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Messages by OldGamer

    

Re: [FRONTEND] Attract Mode Hyperspin Complete Final Release

 March 27, 2023, 11:44:12 PM View in topic context
 Posted by OldGamer  in [FRONTEND] Attract Mode Hyperspin Complete Final Release (Started by OldGamer March 27, 2023, 09:22:42 PM
 Board: Gaming

For those are using Windows 10 or Windows 11  Please run the Executable "Run As Administrator" to fix the issue  if you get a Rock Launcher Error when running a Game
    

[FRONTEND] Attract Mode Hyperspin Complete Final Release

 March 27, 2023, 09:22:42 PM View in topic context
 Posted by OldGamer  in [FRONTEND] Attract Mode Hyperspin Complete Final Release (Started by OldGamer March 27, 2023, 09:22:42 PM
 Board: Gaming



What is Attract Mode ?
Attract-Mode is a graphical frontend for command line emulators such as MAME, MESS and Nestopia. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinets. Attract-Mode is open source and runs on Linux, OS X and Windows-based systems.
Attract-Mode Website
http://attractmode.org/about.html

What is HyperSpin Attract Mode ?
its not the real Hperspin frontend but its A Clone with resources from the Main website. By Rocket Launcher Utility, Media Videos, Images Clear logo and Unfined Video and Games snaps shots to run as background using the Attract Mode Open Source That OldGamer Had Put together For everyone to Enjoy 1893 Retro Games Fun with the Help of Arika and  Yaron from Attrat Mode Community,

We worked very hard to give you the Best Retro Gaming Experiences.

Special Thanks to Yaron from Attract Mode Community
Special Thanks to Reaper of Fate for testing
Specials Thanks to Jazzy and Xanxus for testing.

System Requirement
GPU VIDEO RAM: 4GB OR HIGHER
CPU MEMORY RAM : 8GB OR HIGHER
Storage Needs: 120GB OF SPACE
Download Ethernet Speed: 50MB of speed or Higher the better

How to Downloads to Avoid Network Error Failed to Download
Depend on what google screen you get follow the images

Google Drive Downloads Screen One


Google Drive Downloads Screen Two



Download Release
https://drive.google.com/drive/folders/1FtNtCiQ_o--_EZ6zk1FvzKY4PvdgPX3-?usp=share_link
    

Re: A JUSMugen: WizzyWhipitWonderful Interview

 March 20, 2023, 06:07:04 PM View in topic context
 Posted by OldGamer  in A JUSMugen: WizzyWhipitWonderful Interview (Started by OldGamer March 12, 2023, 07:34:52 AM
 Board: M.U.G.E.N Discussion

    

Re: New release of Ikemen go 99.0 RC1

 March 19, 2023, 10:33:16 PM View in topic context
 Posted by OldGamer  in New release of Ikemen go 99.0 RC1 (Started by OldGamer March 06, 2023, 09:43:59 PM
 Board: IKEMEN Releases

    

A JUSMugen: WizzyWhipitWonderful Interview

 March 12, 2023, 07:34:52 AM View in topic context
 Posted by OldGamer  in A JUSMugen: WizzyWhipitWonderful Interview (Started by OldGamer March 12, 2023, 07:34:52 AM
 Board: M.U.G.E.N Discussion

A A JUSMugen: WizzyWhipitWonderful Interview


Please check out WizzyWhipitWonderful Youtbue Channel
https://www.youtube.com/@WizzyWhipitWonderful


if you have a favorite creator that want to be interview to our website. please let us know the name of the Creator and give us a link to his website or Youtube Channel. we do everything we can to have a interview with your favotire creators, We want to help and support the Mugen Creator's Youtube Channel and help them grow.

For more information, please Join us at our website: https://jusmugen.forumotion.com
    

Another New JUS Mugen Stages Collection Project f 2023

 March 09, 2023, 02:21:10 AM View in topic context
 Posted by OldGamer  in Another New JUS Mugen Stages Collection Project f 2023  (Started by OldGamer March 09, 2023, 02:21:10 AM
 Board: Projects

After long time of not making any new jus mugen stages. Im bring it back once again
this is going to BE long journey of JUS MUGEN STAGES OF 2023

1.Castlevania Custom Original Stage  1 OF 40



to learn more about the Project you post your comment there or here.
https://jusmugen.forumotion.com/


We be looking for forward to your reply
    

Re: New release of Ikemen go 99.0 RC1

 March 08, 2023, 10:36:31 AM View in topic context
 Posted by OldGamer  in New release of Ikemen go 99.0 RC1 (Started by OldGamer March 06, 2023, 09:43:59 PM
 Board: IKEMEN Releases

can not run at all.

I feel like anti-virus blocked it.

but 0.98 and IKEMEN GO Rollback alpha is OK.


I ran just fine with out it. just add excluded to the file to your anti-virus and  you should know by now that its not virus.


    

WonderRiverStage for Mugen 1.0 and Ikemen go 99.0 RC1

 March 08, 2023, 01:42:50 AM View in topic context
 Posted by OldGamer  in WonderRiverStage for Mugen 1.0 and Ikemen go 99.0 RC1 (Started by OldGamer March 08, 2023, 01:42:50 AM
 Board: Your Releases, 1.0+

    

New release of Ikemen go 99.0 RC1

 March 06, 2023, 09:43:59 PM View in topic context
 Posted by OldGamer  in New release of Ikemen go 99.0 RC1 (Started by OldGamer March 06, 2023, 09:43:59 PM
 Board: IKEMEN Releases

"RC" stands for "Release Candidate", which is a version of software that has undergone testing and is considered to be almost ready for release to the public. The purpose of an RC release is to allow users to test the software and provide feedback before the final release.

 New release of Ikemen go 99.0 RC1
https://mugenguild.com/forum/topics/ikemen-go-184152.0.html
for bug issues report located here
https://mugenguild.com/forum/topics/ikemen-go-bug-reports-187803.0.html
 New Features
 - add trigger: prevAnim
 - add trigger: reversalDefAttr
 - add trigger: bgmLength, bgmPosition
 - add trigger: attack, defence
 - add trigger: fighttime
 - add BGCtrl: remapPal
 - add BGCtrl: palFX
 - add SCTRL: modifyStageVar
 - add assertSpecial: roundFreeze
 - add assertSpecial: noDizzyPointsDamage, noGuardPointsDamage
 - add assertSpecial: noMakeDust
 - add assertSpecial: noHitDamage, noGuardDamage
 - add explod parameter: window
 - add hitDef parameter: hitredlife, guardredlife
 - add hitDef parameter: hitsound.channel, guardsound.channel, inheritchannels
 - add zoom parameter: camerabound
 - add zoom parameter: stagebound
 - add zoom parameter: time
 - add targetLifeAdd parameter: dizzy
 - add playSnd parameter: priority
 - add playBgm parameter: startPosition
 - add changeAnim parameter: readPlayerID
 - add helper parameter: standby
 - add stageVar parameters
 - add trigger redirection: p2
 - add trigger redirection: player
 - add trigger redirection: stateowner
 - add 'switch' statement to ZSS
 - add 'while' loop statement to ZSS
 - add 'for' loop statement to ZSS
 - add 'break' and 'continue' statements to ZSS
 - add inline map assignation in CNS/ZSS
 - make ignorehitpause block affect its nested blocks in ZSS
 - add constant: Super.LifeToDizzyPointsMul
 - add constant: Super.LifeToGuardPointsMul, Super.LifeToRedLifeMul
 - missing mugen feature: fight.def surival mode rounds support
 - missing mugen feature: power retention in survival mode
 - missing mugen feature: WavChannels mugen config
 - missing mugen feature: stage [Shadow] xshear support
 - missing mugen feature: p2.cursor.blink support
 - add stage roundpos properties
 - add stage stageCamera parameter: ytensionenable
 - add debug flags: -windowed, -setport, -ip
 - add final round music
 - add general paths search support to system.def file 'Module'
 - add fadein.time delay to screenpack timers
 - add more Lua hooks
 - add a velocity property to storyboard text layers
 - add cell skip feature
 - add const support for StateDef number parsing
 - make all parameters in [Files] from chars .def optional
 - add GetHitVar air, ground, fall animtype
 - pausing the game will also pause the music
 - add support for CommonFx files
 - be able to load additional Fx files from lifebar def
 - updated Common files to make use of CommonFx
 - update zss files to use new zss features
 - unhardcoded KO velocity values
 - default dizzy system tweaks
 - make command trigger work like selfcommand only (ikemenver > 0)
 - make command trigger check both P1 and P2 commands (ikemenver > 0

Breaking changes
- fix an old regression in rectangle filling transparency handling #536
- fix screenpack scale affecting spr/anim offset
- renamed screenpack key para...
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 February 21, 2023, 07:02:44 PM View in topic context
 Posted by OldGamer  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+



.Dont know what to do.. turn out that fighter factory 3.7.2 having a issue with the font on my Samsung Gaming Smart TV 4K resolution
.I tried  going to my display setting and changing the percentage wont lower the font on the New Fighter Factory Studios 3.7.2
IF ANYONE HAVE ANYIDEA HOW TO FIX THIS PLEASE HELP ME ASAP  :jackie:
    

Re: SNK-Super Dodgeball : 5 Mugen 1.1 Stage Release

 February 15, 2023, 08:06:48 AM View in topic context
 Posted by OldGamer  in SNK-Super Dodgeball : 5 Mugen 1.1 Stage Release (Started by OldGamer January 07, 2023, 09:02:28 AM
 Board: Your Releases, 1.0+

    

Re: Ultimate Horror Mugen

 February 15, 2023, 07:56:28 AM View in topic context
 Posted by OldGamer  in Ultimate Horror Mugen (Started by Muttley Creations February 13, 2023, 09:47:39 PM
 Board: Your Releases, 1.0+

great work as always Muttley Creations :D
    

Re: IKEMEN Plus Ultra

 February 13, 2023, 03:53:25 PM View in topic context
 Posted by OldGamer  in IKEMEN Plus Ultra (Started by CD2 February 18, 2022, 11:42:35 PM
 Board: IKEMEN Releases

This is a custom version of the original Ikemen Plus open source fighting game engine, that contains new features and improvements.

Changelog and New Features:

Main menu and Engine reworked:

Sprites directories generated for character select and continue screen regroup
Winmugen Lifebars Added
Start button as Enter key added
Pause button as Backspace key added
Fades added to every game modes and screens
Simul and Turns empty icons added
Restart game mode cursor in character select added
Wins and Match counter added to every versus mode
Win Quotes added when you lose or win in versus mode
Stages preview added
Team Mode select added to Bonus Games

New Game Modes Added:
- Training Multiplayer [1P vs 2P]
- Boss Rush Co-op
- Single Boss Fight
- Bonus Rush [Includes Co-op]
- Vs 100 Kumite Co-op
- Sudden Death [Includes Co-op]
- Time Attack [Includes Co-op]

Options menu reworked:

Max Draw Games added
Versus win counter added
All 4:3 resolutions added
Screen change between window or fullscreen added
Master, SFX and BGM control volume added
Control mapping reworked (Gamepads support disabled temporally)

Online menu reworked:

Host and Join Menus added
Online settings added in order to avoid desync
New Online Game Modes added:
- Training
- VS 100 Kumite Co-op
- Boss Rush Co-op
- Bonus Rush Co-op
- Sudden Death Co-op
- Time attack Co-op
Online replays menu reworked and better replay save system

Extras Menu reworked:

New features added:
- Storyboards player
- Sound Test
- Play credits
4GB Patch Available

Lastest Releases: https://github.com/CableDorado2/Ikemen-Plus-Ultra/releases

[NEW UPDATE 1.1]

[youtube]https://www.youtube.com/watch?v=pPL9SF8ZjZQ[/youtube]

Changelog and New Features:

Bat Files open custom method added
Stage Viewer added Thanks to Yoshin222
Better engine assets organization
Minor menu improvements
New screen resolutions added
Test Controls Added in input options
Quick Match (Random VS) Mode Added
New Menu Songs Added
Title Screen Added
Replays menu improved
Sound test menu improved
Storyboards Menu improved
Here comes a new challenger screen added
Unlocks example added
Hints added in character select
Randoms hints added in versus screen
Random Song examples added
Free order select time in order Select screen
Win text fixed for simul mode
Order Select and Versus Screen Select Separation
Debug keys (in match) improved
Save Player Username added
Port change save config fixed
Some screenpack Settings added
Engine Perfomance Settings added
Enable or Disable debug functions added
Win, Cheese, LieDown and Dizzy sprites animations added to use in char select/order/versus/win screens
Sprites animations of all members of your team, now appears in continue/game over screen
Online settings improved
Some engine errors translate to English (There are many missing in statebuilder.ssz)
Mission Mode concept added
Demo Screen Added while you wait on Title Screen (WIP)
Service screen added
Training Mode Improved (WIP)
Change Game Resolution on live (WIP)
Audio Panning option added (WIP)
Screenshot feature added (WIP)


[NEW UPDATE 1.2]

[youtube]https://www.youtube.com/watch?v=4l396HotIiQ[/youtube]

Changelog and New Features:

Better engine assets organization (Yes again)
Minor menu improvements
Animations sprites extraction for character select now can be disabled when you choose "Portrait" in Char Presentation/Screenpack Options
Training and Input Test Improvements
Missing services now work
CPU Co-op Team Mode setting added (P1&P2 Vs Single/Simul/Turns CPU)
Restart Engine manually option added
Coin system redefined (Each time that you see the Winner screen you will earn 1 coin)
Start Button Improved
Player and Stage Select Announcer Voice Examples added
Alternative Stage Page Up Example Added (only in code)
Stage Preview method recoded
Missions separate in a module
Missions Preview method recoded
Gallery concept added
Events concept module added
Old Single Character Select Type Restored, now when playing in Single Player, you can choose in options for roster slots, between an exclusive (Variable Type) or same as multiplayer view (Fixed Type)
Sound Test now can play files mp3 and ogg at same time and support file extensions with capital letters (same for replays, storyboards and cutscenes menus).
Single Boss and Single Bonus table bug after playing rush mode, fixed
Quick Random Versus Songs Load method recoded
Survival, Time Attack and Sudden Death Improvements
When playing in team mode and the CPU has team mode as well, now you can choose on the CPU side, the fight order and in Co-Op Mode Player 2 can edit the order of cpu side while player 1 can edit his own team.
Player Name and Online Port fields update (inputDialogPopup replaced by direct text insertion on screen. This prevents you that full screen disable, when you add the online port or username.) Even you can copy and paste content according to the field type.
Improved f_default function, grouping options from screenpack settings such as victory screen, service screen, challenger screen to customize each game modes instead of setting them globally and then having to specify paths in select.lua depending on each game mode.
New paramvalue "vsscreen" for select.def (Set the paramvalue to 0 to avoid displaying versus screen when facing this character)
Better order and presentation of Lua scripts for end user
Back to main menu question in character select added (WIP)
Statistics Menu concept added (WIP)
Joystick support added (Currently you can setup only 1 Gamepad. Two Gamepads support will be added in the next update). [WIP]

This is a New Gallery Menu:


This is a Events Mode Concept:

I loved how you include the art gallery and love the new update. I hope your version support RGB transparency and HD imaging shader and more and also xbox / ps5 controllers and arcade stick,

    

Re: SouthTown 1.1 by Vegaz

 February 10, 2023, 07:28:29 PM View in topic context
 Posted by OldGamer  in SouthTown 1.1 by Vegaz (Started by Vegaz_Parrelli June 17, 2015, 08:15:46 PM
 Board: Your Releases, 1.0+

É o Screenpack que uso para o meu projeto.  Fiz pequenas alterações nele para deixar do meu estilo. Parabéns! Sou muito fã do seu trabalho. 
It's the Screenpack I use for my project. I made small changes to it to make my style. Congratulations! I'm a big fan of your work.

Thanks a lot for showing love for this old thing. It's one of my favorite's. Possibly number one. Enjoy!
this never get old because this masters pieces to remember. and I still use it for my arcade cabinet :)

    

I need help with Ranking system to show on lifebar for Ikemen go 98.2

 February 10, 2023, 05:12:14 AM View in topic context
 Posted by OldGamer  in I need help with Ranking system to show on lifebar for Ikemen go 98.2 (Started by OldGamer February 10, 2023, 05:12:14 AM
 Board: Ikemen General Discussion and Help

Does anyone how bring up the RANKING SYSTEM to show up on the Ikemen go 98.2 life bars ? and how do you do it ?
here a old picture showing the score ranking system

    

Re: MUGEN Video thread

 January 20, 2023, 03:13:29 AM View in topic context
 Posted by OldGamer  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Special screen pack gift for my friend Yui
    

Re: SNK-Super Dodgeball : 5 Mugen 1.1 Stage Release

 January 09, 2023, 05:39:22 AM View in topic context
 Posted by OldGamer  in SNK-Super Dodgeball : 5 Mugen 1.1 Stage Release (Started by OldGamer January 07, 2023, 09:02:28 AM
 Board: Your Releases, 1.0+

    

SNK-Super Dodgeball : 5 Mugen 1.1 Stage Release

 January 07, 2023, 09:02:28 AM View in topic context
 Posted by OldGamer  in SNK-Super Dodgeball : 5 Mugen 1.1 Stage Release (Started by OldGamer January 07, 2023, 09:02:28 AM
 Board: Your Releases, 1.0+

    

Re: IKEMEN GO ARENA SCREEN PACK 480P New Update for 12-27-2022

 December 31, 2022, 07:25:22 AM View in topic context
 Posted by OldGamer  in IKEMEN GO ARENA SCREEN PACK 480P New Update for 12-27-2022 (Started by OldGamer August 10, 2022, 04:14:47 AM
 Board: IKEMEN Releases

    

Re: Marvel vs Street fighter Ikemen stage release Raging Inferno D.E.N

 December 27, 2022, 09:39:41 PM View in topic context
 Posted by OldGamer  in Marvel vs Street fighter Ikemen stage release Raging Inferno D.E.N (Started by OldGamer August 25, 2022, 09:52:50 AM
 Board: IKEMEN Releases

Hi dear OldGamer. Excellent work with this stage, with the 3 versions, and the music chaging depending the round. :lugoi:
However, it seems to be designed only for a standard res (no-HD), like 640 x 480. I chose to play Ikemen in a lovely HD res (1280 x 720). And the result with this stage is that the character are too big, and begin the fight very close to each other.  :embarrassed:
If I understand correctly, it's a common problem of Ikemen, dut to the lack of a "Stagefit" option. Am I right ?  :'(
hmmm  sorry I never used HD before on Ikemen GO 98.2 so are you using HD characters ? or low res characters ?