YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
シム (Shim) is Offline
Contact シム (Shim):

シム (Shim)

Contributor

Messages by シム (Shim)

    

Re: New stages by Shim - Christmas release!

 December 26, 2023, 12:11:34 pm View in topic context
 Posted by シム (Shim)  in New stages by Shim - Christmas release! (Started by シム (Shim) December 26, 2023, 04:50:33 am
 Board: Your Releases, 1.0+

    

New stages by Shim - Christmas release!

 December 26, 2023, 04:50:33 am View in topic context
 Posted by シム (Shim)  in New stages by Shim - Christmas release! (Started by シム (Shim) December 26, 2023, 04:50:33 am
 Board: Your Releases, 1.0+

Merry Christmas from Shim!!!
Today for Chritmas, I'm going to release four new HD stages!

Super Jump: Yes
Music: No
Resolution: High
Zoom: No
Animated: No, Yes (La Vecindad del Chavo)
MUGEN version: 1.0+

1. The Wilkersons House

A classic FOX sitcom I watched since a kid and actually on Disney+
There used to be a version by Christian Nuñez, but it was a low quality stage so I made one myself.

1. MAD

Back in 2013, I made a stage based on the CN show MAD, but it was a very crude low-res stage, then I made an update in 2017, but it was still somewhat crude, so I remade this as an HD version.

1. Ashens' Couch

Outta nowhere I thought on how it would like if the couch from Ashens' videos was a fighting game stage?

1. La Vecindad del Chavo

My friend Jarquin10 made a sprite version of El Chavo's neighborhood, which I first was against the idea due to the HD stage being already made, but after seeing the sprite work, I decided to use the sprites, and make this as an alternative to the HD one.
In fact, this was the inspiration for The Simpsons House - Death Note stage.
    

Re: [Shim's Thread]: KHII Kairi and .GIFfany W.I.P.s

 November 09, 2023, 10:54:24 am View in topic context
 Posted by シム (Shim)  in [Shim's Thread]: Jaiden Animations, Nicole and Marceline W.I.P.s (Started by シム (Shim) May 07, 2022, 11:09:52 am
 Board: Projects

I came back to announce two new W.I.P.s of mine I've worked for months, since its two characters.


Kairi
Kingdom Hearts


.GIFfany
Gravity Falls

Both girls were commissioned by two friends, and two have a distinct play style; Kairi is Gen 2-styled, and .GIFfany is KoF2002UM-styled.

Kairi's moveset is based on her KHIII ReMind appearance, while her normals are based on Sora, and her personality is based on her KHII manga appearance, including her portraits, so expect some kawaii stuff on her, if you read the manga that is. Her design is based on her KHII design, as requested by my client, as well as my preference... popular opinion. She will also have an element special that'll change by a command, influenced by Nep heart's Neptune and inspired by Sora in Smash.

.GIFfany's a collaboration with Garfieldfan, moveset has inspiration from her source episode Soos and the Real Girl, and some original moves that fit for her character, including electric-based moves, and some Japanese references in the mix.
The fact we made this character is a reference on the fact she's got trapped inside the arcade of Fight Fighters after the events of Soos and the Real Girl according to the Journal 3 official book.


    

Re: [OHMSBY Thread]: Yang's color separation update (7/09/23)

 August 11, 2023, 07:29:26 am View in topic context
 Posted by シム (Shim)  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Just asking, since I was told you plan on doing the characters from Smash, that means Toon Link is also on the plans? Because since I was a kid I wanted a good 2D custom-sprited Toon Link, and I know you do them on 3D, but I'd still like your take on him. I was a big fan of him as a kid, and my main on Brawl and Ultimate.
    

[Shim]: Nicole, Marceline and Jaiden updated (07/09/23)

 July 09, 2023, 12:34:18 pm View in topic context
 Posted by シム (Shim)  in [Shim]: Nicole, Marceline and Jaiden updated (07/09/23) (Started by シム (Shim) July 05, 2022, 07:08:30 am
 Board: Your Releases, 1.0+

Been months, but the trio were updated.

Update log for Marceline:
Quote
:-----------------------------:
:Update changelog (07/09/2023):
:-----------------------------:

Gameplay:
1. Some air animations had its CLSNs slightly improved.
2. Guard push velocities were toned down.
3. Codes to make Bat Monster not used in Simul mode was fixed.
4. A small adjustment on the pausetime on Monstrous-Morph Arm.

Non-gameplay:
1. Some sprite fixes.
2. CLSNs given to Burnt and Frozen animations.

Update log for Nicole:
Quote
:-----------------------------:
:Update changelog (07/09/2023):
:-----------------------------:

Gameplay:
1. Some air animations had its CLSNs slightly improved.
2. Guard push velocities were toned down.
3. Codes to make Anime Nicole not used in Simul mode was fixed.

Non-gameplay:
1. Some sprite fixes.
2. CLSNs given to Burnt and Frozen animations.

Update log for Jaiden:
Quote
:-----------------------------:
:Update changelog (07/09/2023):
:-----------------------------:
Gameplay:
1. Some air animations had its CLSNs slightly improved.
2. Guard push velocities were toned down.
3. Codes to make Anime Jaiden not used in Simul mode was fixed.
4. Slight fix on When It Comes to the Oven Hyper.

Non-gameplay:
1. Some sprite fixes.
2. Two new hairstyles for Hair Selection (intro aesthetic) intro.
3. Ari dissapears from the custom states when Anime Jaiden is performed on herself.
4. CLSNs given to Burnt and Frozen animations.

Get them on my website!
    

Re: The Simpsons House - Death Note & Highland High School stages RELEASE!

 July 03, 2023, 02:22:22 am View in topic context

There appears to be a error with The Simpsons stage

Missing actionno [BG 4 Snake].

Fixed. I mistakenly made it an anim instead or a normal, as he and the cat used to be a single sprite until I separated the cat to make it animated.
    

Re: The Simpsons House - Death Note & Highland High School stages RELEASE!

 July 02, 2023, 12:01:38 pm View in topic context

Regarding the first stage, I think that type of floor looks better without parallax. And the street light would normally have dithering or flashing, but not both, I think. Otherwise everything looks great.

Well I've seen Street Fighter Alpha stages with parallax, and the stage was inspired from CPS2 ones so I thought I'd do the same. And regarding the street light, I had looked at the lights from Dan's stage from SFA2 during the stage creation so I did that for it.
    

The Simpsons House - Death Note & Highland High School stages RELEASE!

 July 02, 2023, 11:41:12 am View in topic context

Just a two-stage release for today, one of these I'm proud of the work I put in, specificaly The Simpsons House - Death Note, which was sprited entirely by myself.

Super Jump: Yes
Music: No
Resolution: Low (The Simpsons House - Death Note), High (Highland High School)
Zoom: No
MUGEN version: 1.0+

1. The Simpsons House - Death Note

Based on second Treehouse of Horror XXXIII segment, a parody of Death Note, and I'm a fan of the segment, so I made this stage, all sprited by me.

1. Highland High School

The high school from Beavis & Butt-head. Back in 2013, I made one version but it used the background from the SNES game, so I made an HD version using artwork of the outside of the high school.
    

Stages I didn't annouce I released...

 April 11, 2023, 10:25:45 am View in topic context
 Posted by シム (Shim)  in Stages I didn't annouce I released... (Started by シム (Shim) April 11, 2023, 10:25:45 am
 Board: Your Releases, 1.0+

Hello folks, today I'll announce some stages that I released on my website last year but didn't announce, they were silently released.

Super Jump: Yes (except iCarly and Geese (GarouWA))
Music: GoldenEye stages Yes, the rest No
Resolution: High (except Geese (GarouWA))
Zoom: No
MUGEN version: 1.0+ (except Geese (GarouWA))

1. Chemical Warface Facility #2

An HD remake of the old one I made in 2013. Screenshot taken from Perfect Dark mod GoldenEye X.

2. Egyptian Crypt

Another GoldenEye stage taken from the Perfect Dark mod.

3. Caves

One of the GoldenEye multiplayer stages, and one that's less played due to its darkness.

4. Palacio Legislativo San Lazaro

Not interested on politics but I made this stage based on a legislative palace from Mexico.

5. iCarly

Would have been cool to have the iCarly recording studio as a playable MUGEN stage?

6. Casa Grande Market

From The Loud House/The Casagrandes. Woah, how big it turned out.

7. The Loud House

Many of the Loud House stages weren't decent so I made my take on it.

8. Geese BG (GarouWA)

This is an edit of the very old Geese stage from Garou: Wild Ambition, originally by EnvyMask666 in 2002. This edit fixes the parallax which used to scroll fast as the characters walk.

And that's it for now.
    

Re: KHII Kairi sprite project

 January 26, 2023, 02:26:17 am View in topic context
 Posted by シム (Shim)  in KHII Kairi sprite project (Started by シム (Shim) October 17, 2022, 02:08:17 am
 Board: Sprite Projects

Trailer video came out, so you'll see her in action!

    

Re: KHII Kairi sprite project

 January 18, 2023, 07:00:25 am View in topic context
 Posted by シム (Shim)  in KHII Kairi sprite project (Started by シム (Shim) October 17, 2022, 02:08:17 am
 Board: Sprite Projects

Three months since I haven't posted anymore progress, but since I see that many people are curious on how this project is going, then I'll have to show this:







Images of some of Kairi's Specials, and one Hyper, along with a remake of Vicky, although the differences aren't noticeable on the images.
    

KHII Kairi sprite project

 October 17, 2022, 02:08:17 am View in topic context
 Posted by シム (Shim)  in KHII Kairi sprite project (Started by シム (Shim) October 17, 2022, 02:08:17 am
 Board: Sprite Projects

Its me again Shim, with a new sprite project in the works... and yes, as the title mentions, its my next MUGEN creation, Kingdom Hearts II Kairi!

This time, is a full character commission, commissioned by my friend LightNGarde!



That is not all, there's some more, but I think these would be enough to show.

So what do you think, isn't that so cool to finally see a custom-sprited Kingdom Hearts character for MUGEN?

If you like my work, you can support me on PayPal, that'll motivate me to work on more animations!

https://www.paypal.com/paypalme/AlexShimManriquez
    

Re: Joey S. (Self-Insert) VERSION 2 Released!

 July 27, 2022, 03:24:14 am View in topic context
 Posted by シム (Shim)  in Joey S. (Self-Insert) VERSION 2 Released! (Started by Joey S. July 26, 2022, 04:28:55 am
 Board: Your Releases, 1.0+

This is falling very low, falsely accussing me and Nep Heart of pedophilia is very serious, so unnacceptable and illegal, as well as insulting a trans MUGEN author. You should be ashamed of yourself and be sorry, that is if you actually know what shame is and actually feel remorse for anything.
    

Re: Nicole, Marcy and Jaiden RELEASE!

 July 19, 2022, 04:19:40 am View in topic context
 Posted by シム (Shim)  in [Shim]: Nicole, Marceline and Jaiden updated (07/09/23) (Started by シム (Shim) July 05, 2022, 07:08:30 am
 Board: Your Releases, 1.0+

The trio of girls have been updated to v1.1!

Update log for Marceline:

Quote
:-----------------------------:
:Update changelog (07/18/2022):
:-----------------------------:
Gameplay:
1. Projectiles have are now even punishable by improving their CLSNs.
2. Friction has been given when dashing.
3. Guard Crush now triggers less often.
4. Get up attack and Guard Cancel's commands were changed to be less simple.
5. Get up attack now can be performed in the getting up state.
6. CLSN1s from the Parries were improved.
7. Bat Monster was given its own width and she can now hit with the fist in Rock Slam.
8. Marcy no longer goes slightly through the ground when starting Arms to the Axe B and EX.
9. Marcy is now invincible during the bat stampede and rushing state in I'm gonna bat you up.
10. Corrected chaining on Normals.
11. Added invincibility frames when starting Level 1, 2 and 3 Hypers.
12. Some of the CLSNs were improved.
13. Strong crouch attack was improved slightly.
14. Normals can now be canceled into the normal jump.
15. The stereos on Stereo Sonic Guitar were alligned five pixels closer to Marceline.
16. Bat Monster can now be excecuted if having equal or less than 300 life.
17. Energy ball in Bat Monster can now hit as soon as it comes out.

Non-gameplay:
1. Dash effects were re-alligned.
2. Perfect graphic display codes were replaced.
3. Babality animations were fixed.
4. Win portrait was correctly alligned.

Update log for Nicole:

Quote
:-----------------------------:
:Update changelog (07/18/2022):
:-----------------------------:
Gameplay:
1. Projectiles have are now even punishable by improving their CLSNs.
2. Friction has been given when dashing.
3. Guard Crush now triggers less often.
4. Get up attack and Guard Cancel's commands were changed to be less simple.
5. Get up attack now can be performed in the getting up state.
6. CLSN1s from the Parries were improved.
7. The Incredible Bulk Mom was given its own width.
8. Corrected chaining on Normals.
9. Added invincibility frames when starting Level 1, 2 and 3 Hypers.
10. Air Suplex's X velocity was inverted.
11. Special idle animaiton part were given its own CLSN2s.
12. Non-compatibility custom state for air burnt was replaced.
13. Some of the CLSNs were improved.
14. Crouching strong attack was improved slightly.
15. Normals can now be canceled into the super jump.

Non-gameplay:
1. Dash effects were re-alligned.
2. Perfect graphic display codes were replaced.
3. Babality animations were fixed.
4. Win portrait was correctly alligned.

Update log for Jaiden:

Quote
:-----------------------------:
:Update changelog (07/18/2022):
:-----------------------------:
Gameplay:
1. Projectiles have are now even punishable by improving their CLSNs.
2. Friction has been given when dashing.
3. Guard Crush now triggers less often.
4. Get up attack and Guard Cancel's commands were changed to be less simple.
5. Kitty Slash was made slightly slower.
6. Get up attack now can be performed in the getting up state.
7. CLSN1s from the Parries were improved.
8. Corrected chaining on Normals.
9. Added invincibility frames when starting Level 1, 2 and 3 Hypers.
10. Super Kitty Slash was made very slightly slower, and corrected voice clip placing. Also corrected guard velocities.
11. Some of the CLSNs were improved.
12. Anime Jaiden had its damage increased.
13. Crouch storng attack was improved slightly.
14. Normals can now be canceled into the super jump.
15. The smashing state on I Like This Part is now invulnerable and traspasable.
16. When it Comes to the Oven was improved slightly.
17. The Specials' startups were slightly increased in velocity.

Non-gameplay:
1. Dash effects were re-alligned.
2. Perfect graphic display codes were replaced.
3. Babality animations were fixed.
4. Hair Selection intro HUD (aesthetic) was fixed for P2.
5. Win portrait was correctly alligned.

Make sure to re-download on my website!
    

Re: Nicole, Marcy and Jaiden RELEASE!

 July 11, 2022, 01:18:01 am View in topic context
 Posted by シム (Shim)  in [Shim]: Nicole, Marceline and Jaiden updated (07/09/23) (Started by シム (Shim) July 05, 2022, 07:08:30 am
 Board: Your Releases, 1.0+

    

Re: Nicole, Marcy and Jaiden RELEASE!

 July 09, 2022, 11:28:12 am View in topic context
 Posted by シム (Shim)  in [Shim]: Nicole, Marceline and Jaiden updated (07/09/23) (Started by シム (Shim) July 05, 2022, 07:08:30 am
 Board: Your Releases, 1.0+

Quote
Just make (at least) the first active frame of the attack be included in the NotHitBy.

Like, a NotHitBy on the first single frame with red box? In this hyper's case it has 3-tick velocity.

Quote
- I think Air Suplex would look better if the X velocity was the other way
- Nitpicking but I think her special idle animations should have more accurate Clsn2. I get why you used the same as the regular idle animation but it's OK to break that rule in such cases
- Can't chain 5A or 5B into 2C, nor 2A or 2B into 5C. The other chars are like this too. Intentional?
- It's odd that Death Stare sets P2 on fire since it's more of a shockwave thing
- It would be cool to manually direct Super Ballet Pirouette left or right because the range is very short
- The custom state for Volcano Firey Eyes is set in a way that if P2 has no burned special animation he will be stuck in animation 5030. You should add the transitions to 5050

1. Adressed.
2. Adressed.
3. Adressed...
4. Its because its like a sonic wave that burns down with the wind, I thought it would be cool.
5. I made it a Tatsumaki clone, which is also why she doesn't move forward on the super version. Also I tried out a Velset for the Super version, and it sort of broke the HitDef velocities.
6. Adressed.

Again thanks for the feedback!
    

Re: Nicole, Marcy and Jaiden RELEASE!

 July 08, 2022, 01:59:14 am View in topic context
 Posted by シム (Shim)  in [Shim]: Nicole, Marceline and Jaiden updated (07/09/23) (Started by シム (Shim) July 05, 2022, 07:08:30 am
 Board: Your Releases, 1.0+

Tested Marceline. Looks like you're using the same system so I guess some feedback applies to other characters.

- Perhaps make them automatically turn towards P2 during a super jump?
- B and EX versions of Arms to the Axe go under the ground (Pos Y > 0) in the beginning
- B version of Arm Whip needs Statetype = A
- Same with I'm gonna bat you up
- Monstrous-Morph Arm has a missing frame near the end (she disappears)
- Supers (especially those that need more than 1 bar) could have more invincibility
- The B button of her bat form looks like it could hit during the punch part

It triggers on state 5110, the grounded get-hit as told by the ground hit effect.
I guess the issue is that when you sweep them, they go directly to that state instead of bouncing off the ground first, so the attack is available very soon. You could also keep the triggers but make those attacks a bit slower.

1. I inspired it by my friend Nep-Heart's so I guess its fine.
2. Adressed.
3. Adressed.
4. She doesn't jump until she rushes to the opponent so its fine.
5. Already adressed with Jenngra's feedback.
6. I just adressed it with her Bat you up hyper to avoid Simul shenanigans, but not sure how it should be for the other hypers.
7. Adressed, now looks better.

As for the Get up attack, I guess it should trigger on the getting up state.

Now I'll be waiting for your feedback on Nicole.
    

Re: Nicole, Marcy and Jaiden RELEASE!

 July 07, 2022, 02:05:01 am View in topic context
 Posted by シム (Shim)  in [Shim]: Nicole, Marceline and Jaiden updated (07/09/23) (Started by シム (Shim) July 05, 2022, 07:08:30 am
 Board: Your Releases, 1.0+

As in you can do it so soon it almost feels like she does it before hitting the ground. I think it should be available closer to state 5120.

It triggers on state 5110, the grounded get-hit as told by the ground hit effect.
    

Re: Nicole, Marcy and Jaiden RELEASE!

 July 06, 2022, 05:31:18 am View in topic context
 Posted by シム (Shim)  in [Shim]: Nicole, Marceline and Jaiden updated (07/09/23) (Started by シム (Shim) July 05, 2022, 07:08:30 am
 Board: Your Releases, 1.0+

Commissioned characters shouldn't be a problem if they're well done.

There IS a problem, idiot. Have you ever checked the readme from Elecbyte that comes with all MUGEN versions? l don't think so. Making money on a FREE ENGINE is illegal, everything SUPPOSED TO BE FREE. It's not okay to profit on shit like this, it makes you a bad author.

lf Elecbyte was still alive, they would pull a Caese and Desist to Shimmering Brony just like what happened to BrokenMUGEN.

Hrm... talk about bringing outside trivial nonsense drama from YouTube which is a banneable offense.
    

Re: Nicole, Marcy and Jaiden RELEASE!

 July 06, 2022, 02:30:55 am View in topic context
 Posted by シム (Shim)  in [Shim]: Nicole, Marceline and Jaiden updated (07/09/23) (Started by シム (Shim) July 05, 2022, 07:08:30 am
 Board: Your Releases, 1.0+

Only tested Jaiden so far. Such a great character. :thumbsup:

Feedback:
- Palette selection goes into auto-scroll mode too fast. You have to deliberately tap the directions to move only one at a time
- I love the idle animation(s)
- I love the throw too. Guess there's a lot I like about this character
- Based on the overall gameplay style I think she could use friction when attacking after a dash, instead of stopping immediately
- Guard Crush seems like a needless handicap
- I think Guard Cancel and Get up attack inputs should be less simple, only to avoid getting them by mistake (maybe all 3 buttons?)
- Feels like Get up attack is available a little too early
- Air Parry mostly only works air to air because of the Clsn1
- The fact X is only used for one air attack is a bit odd. It could be D+c instead or something
- I think This Video? should be more punishable in terms of Clsn2
- Air dashing effects feel misaligned
- Kitty Slash feels overpowered because it's fast and controls half the screen
- I think When it Comes to the Oven could just skip the counter part. Or make it counter fireballs as well

1. I didn't get what you meant as I didn't get an auto-scroll mode.
2 and 3. Thanks, but they weren't feedback...
4. I guess its done by removing the velset = 0,0's from the Normals and some other moves right?
5. Well its because Senran Kagura has a guard crush mechanic and I wanted to adapt it, but I guess it should require more guardings to make it trigger less often.
6. I didn't get what you meant by "too early".
7. I'll check it...
8. I didn't want the X to be left unused, and to combo into it I gave it that easy command. Also its another mechanic from Senran Kagura.
9. Alrighty, my three girls will have their projectiles to be punishable.
10. I'll fix them.
11. I'll improve the velocity on the animations.
12. I made it inspired by Ruby Heart's treasure chest counter hyper which I think its cool.

Overall, thanks for the feedback, Mr. PotS!