
Board: Your Releases, 1.0+
-For some reason, the command on her standing dodge is causing a changed to invalid state 160 debug error (Performing it while crouching will make her go into a Negative Penalty loop unless she moves).
-There is no grab sound effect when the opponent is caught by EX Grapple Beam (Grabbing them while they are attacking will make a hit sound instead).
-The effect on EX Grapple Beam Effect doesn't appear when the opponent is being thrown to the wall.
-The hitspark of 5AAAA is misaligned when it hits the opponent in the air.
-The explosion effect on 5B and her running throw could use a little envshake when it hits like 5AAAA does.
As the debug errors, I still seem to get them. Waldstein for example is still forcing the opponent's aura to go into state 3055 with his Werfen Erschlagen if he catches them while glowing. It will only not happen if they don't have that state in their AIR already. Did you simply just add "triggerall = !NumExplod(5999)" on their Astral Ready state on -2-3.cns or there is more than just that? And these other errors were missed who still have the debug errors in case you forgot or I posted later and you may have missed it:
Saya:
-The flesh effect on Aberrant Mighty Arm continues playing instead of staying frozen during the finish animation.
Merkava:
-The vignette effect on I, Frolic stays frozen instead of continue playing during the finish animation.
Edit: Since you haven't responded yet, I realized these errors still remain and a few bugs:
Ruby:
-The pedals on Pedal Burst continues playing instead of staying frozen during the finish animation.
-The vignette effect on Pedal Burst, Pedal Dance and Rose Rush still stays frozen instead of continue playing during the finish animation.
Yumi:
-66B can wall bounce the opponent to the opposite direction when they jumped over them.
Charlotte:
-If you use Kasekuchen again right after the first one was blocked and the candy helpers are still present during the distortion bg and it's successfully connects, it will not trigger the 2nd hit and cause the opponent not to able to get up for a few seconds (The cake will disappear upon contact).
-The strong ground shockwave in Kasekuchen is still layered behind the cake when it hits the ground.
Homura:
-The vignette effect on Falcon and Charge! stays frozen instead of continue playing during the finish animation.
Shana:
-The vignette effect on Guren no Souoku still stays frozen instead of continue playing during the finish animation.
I realized there are still some characters with vignettes that blends with the finish animation if they still remain paused.