Oscar123, just follow what Basara points you. It's the perfect guide to get started coding stages, ...and I think there's even a missing Spanish translation somewhere around. But the original tutorial is still the best.
Revisiting and revitalizing the best of the classics is always welcome. Solid work as usual coming from Vegaz. Plus, the crossover battles are fun to watch.
For quite some time I was wondering if any similar featuring could be implemented in the backgrounds taking into account geolocation and time zones. I constantly forget to ask my comrade LasombraDemon about this. So all sounds good here. Let's check and see what happens...
I think the majority here thinks the same. You have already brought and put together a very cool roster so we trust your judgment and we wait for the good news. For my part, I'm excited that you get involved with Genjuro and Rose again. And that you point towards Chang and Choi as possible candidates, too. That there are plans to continue collaborating closely with Rabano is also a nice confirmation.
Another new, simple and custom Training Room. I ripped the main sprites from the "Megatudo 2096 PSX" game. The stage comes with super jump, animation, looped BGM, 1.1 (with zoom & no zoom) and 1.0 option files.
In the month of festivities here is a gift from The Unlimited MUGEN Team: The Noonan's Bar. Now it is available and open to receive new fights in some hidden corner of Gotham City. The stage has moderate jump, animation, looped BGM, 1.1 (with zoom & no zoom) and 1.0 option files.
Recently a guy contacted me to commission two new MUGEN stages. After seeing my latest release, "Hoopster Court", this person wanted to have something similar but with one of the fiercest rivalries in the NBA: Celtics–Lakers. Here's a simple preview with the color change plus some quick graphical details:
Not really, but it seems like a good time for roundball MUGEN environments. Coincidentally, last week a friend inaugurated and opened some basketball courts and then I remembered that a long time ago I had ripped some CAPCOM-ish sprites. And I ended up making this.
Basketball showdown in a stadium built with sprites ripped from Konami's game "Run And Gun". I chose Chicago over other cities and NBA franchises just because it shares the same colors with my favorite Argentine soccer team. The stage brings super jump, parallax, looped BGM, 1.1 (with zoom & no zoom) and 1.0 option files.