked but now my big portraits don't show on select screen
    

Re: Ikemen GO Plus

 November 23, 2019, 06:43:39 PM View in topic context
avatar  Posted by diablo2388  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Is there a limit to how many chars and stages you can add? I have about 350 chars and 130 stages the game wont load with all but i deleted a few and it boots up
    

Re: add004basic

 November 17, 2019, 07:31:37 PM View in topic context
avatar  Posted by diablo2388  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

lol its cool we're all friends here

@2Dee4ever, so I got dual hypers to work like a few weeks ago, but wondering if you know what var can allow me to call any of my partners out? Right, so i tried reading the readme and code but its not working as it should, i also tried to mimic how you are able to tag in and out any partner in 3 on 3 as well. Basically, assist button defaults to only allowing 1 of your partners to assist, how do i manipulate the var so that it can also call out my 2nd partner? You have more add004 knowledge than me

how do u  do dual hypers and did anyone figure out how to do this?
    

Re: add004basic

 October 21, 2019, 12:21:59 AM View in topic context
avatar  Posted by diablo2388  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 PM
 Board: Your Releases, 1.0+

So I went and patched Infinite's edit of Guile, but when I went in to any mode to fight as him, the lifebar doesn't even show up
I went and looked everywhere to see if their was a fix, I tried older add004 pies but no luck.
https://imgur.com/c1HclxQ
Anybody know an actual fix for this?