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Maligno555

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Messages by Maligno555

    

Re: AX2 Lifebars by Juaniquillo555, Edited by MH Styles

 July 29, 2023, 03:18:38 am View in topic context
 Posted by Maligno555  in AX2 Lifebars by Juaniquillo555, Edited by MH Styles (Started by MH Styles July 28, 2023, 12:47:46 pm
 Board: Your Releases, 1.0+

That's really cool! I'm glad to see people enjoying and updating my creations. I will definitely put the 1280x720 version in my current setup. Also thanks for the tutorial.
    

Re: Mugen AXX Screenpack

 June 30, 2021, 12:00:20 am View in topic context
 Posted by Maligno555  in Mugen AXX Screenpack (Started by Maligno555 June 28, 2021, 02:37:41 am
 Board: Your Releases, 1.0+

I'm about to pimp this out in my own, edited private collection. Naw, will test out and give feedback if needed. Looks very promising, from the screen eye candy. lol

Could not dl, the port template. Mediafire says it's generating a code but, says hit the continue button. Nothing happens and the timer, just keep starting over.

-No combo counter displayed, code for the fonts is not assigned correctly. I'm running on fumes, for sleep still. lol I'm impress, with the hard work and details you implemented. Will give my full 2cents, later on.

Thanks for the feedback. To be honest I forgot about the counters on the lifebars because i'm using addbasic lol
    

Re: Mugen AXX Screenpack

 June 29, 2021, 03:26:13 am View in topic context
 Posted by Maligno555  in Mugen AXX Screenpack (Started by Maligno555 June 28, 2021, 02:37:41 am
 Board: Your Releases, 1.0+

    

Re: Mugen AXX Screenpack

 June 29, 2021, 02:17:30 am View in topic context
 Posted by Maligno555  in Mugen AXX Screenpack (Started by Maligno555 June 28, 2021, 02:37:41 am
 Board: Your Releases, 1.0+

I really dig the screenpack, would it be possible to have a version with no stage preview instead of having the picture there we can just have the text ?
As with a preview we are limiting the stages in a way.
an english version for some of the text can be awesome too, I can help with the translation if you give me a loose translation.

Well the stage preview can be removed easily uncommenting the sprite on the system.def and changing the font to a regular one. that's an easy fix. Also the version of the screenpack on the download link comes in English. The shots are from my setup that is why the text is in spanish, but it was fixed before the upload. Thanks for the coment!

EDIT:  I was just checking the sff and it might be necessary to edit the sprite. I'll see what can I do.
    

Re: Mugen AXX Screenpack

 June 29, 2021, 02:09:09 am View in topic context
 Posted by Maligno555  in Mugen AXX Screenpack (Started by Maligno555 June 28, 2021, 02:37:41 am
 Board: Your Releases, 1.0+

Yess!
hi Maligno555

My Good Feed back and My express feeling about your screen pack ..

The good things for your screen pack  and I love how you created your screen pack World perfectly well designed with original and custom made for your taste and I love the design with pure intentions I mean this is the perfect screen pack for those who have a good decent computer to run it with and taking the time to dealing with the template that you provide.  :D

Sharing opinion in the matter how I feel about the screen pack for other to use....

I understand it's based on your computer specs and how much time you put into it when making this wonderful masterpiece however you should make another one as 480p low spec for the people who don't have a gaming PC or can't handle your screen pack. As me being screen pack creator over eight years of experience I learned that not everyone in the world have a gaming PC or a decent PC.

 It's kind of sad that they don't have the limitation very low spec Computer to even run your screen pack also there are a lot of people who rely on Direct mode because their computer can't support opengl 2.0 I also learned this as well so every time I create a screen pack I make sure there's one version for DirectX mode that supports 480p for mugen 1.0 and HD version that support OpenGL 2.0 WHEN I create my screen pack that supports opengl 2.0 for the Mugen 1.1 :o

My final thoughts...

when you plan on making a screen pack for the Mugen 1.0 and  1.1 be sure to include the others if you can and I know it's just a choice and an option of what you can do in the future plans of making your own screen pack but you had really need to consider that not everyone have a decent computer these days and I can prove that to you many people just can't handle the capacity. I like to add that not everyone in the internet has a powerful gaming PC to run these kinds of images that's running on the mugen 1.1 with support of OpenGL render format and it's very difficult for them to deal with especially when they have to search for a better screen pack for them to use most people use the old version of winmugen Plus some people use more than one point oh but they have to use Mugen 1.1 and some don't so they stick with 1.0 OR 1.1 depending on their computer specs of course well anyways that's our my final thoughts in a matter and I hope in the future you keep on creating more screen packs you're doing such a great job

this is OldGamer saying God bless AND PLEASE keep up the good work and I love see more in the future ;)


Thanks for your kind words friend. Sadly, I'm kind of done with the screenpack right now. But I believe people can edit and adjust things so it can work according their needs with time and patience.
    

Re: Mugen AXX Screenpack

 June 28, 2021, 04:22:16 pm View in topic context
 Posted by Maligno555  in Mugen AXX Screenpack (Started by Maligno555 June 28, 2021, 02:37:41 am
 Board: Your Releases, 1.0+

Yess!
    

Mugen AXX Screenpack

 June 28, 2021, 02:37:41 am View in topic context
 Posted by Maligno555  in Mugen AXX Screenpack (Started by Maligno555 June 28, 2021, 02:37:41 am
 Board: Your Releases, 1.0+



The fourth installment on my screenpack series (if you will)

Been working on this since last year for my current Mugen setup. It works on Mugen 1.1 holds 362 slots plus hidden characters and it use custom ports.
It comes with a basic lifebar.
The only thing missing is the victory screen because I could not understand the way the numbers for ports works and then i got lazy.

i'm just happy to share this with the community. Enjoy!

NOTE: The screenpack comes in english. the screenshots are just from my personal setup.

Screenshots:
Spoiler, click to toggle visibilty

Download screenpack:
https://www.mediafire.com/file/b3r9vzy37qdgapp/MUGEN+AXX.rar/file
Port pack:
https://www.mediafire.com/file/p8eig61nq1seddj/MAXX+PORT+PACK.rar/file
Port templates:
https://www.mediafire.com/file/wcbh5xrexy1wrt6/MUGENAXX+PORT+TEMPLATES.rar/file
Stage font template:
https://www.mediafire.com/file/kk1pcft4zv5w0q8/stage+font.psd/file
    

Re: Mugen AX2 Exhibit Edition

 June 18, 2017, 01:32:49 pm View in topic context
 Posted by Maligno555  in Mugen AX2 Exhibit Edition (Started by Maligno555 June 18, 2017, 03:56:00 am
 Board: Your Releases, 1.0+

Amazing! I am definately gunna use this, and digging those lifebars!

Question, is there a version without the custom Stage Select?

you just need to change the font for a regular one, you could use the one for the names :B
    

Mugen AX2 Exhibit Edition

 June 18, 2017, 03:56:00 am View in topic context
 Posted by Maligno555  in Mugen AX2 Exhibit Edition (Started by Maligno555 June 18, 2017, 03:56:00 am
 Board: Your Releases, 1.0+

Hi Guys,
i'm releasing my Mugen Ax2 Exhibit Edition screenpack is not 100% complete but since i stopped working on it i figure I should share it with the community, sadly i'ts custom port oriented only. It also includes two different but still very simple life bars.

Screenshots

Spoiler, click to toggle visibilty

Preview videos
Spoiler, click to toggle visibilty

Portrait packs

Big Ports for select screen (9000,1)

Port pack
http://www.mediafire.com/file/bmdki9xz6tn4af4/Ports01.rar

Template
http://www.mediafire.com/file/6z852o65r8wcy7p/Template_AX2E_Portraits.psd

it uses regular 120x140 px ports for the versus and victory screen

Lifebars port (9000, 5)

Port pack
http://www.mediafire.com/file/90nmmbw6och7f68/Lifebar.rar
Template
http://www.mediafire.com/file/4obmq35mua4om8y/template_ax2_lifebars_port.psd
Video Tutorial Soon

 I did not use the 9000,0 ports so I don't have a port pack (used a three layered rgb
grid with all the ports for the character select screen)

Stage select font
Template
https://www.mediafire.com/?zbd41czrdzgkc19

Custom add basic key sprites. check the video preview i recommend using addbasic cause is awesome.
http://www.mediafire.com/file/s41enljes8tuodj/addbasic_button_custom_sprites.rar

Download
https://www.mediafire.com/?q78tac1qijvcpa0

Remember to use the bat files on the screenpack folder to play and edit "SelectC" to add characters
    

Re: Glasses Released City Metro Stage

 September 26, 2016, 03:02:01 am View in topic context
 Posted by Maligno555  in Glasses Released City Metro Stage (Started by Yagoshi300 September 17, 2016, 03:51:55 pm
 Board: Found Releases 1.0+

    

Re: HiRes VS style hitsparks

 September 13, 2016, 07:37:27 pm View in topic context
 Posted by Maligno555  in HiRes VS style hitsparks (Started by Memo August 31, 2016, 08:40:44 pm
 Board: Resource Releases

i added all the sprites to the character sff then i copied the codes to the respective places just like the post says. i might be missing something
EDIT: i just fixed it! thanks!
    

Re: HiRes VS style hitsparks

 September 13, 2016, 12:23:44 am View in topic context
 Posted by Maligno555  in HiRes VS style hitsparks (Started by Memo August 31, 2016, 08:40:44 pm
 Board: Resource Releases



they allways show up in the same place, how can i fix this?
    

Re: add004basic

 August 18, 2016, 07:24:36 pm View in topic context
 Posted by Maligno555  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

The patch does break a few character intros though such as gokuz2. So placement is an issue in these cases but most characters seem unaffected. 
@Juaniquillo555: Refer other patched characters. You will get an idea of where the code goes. Trial and error man.

thanks i finally discovered how to fix them, i was having issues because the characters had their own common files. 
    

Re: add004basic

 August 17, 2016, 11:03:51 pm View in topic context
 Posted by Maligno555  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

1. "Everything" can be customized with the common.cns.
2. You have the transparency issue because you patched over a character that was already patched. Check inside the cns & you will see.
3. Yes it works with mugen via some sort of hack. It works with Ikemen by default there never was any update for it because it had already supported multiple players+inputs.
4. It looks like you are using the wrong fight.def. There are several for most common resolutions.
5. When you patch a character it will search to find the best place suitable &/or/if it may just place itself in-between a state & mess it up. To fix this manually add it in if a character breaks.
6. Disable the strikers, just null and or see cns

Almost everything is explained in the cns. You can literally customize everything which is the point of it.
You must not be looking hard enough. I mean no ill will just some of the questions I see here have been answered multiple times. It's really to benefit you though, you won't have to rely on someone else and you'll learn more about the system in the process.

dude that answer does not help if you are not a coder. if you don't want to help fine just let other people answer the questions or simply ignore the topic
    

Re: add004basic

 August 17, 2016, 08:43:10 pm View in topic context
 Posted by Maligno555  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

-2 statedef
It also wouldn't hurt to read back pages, the answer you are looking for may have already been solved.

i did. if i ask it is because i did not find the answer i need. thanks
    

Re: add004basic

 August 17, 2016, 08:17:48 pm View in topic context
 Posted by Maligno555  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

from where should i copy the piece of code? and where should i paste it?
    

Re: add004basic

 August 17, 2016, 07:47:07 pm View in topic context
 Posted by Maligno555  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+



i have patched most of my characters succesfully but for some reason it won't work with this ryo. which piece of the character should i examine?
    

Re: Ninja-Boy(Kuroko) from Power I nstinct Legends released

 July 10, 2016, 05:40:11 pm View in topic context
 Posted by Maligno555  in Ninja-Boy(Kuroko) from Power I nstinct Legends released (Started by 119way July 04, 2016, 07:26:34 am
 Board: Your Releases, older Mugen

can some one provide an alternative link? just can't download from that japanesse site :C
    

Re: Hakugyokurou / +Heaven

 August 19, 2015, 05:57:38 pm View in topic context
 Posted by Maligno555  in Hakugyokurou  (Started by Arias August 15, 2015, 07:51:56 pm
 Board: Your Releases, 1.0+

they only work in 1.1. that info should be on the first post
    

Re: Matlok Jade by Xinos (Beta V1)

 April 18, 2015, 03:52:53 am View in topic context
 Posted by Maligno555  in Matlok Jade by Xinos (Beta V1) (Started by Xinos April 15, 2015, 06:36:42 am
 Board: Your Releases, 1.0+

cool, downloading!. I second the folder idea, i searched everywhere for foxy roxy :B