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Messages by waspennator

    

Re: Dio Brando

 May 31, 2021, 06:31:32 pm View in topic context
 Posted by waspennator  in Dio Brando (Started by Infinite Daze May 15, 2021, 11:08:20 pm
 Board: Your Releases, 1.0+

I just found another bug with the world time stop, apparently you can spam crouching light punch now and it will let you do it forever until you stop.
    

Re: Dio Brando

 May 16, 2021, 02:14:57 am View in topic context
 Posted by waspennator  in Dio Brando (Started by Infinite Daze May 15, 2021, 11:08:20 pm
 Board: Your Releases, 1.0+

Dunno if it's supposed to happen or not, but apparently if you use the world time stop, you can actually spam both standing and crouching light kick and it wont trigger the end for the hyper, even when the meter runs out, allowing you to perform an infinite.
    

Re: [OHMSBY Thread]: Meta Knight Released + 3 Characters Updated (5/9/21)

 May 09, 2021, 11:12:29 pm View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Tried visiting your site to pick up the updates for the other characters and i'm getting a "This site has been reported as unsafe" warning when using Edge.
    

Re: Nep Heart Thread: Nitori Released

 April 07, 2021, 08:39:18 am View in topic context
 Posted by waspennator  in  Nep Heart Thread: Eri and Shana Released (Started by Nep Heart July 22, 2019, 05:05:51 am
 Board: Your Releases, 1.0+

I noticed that she has issues with OHMSBYS (And probably other characters) finishers in general, moreso that her special defeat animation breaks finishers.

Though testing all of OHMSBY's characters, only Azrael fails to kill her.
    

Re: [OHMSBY Thread]: Kirby updated + 8 IKEMEN GO updates (4/05/21)

 April 06, 2021, 11:42:56 pm View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Not IKEMEN Go related, but I also played around with Robo Weiss lately and i'm unsure if it was intentional or not that you can't rapid cancel out of Gletscherstrom.
    

Re: [OHMSBY Thread]: Everyone updated for IKEMEN GO + 3 bigger updates (4/04/21)

 April 05, 2021, 05:46:38 am View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

If your gonna add some extra character compatibility for Kirby, I got an extra suggestion for a character glancing through my roster again.

Mirror
trigger31 = p2name = "Prisman"
    

Re: Ikemen GO bug reports and know bugs

 April 05, 2021, 05:09:38 am View in topic context
 Posted by waspennator  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Been helping test out OHMSBY's characters in Ikemen GO and noticed that the animated character portraits like in pic related aren't consistently reading the xscale and yscale coordinates in character CNS files, resulting in cases where characters are way bigger or smaller than they should be.
    

Re: The Gachatuber Released! (1.0)

 April 01, 2021, 10:38:40 pm View in topic context
 Posted by waspennator  in The Gachatuber Released! (2.0 UPDATED 3/19/22) (Started by Dawn de Era April 01, 2021, 09:07:48 pm
 Board: Your Releases, 1.0+

Real good stuff, the only thing i'm a little unsure about is how to perform "Artistic Disturbance", since I seem to keep getting "Airpod Shotty" when I try it, even with full meter.

That's weird. Are you using kicks instead of punches? Is the readme incorrect? I've never had this issue.
I checked the readme file and both supers seem to have the command listing "D, DF, F, D, DB, B, (kick)"
Also did try it out with punches instead and that seemed to trigger a different super, which i'm guessing is the disturbance one.
    

Re: The Gachatuber Released! (1.0)

 April 01, 2021, 10:03:18 pm View in topic context
 Posted by waspennator  in The Gachatuber Released! (2.0 UPDATED 3/19/22) (Started by Dawn de Era April 01, 2021, 09:07:48 pm
 Board: Your Releases, 1.0+

Real good stuff, the only thing i'm a little unsure about is how to perform "Artistic Disturbance", since I seem to keep getting "Airpod Shotty" when I try it, even with full meter.
    

Re: [OHMSBY Thread]: Lambda-11 Updated (3/28/21)

 March 29, 2021, 10:42:11 pm View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Question, would it be alright if I private messaged you about more IKEMEN Go stuff I noticed? Figured i'd start going through all your characters and if I posted the stuff i've found so far here, it would clog up the thread.
    

Re: [OHMSBY Thread]: Lambda-11 Updated (3/28/21)

 March 29, 2021, 05:52:08 am View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Standing normals look fixed to me, also, sorry for one extra reply, but I noticed three more debug messages, one with her dodge move, "state 160: Sound 161.2 does not exist", one with her crouching a normal "State 400: Sound 200.3 does not exist" and one with her forward and back air dash, "State 102/103: Sound 1013.0 does not exist"
    

Re: [OHMSBY Thread]: Lambda-11 Updated (3/28/21)

 March 29, 2021, 04:37:17 am View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Testing her out in Ikemen GO, noticing some more debug floods again. performing any of her full normal combos (Standing A,B,C) seems to cause messages to pop up about sound 500.0 not existing. B and C only produce 1 debug message popup, while using her A ground normal spawns a bunch of them. Aside from that, the rest of her moves, supers, and grabs don't seem to cause any extra debug floods.
    

Re: [OHMSBY Thread]: Thief Arthur + 7 Characters Updated (3/18/21)

 March 19, 2021, 04:36:59 am View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Oh yeah, speaking of that, I think I remembered testing out some more of your characters and having that occur too. Mostly happened with Bisclavret, Es, Tager, Susanoo, Blitztank, Saya, Heart, Isaac, Faust, Shantae, Nanase, Yukiko, and Charlotte.

The rest of your characters I tested in Ikemen GO either worked as expected or were already patched for it.
    

Re: [OHMSBY Thread]: Thief Arthur Released + 7 Characters Updated 3/07/21)

 March 08, 2021, 05:51:57 am View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Good stuff, though I notice that her "Catch and Barrage" super seems to vary in effectiveness depending on the character.

Most times it works normally, but sometimes a few characters seem to fall out halfway through (Dunno if it's cause of Arthur or the characters i'm using), I also tested it out with Jesuszilla's POTS style Felicia and all the daggers just grazed passed her without hitting.
    

Re: [OHMSBY Thread]: Hyde Released (02/14/21)

 February 14, 2021, 11:54:01 pm View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Good stuff, but I noticed that Hyde can perform his astral heat twice in a match. Also noticed that even after you finish the opponent with the astral heat, you can still move around and press buttons, cancelling out his victory animation.
    

Re: Tia Stage by Vegaz

 January 08, 2021, 06:53:09 pm View in topic context
 Posted by waspennator  in Tia Stage by Vegaz (Started by Vegaz_Parrelli January 07, 2021, 05:23:53 pm
 Board: Your Releases, 1.0+

With the slight issue fixed now, thanks once again for doin these stages.
    

Re: Tia Stage by Vegaz

 January 07, 2021, 07:57:33 pm View in topic context
 Posted by waspennator  in Tia Stage by Vegaz (Started by Vegaz_Parrelli January 07, 2021, 05:23:53 pm
 Board: Your Releases, 1.0+

Slight question, but for some reason I downloaded the file and somehow got both Tia's stage files as well as the files for Karnov's stage too, is that intentional or not?
    

Re: [OHMSBY Thread]: Bisclavret Updated (01/03/21) Kirby Updated (01/04/21)

 January 05, 2021, 04:06:57 pm View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I also got one more character name addition to suggest after remembering about it. In terms of DBZ characters who have Z2 versions, I forgot to mention Goku Black's upcoming Z2 version.

Cutter
- (trigger12 = p2name = "Goku Black"), add Goku Black Z2 and Black Z2

Even if there are more Z2 DBZ characters unaccounted for, for the DBZ characters that are on the list, this should cover their Z2 variants.
    

Re: Boris + Joe DOUBLE RELEASE (v1.2 [12/05/20] and v3.0 [01/01/21])

 January 02, 2021, 06:23:35 am View in topic context
 Posted by waspennator  in Boris + Joe DOUBLE RELEASE (v1.5 [3/19/22] and v3.2 [3/19/22]) (Started by Dawn de Era April 01, 2020, 06:45:59 pm
 Board: Your Releases, 1.0+

Downloaded the 3.0 update and it's real good stuff mate, but I think you forgot to update the readme file, cause it still says its for version 2.0 and doesn't have the command listing for the new super.

Also I don't think the new level 3 super drains any meter at all, regardless of whether you whiff or successfully counter with it.
    

Re: [OHMSBY Thread]: Kirby Quick Update (12/29/20)

 December 30, 2020, 04:32:03 pm View in topic context
 Posted by waspennator  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I remember this one being intentional as there was an Ayu with that typo made by shikkoku as I was the only who gave him a list for Eternal Fighter Zero and Koihime Enbu characters. If you see one with the name "Neyuki", that's also intentional as it's the sleepy version that uses the Keropii plushies as bombs (And the only good one made by frule). The awake Nayuki with the correct name uses the Ice copy ability as her eternity specials has ice in them.

Be aware that some typos may be on purpose as certain authors (Such as the Japanese ones) can write their character names incorrectly when they written them in Romaji.
I just mostly remembered checking around for some Ayu Tsukimiya characters to test that out with and some of them don't have that typo, still in that case, might as well include both "Ayu Tukimiya" and "Ayu Tsukimiya" then.