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Messages by Mazemerald.

    

Re: Capcom vs SNK 2 Lifebar [640x480] & [1280x720]

 July 23, 2020, 04:38:05 AM View in topic context
 Posted by Mazemerald.  in Capcom vs SNK 2 Lifebar [640x480] & [1280x720] (Started by Ttabu July 22, 2020, 08:11:46 PM
 Board: Your Releases, 1.0+

this is exactly what i need for now....thanks friend.

now it's just missing to find NEOGEO BATTLE COLISEUM lifebar in 1280x720.

i love this resolution.
    

Re: Dudley by Mr.Ansatsuken

 July 23, 2020, 04:37:04 AM View in topic context
 Posted by Mazemerald.  in Dudley by Buckus (Started by BurningSoul July 07, 2019, 05:21:36 PM
 Board: Edits & Addons 1.0+

nice char, well done.
    

Re: SFA2-Hong Kong market [Dan's Stage] (Super Jump and Zoom)1.0/1.1

 July 23, 2020, 04:36:11 AM View in topic context
 Posted by Mazemerald.  in SFA2-Hong Kong market [Dan's Stage] (Super Jump and Zoom)1.0/1.1 (Started by Kamui_Kanjai July 22, 2020, 11:50:46 PM
 Board: Edits & Addons 1.0+

great work congrats! i love the high jump implementation.
    

Re: MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing

 June 27, 2020, 06:00:07 AM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

if you use the Reshade filters they'll eliminate the pixelation and show a smooth graphic aspect.

ok how do I do that?

when the game has started, so you must press the HOME button, after that just choosing the filters called HQ4X for HD smooth fx and AdvancedCRT to scanlines, both you can control them like you wish, and obviously you are able to choose an infinity of other filters through the search menu.

ok but which one's the home button?

on your PC keyboard there's a button called HOME. did you find it?
    

Re: MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing

 June 27, 2020, 05:32:26 AM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

if you use the Reshade filters they'll eliminate the pixelation and show a smooth graphic aspect.

ok how do I do that?

when the game has started, so you must press the HOME button, after that just choosing the filters called HQ4X for HD smooth fx and AdvancedCRT to scanlines, both you can control them like you wish, and obviously you are able to choose an infinity of other filters through the search menu.
    

Re: MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing

 June 27, 2020, 04:36:05 AM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

if you use the Reshade filters they'll eliminate the pixelation and show a smooth graphic aspect.
    

Re: MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing

 June 25, 2020, 11:15:56 PM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

I really don’t like compilations due to the character inconsistencies. While the presentation is great this just isn’t all that fun to play. No offense.

Though I’m currently part of another full game project I wouldn’t mind partnering with you for a future endeavor to help out with characters.

like I worked alone in this project, there were many things to do and only one guy to revise everything is almost impossible not fail in something, but the main objective is to have a good screenpack and make a backup of chars and stages.

My offer still stands. You do great with the visual aesthetics. It's the characters that falter. At the very least, I would love to help you in a future endeavor. I could create all the base characters and then you can edit them to contain tag mechanics, or appropriate visual effects, etc.

Your call, I won't force anything. But I definitely think consistent characters would add a lot to this kind of project.

------------------------------------------

if you can make some changes in this project and re-releasing the char pack, it would be amazing, some adjusts in tag system and gameplay for the chars.

any contribution in this project is completely welcome, i don't matter if some creator can improve this one, my projects are always opensource for anyone to modify them in your own vision.



    

Re: MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing

 June 25, 2020, 09:05:18 PM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

good, they are just crapy MFJ edits.

That's ridiculous like there's guys like you here that insist to depreciate the work of creators.

I know perfectly your intention is devalue my work, Make it better if you can...
 
    

Re: MARVEL VS CAPCOM ALL GENERATIONS - fullgame releasing

 June 25, 2020, 07:02:51 PM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

I really don’t like compilations due to the character inconsistencies. While the presentation is great this just isn’t all that fun to play. No offense.

Though I’m currently part of another full game project I wouldn’t mind partnering with you for a future endeavor to help out with characters.

like I worked alone in this project, there were many things to do and only one guy to revise everything is almost impossible not fail in something, but the main objective is to have a good screenpack and make a backup of chars and stages.
    

Re: MARVEL VS CAPCOM ALL GENERATIONS - fullgame releasing

 June 25, 2020, 06:45:45 PM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

if you wanna turn on the reshade filters, just turn on the filters ADVANCEDCRT and HQ4X to smooth fx.
    

Re: MARVEL VS CAPCOM ALL GENERATIONS - fullgame releasing

 June 25, 2020, 06:42:34 PM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

My only confirmed issue is that certain attacks cause the game to crash, mainly Servbot's Standing HP. I've also seen a crash from either Magneto or Akuma, it was in a Demo though so I don't though the exact source.
But do be sure to check the other characters though just in case.
A few smaller issues with what I've played:
1. For some characters (e.g. Those originally by Kong) Hypers can't be done with z or c added on (y+z, x+z, b+c, z+c).
2. Hulk's Gamma Crash feels slower than usual.
3. Juggernaut's Headcrush and Ruby's D,DF,F,2k and D,DB,B,2k do too much damage compared to the usual Level 1 Hyper.
4. Zangief's Hyper Background for his Grab supers disappears too early.
5. The Screen should go black during Akuma's Raging Demon.
6. Ken has a Level 3 Super (D,DB,B x2, 2p) that lacks a Hyper Background and Super FX, the damage could also be better.
7. Ruby's D,DB,B,x does a Hyper's damage.

In the end, the original menu voice is a decent touch though.


the chars are not from my creation, so they can present problems in some aspects.

I... have some words.

The games presentation is very very nicely done but the characters are not consistent. It’s an edited compilation of characters made by several people. Characters like Kong’s M. Bison and Beximus’ BB Hood. This leads to so many characters having different properties and abilities. For example Morrigan has a power charge, which nobody else has.

The tag system is also very sloppy. I’ve had characters stay alive after they die and they bounce around from one side of the screen to the other. I’ve had time run out because of this.

Ironically the one thing that should keep this afloat, the characters, doesn’t. They play way too inconsistently and it’s not fun. I hate to say it but I think all of them should be recoded completely to be more consistent with each other.

Really are inconsistent because they are a compilation from different creators and not all works perfectly with tag system.

--------------

also Mazemerald, your screenpacks (this and the rest of them) are edits of Jet's MUGEN Fighting Jam screenpack, you didnt say the fact that you use his screenpack as a base for all of your screenpacks

This screenpack mentioned by you doesn't fit with the dimension i needed to build this one, Mugen Fighting Jam is not my base here.

----------------

This is just a compilation. I hope youve properly credited all the work youve taken and presented as your own "release." I'll be moving this to MUGEN discussion where compilations belong.

Yes! about the chars and some stages are a compilation, All creators were credited about the chars and stages.

-----------------
    

Re: MARVEL VS CAPCOM ALL GENERATIONS - fullgame releasing

 June 25, 2020, 07:11:11 AM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

CHAR PACK UPDATED, Problem with Guile has been solved. thanks!
    

Re: MARVEL VS CAPCOM ALL GENERATIONS - fullgame releasing

 June 25, 2020, 07:02:57 AM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

    

MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing

 June 25, 2020, 06:27:51 AM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing (Started by Mazemerald. June 25, 2020, 06:27:51 AM
 Board: M.U.G.E.N Discussion

MARVEL VS CAPCOM ALL GENERATIONS - COMPILATION - fullgame releasing

if you wanna turn on the reshade filters, just turn on the filters ADVANCEDCRT and HQ4X to smooth fx.

I'm very glad to share it with you, the merit is not only mine, but from all creators involved here, all together have gotten to make this nostalgic title for mugen.
I'm sure you will have many hours of fun with your friends and will enjoy the standardized looking of this game.

After many work and spent time to let it okay, it's here and it's here and it's whole yours.

I'm really sorry, but i had to divide it in some parts to help the people with a slower internet to get download it entirely and having fun too.

it's only a small demo how mugen can evolve and becomes everyday better in features and game modes, i hope it serves like inspiration to even more good tools appear...

Credits included inside the files.

GET ALL THE FILES HERE: (PUT EVERYTHING INSIDE ITS FOLDERS NORMALLY AND ALL STUFF WILL WORK CORRECTLY.)



LIKE A FULLGAME EVERY CHARS HAVE THEIR OWN STAGES AND THEMES.

SCREENPACK = https://mega.nz/file/yEpEwSAY#tXPAPhoEyXHpLIeaPdVF6X--9wrkZ4Pgxd6eebJTUxw
CHAR PACK - COMPLETE =  https://mega.nz/file/fYxREZjZ#mu2mBDiFjb2WYTyskicDhJSXS-2sHxdOKrJGK8eSoOw
STAGES = https://mega.nz/file/ORwUFSSL#LfAPGUjluIW2PHyBRhjrKA7iLV_BaDcKqMdm2iuabRo
SOUNDS = https://mega.nz/file/yVhmRaCb#VHVe-dmJaKWCS24R37fEgCRb6gLCg_0IKvGMJSjJwJw
PORTRAITS (OPTIONAL) = https://mega.nz/file/LVhETYjB#lkg6QYIDw9LMl09oanEy-uN4MqoGIfOd2iPPvt3fnis

OBS: if you wanna post them with other links, you're free to do it...thanks.

HAVE A GOOD FUN....

Spoiler, click to toggle visibilty

Thanks for supporting this project.

the names with sound only are executed when you are on player 1 or Versus modes.
    

MARVEL VS CAPCOM ALL GENERATIONS

 June 22, 2020, 08:36:11 AM View in topic context
 Posted by Mazemerald.  in MARVEL VS CAPCOM ALL GENERATIONS (Started by Mazemerald. June 22, 2020, 08:36:11 AM
 Board: Projects

MARVEL VS CAPCOM ALL GENERATIONS

A tribute to CPS1,CPS2 and CPS3 ,the Arcade Boards that made the joy of all gamers from the past.



This is my fullgame project for Marvel vs Capcom All Generations, a fanart game made specially for the retro gamers of the series.

definitions:

Sound resource for the names of every character has been implemented from Mugenhook.
Resolution 1280,720 HD
74 Characters - 3 hidden
74 stages with all themes
tag mode to 2x2 (unhappily i dunno how to make it in 3x3 yet.)
but the game is very fun and standardized like a original game.


Announcer : Roberto William Sabatini - My dear friend from italy

    

Re: KOF Anthology All Characters Pack (Updated 20.06.02)

 June 05, 2020, 01:22:26 AM View in topic context
 Posted by Mazemerald.  in KOF Anthology All Characters Pack (Updated 20.10.11) (Started by duracelleur September 13, 2015, 01:14:18 AM
 Board: Edits & Addons 1.0+

I thought the psycho soldiers classic sie kensou with green clothes already existed for mugen, but it's not truth.

very strange, he doesn't seem to be extremely hard to make.
    

Re: ANITA MVC 2020 by Mazemerald

 June 03, 2020, 02:32:51 AM View in topic context
 Posted by Mazemerald.  in ANITA MVC 2020 by Mazemerald (Started by Mazemerald. June 02, 2020, 10:30:47 AM
 Board: Your Releases, 1.0+

- The icon and her portrait are too big and only is to be shown in your fullgame or screenpack.
- While you have a readme file, but no moveset for this character.
- Her taunt seems to be off.
- No MVC hyper background.
My additional feedback:
- No Dash Sound
- Is it normal that she's in mid-air after hitting with her QCF+2K?
- How do you get her Level 3 (x,x,F,a,z) to hit?

Also if you need a Non-Sendspace link I could just about do it for ya, unless you plan to update her in some way.


your help is really welcome, sometimes making a char alone you can lose some details or let to escape bugs unhappily.

thanks in advance.
    

ANITA MVC 2020 by Mazemerald

 June 02, 2020, 10:30:47 AM View in topic context
 Posted by Mazemerald.  in ANITA MVC 2020 by Mazemerald (Started by Mazemerald. June 02, 2020, 10:30:47 AM
 Board: Your Releases, 1.0+





This version is a mixing of all good stuff found in all previous versions.
i'm very proud and satisfied to have got this version available now, she's with everything that i've planned before.

A special thanks for all these creators, surely their work deserves recognition and this version only it was possible because
of each one of them.

Creators:

O ilusionista
Varo hades
KAZ
Camrat
VS.style by Shinzankuro
coding by Beximus and Gladiacloud





DOWNLOAD HERE:https://www.sendspace.com/file/gr7q0g


    

Re: ANITA MVC style W.I.P

 June 01, 2020, 12:59:33 AM View in topic context
 Posted by Mazemerald.  in ANITA MVC style W.I.P (Started by Mazemerald. January 10, 2019, 09:43:07 PM
 Board: Projects

thank you guys!

She's almost done, just some adjusts and i'll release her,she is exactly like i had planned and hope she pleases everybody.
    

Re: Jeanne D'Arc by R@CE AKIR@ Updated 5/1/20

 June 01, 2020, 12:56:36 AM View in topic context
 Posted by Mazemerald.  in Jeanne D'Arc by R@CE AKIR@ Updated 5/1/20 (Started by ~Hale "R@CE" Caesar~ May 01, 2020, 12:20:42 AM
 Board: Your Releases, 1.0+


This char is awesome and incredibly beautiful, would be a blast if we could have Charlotte from samurai shodown too.

This char from World Heroes is great surprise someone to have created for mugen.