
Board: Gaming
do you have an updated link of your Temple of Fist , golden fist https://www.youtube.com/watch?v=ev6Sx7Cz2Wc links seems to be not working anymore thank youis there any Moderator please move his comment to the request section....he posting wrong section here......he off topic....
I was trying the newest 0.99rc1. Apparently, the font looks weird when I loaded it.you should make a issue report to Kathos about located here https://github.com/ikemen-engine/Ikemen-GO/issues
can not run at all.I ran just fine with out it. just add excluded to the file to your anti-virus and you should know by now that its not virus.
I feel like anti-virus blocked it.
but 0.98 and IKEMEN GO Rollback alpha is OK.
Nice work OG.thank you
The game has very nice graphics.
I loved how you include the art gallery and love the new update. I hope your version support RGB transparency and HD imaging shader and more and also xbox / ps5 controllers and arcade stick,This is a custom version of the original Ikemen Plus open source fighting game engine, that contains new features and improvements.
Changelog and New Features:
Main menu and Engine reworked:
Sprites directories generated for character select and continue screen regroup
Winmugen Lifebars Added
Start button as Enter key added
Pause button as Backspace key added
Fades added to every game modes and screens
Simul and Turns empty icons added
Restart game mode cursor in character select added
Wins and Match counter added to every versus mode
Win Quotes added when you lose or win in versus mode
Stages preview added
Team Mode select added to Bonus Games
New Game Modes Added:
- Training Multiplayer [1P vs 2P]
- Boss Rush Co-op
- Single Boss Fight
- Bonus Rush [Includes Co-op]
- Vs 100 Kumite Co-op
- Sudden Death [Includes Co-op]
- Time Attack [Includes Co-op]
Options menu reworked:
Max Draw Games added
Versus win counter added
All 4:3 resolutions added
Screen change between window or fullscreen added
Master, SFX and BGM control volume added
Control mapping reworked (Gamepads support disabled temporally)
Online menu reworked:
Host and Join Menus added
Online settings added in order to avoid desync
New Online Game Modes added:
- Training
- VS 100 Kumite Co-op
- Boss Rush Co-op
- Bonus Rush Co-op
- Sudden Death Co-op
- Time attack Co-op
Online replays menu reworked and better replay save system
Extras Menu reworked:
New features added:
- Storyboards player
- Sound Test
- Play credits
4GB Patch Available
Lastest Releases: https://github.com/CableDorado2/Ikemen-Plus-Ultra/releases
[NEW UPDATE 1.1]
[youtube]https://www.youtube.com/watch?v=pPL9SF8ZjZQ[/youtube]
Changelog and New Features:
Bat Files open custom method added
Stage Viewer added Thanks to Yoshin222
Better engine assets organization
Minor menu improvements
New screen resolutions added
Test Controls Added in input options
Quick Match (Random VS) Mode Added
New Menu Songs Added
Title Screen Added
Replays menu improved
Sound test menu improved
Storyboards Menu improved
Here comes a new challenger screen added
Unlocks example added
Hints added in character select
Randoms hints added in versus screen
Random Song examples added
Free order select time in order Select screen
Win text fixed for simul mode
Order Select and Versus Screen Select Separation
Debug keys (in match) improved
Save Player Username added
Port change save config fixed
Some screenpack Settings added
Engine Perfomance Settings added
Enable or Disable debug functions added
Win, Cheese, LieDown and Dizzy sprites animations added to use in char select/order/versus/win screens
Sprites animations of all members of your team, now appears in continue/game over screen
Online settings improved
Some engine errors translate to English (There are many missing in statebuilder.ssz)
Mission Mode concept added
Demo Screen Added while you wait on Title Screen (WIP)
Service screen added
Training Mode Improved (WIP)
Change Game Resolution on live (WIP)
Audio Panning option added (WIP)
Screenshot feature added (WIP)
[NEW UPDATE 1.2]
[youtube]https://www.youtube.com/watch?v=4l396HotIiQ[/youtube]
Changelog and New Features:
Better engine assets organization (Yes again)
Minor menu improvements
Animations sprites extraction for character select now can be disabled when you choose "Portrait" in Char Presentation/Screenpack Options
Training and Input Test Improvements
Missing services now work
CPU Co-op Team Mode setting added (P1&P2 Vs Single/Simul/Turns CPU)
Restart Engine manually option added
Coin system redefined (Each time that you see the Winner screen you will earn 1 coin)
Start Button Improved
Player and Stage Select Announcer Voice Examples added
Alternative Stage Page Up Example Added (only in code)
Stage Preview method recoded
Missions separate in a module
Missions Preview method recoded
Gallery concept added
Events concept module added
Old Single Character Select Type Restored, now when playing in Single Player, you can choose in options for roster slots, between an exclusive (Variable Type) or same as multiplayer view (Fixed Type)
Sound Test now can play files mp3 and ogg at same time and support file extensions with capital letters (same for replays, storyboards and cutscenes menus).
Single Boss and Single Bonus table bug after playing rush mode, fixed
Quick Random Versus Songs Load method recoded
Survival, Time Attack and Sudden Death Improvements
When playing in team mode and the CPU has team mode as well, now you can choose on the CPU side, the fight order and in Co-Op Mode Player 2 can edit the order of cpu side while player 1 can edit his own team.
Player Name and Online Port fields update (inputDialogPopup replaced by direct text insertion on screen. This prevents you that full screen disable, when you add the online port or username.) Even you can copy and paste content according to the field type.
Improved f_default function, grouping options from screenpack settings such as victory screen, service screen, challenger screen to customize each game modes instead of setting them globally and then having to specify paths in select.lua depending on each game mode.
New paramvalue "vsscreen" for select.def (Set the paramvalue to 0 to avoid displaying versus screen when facing this character)
Better order and presentation of Lua scripts for end user
Back to main menu question in character select added (WIP)
Statistics Menu concept added (WIP)
Joystick support added (Currently you can setup only 1 Gamepad. Two Gamepads support will be added in the next update). [WIP]
This is a New Gallery Menu:
This is a Events Mode Concept:
this never get old because this masters pieces to remember. and I still use it for my arcade cabinetÉ o Screenpack que uso para o meu projeto. Fiz pequenas alterações nele para deixar do meu estilo. Parabéns! Sou muito fã do seu trabalho.
It's the Screenpack I use for my project. I made small changes to it to make my style. Congratulations! I'm a big fan of your work.
Thanks a lot for showing love for this old thing. It's one of my favorite's. Possibly number one. Enjoy!
Thanks! Looks awesome, like a SNK version of Puzzle Fighteryour welcome
thanks for share your work oldgameryour welcome
Hi dear OldGamer. Excellent work with this stage, with the 3 versions, and the music chaging depending the round.hmmm sorry I never used HD before on Ikemen GO 98.2 so are you using HD characters ? or low res characters ?
However, it seems to be designed only for a standard res (no-HD), like 640 x 480. I chose to play Ikemen in a lovely HD res (1280 x 720). And the result with this stage is that the character are too big, and begin the fight very close to each other.
If I understand correctly, it's a common problem of Ikemen, dut to the lack of a "Stagefit" option. Am I right ?