Updating in Val's stead as I have been in email contact. He is currently on a business trip in Nice and will look into the most glaring issues 1st as soon as he can. Continue reporting things as you have.
On the note of allowing more buttons would it be possible to do this so we can make macro buttons like 2 punches or 3 punches, etc?
Can pause and scrlock be changed to different buttons too? As many keyboards are losing these keys.
Any way to have a char load an alt sff mid match or set more to be loaded during the vs screen load?
So we can have true transformations.
Alternatively if it’d be easier would there be a way to trigger things based on sprite number instead of anim? If we could do that we could replace single sprites on the fly like we do with anim. Like a changespr trigger2 or something
Oh, uhhhh, I found MUGEN Fighters Guild and MUGEN back in 2001 before it had a forum and just had the shoutbox. I was yahooing Darkstalkers stuff. My first introduction into it was telling everyone I wanted to make a DS vs SF game and getting told to never ever use anything anyone else made to do so.
18 years later, never made a single DS char but at least I helped others make MANY!
Somehow got roped into making dragon ball stuff while not being a huge fan of DB itself
But hey, it's pretty fun making their direction and such.
Most of the cast has moved up in the city. After all this time it’s no surprise to me she’d become an officer. Hagar or Cody could have easily helped make that happen. The original outfit was just “generic skimpy outfit beat em up girl”. A cop at least gives her more direction
Re: Hello Mugen world!!! whats new? How are things in the community