Posted by G-knux19 in Gknux19's W.I.PS (Started by G-knux19 October 15, 2016, 09:28:35 PM
Thanks for the comments, guys!
@OldGamer: An HD intro is in the plans for sure. But before that, I just wanna take a look on the other sections of the screenpack and do some more updates first.
So yeah, this build got a major update!
The lifebars were remade from the ground-up, now using MvC1 style but with some custom elements and adaptations here and there. Check out the cool "rounds wins" counter using the same font as the score system from the original game, for example.
I also made use of the MUGEN 1.1 features to adapt the original MvC stages (+ some custom) to the widescreen format. Let me know if that was a good idea, and I shall consider doing the same thing to other stages... hmmn?
Download link remains the same - check 1st post.
it's just a strange feeling when there's no indication that he's being hit or impact when there's hitbox.
same goes for one of jill's hyper
I have the solution, can you list what characters posted do this and specifically what attacks? thanks!
ID = 13
[State 0, TargetState]
type = TargetState
triggerall = NumTarget;()
trigger1 = movehit = 1
value = 6100
ID = 13
persistent = 1
Really hope you do Sonic, Mario & Boa Hancock someday. And about a "Something else".
How about Slash? Or another character from a obscure SNK Title?