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Kumasan

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Messages by Kumasan

    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (12/19/17)

 July 09, 2018, 06:33:38 PM View in topic context
 Posted by Kumasan  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 AM
 Board: Edits & Addons 1.0+

Hello!
Do you think you'll release an update of the latest version by Gui?
Thanks!
    

Re: Armored Vegeta Community WIP

 March 10, 2018, 04:53:29 PM View in topic context
 Posted by Kumasan  in Armored Vegeta Community WIP (Started by Just No Point March 10, 2018, 01:43:13 AM
 Board: Hyper DBZ

Unfortunately I have no skill that could be helpful but I was hoping to see an armored Vegeta for a while, so this is an awesome news!
Plus we'll get a SSJ Vegeta different from the Majin one, awesome!
Thank you so much guys!!!!
    

Re: MKP Season 2.5 -Ultimate Update- (V3 Released!)

 December 05, 2017, 07:53:50 PM View in topic context
 Posted by Kumasan  in MKP Season 2.5 -Ultimate Update- (V3 Released!) (Started by 【MFG】gui0007 February 18, 2017, 07:04:24 PM
 Board: Edits & Addons 1.0+

First of all, your game is wonderful!
But I have a tiny problem. I configured the sounds to mk3 style, but the announcer voice when I win is not the mk3/mkt one. I see that there is a WinsMKT file in each character folder, how do I use it? What do I need to do to have it this way? In the version 3 release, the "winner voice" was the mk3/mkt one.
Thanks! I'm so close to have my dream Mortal Kombat Game!
    

Re: King of Fighters E blog

 September 06, 2017, 01:56:55 AM View in topic context
 Posted by Kumasan  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

Is scaling difficulty AI still planned? Because it is not mentioned any longer on the website.
    

Re: General HDBZ Discussion topic

 August 15, 2017, 11:02:43 PM View in topic context
 Posted by Kumasan  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 AM
 Board: Hyper DBZ

Maybe it has already been discussed but I think including an ingame movelist would be a good idea.
Some MUGEN games do that by pressing start button.
    

Re: Mortal Kombat II MUGEN, with MKP S2.5 stuff (original by Juano16)

 July 05, 2017, 07:19:42 PM View in topic context
 Posted by Kumasan  in Mortal Kombat II MUGEN, with MKP S2.5 stuff (original by Juano16) (Started by 【MFG】gui0007 April 17, 2017, 04:22:58 AM
 Board: Edits & Addons 1.0+

I've noticed something.
Some characters, for instance Liu Kang, are missing Stage Fatality in their movelist.
I've noticed the same in your MKP release.
Is the stage fatality the fatality number 3?

Thanks!  :)
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (6/19/17)

 July 02, 2017, 02:18:53 AM View in topic context
 Posted by Kumasan  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 AM
 Board: Edits & Addons 1.0+

I was wondering if we could fight against characters in Goro's Lair other than these 3 "secret characters". I think that the original MK2 game uses this stage only when we fight against them, and I find it cool to keep it that way.
For Liu Kang, I was indeed referring to his movelist.

Thanks for the answer!
    

Re: Mortal Kombat II MUGEN, with MKP S2.5 stuff (original by Juano16)

 July 02, 2017, 01:04:48 AM View in topic context
 Posted by Kumasan  in Mortal Kombat II MUGEN, with MKP S2.5 stuff (original by Juano16) (Started by 【MFG】gui0007 April 17, 2017, 04:22:58 AM
 Board: Edits & Addons 1.0+

Thanks! I found it! :D
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (6/19/17)

 July 02, 2017, 12:38:06 AM View in topic context
 Posted by Kumasan  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 AM
 Board: Edits & Addons 1.0+

A few questions:
-How could I modify the select screen so that Jade, Smoke and Noob Saibot would replace Ermac ans Rain as secret characters.
-Do you think that it would be possible to have original MK2 battleplan instead of the current one?
-Is it possible to fight in Goro's Lair only against Jade, Smoke and Noob Saibot?
-Liu Kang's stage fatality combination of moves is missing in the menu.

Thanks!
    

Re: Mortal Kombat II MUGEN, with MKP S2.5 stuff (original by Juano16)

 July 01, 2017, 07:43:58 PM View in topic context
 Posted by Kumasan  in Mortal Kombat II MUGEN, with MKP S2.5 stuff (original by Juano16) (Started by 【MFG】gui0007 April 17, 2017, 04:22:58 AM
 Board: Edits & Addons 1.0+

Great game!
But can you post the first version like in the first post? I'm not really a fan of Hornbuckle and I wanted to play with the original MK2 battleplan.
Thanks!
    

Re: King of Fighters E blog

 May 27, 2017, 01:27:12 PM View in topic context
 Posted by Kumasan  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

Great!
And what about the idea of scaling AI? Because I have to say, this game is wonderful but the difficulty is very frustrating.
    

Re: HDBZ CHAMP EDITION RELEASE

 April 10, 2017, 06:20:30 PM View in topic context
 Posted by Kumasan  in HDBZ CHAMP EDITION RELEASE [4.2B version released] (Started by Iced April 07, 2017, 11:32:35 PM
 Board: Hyper DBZ

Ah ok thanks for the info!
Wonderful version! Excited to play it and even more excited for what's next!
    

Re: HDBZ CHAMP EDITION RELEASE

 April 10, 2017, 05:54:25 PM View in topic context
 Posted by Kumasan  in HDBZ CHAMP EDITION RELEASE [4.2B version released] (Started by Iced April 07, 2017, 11:32:35 PM
 Board: Hyper DBZ

Sorry if it has already been explained but why SSJ God Goku/Vegeta were removed?
    

Re: King of Fighters E blog

 December 13, 2016, 06:57:34 PM View in topic context
 Posted by Kumasan  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 AM
 Board: King of Fighters E

Do you plan on adding toggable difficulty before extra/unique characters?
    

Re: KoF XIV

 July 28, 2016, 01:13:08 AM View in topic context
 Posted by Kumasan  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 AM
 Board: Fighting Games

A small question to keep me interested by this game until a potential steam release: is VS CPU an arcade mode under a different name? I mean, do you fight like 8 fighters who are more and more difficult to beat or is it just one fight at a time?
    

Re: Street Fighter V

 July 22, 2016, 02:05:33 AM View in topic context
 Posted by Kumasan  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 PM
 Board: Fighting Games

Oh by the way, speaking of Urien: it's supposed to be the last DLC character, isn't it? Do you think we'll get a proper Arcade Mode after that? I'm mainly a solo gamer, and the solo modes in this game are quickly boring. Since they announced they were seriously thinking about an arcade mode back in february, maybe it will be released soon?
I really think they underestimated the number of solo players, or the popularity of solo content. They definitely released the game too soon.
    

Re: KoF XIV

 July 22, 2016, 01:37:39 AM View in topic context
 Posted by Kumasan  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 AM
 Board: Fighting Games

On the topic of a PC relase: according to Oda, having KOF games on Steam really helped SNK, financially I mean. So I was surprised with the no Steam release. But maybe the deal with Sony allowed them to make the game they really wanted. And think about it: the game cover has PS4 console exclusive on it. I really hope it's a hint of a future PC release.
    

Re: Street Fighter V

 July 22, 2016, 01:06:34 AM View in topic context
 Posted by Kumasan  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 PM
 Board: Fighting Games

Well, unlocking costumes, for instance, is rewarding. Same with unlocking characters. But unlocking colors always appeared to me as a boring way to add lifespan into a game. By the way, where does this trend come from? SFIV was the first game I saw this, but I may be wrong.
    

Re: Street Fighter V

 July 22, 2016, 12:50:52 AM View in topic context
 Posted by Kumasan  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 PM
 Board: Fighting Games

Am I the only one who miss the good old days when you just had to press a button to have different colors for the characters?
Of course, you can unlock them for free, but come on, paying for that, you know, with something called money?
    

Re: KoF XIV

 July 19, 2016, 02:39:29 AM View in topic context
 Posted by Kumasan  in KoF XIV (Started by NiO ErZeBeTh September 15, 2015, 09:35:20 AM
 Board: Fighting Games

I'm really disappointed by the "no plans for PC version". Maybe it's just PR related to the PS4 exclusivity. But since I'm pretty sure that DLC will show up eventually, I think I prefer to see an all-in-one PC version being released in a year or so just like KOF XIII. In the meantime, I can totally wait playing 98 UM, 2002 UM and KOFE.