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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Re: Bar With No Name Stage 1.1 & 1.0

 June 19, 2021, 02:51:00 AM View in topic context
 Posted by Vegaz_Parrelli  in Bar With No Name Stage 1.1 & 1.0  (Started by MatreroG June 18, 2021, 04:02:03 PM
 Board: Your Releases, 1.0+

Dopest stage yet. I converted the AOF stage this was made from a couple months ago coincidently. Is the ground break a Ikemon feature?
    

Re: Origin of Mind Shiyo Style (Another edited stage of Orochi Number 666)

 June 18, 2021, 03:03:29 PM View in topic context

Perfection achieved. *fist bump*
    

Re: MK2 The Pit

 June 17, 2021, 10:45:04 PM View in topic context
 Posted by Vegaz_Parrelli  in MK2 The Pit (Started by Tay June 17, 2021, 04:56:51 AM
 Board: Your Releases, 1.0+

Top notch. That Ikemon appeal seals the deal.
    

Re: Origin of Mind Shiyo Style (Another edited stage of Orochi Number 666)

 June 17, 2021, 09:41:05 PM View in topic context

The rocks are sticking to the floor like glue. Good. Back walls still slide a bit. Don't rush it, bro. You're on the verge of greatness.
    

Re: Origin of Mind Shiyo Style (Another edited stage of Orochi Number 666)

 June 17, 2021, 04:29:08 PM View in topic context

I like the improvements. Good fix on the middle pillar of light. I like how you split the back wall into five sections. This was essential for using the scale delta I mentioned. With that said...

-I suggest tweaking the scale delta a bit more so that the back sides move in sync with the floor. If you look at how middle section of the back wall sticks to the edge of the floor, you'll see exactly what you want the sides to do.

-The rocks on the far left and right slide very slightly.

Keep up the good work, bro.
    

Re: Origin of Mind Shiyo Style (Another edited stage of Orochi Number 666)

 June 17, 2021, 02:09:40 AM View in topic context

nice stage, we need some more kof final boss stages in shiyo style like blacknoah, keep it up

I think Shiyo did that one himself.

Left my feedback at Newage, bruh. But here it is again...

I groan whenever I see this stage. But this...is the exception. The best version of this stage, by far. Some small suggestions.

-The middle light doesn't cover the entire hole when chars are on the far sides and the camera zoomed all the way out. Split the middle pillar into two sprites. Add slight scale delta.

-Add some scape delta to the back lights and rocks as well.

This is because of objects that cover a lot of the y axis. Try these and see how it works out for ya.
    

Re: Rush Resort by Vegaz

 June 12, 2021, 02:00:23 AM View in topic context
 Posted by Vegaz_Parrelli  in Rush Resort by Vegaz (Started by Vegaz_Parrelli June 11, 2021, 04:00:50 PM
 Board: Your Releases, 1.0+

    

Rush Resort by Vegaz

 June 11, 2021, 04:00:50 PM View in topic context
 Posted by Vegaz_Parrelli  in Rush Resort by Vegaz (Started by Vegaz_Parrelli June 11, 2021, 04:00:50 PM
 Board: Your Releases, 1.0+

[PREVIEW]











[DOWNLOAD]

RUSH

[COMMENT]

Back wit dat cooked cr...uh..."creation!" Chopped up a stage from awesome arcade game Rolling Thunder and gave a sorta remix. Comes with superjump, parallax, zoom, animations, looped bgm and plenty of layers. Click and enjoy, my dudes!
    

Re: Social Mugen SP 1.0

 June 11, 2021, 02:25:14 PM View in topic context
 Posted by Vegaz_Parrelli  in Social Mugen SP 1.0 (Started by duduleonel June 10, 2021, 08:16:15 PM
 Board: Your Releases, 1.0+

A bold and fresh concept. It's amazing that with how relevant social media is this idea was executed before.
    

Re: [UPDATE] Capcom World: Medieval City

 June 07, 2021, 09:19:54 PM View in topic context
 Posted by Vegaz_Parrelli  in [UPDATE] Capcom World: Medieval City (Started by kain the supreme June 04, 2021, 07:04:31 PM
 Board: Your Releases, 1.0+

Oh man, my condolences to you and your family, it is always a great shock when things like this happen, I hope you feel better.
It is good that you do things that you like to make yourself feel better, although we are all in different countries, you have our support.
Please remember that everything is changing, take care of yourself in difficult times and take advantage of the good times, thank you for the update of the stage.

This stage somehow simultaneously original and authentic. It's really captures that late 80's early 90's arcade feel.

Stay strong and God bless you and your family.
    

Re: Angel updated (06/06/2021)

 June 07, 2021, 09:16:11 PM View in topic context
 Posted by Vegaz_Parrelli  in Angel updated (06/06/2021) (Started by KarmaCharmeleon June 04, 2021, 03:56:00 PM
 Board: Your Releases, 1.0+

Yup, I draw the kick over screenshots, dampir shade her, and FeLo did some touchups to the face.

Regarding scale and size... It's worth noting that there's not a direct correlation between spritesize and whatever the lore dude say is the height of the boob size of the character. Most of the time its a matter of artistic direction, with big characters selling they're big, and short characters selling they're short.

I also think that Angel scale is very much ok:


Gotta agree wit Karma on this one. Scale is dead on. I find it strange that the opponent appears to be hit even before the first hit of Wind's Fairground./Blue Monday parade connects. I suppose if that wasnt' the case, the opponent may hit Angel before she can even start her move. As probably one of the few weirdo's who enjoys Angel for more than just her looks, and actually appreciates her "unique" chain system I must say she's fun to use. Best Angel since Jin's imho.
    

Re: RT_Louvre Museum Invansion 1.0/1.1

 June 03, 2021, 05:02:44 PM View in topic context
 Posted by Vegaz_Parrelli  in RT_Louvre Museum Invansion 1.0/1.1 (Started by Kamui_Kanjai May 31, 2021, 01:58:48 PM
 Board: Your Releases, 1.0+

    

Re: Mugen Fighting Jam HD version made by JET,Jesuszilla,PhantomD, and OldGamer

 June 02, 2021, 07:01:23 PM View in topic context
 Posted by Vegaz_Parrelli  in Mugen Fighting Jam HD version Update for 6/7/2021 (Started by OldGamer June 02, 2021, 04:55:37 PM
 Board: Edits & Addons 1.0+

    

Re: Roger's Place (UPDATED)

 June 02, 2021, 06:46:46 PM View in topic context
 Posted by Vegaz_Parrelli  in Roger's Place (UPDATED) (Started by RMaster007 June 12, 2020, 03:41:49 PM
 Board: Your Releases, 1.0+

The stage is well drawn. But the delta should set to 1. Also jumping through the rough is fine but it looks like the roof is unfinished rather than having a hole in it. Otherwise, I'd lower the boundhigh. I'm tempted to edit this one myself. It's got good potential.

It's already been updated. Click the link and redownload it.

I downloaded from the alternate link. I see it now. You may wanna update the alt. link.
    

Re: RT_Louvre Museum Invansion 1.0/1.1

 June 02, 2021, 06:38:56 PM View in topic context
 Posted by Vegaz_Parrelli  in RT_Louvre Museum Invansion 1.0/1.1 (Started by Kamui_Kanjai May 31, 2021, 01:58:48 PM
 Board: Your Releases, 1.0+

I dug the  "strange movement of the bushes." I actually thought they were tree tops and the stage was supposed to be elevated. But if they're bushes, then it makes sense to get rid of the sin movement. The lighting makes more sense now too. I like the added shadow to the statues. I wanted that effect but wasn't sure how to achieve it. I would suggest setting the delta on the shadows to be a bit faster than the statues as they are meant to project past the statues. And clean those light specks around them while you're at it. Still a very cool stage.
    

Re: Roger's Place (UPDATED)

 June 01, 2021, 07:16:31 PM View in topic context
 Posted by Vegaz_Parrelli  in Roger's Place (UPDATED) (Started by RMaster007 June 12, 2020, 03:41:49 PM
 Board: Your Releases, 1.0+

The stage is well drawn. But the delta should set to 1. Also jumping through the rough is fine but it looks like the roof is unfinished rather than having a hole in it. Otherwise, I'd lower the boundhigh. I'm tempted to edit this one myself. It's got good potential.
    

Re: RT_Louvre Museum Invansion 1.0/1.1

 June 01, 2021, 06:57:53 PM View in topic context
 Posted by Vegaz_Parrelli  in RT_Louvre Museum Invansion 1.0/1.1 (Started by Kamui_Kanjai May 31, 2021, 01:58:48 PM
 Board: Your Releases, 1.0+

Well done. I like the lighting effects. Nice deltas and parallax. I would suggest erasing the gloss on the glass in the roof. I sorta looks like its floating pieces of brick as apposed to gloss on glass. Also cleaning the light colored sprites off the edges of the statues would do wonders.
    

Re: Taiyo Athletic Field(1.1 Only) by Vegaz

 May 22, 2021, 07:20:20 PM View in topic context
 Posted by Vegaz_Parrelli  in Taiyo Athletic Field(1.1 Only) by Vegaz (Started by Vegaz_Parrelli May 21, 2021, 07:13:09 PM
 Board: Your Releases, 1.0+

    

Re: Taiyo Athletic Field(1.1 Only) by Vegaz

 May 22, 2021, 12:30:37 AM View in topic context
 Posted by Vegaz_Parrelli  in Taiyo Athletic Field(1.1 Only) by Vegaz (Started by Vegaz_Parrelli May 21, 2021, 07:13:09 PM
 Board: Your Releases, 1.0+

    

Re: Taiyo Athletic Field(1.1 Only) by Vegaz

 May 21, 2021, 10:04:00 PM View in topic context
 Posted by Vegaz_Parrelli  in Taiyo Athletic Field(1.1 Only) by Vegaz (Started by Vegaz_Parrelli May 21, 2021, 07:13:09 PM
 Board: Your Releases, 1.0+