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Shadic12

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Messages by Shadic12

    

Mugenhook compatible with wine on Linux Mint.

 January 19, 2023, 05:38:13 PM View in topic context
 Posted by Shadic12  in Mugenhook compatible with wine on Linux Mint. (Started by Shadic12 January 19, 2023, 05:38:13 PM
 Board: M.U.G.E.N Configuration Help

Is there a way for Mugenhook to work with Linux wine program? I use Mugen 1.1 on Linux Mint using wine but it only loads up Mugen without Mugenhook as the addon.
    

Re: DeathScythe WIPs: Sakura

 January 17, 2023, 11:30:39 PM View in topic context
 Posted by Shadic12  in DeathScythe WIPs: Sakura (Started by Nintendo DS July 05, 2018, 09:06:25 PM
 Board: Projects

Glad to have you back doing Sakura can't wait for the progress.
    

How to open multiple characters def files instead of one at a time in FF3

 January 12, 2023, 02:42:58 AM View in topic context
 Posted by Shadic12  in How to open multiple characters def files instead of one at a time in FF3 (Started by Shadic12 January 12, 2023, 02:42:58 AM
 Board: M.U.G.E.N Configuration Help

Is there a method on how to open multiple characters in FF3?
    

Re: Convert Mugen 1.1 Noz Legacy normal screenpack to Ikemen

 January 10, 2023, 05:25:40 PM View in topic context
 Posted by Shadic12  in Convert Mugen 1.1 Noz Legacy normal screenpack to Ikemen  (Started by Shadic12 January 10, 2023, 04:49:30 AM
 Board: Ikemen General Discussion and Help

Gotcha @xcheatdeath I also sent you a PM
    

Convert Mugen 1.1 Noz Legacy normal screenpack to Ikemen

 January 10, 2023, 04:49:30 AM View in topic context
 Posted by Shadic12  in Convert Mugen 1.1 Noz Legacy normal screenpack to Ikemen  (Started by Shadic12 January 10, 2023, 04:49:30 AM
 Board: Ikemen General Discussion and Help

is anyone game to convert Noz Legacy normal screenpack to Ikemen with all of Ikemen features? I am willing to pay a Commission if anyone is interested. Also the Noz Legacy normal screenpack I send you is going to be different from the initial release since I tweaked the small, big, and win ports:
Small and Big:

WIN:

    

Re: Taybear's WIP Thread

 January 07, 2023, 07:46:01 PM View in topic context
 Posted by Shadic12  in Taybear's WIP Thread (Started by xcheatdeath March 18, 2014, 01:13:03 AM
 Board: Projects

Nice I am trying to port my Legacy normal screenpack over to ikemen with Ikemen features but it hard for me to do. Anyway its good that Individuals like your self have knowledge on how to port over Mugen screenpacks over to ikemen and editing them with Ikemen features.
    

Re: Character of the Month: December 2022 Nominations

 January 04, 2023, 07:51:02 PM View in topic context
 Posted by Shadic12  in Character of the Month: December 2022 Nominations (Started by Bad Mr. Basara January 04, 2023, 04:36:30 PM
 Board: Contributions of the Month

CVS Shingo Yabuki by Jmorphman - 3
Sagat by Makkah - 3
    

Re: Shingo Yabuki (featuring a brand new CvS sprite set by Troy!)

 January 01, 2023, 04:25:00 AM View in topic context
 Posted by Shadic12  in Shingo (featuring a brand new CvS sprite set by Troy!); Joe updated (2023/01/22) (Started by Jmorphman January 01, 2023, 03:58:19 AM
 Board: Your Releases, 1.0+

Thanks Jmorph for your hard work and the character that is Shingo.
    

Re: M.U.G.E.N Screenshots V3

 December 13, 2022, 04:00:53 PM View in topic context
 Posted by Shadic12  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

Custom Blazblue Cross tag battle lifebar I commissioned on newagemugen:
 
✴Ex-Sirius✴ said:
I have successfully coded and positioned the timer



Also the infinity logo for when time is set to 0 (infinite)



Now that all of the font related items are complete, I can focus on the
Animated Win icons system.
    

Re: Active Tag system

 December 02, 2022, 04:23:35 PM View in topic context
 Posted by Shadic12  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 PM
 Board: IKEMEN Releases

Dude that is cool when Ikemen GO implants stage and System fit I will be sure to download your full version of the tag code.
    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 November 14, 2022, 05:31:45 PM View in topic context
 Posted by Shadic12  in [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

@Azul Crescent
Go into the CMD and delete everything below the line that says ";AI" and delete every instance of "triggerall = !AIlevel" to revert them back to using the Default AI.

If you want them to just turtle and not attack at all, you can skip the deletion of "triggerall = !AIlevel"

Thanks so much! I'll probably revert to your AI when i get a bit better.

Or alternatively you can use this method that Vocalnoid mentioned a few pages back to tone down the AI:
I forgot to mention that each instance of "Triggerall = !ailevel" needs to be deleted in the cmd along with everything below the "AI" line to allow the default AI to make inputs. Mugen's default AI tends to turtle a lot while Ikemen's default AI just constantly makes random inputs, which actually puts up more of a fight because of it. So if you're looking to get the most milage out of Characters that don't use custom AI, then I suggest using Ikemen.

Alternatively, where it says
Code:
triggerall = AIlevel && numenemy
in the ;AI section in the .cmd file, insert this code --> "triggerall = random <= 30" under it.

like this
Code:
triggerall = AIlevel && numenemy
triggerall = random <= 30
input this for every move that has the ai and numenemy code and then you'll have a easier custom AI.

One minor note is that setting the random triggerall value at a bigger number means stronger AI, (EX: <= 60)
and a smaller number means weaker AI (EX: <= 15)

Hope this helps for everyone.
    

Re: Creating Non-blurry normal small ports?

 November 10, 2022, 02:30:24 PM View in topic context
 Posted by Shadic12  in Creating Non-blurry normal small ports? (Started by Azul Crescent November 08, 2022, 05:10:29 AM
 Board: M.U.G.E.N Configuration Help

I did the same method that YugaCurry did and you really don't need to change the localcoord on characters because they are also 320,240 and probably has to do with the stage/system fit.
    

Re: Scaling Custom Portraits

 November 04, 2022, 02:09:12 PM View in topic context
 Posted by Shadic12  in Scaling Custom Portraits (Started by Shadic12 October 19, 2022, 02:34:11 AM
 Board: M.U.G.E.N Discussion

@Azul Crescent Yes what I mean is scaling all the portraits to the same size so that the characters portraits don't look too big or small from one another especially for the small and big ports.  Also thanks for answering the question I will try your method to see if I can at least get an equal size of the portraits though it will be a challenge.
    

Re: CVS HD (Screenpack/lifebar) Updates

 October 24, 2022, 01:08:14 AM View in topic context
 Posted by Shadic12  in CVS HD (Screenpack/lifebar) Updates (2.1 released 24/12/2022) (Started by DoomJoshuaBoy October 12, 2022, 03:09:10 AM
 Board: IKEMEN Releases

Gotcha thanks for the reply.
    

Re: CVS HD (Screenpack/lifebar) Updates

 October 23, 2022, 10:20:58 PM View in topic context
 Posted by Shadic12  in CVS HD (Screenpack/lifebar) Updates (2.1 released 24/12/2022) (Started by DoomJoshuaBoy October 12, 2022, 03:09:10 AM
 Board: IKEMEN Releases

I been meaning to ask would there be a possibility of custom lifebar of CVS2 where the lifebar Portrait are in diamond shape such as this example:


I noticed that lifebars for Ikemen are all default/normal Portraits of characters and don't get me wrong I do like them but its something about custom ports I find much more pleasing with good renders of a character and its lacking in Ikemen GO.
    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 October 23, 2022, 01:58:23 AM View in topic context
 Posted by Shadic12  in [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

If you are planning to do Male Byleth as an EX variant is there a possibility for Myrtha being an EX variant of Pyra later down the road?
    

Scaling Custom Portraits

 October 19, 2022, 02:34:11 AM View in topic context
 Posted by Shadic12  in Scaling Custom Portraits (Started by Shadic12 October 19, 2022, 02:34:11 AM
 Board: M.U.G.E.N Discussion

Is there a way to scale Portraits better for small and big ports. I usually get renders of the characters resize them in Photoshop cs6 using ctrl t holding the shift key and that's it but I wanted to know if its possible to get equal scaling for all characters with the same size without them being big or small.

You can tell from the images that each character  small and big ports are odd sizes but I want them to have equal sizes or scaling.
    

Re: Happy Birthday to...

 October 18, 2022, 01:04:21 AM View in topic context
 Posted by Shadic12  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 AM
 Board: All That's Left

Yeah I just realized just now.
    

Re: Happy Birthday to...

 October 17, 2022, 12:10:11 AM View in topic context
 Posted by Shadic12  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 AM
 Board: All That's Left

    

Re: CVS HD (Screenpack/lifebar) Updates

 October 16, 2022, 02:21:41 AM View in topic context
 Posted by Shadic12  in CVS HD (Screenpack/lifebar) Updates (2.1 released 24/12/2022) (Started by DoomJoshuaBoy October 12, 2022, 03:09:10 AM
 Board: IKEMEN Releases

This looks good so far are you planning to make more character slots for individuals like myself who has a big roster or are you fine with the current slots?