Posted by Rurouni in Everything Anime and Manga Thread (Started by ( ﾟ oﾟ) It's Urza! August 27, 2007, 02:30:58 AM
I need to check this out. But judging by the code, it seems to work like the names in team mode. If so, it would be better to have a separate versus by mode, to be able to use different portraits, projects could benefit a lot in that way.Spoiler, click to toggle visibilty
Using:Code:p1.spacing = 20, 0
p1.num = 4
In the [VS Screen] section of system.def
I'll also see if when I can add it to the win screen.
You knew, but you still proceed to share "their" content. Ok.Spoiler, click to toggle visibilty
I'm aware of that. I already warmed and in some cases even denounced some channels that still using adfly or other site.
Yes. For personal use.Spoiler, click to toggle visibilty
If these were ported to normal mugen, I would use the guard break bar as the power bar most chars dont have guard break. would look dope though. or go EX style having 3 bars under the life bar.While I'm not a fan of keeping a useless bar, I keep it anyway for 2 reasons: To be true to the original design and because the characters I use don't have a guard break system, so since the guard will always be at 100% it's okay to have such a bar after all.
@Rurouni, please read edits to this post - most stuff you've reported has been fixed in recent commits. Still waiting for repo steps regarding intros problem you've mentioned, screenshot presenting blending problem, as well as debug dir + select.def needed to investigate your arcade issues.Oh, that's great. I'm taking a short break, but I'll be back soon. Keep up the good work.
edit:Quote- If you press "ESC" in Arcade Mode, you go to the continue screen. In MUGEN 1.0 you go back to menu, in MUGEN 1.1 you go back to select in Arcade Mode, imo, this is better).I've changed it to mugen 1.1 behavior in the latest commit.