
Board: Your Releases, 1.0+
First I'll warn you, there's some ikemen only sctrl's that are being used so you will have to find a workaround in mugen, so I would advise against copy pasting. But I think as long as I explain the ideas, it could properly be modified. There's ALOT happening I'll warn you first, its very oriented to fit into my custom game.
There's some very specific things (for example, it only really works good with power bar being maxed at level 3 the way its coded). It's a hybrid of a traditional tag cancel and team hyper. Usually hyper cancel will cancel the active player and they exit, in this the main player stays on until the hyper is finished and the tagged in partner lands and automatically initiates their hyper (different to pizza high fives where they just change to state 0 on land during hyper). Sample Video here of what it looks like:
[youtube]https://www.youtube.com/watch?v=aMngB7CvRzY[/youtube]
Also note, my edit is strictly 3 on 3, so if its 4 on 4, idk it might work or break....The most important things to note in the zss are:
There is a new var48 being set to 15 in state 90900 which designates a tag cancel during a hyper
Which comes to the 2nd important change, sysfvar(4) now has a value equal to 3 (it originally is just values 0-2), sysfvar(4)=3 when active player's var48 = 15, and it tells the character tagging in "hey, when I land after state 190195, I have to initiate my hyper move"
Code in question:Spoiler, click to toggle visibilty
also you need to edit hte id search for partners to include a trigger for the new var(48)=15, in zss it looks like thisSpoiler, click to toggle visibiltythen to the next point...
In my edit, each and every character has their exceptions and hypers since all of them do have their hypers in range 3000-3999, but not al lare exactly 3000. If all of your characters have the ideal hyper you want in state 3000, you could just edit it so its global without the "name" trigger. In state 190195 in land, it has thisSpoiler, click to toggle visibilty
As you can see, again, its very specific to my game, with the power trigger and everything. But like I said, if you understand the thought process of this it should be easily modified for your own game.
Now in ikemen, there is a state -4 that ignores all kinds of pauses or super pauses so I am unsure how its coded in original mugen, its this state:Spoiler, click to toggle visibiltyBasically,exit if you are no longer in state 3000-3999 (designated hyper states) if you called to cancel into your next partner.
Also some extras, if hyper cancel, then instead of turning blue when tag cancel, turn red and also do a superpause:Spoiler, click to toggle visibilty
This might be it, I thought I would just explain the basics of what I did so it might be workable for a more general sense if things. Again I would not reccomend copy and pasting, the code is set up to only work wit ha very specific system.
lol its cool we're all friends here
@2Dee4ever, so I got dual hypers to work like a few weeks ago, but wondering if you know what var can allow me to call any of my partners out? Right, so i tried reading the readme and code but its not working as it should, i also tried to mimic how you are able to tag in and out any partner in 3 on 3 as well. Basically, assist button defaults to only allowing 1 of your partners to assist, how do i manipulate the var so that it can also call out my 2nd partner? You have more add004 knowledge than me