Posted by Maligno555
in AX2 Lifebars by Juaniquillo555, Edited by MH Styles (Started by MH Styles July 28, 2023, 12:47:46 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
I'm about to pimp this out in my own, edited private collection. Naw, will test out and give feedback if needed. Looks very promising, from the screen eye candy. lolCould not dl, the port template. Mediafire says it's generating a code but, says hit the continue button. Nothing happens and the timer, just keep starting over.
-No combo counter displayed, code for the fonts is not assigned correctly. I'm running on fumes, for sleep still. lol I'm impress, with the hard work and details you implemented. Will give my full 2cents, later on.
I really dig the screenpack, would it be possible to have a version with no stage preview instead of having the picture there we can just have the text ?
As with a preview we are limiting the stages in a way.
an english version for some of the text can be awesome too, I can help with the translation if you give me a loose translation.
Yess!hi Maligno555
My Good Feed back and My express feeling about your screen pack ..
The good things for your screen pack and I love how you created your screen pack World perfectly well designed with original and custom made for your taste and I love the design with pure intentions I mean this is the perfect screen pack for those who have a good decent computer to run it with and taking the time to dealing with the template that you provide.
Sharing opinion in the matter how I feel about the screen pack for other to use....
I understand it's based on your computer specs and how much time you put into it when making this wonderful masterpiece however you should make another one as 480p low spec for the people who don't have a gaming PC or can't handle your screen pack. As me being screen pack creator over eight years of experience I learned that not everyone in the world have a gaming PC or a decent PC.
It's kind of sad that they don't have the limitation very low spec Computer to even run your screen pack also there are a lot of people who rely on Direct mode because their computer can't support opengl 2.0 I also learned this as well so every time I create a screen pack I make sure there's one version for DirectX mode that supports 480p for mugen 1.0 and HD version that support OpenGL 2.0 WHEN I create my screen pack that supports opengl 2.0 for the Mugen 1.1
My final thoughts...
when you plan on making a screen pack for the Mugen 1.0 and 1.1 be sure to include the others if you can and I know it's just a choice and an option of what you can do in the future plans of making your own screen pack but you had really need to consider that not everyone have a decent computer these days and I can prove that to you many people just can't handle the capacity. I like to add that not everyone in the internet has a powerful gaming PC to run these kinds of images that's running on the mugen 1.1 with support of OpenGL render format and it's very difficult for them to deal with especially when they have to search for a better screen pack for them to use most people use the old version of winmugen Plus some people use more than one point oh but they have to use Mugen 1.1 and some don't so they stick with 1.0 OR 1.1 depending on their computer specs of course well anyways that's our my final thoughts in a matter and I hope in the future you keep on creating more screen packs you're doing such a great job
this is OldGamer saying God bless AND PLEASE keep up the good work and I love see more in the future
Amazing! I am definately gunna use this, and digging those lifebars!
Question, is there a version without the custom Stage Select?
The patch does break a few character intros though such as gokuz2. So placement is an issue in these cases but most characters seem unaffected.
@Juaniquillo555: Refer other patched characters. You will get an idea of where the code goes. Trial and error man.
1. "Everything" can be customized with the common.cns.You must not be looking hard enough. I mean no ill will just some of the questions I see here have been answered multiple times. It's really to benefit you though, you won't have to rely on someone else and you'll learn more about the system in the process.
2. You have the transparency issue because you patched over a character that was already patched. Check inside the cns & you will see.
3. Yes it works with mugen via some sort of hack. It works with Ikemen by default there never was any update for it because it had already supported multiple players+inputs.
4. It looks like you are using the wrong fight.def. There are several for most common resolutions.
5. When you patch a character it will search to find the best place suitable &/or/if it may just place itself in-between a state & mess it up. To fix this manually add it in if a character breaks.
6. Disable the strikers, just null and or see cns
Almost everything is explained in the cns. You can literally customize everything which is the point of it.
-2 statedef
It also wouldn't hurt to read back pages, the answer you are looking for may have already been solved.