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Revanto

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Messages by Revanto

    

Re: Luigi

 December 15, 2020, 12:19:52 AM View in topic context
avatar  Posted by Revanto  in Luigi  (Started by k6666orochi March 07, 2020, 06:09:49 PM
 Board: Projects

Just a quick suggestion in regards to the vacuum move. Make it so that the enemy sprite gets smaller the closer they get to the vacuum when they get sucked in. Then when they get shot out of the vacuum, the enemy sprite is small then becomes big (basically the same as being sucked in but in reverse).

It just normally looks weird how the full sized sprite goes in and out of the vacuum even though that's probably would happen normally.

This character looks fun, btw.

Rev.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 October 24, 2020, 02:55:15 AM View in topic context
avatar  Posted by Revanto  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 AM
 Board: Fighting Games

If they really wanted a cool and gruesome character for the next roster then I say 'Bring on 'Pumpkin Night'!"

I would totally love to see her in this game. Pretty much every one of her moves would be a fatality or a brutality.

Rev.
    

Re: fighting games news that dont deserve their own thread

 August 04, 2020, 04:14:38 AM View in topic context
avatar  Posted by Revanto  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 PM
 Board: Fighting Games

I would LOVE to see a Darkstalkers/Nightwarriors game in 3d! That franchise is begging for updated makeover.

Rev.
    

Re: Everything Anime and Manga Thread

 July 25, 2019, 03:10:11 AM View in topic context
avatar  Posted by Revanto  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 AM
 Board: Entertainment

    

Re: Unknown Soldier - Marvel vs Capcom Assist helper W.I.P

 February 10, 2019, 02:46:19 AM View in topic context
avatar  Posted by Revanto  in Unknown Soldier - Not a WIP - only a contribution stuff. (Started by Mazemerald. February 05, 2019, 04:12:42 AM
 Board: Projects

Maybe you could add a cool system so that when you hit your opponent with enough damage, zenny coins pop out of them and, when you pick them up, they add to your super meter. However, the coins can disappear quickly so that there is no guarantee that your super meter will always fill too quickly.

Just an idea...

Cheers,
Revanto  :P
    

Re: Soulcalibur VI

 August 27, 2018, 03:52:41 AM View in topic context
avatar  Posted by Revanto  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 AM
 Board: Fighting Games

Wow, they added Azwel as well!

Rev. ;P
    

Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)

 August 04, 2018, 03:47:27 AM View in topic context
avatar  Posted by Revanto  in THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN) (Started by C.v.s The Abstract July 08, 2018, 10:32:13 PM
 Board: Projects

I would have the second KO animation to blend into the first KO animation or maybe the other way around. It depends on how you animate the KO as it appears on the screen at the end of the round (like scaling) but both are good so that is why I think that one should blend into the other somehow.

Revanto ;P
    

Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)

 August 03, 2018, 04:03:39 AM View in topic context
avatar  Posted by Revanto  in THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN) (Started by C.v.s The Abstract July 08, 2018, 10:32:13 PM
 Board: Projects

start messing around with animation and also doing some studying on animation more. but i also notice i should of went in got some more reference and using a stick base reference to help with fluid posing. any pointers?

1) Remember to consider ease in/ease out in some of your movements.
2) Some muscles and joints affect other parts of the body EG punching motions affects movement in the back, shoulder and chest muscles and joints, too.
3) Try doing the move yourself in real life or even just specific poses if it is a difficult move to do in real life. Be aware of what happens to your body that you may not consider when you animate by eye.
4) Sometimes an extra frame or two adds to a better motion.
5) Consider adding "motion blur" in motions that are really fast.

Hope this is useful.

Good luck!

Cheers,
Revanto ;P
    

Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)

 July 24, 2018, 04:27:33 AM View in topic context
avatar  Posted by Revanto  in THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN) (Started by C.v.s The Abstract July 08, 2018, 10:32:13 PM
 Board: Projects


TADAH!

When you are animating or creating the roughs, a good practice is to pay attention to specific parts of the animation so you can find what needs to be fixed. For example, her right foot seems to change volume throughout the animation. Even with the perspective change, it shouldn't look like that. Yeah, I realise that since it will be shrunk down to sprite size that it might not be noticable but this is a good practice to take up in general in regards to animation. You will find that focusing on 'volume' rather than 'lines' will improve your work. Working in 3d and/or sculpting (in clay) is a good practice to take up if you want to improve your drawing skills because you will get a better idea of volume but that is really something optional and up to you.

There are other tricks you could pick up that could help you with your skills such as watching real life footage of various actions and motions which will give you a better idea of timing, even if it is not exactly video of what you want to animate EG a video of someone throwing a punch but not the exact punch you want to animate but it will give you a better idea of the timing. This also helps in regards to what the rest of the body would do when a punch is thrown and not just how the arm would bend.

There are always tons of tricks and cheats you can pick up to improve your skills, in general, but you need to put work into what you want to achieve.

Anyway, that was just a little useful advice.

Hope it helps.

Cheers,
Revanto ;P
    

Re: EX / Fighting Layer: New Arika fighting game

 July 16, 2018, 04:02:18 AM View in topic context
avatar  Posted by Revanto  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 PM
 Board: Fighting Games

    

Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)

 July 14, 2018, 04:01:50 AM View in topic context
avatar  Posted by Revanto  in THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN) (Started by C.v.s The Abstract July 08, 2018, 10:32:13 PM
 Board: Projects

    

Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)

 July 13, 2018, 03:24:04 AM View in topic context
avatar  Posted by Revanto  in THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN) (Started by C.v.s The Abstract July 08, 2018, 10:32:13 PM
 Board: Projects

May I suggest that if you give samples of effects, that you create a GIF within context IE showing someone firing the fireball or getting hit by it or even just next to a character so we have something to compare to. If you just want to show the effect by itself then it would be better to have a black background (especially if it is an additive 'light' effect or animate the effect against a normal game background.

This will just give us a better idea of how it will look in game.

Revanto ;P
    

Re: EX / Fighting Layer: New Arika fighting game

 July 11, 2018, 03:34:10 AM View in topic context
avatar  Posted by Revanto  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 PM
 Board: Fighting Games

    

Re: MACK THE KNIFE (MVC STYLE) by Capcomnator and Gartanham - wip

 April 30, 2018, 04:02:56 AM View in topic context
avatar  Posted by Revanto  in MACK THE KNIFE (MVC STYLE) by Capcomnator and Gartanham - wip (Started by Mazemerald. April 17, 2018, 08:16:35 AM
 Board: Projects

The sprite work looks pretty good. The animation seems a bit clunky and linear, though. Add some more sprites (ease in and ease out sprites) to make your character flow more smoothly. Trust me, he'll look more sexier when the animation flows more naturally.

Cheers,
Revanto ;P
    

Re: entertainment news that don't deserve their own thread

 April 25, 2018, 03:55:22 AM View in topic context
avatar  Posted by Revanto  in entertainment news that don't deserve their own thread (Started by Titiln June 18, 2011, 03:16:32 AM
 Board: Entertainment

Aw, crap! Someone beat me to the trailer...

Anyway, Venom looks good. Maybe they could have done more with the eyes like added a slight texture or something. Not a big fan of the Venom voice, though. It doesn't sound as beastly as it comes off as it's written in the comics. I hope they at least give us a glimpse at the other symbiotes in the movie, though.

Revanto ;P
    

Re: Everything Anime and Manga Thread

 April 22, 2018, 05:23:46 AM View in topic context
avatar  Posted by Revanto  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 AM
 Board: Entertainment

New Bleach Live Action trailer



Make what you want of it.

Revanto ;P
    

Re: JoJo's Bizarre Adventure

 April 21, 2018, 03:19:06 AM View in topic context
avatar  Posted by Revanto  in JoJo's Bizarre Adventure (Started by Jesuszilla September 29, 2011, 10:17:18 PM
 Board: Entertainment

Yea man I heard the movie version did some really weird changes and was generally just not for people who aren't fans of the series
I haven't watched it yet but I hope it ends up aight

Yeah, well they kind of had to considering the length of the series, how they would tie all the condensed stories together and to make it more movie-worthy. Some concepts in the Jojo-verse would just be too weird for your standard movie audience so they probably toned some of that stuff, too.

Rev. ;P
    

Re: JoJo's Bizarre Adventure

 April 20, 2018, 04:12:20 AM View in topic context
avatar  Posted by Revanto  in JoJo's Bizarre Adventure (Started by Jesuszilla September 29, 2011, 10:17:18 PM
 Board: Entertainment

I managed to watch the live action Jojo movie a couple of days ago. The effects and Stands were great but I had a few issues with other aspects of the movie, especially the laboriously slow pacing. I won't go into the other issues, though. Watch the movie yourselves and I'm sure you'll have your own opinions about it.

I will say this, though, it is always hard to get an anime or manga to translate to a live action movie well, especially when it comes to more fantasy-like elements or silly designs.

Revanto ;P
    

Re: Glitz'n Glam Brawl

 April 15, 2018, 05:30:29 AM View in topic context
avatar  Posted by Revanto  in Glitz'n Glam Brawl (Started by Retro Respecter February 26, 2018, 05:28:11 AM
 Board: Fighting Games

In regards to Griffon's intro, it might look better that she threw her umbrella off screen at the end instead of putting it away behind her back. It sort of looks weird because where does she keep the umbrella/parasol?
Maybe the character can have the umbrella as part of her design?

Just my thoughts.

Revanto ;P
    

Re: EX / Fighting Layer: New Arika fighting game

 April 02, 2018, 04:04:59 AM View in topic context
avatar  Posted by Revanto  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 PM
 Board: Fighting Games

WTF did they do to V.rosso's design?! Why did they have to expose his abs like some sort of effeminate anime trope?

He now joins the ranks of Benimaru and Polnareff in the 'Bare Abs Squad'.

Not happy...

Rev.