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Dawn de Era

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Messages by Dawn de Era

    

Re: Sm4sh Gunner Sprite Project

 January 19, 2021, 04:33:40 AM View in topic context
 Posted by Dawn de Era  in Sm4sh Gunner Sprite Project (Started by Dawn de Era January 10, 2021, 05:14:46 AM
 Board: Graphics

I'm just porting everything from Sm4sh (and maybe things from Ultimate if I feel inclined) with creative liberties to suit a traditional fighter.
    

Re: Sm4sh Gunner Sprite Project

 January 19, 2021, 02:25:34 AM View in topic context
 Posted by Dawn de Era  in Sm4sh Gunner Sprite Project (Started by Dawn de Era January 10, 2021, 05:14:46 AM
 Board: Graphics

Updated the CS with a glove part I forgot to separate.
    

Re: Sm4sh Gunner Sprite Project

 January 18, 2021, 04:24:02 AM View in topic context
 Posted by Dawn de Era  in Sm4sh Gunner Sprite Project (Started by Dawn de Era January 10, 2021, 05:14:46 AM
 Board: Graphics

Indexed the template and CS'd the idle.

Here's the default palette for reference.
    

Re: Sm4sh Gunner Sprite Project

 January 18, 2021, 03:15:34 AM View in topic context
 Posted by Dawn de Era  in Sm4sh Gunner Sprite Project (Started by Dawn de Era January 10, 2021, 05:14:46 AM
 Board: Graphics

    

Re: Sm4sh Gunner Sprite Project

 January 18, 2021, 03:04:52 AM View in topic context
 Posted by Dawn de Era  in Sm4sh Gunner Sprite Project (Started by Dawn de Era January 10, 2021, 05:14:46 AM
 Board: Graphics

:flushed:



If this looks good, I'll apply it to every sprite I make past this point.
    

Re: The spriters bounty thread. (more details in thread)

 January 17, 2021, 04:00:33 PM View in topic context
 Posted by Dawn de Era  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 AM
 Board: Graphics

Character: Mignon Beart
Commissioning: Full sheet with edit of stand animation from previous commission and existing Chuchoryu animations (if possible).

I'm looking to expand my Mignon Beart stand animation commission into a full spritesheet to funnel into a character.

Style: CvS

References: Stand animation in MI2


Edited Troy99 commissioned stand animation


Price Range: $250-350 would probably be my estimated cap. Definitely want to do a single payment as opposed to payment per animation, as it was a pain in the ass to get even one payment made to my last commission artist. Just give me your price and I'll talk about it with someone else. (I still don't own the money I'm using for this.)

Time Frame: n/a, but regular updates would be appreciated.

BOUNTY STATUS: Unclaimed
Spriter: n/a
Status: n/a
    

Re: CVS Shingo sprites released

 January 17, 2021, 03:50:11 PM View in topic context
 Posted by Dawn de Era  in CVS Shingo sprites released (Started by Troy99 January 17, 2021, 03:22:13 PM
 Board: Graphics

shingo
pog

Nice to see this long labor finally run free into the world. Curious to see who picks it up. Shingo Kick into the unknown!
    

Re: Sm4sh Gunner Sprite Project

 January 17, 2021, 06:31:06 AM View in topic context
 Posted by Dawn de Era  in Sm4sh Gunner Sprite Project (Started by Dawn de Era January 10, 2021, 05:14:46 AM
 Board: Graphics

Just got a jumping animation done. The Citra references are making this a ton easier than I thought it would be.
    

Re: Sm4sh Gunner Sprite Project

 January 16, 2021, 04:06:06 AM View in topic context
 Posted by Dawn de Era  in Sm4sh Gunner Sprite Project (Started by Dawn de Era January 10, 2021, 05:14:46 AM
 Board: Graphics

Walk cycle. Boy, did this one tire me out some.



Three animations... Do I move to Sprite Projects now?
    

Re: Character of the Month: December 2020 Nominations

 January 12, 2021, 06:06:27 PM View in topic context
 Posted by Dawn de Era  in Character of the Month: December 2020 Nominations (Started by 【MFG】gui0007 January 07, 2021, 05:20:23 AM
 Board: M.U.G.E.N Discussion

Ukyo by JtheSaltyy - 3
Rogue by Dawn de Era - 2
Rogue by JtheSaltyy - 1

Let's go.
    

Re: Sm4sh Gunner Sprite Project

 January 12, 2021, 05:08:37 PM View in topic context
 Posted by Dawn de Era  in Sm4sh Gunner Sprite Project (Started by Dawn de Era January 10, 2021, 05:14:46 AM
 Board: Graphics

Added a crouch transition animation. Still gotta work on other things, but hopefully I can knock out another animation in like... two days or so.
    

Re: Is There a Way To Position And Increase Hits to Projectiles in HitDef State?

 January 11, 2021, 06:26:48 PM View in topic context

Those are two completely different sctrls. What you want is the thing literally named "HitDef" in the Helper state. Replace any "time" trigger on that.
    

Re: Sm4sh Gunner Sprite Project

 January 10, 2021, 05:29:33 AM View in topic context
 Posted by Dawn de Era  in Sm4sh Gunner Sprite Project (Started by Dawn de Era January 10, 2021, 05:14:46 AM
 Board: Graphics

If you can make like, a palette template for this, I'll gladly make palettes for it. Assuming you make a full character.

I'd love to, but I can't make one with just one animation in the sheet. Don't know what all the colors are going to be quite yet.
    

Sm4sh Gunner Sprite Project

 January 10, 2021, 05:14:46 AM View in topic context
 Posted by Dawn de Era  in Sm4sh Gunner Sprite Project (Started by Dawn de Era January 10, 2021, 05:14:46 AM
 Board: Graphics

Decided to touch up on the idea of making Sm4sh Gunner after a while. Tried contacting NDSilva about his Sm4sh Ripping proof-of-concept but couldn't get ahold of him, so I experimented with getting the animations myself. It's working alright, though I'm still struggling with getting rid of effect textures. I've been using the ripped animations as reference for a spritesheet I've been working on. Let me know if you can help out with anything (advice on animation ripping, feedback on sprites, etc.)

Don't have many animations yet, but here's what I have.


Hope this little ditty goes places!
    

Re: [WIP/SPRITES/CHAR] Ninon Beart

 January 10, 2021, 05:08:36 AM View in topic context
 Posted by Dawn de Era  in [WIP/SPRITES/CHAR] Ninon Beart (Started by RockHowardMX January 10, 2017, 06:41:21 PM
 Board: Graphics

Why is the stand animation so shaky? You might want to pay more attention to where the limbs are in the previous frames so that parts don't jitter when they shouldn't.
    

Re: Is There a Way To Position And Increase Hits to Projectiles in HitDef State?

 January 09, 2021, 11:58:25 PM View in topic context

Yes, that is the Helper sctrl. The pos parameter details where the beam shows up. Looks like the author did some auto-conform to playerscaling shenanigans. You can keep it if you want, just replace the two numbers that are there with what you want.

"time%5 = 0" is a trigger. Replace the trigger in the Helper's HitDef sctrl.

I guess you can use the offset viewer?
    

Re: Is There a Way To Position And Increase Hits to Projectiles in HitDef State?

 January 09, 2021, 08:07:39 PM View in topic context

The beam is not in the HitDef statectrl, it's in the entire Helper state. To change the position, you modify the pos of the helper in the helper sctrl. to have the hit land multiple times, you simply call the hitdef inside the helper state multiple times, possibly with something like "time%5 = 0".
    

Re: [No Theme Thread] All Pixels Unite

 January 04, 2021, 04:54:58 PM View in topic context
 Posted by Dawn de Era  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 AM
 Board: Graphics

This style is a nightmare to understand.
Completely redid the eyes 'cause I noticed they were done differently in the official sprites. I really don't feel like messing with this anymore.
    

Re: [No Theme Thread] All Pixels Unite

 January 04, 2021, 03:28:50 AM View in topic context
 Posted by Dawn de Era  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 AM
 Board: Graphics

touhou chara touhou chara

a joke sprite i did a while back that i decided to revise for no good reason, this is what i ended up making of it

chara for incident zero doe :flushed:
    

Re: Boris + Joe DOUBLE RELEASE (v1.2 [12/05/20] and v3.0 [01/01/21])

 January 03, 2021, 12:27:09 AM View in topic context
 Posted by Dawn de Era  in Boris + Joe DOUBLE RELEASE (v1.2 [12/05/20] and v3.0 [01/01/21]) (Started by Dawn de Era April 01, 2020, 06:45:59 PM
 Board: Your Releases, 1.0+

Another silent update to Joe to fix a bug where his points would skyrocket if you landed the throw. Please redownload.