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Fob1aZ

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Messages by Fob1aZ

    

Re: Assorted AI-generated stages

 October 29, 2023, 08:10:11 pm View in topic context
 Posted by Fob1aZ  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

Good use for AI and Mugen!

I've subscribed to a particular AI that should generate spritesheet, Rosebud, not yet released.
    

Re: Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 14, 2023, 07:27:16 pm View in topic context
 Posted by Fob1aZ  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects

I'm following the project for a while, I'm a big fan of the franchise and I'm happy it's close to the end!
    

Re: Bronze Saint Cygnus No Hyoga

 February 10, 2023, 05:36:44 pm View in topic context
 Posted by Fob1aZ  in Bronze Saint Cygnus No Hyoga (Started by Tsao-ri April 07, 2016, 06:19:46 am
 Board: Projects

Im so Glad to Announce, that last move is done!!!!


and now for some fx, sparks, and a hole lot of cosmos XD

You know, with Photoshop you could create an action and create dozens of cosmic FX from char's frames!
    

Re: Bronze Saint Cygnus No Hyoga

 January 21, 2023, 12:47:56 am View in topic context
 Posted by Fob1aZ  in Bronze Saint Cygnus No Hyoga (Started by Tsao-ri April 07, 2016, 06:19:46 am
 Board: Projects

Happy new year!
    

Re: Saint Seiya Dream

 January 21, 2023, 12:44:34 am View in topic context
 Posted by Fob1aZ  in Saint Seiya Dream  (Started by Djoul January 01, 2023, 11:50:42 pm
 Board: Projects

Awesome job man! Love the mechanics you introduced (I'm working for months on a big update to Saint Seiya Legend to make similar upgrades), perhaps graphics need a bit of revisions on proportions (it's a problem when are drawn from anime). It's a big year for Saint Seiya! Good continuation!
    

Re: Final Bout 2

 August 31, 2022, 04:58:08 am View in topic context
 Posted by Fob1aZ  in Final Bout 2 (Started by Bardock Revenge August 22, 2022, 06:56:08 pm
 Board: Projects

Very promising project! I played FB as a kid, hope to see it soon! :)
    

Re: Pegasus Seiya (20th anniversary restyle)

 August 12, 2022, 01:13:08 am View in topic context
 Posted by Fob1aZ  in Pegasus Seiya (20th anniversary restyle) (Started by Fob1aZ June 27, 2022, 09:23:56 pm
 Board: Projects



What a pain! :P Now only the attacks are missing!

✔️Idle (0-199)
⚠️Attacks (200-4999)
✔️Hitby (5000-5300)
    

Re: Pegasus Seiya (20th anniversary restyle)

 July 31, 2022, 06:31:50 pm View in topic context
 Posted by Fob1aZ  in Pegasus Seiya (20th anniversary restyle) (Started by Fob1aZ June 27, 2022, 09:23:56 pm
 Board: Projects

Work in progress! ::)



Result: ^_^

    

Re: X-COSTUME Palette Selector v(2.0) 12/7/2013

 July 18, 2022, 03:03:33 pm View in topic context
 Posted by Fob1aZ  in X-COSTUME Palette Selector v(2.0) 12/7/2013 (Started by PlayerOne June 23, 2013, 05:29:54 am
 Board: Your Releases, 1.0+

hello, is there a way to change the code to obtain something like this:

- holdfwd, go forward and switch one by one
- holdback, go backward and switch 10 by 10

i don't know if i made myself clear.. :/ :/

thanks

Sorry for necroposting, but I felt it could be useful to post a solution for M206. I've done this way:

Code:
[State 8140]
type = VarAdd
triggerall = time > 1
trigger1 = !fvar(39)
trigger1 = root, command = "holdback" || root, command = "holdfwd" ;<- removed holdup and holddown
fvar(36) = 1-(root, command = "holdback" && facing = 1 || root, command = "holdfwd" && facing = -1)*2 ;<- removed holdup and holddown

[State 8140]
type = VarAdd
triggerall = time > 1
trigger1 = !fvar(39)
trigger1 = root, command = "holdup"
fvar(36) = 10

[State 8140]
type = VarAdd
triggerall = time > 1
trigger1 = !fvar(39)
trigger1 = root, command = "holddown"
fvar(36) = ifelse(fvar(36) >= 10,-10,??)  ;??: subtract -10 from your last palette

Bye!
    

Re: [MUGEN 1.1 Screenpack] Saint Seiya Soldiers' Soul

 July 11, 2022, 01:44:26 am View in topic context
 Posted by Fob1aZ  in [MUGEN 1.1 Screenpack] Saint Seiya Soldiers' Soul (Started by Fob1aZ November 02, 2019, 05:01:48 pm
 Board: Your Releases, 1.0+

Update:

On the advice of Bastard Wolf, I have deleted all parts related to the Mugen program, leaving only the files of the screenpack (in this way it can be added as a motif to any Mugen). I also removed the various versions with different slot numbers, as these can be easily obtained by editing the system.def.
    

Re: Scott Pilgrim and Matthew Patel [UltraFatality]

 July 05, 2022, 10:44:18 am View in topic context
 Posted by Fob1aZ  in Scott Pilgrim and Matthew Patel [UltraFatality] (Started by Ryon July 04, 2022, 10:40:05 pm
 Board: Your Releases, 1.0+

Glad to know the project is going on! ^^ I hope to see Knives and Envy as pc too!
    

Re: Scott Pilgrim and Matthew Patel [UltraFatality]

 July 05, 2022, 12:29:33 am View in topic context
 Posted by Fob1aZ  in Scott Pilgrim and Matthew Patel [UltraFatality] (Started by Ryon July 04, 2022, 10:40:05 pm
 Board: Your Releases, 1.0+

I definitely love it! I'm gonna try them!
    

Re: Ikemen GO

 July 03, 2022, 06:26:14 pm View in topic context
 Posted by Fob1aZ  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I read on previous messages that developer was adding Android dipendencies, an update about it surely could be great!
    

Re: Cell (Dragon Ball Z: Shin Butōden) W.I.P

 July 02, 2022, 04:52:26 pm View in topic context
 Posted by Fob1aZ  in Cell (Dragon Ball Z: Shin Butōden) W.I.P (Started by D. HoChoy January 07, 2022, 04:20:15 pm
 Board: Projects

Congratulation for your work, looks very fluid!
    

Re: Pegasus Seiya (20th anniversary restyle)

 July 02, 2022, 12:57:30 pm View in topic context
 Posted by Fob1aZ  in Pegasus Seiya (20th anniversary restyle) (Started by Fob1aZ June 27, 2022, 09:23:56 pm
 Board: Projects

Hi PotS! Thanks for visit! ^^

Yeah, I used Ryu's CvS frames as a template since i always liked it, and very easy to reproduce. :)
    

Re: Pegasus Seiya (20th anniversary restyle)

 July 02, 2022, 10:35:28 am View in topic context
 Posted by Fob1aZ  in Pegasus Seiya (20th anniversary restyle) (Started by Fob1aZ June 27, 2022, 09:23:56 pm
 Board: Projects

Run like you have to rescue your Athena!!!

Original animation (based on Kyo from KOF):



New animation:



Yes, I'm planning to update some frames of Seiya V2 too! :)
    

Re: Spiderman Noir:A Mugen Sneak Peak

 June 29, 2022, 08:21:05 pm View in topic context
 Posted by Fob1aZ  in Spiderman Noir:A Mugen Sneak Peak (Started by spidergoku May 17, 2022, 05:19:53 am
 Board: Projects

Very interesting man!
    

Re: MUGEN 3 COLORS ARENA Screen pack Update for 6-13-2022 News stuff

 June 29, 2022, 11:15:22 am View in topic context
 Posted by Fob1aZ  in 3 COLORS Screen pack Project in full closed project is Complete" (Started by OldGamer May 13, 2022, 10:42:58 pm
 Board: Projects

You're amazing as always!

A question: how much it takes to convert MUGEN chars, stages and/or screenpacks for IKEMEN GO? There are some tutorials somewhere? Thanks!
    

Re: Pegasus Seiya (20th anniversary restyle)

 June 29, 2022, 09:55:12 am View in topic context
 Posted by Fob1aZ  in Pegasus Seiya (20th anniversary restyle) (Started by Fob1aZ June 27, 2022, 09:23:56 pm
 Board: Projects

Yeah, I felt the need to share Saint Seiya contents here to don't let you alone! :P Thanks!

P.S. Your Seiya in the avatar is 10x better than mine! :D
    

Pegasus Seiya (20th anniversary restyle)

 June 27, 2022, 09:23:56 pm View in topic context
 Posted by Fob1aZ  in Pegasus Seiya (20th anniversary restyle) (Started by Fob1aZ June 27, 2022, 09:23:56 pm
 Board: Projects

I'd like to show one of Saint Seiya-relative projects I'm working for MugenPixArt Team: restyle of original MIM's Pegasus Seiya (1st cloth), released in 2002. The aim is to realize the ultimate version of the character, giving a look to previous recent works.




Cloth wearing preview (no fx added yet):


Hope you like. :)