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Akira Nishitani / Katsuhiro Harada Interview

 December 20, 2017, 11:53:25 PM View in topic context
avatar  Posted by Loona  in Akira Nishitani / Katsuhiro Harada Interview (Started by Loona December 20, 2017, 11:53:25 PM
 Board: Fighting Games

A pretty insightful interview on design decisions and perspectives by industry veterans, one who basically helped define fighting games as we know them nowadays, but has mostly been on the sidelines over the years, and another that was inspired by him and has been working on his own fighting game series for about 20 years:

https://jiyunajp.wordpress.com/2017/12/19/akira-nishitani-katsuhiro-harada-interview/

I figure it was worth sharing here in a place where people tend to share their own experiments in fighting game design.
    

Re: SNK Entertainment Thread

 May 16, 2017, 04:15:29 PM View in topic context
avatar  Posted by Loona  in SNK Entertainment Thread (Started by walt May 15, 2017, 08:12:27 PM
 Board: Gaming

Tencent didn't acquire SNK, although they have worked quite a bit with them on the Chinese front - it was Leyou Technologies Holdings that did.

I, for one, am glad to see SNK involved in more cross-promotional efforts, but I do worry a bit that people might get confused with all the recent spin-offs like World and Destiny, and worse, that some of them may never leave Asia... gotta wait and see, but these are certainly interesting times.
    

Re: General HDBZ Discussion topic

 May 05, 2017, 01:49:20 PM View in topic context
avatar  Posted by Loona  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 AM
 Board: Hyper DBZ

Trunks is the super design, trunks has resurfaced, its him in his late twenties instead of being him as a teenager like the original trunks.

https://cloudedanime.files.wordpress.com/2016/06/dragon-ball-super-049-majin-trunks.gif?w=636

Its basically a trunks that survived the buu saga alone, and the red hankerchief seems like a design nod to seventeen, who he killed in that timeline.

So it looks like I might have to check something in DBS other than the Arale episode... roughly how many episodes is this version involved in?...

Speaking of Arale, most joke characters so far have been on the weak side, but good ol' toonforce can swing things the other way... the game currently even has a super victory effect with the Earth cracking in half, right?...
    

Re: General HDBZ Discussion topic

 May 05, 2017, 11:13:55 AM View in topic context
avatar  Posted by Loona  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 AM
 Board: Hyper DBZ


New Patreon page banner, what do you think?

Generally looking good, but a handful of things come to mind:

* Trunks is mixing his classic "future" design with the red scarf from GT? Maybe I missed something from the more recent iterations of the show, but I don't recall him using that particular look while also using the sword - no big deal, but it kind of sticks out to me.

* Regular and SSJ Goku appear really close to each other, but regular and Majin Vegeta are quite distant from each other - I wonder if it wouldn't be best to pick a single version of the character and stick with it, or to be more consistent about how alternate versions are placed (like regular closer to the center, while the SSJ ones could be closer to the edges)

* Similarly, since both Cell and a Cell Junior are present, they could be closer to each other

* The issues above are kinda magnified by the fact that Freeza shows up right next to Coola, but you also get golden Freeza on the other side of the banner - yet Coola, who's the movie-only spin-off, has a more central position in the banner than the original antagonist he's based off of

I figure it'd make some sense to main characters closer to the center and avoid duplications, but if you're going to use duplicates, perhaps use some sort of theme for their placement, like assigning one side to a more villainous streak and another to weaker characters, or associate a side more with the series' past and another to more recent events/characters.

On the other hand, stuff I like:

* the Gotenks ghosts popping up all over work well

* Krilin's gaze in 18's direction

All in all, good work, but nobody was commenting, and I figure a little nitpicking can't hurt, assuming all the sprites exist separately and can be reassembled into a different position for an alternate banner.
    

Reverse engineering Street Fighter II - the blog

 April 19, 2017, 02:41:55 AM View in topic context
avatar  Posted by Loona  in Reverse engineering Street Fighter II - the blog (Started by Loona April 19, 2017, 02:41:55 AM
 Board: Fighting Games

I found out about this today, I'm not sure if it was brought up in the forum before, no topic currently in the front page quite seemed to fit it, and I figure it could be interesting in the context of Mugen creation, if nothing else for the sake of perspective and history:

https://sf2platinum.wordpress.com/

It mostly covers topics like AI and some coding quirks, but even that might prove to be an insightful read for some.
    

Re: Project X Zone Series (Namco X Capcom X Sega)

 February 01, 2016, 02:05:52 PM View in topic context
avatar  Posted by Loona  in Project X Zone Series (Namco X Capcom X Sega) (Started by Moon Girard April 11, 2012, 07:52:03 AM
 Board: Gaming

The references in this game are great there is even one about Lloyd iced hot coffee line

I love Xiaomu's "If life gives you lemons, lock yourself in your room and read them all", not to mention every other oblique reference she tosses in.

I read about a preorder bonus the involves getting a bonus level and items, but the information isn't really clear on whether that applies to a physical or digital version, and if physical, which stores provide it, at least in Europe...
    

Re: Writing Prompts

 August 06, 2015, 06:36:21 PM View in topic context
avatar  Posted by Loona  in Writing Prompts (Started by Iced August 06, 2015, 01:05:12 AM
 Board: All That's Left

A couple of situations come to mind (a couple of others I've seen in movies do to, so those are out):

- Living in a big shopping mall: sleep in the furniture section, eat in the food court, maybe work in one of the places, get some entertainment from some of the shops that provide it and allow you to sample some of it.
May be a bit too conductive to modern-day slavery ("(s)he works for us and in exchange we provide food and a place to sleep").

- I once read about someone who was in so much debt that for a year or 2 she lived in her car, but kept a gym membership so she's have a place to shower and whatnot. For a big enough place, one could imagine sleeping in the yoga room and eating off the health food mini-bar - in a way, if living in a place like this were sustainable, in a twisted way it would be an asset to the gym itself to enable the lifestyle.
    

Re: Metal Slug Defense [Mobile]

 October 21, 2014, 12:20:54 AM View in topic context
avatar  Posted by Loona  in Metal Slug Defense [Mobile] (Started by Foobs September 25, 2014, 08:36:59 PM
 Board: Gaming

I noticed that from version 1.8 and forward, Leona now costs 80 AP in battle, which is less than what she originally was.

Allen O'Neil used to be about 400, now costs 350 - probably in part because you can now unlock his cyborg version.

Quote
One last thing - buying the level limit breaker won't bring your characters up for another 10 levels, but only 5 (limit was Lv. 20, after the 30 Medal cost, they now can be Lv. 25)

Handy to know, never really tried - been focusing on the upgrades to structure stats lately.
    

Re: Metal Slug Defense [Mobile]

 October 20, 2014, 06:25:33 PM View in topic context
avatar  Posted by Loona  in Metal Slug Defense [Mobile] (Started by Foobs September 25, 2014, 08:36:59 PM
 Board: Gaming

Finally noticed this thread.
Been playing the game a lot during my commute - the only annoyances so far at those special stages that only become available at certain times of the day (no big deal, one of those tends to match the trip back home), and the occasional mission - I haven't advanced past 25, since it takes a bit of timing, and selecting the shield soldier also covers the incoming attacks with your finger.

I love how every stage in the classic games is now assigned a location in the world, something the classics weren't necessarily specific about, although they could get fairly eloquent about it (ex: Egypt, China).

Some missions can also be pretty interesting lessons about the mechanics, such as the properties of Leona's Moon Slasher.
    

Re: "Introduction and Guides" section is a bit of a mess

 October 16, 2014, 04:50:16 PM View in topic context
avatar  Posted by Loona  in "Introduction and Guides" section is a bit of a mess (Started by Loona October 14, 2009, 03:11:48 AM
 Board: Feedback

Well, right now there isn't a good place to move them. If/when I make this board I'll move them then of course =)

It's called Tips, Tricks & Tutorials - out of the current sections, it's the most adequate. If a new section for config tutorials eventually gets created, topic like these can be moved from the existing section to the new one.
    

Re: "Introduction and Guides" section is a bit of a mess

 October 16, 2014, 03:12:40 PM View in topic context
avatar  Posted by Loona  in "Introduction and Guides" section is a bit of a mess (Started by Loona October 14, 2009, 03:11:48 AM
 Board: Feedback

In short, is there a strong reason against adding this? It looks like it was almost added 5 years ago.

I get the impression that most mods and admin end up expecting somebody else to do it, so ultimately nobody does - case in point, nobody has bothered to move all those topics I listed above almost 5 years ago, despite the fact that all the searching's already done, and it only takes about 2 or 3 clicks to take care of each of them.
    

Re: "Introductions and Guides" subforum

 October 15, 2014, 01:46:26 AM View in topic context
avatar  Posted by Loona  in "Introductions and Guides" subforum (Started by XGargoyle June 08, 2014, 11:13:29 AM
 Board: Feedback

    

Re: Most Innovative Creations

 October 13, 2014, 04:58:32 PM View in topic context
avatar  Posted by Loona  in Most Innovative Creations  (Started by Generic Main Character October 12, 2014, 08:09:02 AM
 Board: M.U.G.E.N Discussion

While Ihaven't kept up with more recent developments, back in their day Splode (Rogue with multiple power sets, Randy Green levelling up and getting a menus to customize his stats accordingly) and 3ha's (2 characters in 1, including Fio from Metal Slug riding a Sentinel) stuff was pretty great.

Necromancer's original Piccollo was also pretty great - levelled up, duplicated himself and the duplicate had its own AI, lots of interesting features and tricks with help with the DBZ flavor (IIRC, having him charge his power would push opponents back). Couldn't not mention that one.
    

Re: inadequate research fighting game genre,

 October 13, 2014, 04:46:06 PM View in topic context
avatar  Posted by Loona  in inadequate research fighting game genre, (Started by snake321 October 05, 2014, 06:23:50 PM
 Board: Fighting Games

The latest KoF saga has all been about the villain group being able to manipulate time and their latest attempt to do so, with Ash messing with that further to invalidate a bunch of events.
Time and its (lack of) passage is now an established aspect of the series which can be used to explain away things like:
* everyone no longer aging after 95 (Ralf dodged the mention bullet of dealing with his 40s by getting stuck at 39, Athena will always be 18, etc...),
* the AoF crew being shifted a decade in time,
* K9999 never having existed after all, retroactively being replaced by Nameless,
* SS and LB cameos in stages or as KoF2000 strikers,
* Buriki One and Fu'un series character in XI,
* whatever other oddity you care to mention.
    

Re: Hyper DRAGONBALL Z EVO 2014 -RELEASED

 August 12, 2014, 12:28:24 AM View in topic context
avatar  Posted by Loona  in Hyper DRAGONBALL Z EVO 2014 -RELEASED (Started by Iced July 10, 2014, 04:33:17 PM
 Board: Hyper DBZ

Balthazar, no plans to take this to Red Fight District?
Apparently Justin Wong and Luffy are going to be there, might get some good feedback at the place.
    

Re: Documenting and updating our template

 July 11, 2014, 01:47:12 AM View in topic context
avatar  Posted by Loona  in Documenting and updating our template (Started by Just No Point June 20, 2014, 09:25:19 PM
 Board: MFG Presents Street Fighter

All that comes to mind right now is don't repeat comments in the same file - it's OK to be detailed early on, but after that just comment what's different from what was already commented.
    

Re: DC Cinematic Universe: Script? We don't need no script.

 May 05, 2014, 10:22:43 PM View in topic context
avatar  Posted by Loona  in DC Cinematic Universe: Now presenting Gang Weed: The Movie (Started by Jmorphman August 31, 2012, 12:01:22 AM
 Board: Entertainment

Actually, nu52 Shazam (at least the origin, I actively avoid Justice League) is one of the only things I think would lend itself well to a movie. I have no doubt Sny-Goy will find a way to screw it up, though.

I mostly saw the origin - the fact that one of the very first things the characters does is charge money for a good deed just completely misses the point... he's supposed to have earned the powers due to being better than that and than a whole lot of people young and old - and was thus supposed to get a body whose strenght would match his spirit.

Going live action should at least force the script to spend a substantial amount of time on civilian depowered mode, where young Batson can shine, if they don't get some lil' superstar-wannabe prick to wreck that...
    

Re: DC Cinematic Universe: Script? We don't need no script.

 May 04, 2014, 11:17:26 PM View in topic context
avatar  Posted by Loona  in DC Cinematic Universe: Now presenting Gang Weed: The Movie (Started by Jmorphman August 31, 2012, 12:01:22 AM
 Board: Entertainment

http://www.newsarama.com/20980-report-nine-dc-comics-films-in-active-development-at-warner-bros.html

I have a really bad feeling about this.

The fact that the article is headlined by an illustration of douche Shazam is not helping.

On the other hand, out of 9 movies at least something has to be decent - hopefully they'dd take a hint or 2 from what the animated versions did right.

A Metal Men movie seems like an odd bet though... I wonder if they'll end that one with that merged version of the team that shows up in Kingdom Come - Alloy, was it?...
    

Re: Freeza Z2

 May 04, 2014, 10:56:33 PM View in topic context
avatar  Posted by Loona  in Freeza Z2 [Project] (Started by Balthazar December 27, 2011, 06:59:29 PM
 Board: Official Z2 Char Dev

about the glare, the normal version is a small non projectile like attack, to create bounce walls or bounce into the ground.
The ex version has a teleport added ONLY if he hits you, he cant teleport if its blocked.

I guess the image would have been more eloquent if the EX version wasn't depicted before the regular progression of the move - also writing "ex" in lowercase that early on makes it seem like an example, not the EXception an enhanced version of the move is supposed to be.

As for the horizontal spinning not being Freeza-ish, at least in the games, they dispute that, he uses plenty of these kind of front flip tail attacks, in just about any fighting game he's in. In Final Bout he even had a special move where he did 3 flips in a row. Plus, I think it just looks cool, and since we're going for a boss-type with Freeza, I thought this move somewhat mimicing Dictator's Knee Press Nightmare would be fitting.

No problem - I'm not too aware of the specifics of many of the games, and generally (dis)regard them as a lower level of canon relevance.
I can sort of imagine Freeza flipping around for a stomping kick off a launcher into a teleport - Goku may have that sort of thing as a major system, but combat in DBZ that tend to fall into certain pattern with occasional stand-out moves.
    

Re: Music

 May 04, 2014, 10:03:25 PM View in topic context
avatar  Posted by Loona  in Music (Started by Just No Point April 11, 2014, 03:26:13 AM
 Board: MFG Presents Street Fighter