Character: Mignon Beart Commissioning: Full sheet with edit of stand animation from previous commission and existing Chuchoryu animations (if possible).
I'm looking to expand my Mignon Beart stand animation commission into a full spritesheet to funnel into a character.
Style: CvS
References: Stand animation in MI2
Edited Troy99 commissioned stand animation
Price Range: $250-350 would probably be my estimated cap. Definitely want to do a single payment as opposed to payment per animation, as it was a pain in the ass to get even one payment made to my last commission artist. Just give me your price and I'll talk about it with someone else. (I still don't own the money I'm using for this.)
Time Frame: n/a, but regular updates would be appreciated.
Those are two completely different sctrls. What you want is the thing literally named "HitDef" in the Helper state. Replace any "time" trigger on that.
Decided to touch up on the idea of making Sm4sh Gunner after a while. Tried contacting NDSilva about his Sm4sh Ripping proof-of-concept but couldn't get ahold of him, so I experimented with getting the animations myself. It's working alright, though I'm still struggling with getting rid of effect textures. I've been using the ripped animations as reference for a spritesheet I've been working on. Let me know if you can help out with anything (advice on animation ripping, feedback on sprites, etc.)
Don't have many animations yet, but here's what I have.
Why is the stand animation so shaky? You might want to pay more attention to where the limbs are in the previous frames so that parts don't jitter when they shouldn't.
Re: Is There a Way To Position And Increase Hits to Projectiles in HitDef State?
Yes, that is the Helper sctrl. The pos parameter details where the beam shows up. Looks like the author did some auto-conform to playerscaling shenanigans. You can keep it if you want, just replace the two numbers that are there with what you want.
"time%5 = 0" is a trigger. Replace the trigger in the Helper's HitDef sctrl.
I guess you can use the offset viewer?
Re: Is There a Way To Position And Increase Hits to Projectiles in HitDef State?
The beam is not in the HitDef statectrl, it's in the entire Helper state. To change the position, you modify the pos of the helper in the helper sctrl. to have the hit land multiple times, you simply call the hitdef inside the helper state multiple times, possibly with something like "time%5 = 0".
This style is a nightmare to understand. Completely redid the eyes 'cause I noticed they were done differently in the official sprites. I really don't feel like messing with this anymore.