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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Re: The Warehouse Stage 1.1 & 1.0

 March 19, 2025, 06:29:44 pm View in topic context
 Posted by Vegaz_Parrelli  in The Warehouse Stage 1.1 & 1.0  (Started by MatreroG March 18, 2025, 11:57:39 am
 Board: Your Releases, 1.0+

You don't miss, bro. You seamlessly blend your elements to create some pretty legit looking stages.
    

Re: Hinata Released + Tiffany and Blaze Updated!

 March 12, 2025, 02:45:54 pm View in topic context
 Posted by Vegaz_Parrelli  in Hinata Released + Tiffany and Blaze Updated! (Started by Rhythmholic March 01, 2025, 11:22:28 pm
 Board: Your Releases, 1.0+

Solid as a rock. Definitely a must have for any roster.
    

Re: Mugen 1.1/Ikemen Nightly: Inner World Bleach JUS

 February 21, 2025, 04:01:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Mugen 1.1/Ikemen Nightly: Inner World Bleach JUS (Started by Vogel February 21, 2025, 06:33:53 am
 Board: Your Releases, 1.0+

Another superb release. You're setting a new standard,  my friend.
    

Re: Hugo Released

 February 17, 2025, 01:49:45 pm View in topic context
 Posted by Vegaz_Parrelli  in Hugo Released (Started by Koop February 12, 2025, 07:05:19 pm
 Board: Your Releases, 1.0+

Cool Hugo.  But he'd better watch his step. He's surrounded by traps...  :8):
    

Re: Street Fighter 2 Stages by Vegaz

 February 17, 2025, 01:47:20 pm View in topic context
 Posted by Vegaz_Parrelli  in Street Fighter 2 Stages by Vegaz (Started by Vegaz_Parrelli February 10, 2025, 05:39:12 pm
 Board: Your Releases, 1.0+

Revisiting and revitalizing the best of the classics is always welcome. Solid work as usual coming from Vegaz.
Plus, the crossover battles are fun to watch.  :geek:


Thanks again for your continued support, bro. I see you caught on the crossover as well. I'm always d9ing that lol!
    

Re: Street Fighter 2 Stages by Vegaz

 February 12, 2025, 03:17:24 pm View in topic context
 Posted by Vegaz_Parrelli  in Street Fighter 2 Stages by Vegaz (Started by Vegaz_Parrelli February 10, 2025, 05:39:12 pm
 Board: Your Releases, 1.0+

    

Re: Rooftop Skyline(1.1 Only/AIGS) by Vegaz

 February 10, 2025, 05:57:11 pm View in topic context
 Posted by Vegaz_Parrelli  in Rooftop Skyline(1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli October 21, 2024, 06:12:38 pm
 Board: Your Releases, 1.0+

    

Street Fighter 2 Stages by Vegaz

 February 10, 2025, 05:39:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Street Fighter 2 Stages by Vegaz (Started by Vegaz_Parrelli February 10, 2025, 05:39:12 pm
 Board: Your Releases, 1.0+

[PREVIEW]

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

[DOWNLOAD]

Possibly the reason we are all here...

[COMMENT]

This has been a long time coming. Since I started creating, I knew one day I would tackle this project. I've dipped my toe in it a tiny bit over the years, but never fully took on converting ALL stages from Street Fighter 2. But I finally decided that it was time. I chose the SNES version because it's the one that defined my fighting game childhood. THE first TRUE fighting game I ever owned, I had every version that was ever officially released on the SNES. You've probably seen these for the past few weeks, but now it's time for the official release. I chose to convert my favorite version of each character's stage across all games. With a very select few having elements blended from multiple versions. My goal was to provide at least one stage for all the characters up to Super Street Fighter 2. Because I used the SNES sprites, they may seem a bit smaller if you usually use characters that employ the Arcade sprites. The 1.0 versions are a bit closer to the source with the added bonus of Super jump. The 1.1 versions add zoom, zoom delta, scale delta and sprites are scaled a bit longer on the x-axis. That's it. I hope you enjoy these.

This sounds like my farewell, but don't worry this isn't the end for me. Mugen is infinite after all, and I've got a lot left in the tank!
    

Re: Earth Quake from Samurai Showdown 2 released

 February 10, 2025, 04:53:38 pm View in topic context
 Posted by Vegaz_Parrelli  in Earth Quake from Samurai Showdown 2 released (Started by adamskie February 07, 2025, 07:49:56 am
 Board: Your Releases, 1.0+

    

Re: Building a Utopia

 February 10, 2025, 04:50:53 pm View in topic context
 Posted by Vegaz_Parrelli  in Building a Utopia (Started by Vogel February 05, 2025, 06:51:55 am
 Board: Your Releases, 1.0+

The "window" parameter is currently borked in all versions of Ikeman, including the nightly build. Any elements that use it either don't display correctly or at all (affects a few of my stages too).

That's sad, cuz Vogal is one of the few creators who uses that parameter at all, let alone as effectively as he/she does.
    

Re: Building a Utopia

 February 05, 2025, 01:21:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Building a Utopia (Started by Vogel February 05, 2025, 06:51:55 am
 Board: Your Releases, 1.0+

Absolutely stunning. This is how scaledelta and parallax are meant to be used.
    

Ayutthaya (1.1 Only/A.I.G.S.) by Vegaz

 February 03, 2025, 06:08:10 pm View in topic context
 Posted by Vegaz_Parrelli  in Ayutthaya (1.1 Only/A.I.G.S.) by Vegaz (Started by Vegaz_Parrelli February 03, 2025, 06:08:10 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

I'm not sure how to pronounce it

[COMMENT]

Another image I made with A.I., chopped, coded and served. Inspired by Sagat and Adon, it has parallax, animations, zoom and looped bgm. I hope it suits your needs.
    

Re: Mai Shiranui(KOF 95 style) released & King updated

 February 03, 2025, 05:58:55 pm View in topic context
 Posted by Vegaz_Parrelli  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

    

Re: Vaguely IK+ inspired stage or something

 February 03, 2025, 05:04:42 pm View in topic context
 Posted by Vegaz_Parrelli  in Vaguely IK+ inspired stage or something (Started by Toni January 01, 2025, 01:04:10 am
 Board: Your Releases, 1.0+

Less detail is a style in itself. I like it. Clean the black edges of the cliff and it's golden.
    

Re: The goodbye

 February 01, 2025, 08:37:06 pm View in topic context
 Posted by Vegaz_Parrelli  in The goodbye  (Started by NGeo February 01, 2025, 10:30:58 am
 Board: Your Releases, 1.0+

You've got a lot of sauce, homie. Love your Kof chars, but never had your Strider. Just edits of it I think. And your ClubSyn screenpack is a hood classic. Bout to snatch some of this up, bruh. Bez.
    

Re: Mai Shiranui(KOF 95 style) released & King updated

 February 01, 2025, 01:00:33 am View in topic context
 Posted by Vegaz_Parrelli  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

    

Re: Mai Shiranui(KOF 95 style) released & King updated

 January 31, 2025, 03:01:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+



Unfortunately, Robert is not among the candidates.
If I have a chance, I would like to make him in the AOF3 costume.

Yes please. Your AOF2 Ryo is top notch. Did an arcade run with him and he's a blast.
    

Re: Fighter's History Stages by Vegaz

 January 30, 2025, 02:32:09 am View in topic context
 Posted by Vegaz_Parrelli  in Fighter's History Stages by Vegaz (Started by Vegaz_Parrelli January 23, 2025, 04:12:11 pm
 Board: Your Releases, 1.0+

I recognize some of those. If I ever find those sprites,  I'd definitely code them.
    

Re: [MUGEN 1.1/IKEMEN GO]OG-Corridor: The Dark Night.(AI)

 January 29, 2025, 01:51:47 am View in topic context
 Posted by Vegaz_Parrelli  in [MUGEN 1.1/IKEMEN GO]OG-Corridor: The Dark Night.(AI) (Started by Kamui_De_Los_Vientos January 28, 2025, 03:24:06 pm
 Board: Your Releases, 1.0+

Simple, but beautiful IA stage.  :beamgoi: Would surely be so better with some anims (glowing lights…) and parallax floor.... but as a simple stage editor, I can say it's some hard work.  :sweatdrop:

It would be quite a task to parallax a floor with reflection. I didn it once, and it was a low resolution stage. I can't imagine doing that to this floor. He'd have to separate the reflection. Fill in the spaces where the reflection was. Code that as parallax. Then, code the reflection as a transparent layer over the floor. Getting past the first step alone is enough to not even try.

Watches video after typing that

Wait...I think he may have done that...
    

Re: Fighter's History Stages by Vegaz

 January 28, 2025, 12:44:04 am View in topic context
 Posted by Vegaz_Parrelli  in Fighter's History Stages by Vegaz (Started by Vegaz_Parrelli January 23, 2025, 04:12:11 pm
 Board: Your Releases, 1.0+

Awesome work with these ones ! And impressive precision with the parallax and all the deltas.  :thumbsup:

A word : one can see this on your images, but the size of all these is very small compared with chars.
I personally added "localcoord = 250,240" in order to get a good fit on my Ikemen in 16:9.  :wink2:

This said, keep up the good work, Vegaz ! Can't wait to discover the next game you're working on.  :laugh2:

Thanks! The stage size has been a common point made. I should've said this before,  but these are the SNES sprites. Ans I think every character from this game converts to mugen uses arcade sprites. So the characters look bigger by comparison. I did increase the scale of the sprites in the 1.1 versions. That's an interesting resolution.